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The Sims 3 => Sims Medieval => Topic started by: Ienjoyhamsandwiches on March 26, 2011, 10:33:48 pm



Title: The Sims Medieval
Post by: Ienjoyhamsandwiches on March 26, 2011, 10:33:48 pm
Has anyone gotten a chance to play yet? I've just bought it this evening and I've lost interest in it within thirty minutes. What do you guys think of the game?


Title: Re: The Sims Medieval
Post by: Aquarius on March 27, 2011, 11:45:43 am
Shouldn't this be in the sims 3 threads?


Title: Re: The Sims Medieval
Post by: caffeinated.joy on March 27, 2011, 01:39:22 pm
Not really, since it's not a Sims 3 game or a Sims 3 EP. Nor is it Sims 2. It's a separate Sims game altogether.

To be honest, I can't say for sure which thread, if either, it needs to be in. If there are enough people posting about the game we may discuss opening a separate section for it.


Title: Re: The Sims Medieval
Post by: Zooey on March 28, 2011, 04:38:17 am
I absolutely love it!  ;D


Title: Re: The Sims Medieval
Post by: G-Knee on March 28, 2011, 12:47:08 pm
I've been playing off & on since it released. So far, it has retained my interest (what can I say ~ I have a small attention span! :P )!

There are some things EA got right on the money (not the price, tho!!!), but there are so many more places that they fell short!  ex: NO AGING! - I have a bunch of children running amuck and terrorizing my heroes homes and belongings and they'll never grow up - they just multiply!!! And currently, my heros only have one child born in game, they've been too busy questing and doing their daily duties to have extra activities!  :eek: So, these multiplying heathens are all NPC's!!!  And when you finish one kingdom ambition and start another, you have to rebuild everything (buildings, characters, experience!), all over again!!!
In my opinion, there is a lot of room to expand: more and more challenging quests, the ability of traveling to these other territories that you can anex, and what is with these stupid "rabbit holes" that they keep using?!?!  When my queen goes to defeat this giant bear in the forest, I want to see it!!!
Over all, the scenery is pretty, the sims look fairly nice, I LOVE the pit monster!!!  I haven't finished the 1st ambition yet, but I read here (http://forum.ea.com/eaforum/posts/list/5516778.page) where I can take my current kingdom into the next, so I'm not as upset as I first was!  And like I said, so far, it has kept my interest. ;)


Title: Re: The Sims Medieval
Post by: jamesabrown1 on April 08, 2011, 05:51:29 am
OK, I said I wouldn't get it, but I did. G-Knee, you got the shortcomings right. Whew. However, for those contemplating and wondering, kaching and motherlode still work. To get most of the other cheats to work you have to turn on testingcheatsenabled, but you can't from the console (I don't think). Follow this yellow brick road - 1. Go to Program Files\Electronic Arts\The Sims Medieval\Game Data\Shared\NonPackaged\Ini and right click Commands.Ini, select properties and uncheck Read Only. 2- Right click again and use Open With and open it with Notepad, and change TestingCheatsEnabled=0 to TestingCheatsEnabled=1 and then save it.
 
You can always use kaching and motherlode, but with the cheats turned on you can then use disablerespos and enablerespos to turn responsibilites off and on, also the old familiar moveobjects, setkp to set the kingdom points, setqp to set the questpoints and setmood min/max/supermax (this sets the focus), among other things. Typing help in the cheat window will list all of the available cheats.
 
The bugs about the autoplay problem with the CD/DVD remain and it still will not create a desktop icon if you custom install to use a hard drive other than C. I may glean more if I get the time to pick apart the exe module but I am a lot more adept at EBCIDIC (mainframe and mini) than ASCII (micro) machine-code language.
 
Also, with testingcheats on you can drag your hunger and energy bars and also relationship bars.


Title: Re: The Sims Medieval
Post by: Artha on April 09, 2011, 09:49:54 pm
I played  a bit, it's ok, but I don't like the quest-driven nature of it.. I wish it was more like the Sims 3 in gameplay, just in a medieval setting...

Though I have to say the Weak Constitution trait makes me laugh my rear end off!  SO many things I wish were in the base game!  Awesome looking Grim Reaper. Seriously, I paused the game and just gawked.  I WANT HIM IN THE BASE GAAAAME!!!!  He's so AWESOME! *cough*

ANYWAY.  I also love how you can get your sims drunk.  I want that in the base game.  I love how sims react when another vomits.  That is FUNNY.  I keep making my sim drunk so he vomits in front of people, then laughing.  Yes, I am demented.

My King is Lord Artura, My knight is chivalrous and good, but a coward.
I had Lord Artura jump in the beast pit. The thing loved him.  I snickered mightily at that.
It has its ups, and downs....

Mostly, I want those pointy ears in my main game, I want that awesome Grim Reaper, I want the Medieval style clothes, and the furniture and styles...
I wish they would do a medieval stuff pack with all that stuff, or like.. maybe a "Costume Party" Stuff Pack or something, that would have tons, and tons of different fantasy, superhero, sci-fi, fairy-tale, and all sorts of stuff in there - furniture, clothing, new interactions.. maybe even an EP with magic and a new "monster" (Like an Ogre, Troll, Gargoyle, or something)
I almost didn't get the Sims Medieval, and wouldn't have if my friend hadn't gotten it for me knowing I loved the Sims and fantasy/medieval themes xD


Title: Re: The Sims Medieval
Post by: jamesabrown1 on April 10, 2011, 04:54:10 am
Yup, me too. I much prefer the open-ended play of Sims instead of everything that one can do being pre-determined and inflexible. Still - it has it's merits and fun points. As to the pointy ears, I think there is an ear slider for CAS over on MTS (I think that is where I saw it).
 
Who knows, maybe EA will develop an add on world and suitable decor, clothing, and hair-styles to get medieval into S3. Perhaps if they get enough requests? I agree with some of the new anims, drunk, etc. It would be nice to see such in S3, especially with Late Night.


Title: Re: The Sims Medieval
Post by: G-Knee on April 10, 2011, 07:54:25 pm
Yup, me too. I much prefer the open-ended play of Sims instead of everything that one can do being pre-determined and inflexible. Still - it has it's merits and fun points. As to the pointy ears, I think there is an ear slider for CAS over on MTS (I think that is where I saw it).
 
Who knows, maybe EA will develop an add on world and suitable decor, clothing, and hair-styles to get medieval into S3. Perhaps if they get enough requests? I agree with some of the new anims, drunk, etc. It would be nice to see such in S3, especially with Late Night.


Here's the link (http://www.modthesims.info/download.php?t=374167) for the ear sliders.

I like the questing part, but I agree, I would like to see the medieval parts into a Sims freewill style game.  I'm not for sure, but after watching a couple of the trailers for the new EP, "Generations", it looks like we might get the drunk/hangover anim that everyone seems to be craving!
I personally, have gone back to TS2!!! My interest in Medieval has finally faded! LOL!  And I finally got around to unborqing my TS2!!!  3yay


Title: Re: The Sims Medieval
Post by: jamesabrown1 on April 11, 2011, 04:02:55 am
I may end up doing that, as well, G-Knee. Some of the newer stuff (post-Maxis) is pretty awful. I've not played DragonAge yet but at first glance, it appears to be pretty much Madden Football with medieval graphics.


Title: Re: The Sims Medieval
Post by: Skye on April 13, 2011, 11:08:23 am
I cheated. Played it on my sister's computer (lucky her-SHE didn't have install issues like I did!)
I thought it was interesting, and adorable. I especially liked when at the beginning my cocky monarch kept saying "It's good to be King!" whenever he had beaten his opponent, talked to a lady in his court......just adorable! One reason I went ahead and got it. (the frustration went from there, as I keep trying to install the sucker!)


Title: Re: The Sims Medieval
Post by: jamesabrown1 on April 13, 2011, 12:06:55 pm
Yup. I've never been a great fan of simply following a roadmap to a predetermined conclusion. Restarting the kindoms and quests everytime an ambition is satisfied seems like it might get a wee mite boring. We'll see.


Title: Re: The Sims Medieval
Post by: Ghostie on April 15, 2011, 12:46:46 am
It is a bit boring, as you have to start all over again, but this means you can pen more locked ambitions though.


Title: Re: The Sims Medieval
Post by: jamesabrown1 on April 15, 2011, 05:58:06 am
Yep, and it unlocks more quests, as well.


Title: Re: The Sims Medieval
Post by: cocode8 on May 09, 2011, 02:08:32 pm
too short and too boring :mad:


Title: Re: The Sims Medieval
Post by: jamesabrown1 on May 10, 2011, 07:32:34 am
Oh well, I have a pretty short attention span, anyway.


Title: Re: The Sims Medieval
Post by: Decripter on July 05, 2011, 12:47:10 am
I love it, i hate starting over after ambitions, but, the latest patch gives ya freeplay with experiance once completed.  and if a hero with kids dies, the kid grows up and takes over, kinda cool, plus if ya have a good character when ya finish ya send them to gind new kingdom, then there the monarch of yer new ambition with there items...  still...  i want more content, lol


Title: Re: The Sims Medieval
Post by: jamesabrown1 on July 05, 2011, 04:34:57 am
Yeah, despite the bugs, it will certainly keep you busy.


Title: Re: The Sims Medieval
Post by: midnite_stryker on August 09, 2011, 01:49:47 am
I got this the moment it came out and I was pretty excited. When I started playing I was amazed with the beautiful kingdom and the new interactions such as sword fighting. But soon after I got bored of it. I kept playing because I enjoyed the quests but after finishing 6-7 ambitions, all at platinum without cheating, I just couldn't hold it much longer so I finally uninstalled. Although it has a 'free play' mode after finishing the ambition, it's not like The Sims Stories where your sims age and stuff. So after each ambition I found myself just moving on to the next ambition and I almost never touch the free play mode. Like people say, the game is too short and I think it reveals too much in the first ambition. After finishing the first ambition, there are no more surprises left in the game. I wish they took it slower, like say maybe reveal only 5 characters (there are 10 in total) in the first game and slowly build up in the following ambitions. Even unlockable characters would be so much fun! Like honestly, I can nail the goals of a few ambitions in a single ambition but no, I have to do it one by one, just the same thing over and over again. In order to successfully complete an ambition with platinum status the general strategy is pretty much the same for all so it gets dull quite fast.

As for the clothing and decoratives, when I started playing I was impressed. There are unlockable items as you gain points by achieving ambitions but they're quite limited. I think my game was bugged so I missed at least 2 sets. So each time I build a new kingdom I end up using the same items over and over again so I never really spent time just decorating a room.

So it seems that this game would appeal only to a portion of The Sims fans. If you're like me as in you enjoy decorating rooms, customizing patterns, creating families and just playing around with Sims, I don't think this game would hold up very long. I just reinstalled TS3 last night and I've been downloading some interesting mods today. I missed TS3 so much!!


Title: Re: The Sims Medieval
Post by: jamesabrown1 on August 11, 2011, 05:35:12 am
A new pirate themed EP is announced for Medieval, might be more interesting. Who knows, now that they have (apparently) gotten horses working properly in the Pets S3 EP to be released in October, maybe they will release same into Medieval. It should speed up the tedious walking around considerably, not to mention the introduction of jousting to augument the sword fighting.


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