Title: How to know if the "custom objects" works correctly in the game ? Post by: rosaliaofficial on April 13, 2016, 10:12:35 am Well, to start, I had almost 24GB of custom objects, so I decided to delete because he giving the following error "This application encountered an error. Now it will be finalized." It gives me a rage! So I decided to download all objects, makeup, skin, hair ...
But for this, how do I know if the object function without error in my game? "Sims2PackInstaller" is the solution? Or is there a program that checks if the "custom object" to work without appearing errors? AJUDEMMMMM! I'm sad because it excludes all my 24GB objects and had no separate folder, I will download everything again and organize, but for that I need to know how to know if it works or not in the game: / THE SIMS 2 :confused: :confused: Title: Re: How to know if the "custom objects" works correctly in the game ? Post by: Dullahan on April 13, 2016, 12:25:46 pm The hack conflict detector might help,
http://leefish.nl/mybb/showthread.php?tid=2063 Otherwise, you will have to use this method (http://modthesims.info/wiki.php?title=Game_Help:Finding_Problem_Custom_Content) to figure out what's causing problems in your game. Title: Re: How to know if the "custom objects" works correctly in the game ? Post by: Theraven on April 13, 2016, 12:39:52 pm You have to test the CC items ingame to know if they work, by using 50/50. There's no other simple solution, I'm afraid.
If you start with putting in stuff you know works, it goes a lot faster. Test a big bunch of items you know you've seen ingame before, and if they work, start on the smaller bunch of things you're unsure of. Title: Re: How to know if the "custom objects" works correctly in the game ? Post by: rosaliaofficial on April 13, 2016, 04:16:04 pm Thank you ! I will start downloading the objects and case gives an error, I will use this hack, I hope it works.! ;)
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