Title: How to make objects eligible for placement on OSMPs... Help? Post by: joewinko on March 25, 2016, 01:38:30 am this is the object I'm trying to place on an OSMP: http://www.theninthwavesims.com/2014/06/the-sims-2-boat-from-peter-jacksons.html (http://www.theninthwavesims.com/2014/06/the-sims-2-boat-from-peter-jacksons.html)
as you can see here, it takes up 2 squares, but I can't put it on an osmp. (http://i1158.photobucket.com/albums/p608/joeisawesome4life/6ca7d101-569a-4d32-9de7-741c5a8276cc.jpg) can someone please tell me what I have to do to be able to place the boat on an Osmp? Please help <3 Title: Re: How to make objects eligible for placement on OSMPs... Help? Post by: Julie J on March 25, 2016, 07:59:22 am You need to use the moveobjects on cheat (Have cheats enabled first)
Place the boat on the OMSP - use the invisible recolour Use these ones as some are very large and maybe better for your boat - Also read the instructions on that link as well :) http://modthesims.info/d/325570 Title: Re: How to make objects eligible for placement on OSMPs... Help? Post by: joewinko on March 29, 2016, 12:09:14 am You need to use the moveobjects on cheat (Have cheats enabled first) Place the boat on the OMSP - use the invisible recolour Use these ones as some are very large and maybe better for your boat - Also read the instructions on that link as well :) http://modthesims.info/d/325570 those are the ones im trying to put it on. it still didnt work. even with the 10 block osmp :( Title: Re: How to make objects eligible for placement on OSMPs... Help? Post by: caffeinated.joy on March 29, 2016, 08:41:09 am It very clearly says on these OMSPs that these are for one tile objects. The boat you are trying to place is not a one tile object.
A direct quote from the description in SilentLucidity's post: "While the purple blocks will hold almost any 1-tile object, there are limitations. They will not hold tables, some 1-tile coffee tables and the wall hanging TV. You will certainly run into other objects that can't be held. They also won't hold table lamps or small electronics--that's what the end table set is for." Title: Re: How to make objects eligible for placement on OSMPs... Help? Post by: Theraven on March 29, 2016, 09:34:15 am Like I said on another site, you need to make the object into a one-tile object. The easiest way is to extract the mesh and texture, clone a one-tile deco object, and transfer the mesh and texture to this.
Title: Re: How to make objects eligible for placement on OSMPs... Help? Post by: joewinko on April 02, 2016, 04:37:40 am Like I said on another site, you need to make the object into a one-tile object. The easiest way is to extract the mesh and texture, clone a one-tile deco object, and transfer the mesh and texture to this. thank you Raven <3 |