Insimenator.org

Resident Creators => EP3 Mods => Topic started by: Squinge on June 25, 2006, 08:04:28 am



Title: EP3 required:Close Shops Faster
Post by: Squinge on June 25, 2006, 08:04:28 am
As requested:
This mod prevents owners from running around blowing the whistle when you try to leave your shop.
 
Open For Business Is Required.
(http://i68.photobucket.com/albums/i28/TheSquinge/insimpersonaluseonly7fu.gif)


Title: EP3 required:Close Shops Faster
Post by: Thraxwhirl on June 25, 2006, 12:27:36 pm
Thanks so much, Squinge. :)

I'll let you know if this has any problems. :wave:

But thanks in advance anyway. :)


Title: EP3 required:Close Shops Faster
Post by: kathy on June 25, 2006, 04:54:52 pm
Very nice!


Title: EP3 required:Close Shops Faster
Post by: manturr on June 25, 2006, 05:18:24 pm
Thank you!  :salute:


Title: EP3 required:Close Shops Faster
Post by: Angeleyez7680 on June 25, 2006, 07:25:17 pm
Thank You so very much!!! I get so tired of waiting for them to close up.


Title: EP3 required:Close Shops Faster
Post by: bazturbo on June 26, 2006, 04:03:18 am
great thanx


Title: EP3 required:Close Shops Faster
Post by: Thraxwhirl on June 26, 2006, 12:07:47 pm
Seems ok so far, Squinge, BTW.

I've tested it on a Business(Community Lot), and the owner left without closing the place. I'm now going to take her BACK to the Lot and check that there were no ill effects. :)


Title: EP3 required:Close Shops Faster
Post by: IcemanTO on June 26, 2006, 12:13:41 pm
Quote from: Thraxwhirl
Seems ok so far, Squinge, BTW.

I've tested it on a Business(Community Lot), and the owner left without closing the place. I'm now going to take her BACK to the Lot and check that there were no ill effects. :)


There is a manager in this lot?


Title: EP3 required:Close Shops Faster
Post by: Thraxwhirl on June 26, 2006, 01:57:21 pm
Yes, there is.

Actually I've not YET tested it on a Manager-less Lot, but I will.

However, I will say that I FORGOT to tell the Manager to "Mind the Store" before leaving, though I don't know if that makes any difference at all.

Regardless, the Owner left without closing and clearing out, and when she came back(she's there now), the business all seems fine. :)


Title: EP3 required:Close Shops Faster
Post by: IcemanTO on June 27, 2006, 02:50:44 am
My first test.

1. Owner + Manager (not relative to owner): all works perfectly.

2. Owner + Manager relative (her son) living in the same home:
    When the owner leaves also her son leaves. No chance to order him to stay in the business. But the business itself seems to go fine anycase.


Title: EP3 required:Close Shops Faster
Post by: Squinge on June 27, 2006, 05:21:41 am
Quote from: IcemanTO
When the owner leaves also her son leaves. No chance to order him to stay in the business. But the business itself seems to go fine anycase.
That is normal all playable sims always leave a business together even without using this mod :)
 
edit: if they are living in the same house they all leave together.


Title: EP3 required:Close Shops Faster
Post by: Thraxwhirl on June 27, 2006, 07:59:54 am
I've still encountered no problems so far, Squinge.

I have to say, this also works very nicely with Inge Jones' Hacked Business Sign and her Employee Tokens, because it gives us greater flexibility. On the one hand, this new hack permits our owners to leave with the shop still running and customers still present... but alternatively, with Inge's stuff, your owner can close the shop(evacuating the customers), and remain on the Lot with his/her Employees and even invite over some visitors if desired. :)

The two go very nicely together.

I'll keep a further eye on this. My only real concern is what MIGHT happen if you sell the Lot back to the Community while Customers and/or Employees were still present last time you left.

I guess, as a safeguard, it's probably sensible to visit your Business Lot and Clearout everyone(perhaps even fire the Employees maybe) and THEN come home and sell it.

That MIGHT not be necessary, but it's just a precaution orth thinking about, in view of the initial concerns over "trapped sims".

In any case, it seems fine so far at least. :)


Title: EP3 required:Close Shops Faster
Post by: quasim on June 27, 2006, 08:17:56 am
Thanks, This is such a time saver!


Title: EP3 required:Close Shops Faster
Post by: IcemanTO on June 27, 2006, 09:41:39 am
Quote from: Squinge
That is normal all playable sims always leave a business together even without using this mod :)


Not exactly.
A manager becomes playable (into the business lot) when promoted to manager, always, but if it isn't living in the same home of the owner, it doesn't leave the lot when the owner leaves, even if it's relative to the owner.

BTW, I noticed that the mother (owner) and her son (manager) leave together the business lot but, when their car returns home, only the mother appears.
The son returns home by itself later, when business time is finished.


Title: EP3 required:Close Shops Faster
Post by: IcemanTO on June 27, 2006, 09:45:24 am
Quote from: Thraxwhirl
.... My only real concern is what MIGHT happen if you sell the Lot back to the Community while Customers and/or Employees were still present last time you left....:)


I made such thing one time.
Well, all employees was dismisses. That's all.


Title: EP3 required:Close Shops Faster
Post by: quasim on July 02, 2006, 01:28:51 am
I can't get the manager to work when using this mod. I always get the error 'who are you trying to call'


Title: EP3 required:Close Shops Faster
Post by: Squinge on July 02, 2006, 12:14:32 pm
Quote from: quasim
I can't get the manager to work when using this mod. I always get the error 'who are you trying to call'
That message isn't a error but you can get rid of it with my no more who are you trying to call again? (http://www.insimenator.org/showthread.php?t=7016) mod.


Title: EP3 required:Close Shops Faster
Post by: angel8416 on November 05, 2008, 01:24:24 pm
thanks


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