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Simmers' Paradise => Content Creation & Recoloring Help => Topic started by: irmgard on March 15, 2014, 10:14:57 am



Title: subtract a mesh from its texture
Post by: irmgard on March 15, 2014, 10:14:57 am
I know it was explained long ago but I forgot , wen I open the texture in simpe 73 and extract the mesh the texture is also there i can edit the gmdc but it still saves as a texture what did I do wrong? please help :-[


Title: Re: subtract a mesh from its texture
Post by: Theraven on March 15, 2014, 12:17:26 pm
The mesh is in the "gmdc" resource, while the texture is in the "txtr" resource. They have to be extracted (or changed) separately.

Click the "extract" button to save a mesh (will save as an obj file, unless you've tampered with the settings). THe texture will save as a picture file (different formats, so make sure you save as the correct one - "bmp" and "png" usually works. Use "png" for transparent textures).

If the mesh has an animated skeleton (body/hair/accessory, and some objects), you have to right-click the GMDC resource and choose "extract". When you've edited the mesh, right-click and choose "replace".

Other than that I'm not entirely sure what you mean by "i can edit the gmdc but it still saves as a texture"


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