Insimenator.org

Simmers' Paradise => Sims 2 FAQ's => Topic started by: Deviancy on October 21, 2006, 05:35:02 pm



Title: The Werewolf FAQ
Post by: Deviancy on October 21, 2006, 05:35:02 pm
There are questions and answers scattered all over this board.. best to try to put em all in the same place.

1.) How do the sims become werewolves?

a.) There are two ways for a sim to become a werewolf in pets.  The first way is to get bitten by the leader of the pack which is just a black wolf with glowing eyes.  If you're friends with this wolf and he visits your lot between the hours of 20:00 and 6:00.. he may "nibble" your sim and turn him or her.  Once your sim becomes a werewolf that sim can "savage" another sim in the same age group and spread the curse to them.  An adult werewolf cant savage a teen and a teen cant savage an adult.. has to be within the same age group.

2.) Once a sim is a werewolf, is he or she always a werewolf or does he or she turn at certain times?

a.) The cursed sim will go through the transformation every night between the hours of 20:00 and 6:00.  At 6:00 the sim will transform back, sometimes.  Once in awhile there's a glitch and the transformation back doesn't happen.  Your sim won't be able to savage, howl, or call other wolves but the sim will still look like the werewolf.  This seems to be merely a bug, it eventually fixes it self the next morning..

3.) My custom sims don't seem to turn into werewolves, why?

a.) Custom sims can be cursed but the only thing that will change on the custom male when he changes is the hair on his head and he'll have the werewolf menu.  Custom skins and I believe custom eyes, do not get furry, not sure why, not even sure if I wanna know why.  Female sims keep their default or custom hair by default during a transformation.  I guess maxis figured female werewolves like to keep their beautiful hair when they change..

4.) Are there any cheats to get werewolves right away?

a.) No.  But there is a quicker way to get the leader of the pack to at least visit.  Type "boolprop testingcheatsenabled true" in the console box.. then hold down on the shift key.. right click on the mail box.. click on make npc.. you may then need to click on "more" and then you'll see something about the leader of the pack.. click on that.  Within an hour the glowing eye wolf will come.. show him a lot of affection.. and keep using that cheat to call him back every time he leaves.  By the next night he'll nibble you.. that is if you showed him enough affection the night before.

5.) Can werewolves breed?

a.) yes

6.) Do they pass on the curse to their offspring?

a.) It doesn't appear that they do, sad, huh?

7.) Do the werewolves bite their own children?

a.) No, as it states above.. adult werewolves cannot "savage" teens or children.

If there are any other questions that should be added to this.. just post em ;)...

I'm assuming that when Simpe gets updated for Pets, you'll be able to just switch em fast that way.  But time will tell...


Title: The Werewolf FAQ
Post by: kathy on October 21, 2006, 07:28:21 pm
I am going to sticky this for people. Thanks!


Title: The Werewolf FAQ
Post by: Deviancy on October 21, 2006, 08:48:08 pm
You're welcome :)


Title: The Werewolf FAQ
Post by: gamonthehand on October 22, 2006, 01:37:04 am
also as a tip if you hack any of the leaders of the pack to be slectabul watch them very carefully because if they are you "pet" when they leave the resadence they will disapere forever and you will have to start again with a new leader of the pack. (found out the hard way. i miss my leader pet)


Title: The Werewolf FAQ
Post by: DollyLlama on October 22, 2006, 09:16:03 am
:notworth:

Thank you so much for taking the time to answer all the questions we had. I very much appreciate it.


Title: The Werewolf FAQ
Post by: Frog_Man on October 22, 2006, 11:49:16 am
So a regular dog can breed with the "Leader of the Pack"?

Is the leader a boy or girl?


Title: The Werewolf FAQ
Post by: SimMoon on October 22, 2006, 12:44:17 pm
The "dog" is Killer. He is brown. He has glowy eyes and is very friendly. His alpha female is Ariel (at least in my game). She is white. Both wolves hang around my single female sim who has 2 cats, 2 shelties and Killer has become very protective of her.

There are two pups in this "pack". I know because when I am playing this lot, I have a knowledge sim who wants bitten; I see him running around with the two wolves who manage to dig more holes in my yard then I want to talk about. They haven't bitten him. But if they do and he bites his wife, then I have a potion from the dog trainer that will cure that.  Not a big deal.

SimMoon


Title: The Werewolf FAQ
Post by: Nukapei on October 22, 2006, 01:38:26 pm
Great news everyone!  Pioupiou of More Awesome Than You (http://www.moreawesomethanyou.com/smf/index.php) has posted a downloadable fix to the custom skintone werewolf problem!!!  You can find it here (http://www.moreawesomethanyou.com/smf/index.php/topic,6002.0.html), almost to the bottom of page one.  It works, too -- I have it in my own game.  ^_^


Title: The Werewolf FAQ
Post by: Deviancy on October 22, 2006, 03:58:09 pm
Gonna try it in a minute and pop a few screenshots..

Good find...

This was the body builder sim prior to the mod...
(http://i31.photobucket.com/albums/c386/dvncy/Screenshot.jpg)

The body builder sim after the mod...
(http://i31.photobucket.com/albums/c386/dvncy/Sims2EP42006-10-2214-19-57-65.jpg)

One thing that needs to be said..

How can I put this..

Ok.. like I may have said in the faq.. the sims don't always change back during the day.  Sometimes they still look like werewolves but they just don't have the powers..

If you apply this mod and then start the sims.. it may be during the day and your custom skinned sim may still be wolfed out but still have the normal skin tone and face... however.. once the night comes and the animation kicks in again.. the mod will take affect.  

Gotta give props to the guy who made this mod.. it seems to works like a charm..


Title: The Werewolf FAQ
Post by: Nukapei on October 22, 2006, 08:37:08 pm
Quote from: Deviancy
Gotta give props to the guy who made this mod.. it seems to works like a charm..

No kidding, I was so excited when I found it.  And nice sim, he really looks like a werewolf!  Or my mental picture of one, at least.


Title: The Werewolf FAQ
Post by: Deviancy on October 22, 2006, 08:43:24 pm
Yeah.. he does..

Very old school werewolf like before hollywood got obsessed with CGI....


Title: The Werewolf FAQ
Post by: Nukapei on October 22, 2006, 10:31:03 pm
Quote from: Deviancy
Yeah.. he does..

Very old school werewolf like before hollywood got obsessed with CGI....

Yeah ... but I like the CGI werewolves better than the guy in the fur suit.  That was always so unrealistic, and SOOO cheesy.  At least with CGI they have a chance of convincing me this guy actually is part wolf ... and I'm a firm believer in the wolf werewolf.  I figure, they look exactly like humans during day, why shouldn't they look exactly like wolves by night?  Instead of some half-and-half mutant ...  But now I'm ranting.  Anyway, nice sim, love how muscular he is, great job.


Title: The Werewolf FAQ
Post by: Frog_Man on October 22, 2006, 10:36:53 pm
So from what I've read, the leader wold is a boy? Thanks, So I can breed him with Angel!


Title: The Werewolf FAQ
Post by: Frog_Man on October 22, 2006, 10:38:14 pm
Quote from: Nukapei
Great news everyone!  Pioupiou of More Awesome Than You (http://www.moreawesomethanyou.com/smf/index.php) has posted a downloadable fix to the custom skintone werewolf problem!!!  You can find it here (http://www.moreawesomethanyou.com/smf/index.php/topic,6002.0.html), almost to the bottom of page one.  It works, too -- I have it in my own game.  ^_^


Wow, thanks! Now we have a fix!


Title: The Werewolf FAQ
Post by: Nukapei on October 22, 2006, 10:39:06 pm
Quote from: Frog_Man
So from what I've read, the leader wold is a boy? Thanks, So I can breed him with Angel!

There's actually two Leaders of the Pack -- one male, one female.  An alpha and his queen, if you will, of the local wolf pack.  And, no, unfortunately, you can't ask him or her to have puppies with your pet.  However, you can ask any of the other wolves who roam around the neighborhood, and the standard conditions apply -- your sim has to have a good relationship with the wolf, and the wolf has to have a good relationship with your pet.  You can even adopt one, and the game will automatically spawn another wolf to take it's place!  Like townies, one moves in, another's made.


Title: The Werewolf FAQ
Post by: Vampyre on October 22, 2006, 11:34:35 pm
Someone else thought the leader had mated with her dog here.

We'll have to see how that pans out.


Title: The Werewolf FAQ
Post by: Nukapei on October 22, 2006, 11:36:14 pm
Quote from: Vampyre
Someone else thought the leader had mated with her dog here.

We'll have to see how that pans out.

The Leader of the Pack, or another one of the wolves?  People seem to get them confused ...  I don't know, my sim developed an almost 100 over 100 relationship with the LotP, and the option never came up.  But maybe I just overlooked it ...


Title: The Werewolf FAQ
Post by: Deviancy on October 23, 2006, 12:34:12 am
I just had a long discussion on another board about the werewolf myth.  Some folkore says they turned into wolves during the full moon, others say they were a mix of the two.  It just comes down to which folkore you prefer.  I tend to prefer the hybrid because it reminds me more of greek and egyptian mythology.

Ginger Snaps, the movie I mentioned on another werewolf thread.. really has an interesting spin.  But I wont spoil what that interesting spin is.  Just do yourself a favor and rent it if you like werewolves and good indie horror flicks.  There's a prequel that they show on cable called Ginger Snaps: Back or something like that.. avoid it.  It isn't that it sucks but it just shouldn't be watched before the first one :).


Title: The Werewolf FAQ
Post by: HarmonyN on October 23, 2006, 08:53:19 am
I think I will like the werewolves a whole lot better than the vampires that came with Nightlife.  Blah!


Title: The Werewolf FAQ
Post by: Nukapei on October 23, 2006, 09:16:28 am
Quote from: Deviancy
I just had a long discussion on another board about the werewolf myth.  Some folkore says they turned into wolves during the full moon, others say they were a mix of the two.

Yes, but the wolf was the more common, as tails abound of people who think they're just hunting/being hunted, seeing, whatever a regular wolf, but it is, in fact, Aunt Mildred.  These types are especially common in Germany, England, etc, where most of our folktales come from.

Also, just in case you didn't know, the full moon figured in no folklore.  Some said the werewolf turned at night, others when he put on a wolfskin, whatever.  But the full moon didn't come into werewolf folklore until good ol' Hollywood put it in some horror flick in the 1930's, can't remember the name ...


Title: Man, wolf or hybrid?
Post by: legolasdarkwood on October 23, 2006, 09:33:37 am
I happen to like Laurell K. Hamilton's take on lycanthropes in the Anita Blake series. On full moons and for inexperienced wolves, they are full wolves during their change. If they are experienced at other times they can control their change even down to just making their hands transform into claws. AND... there are wereleopards, wererats, werelions etc so forth, which I adore. So I use Genensims lovely furry skins to make hybrid werekitties. lol.

hugs,
Ar


Title: The Werewolf FAQ
Post by: Nukapei on October 23, 2006, 10:47:42 am
Quote from: legolasdarkwood
I happen to like Laurell K. Hamilton's take on lycanthropes in the Anita Blake series. On full moons and for inexperienced wolves, they are full wolves during their change. If they are experienced at other times they can control their change even down to just making their hands transform into claws. AND... there are wereleopards, wererats, werelions etc so forth, which I adore. So I use Genensims lovely furry skins to make hybrid werekitties. lol.

hugs,
Ar

That's how I've always pictured werewolves.  And, yeah, I love Hamilton's weres.  Like Erica, who could actually change just the bones in her face, changing her facial structure and therefore her entire look.


Title: The Werewolf FAQ
Post by: Deviancy on October 23, 2006, 03:26:07 pm
It was actually this guy

http://en.wikipedia.org/wiki/Gervase_of_Tilbury

Who brought the full moon into the werewolf legend but as you'll see in his bio, very few bought into his idea until Hollywood did.

Wiki is cool

http://en.wikipedia.org/wiki/Werewolf

Almost every country had their own folklore and most of them were different.  But you can't blame Hollywood for going with the Latvian myth of a wolf beast.  If a man turned into a wolf that wouldn't really be scary.  But a man with killer wolf attributes.. now that's a bit more frightning.

I also like how in Underworld 2 they play the evolution card.  The first werewolf was werewolf permantley and they used evolution as a way to explain why they were later able to change back and finally they were able to change whenever.  Gotta give him props for applying evolution to the supernatural.  

Which reminds me.. the prequel should be getting underway soon.


Title: The Werewolf FAQ
Post by: SimMoon on October 23, 2006, 04:42:02 pm
I come from a line of "shape shifters". My grandfather lay claim to that ability as did his father. My grandfather was Cheyenne. Now I enjoy a good "I was a teenage Werewolf" with Michael Landon, or Lon Chaney and Lon Chaney Jr.. they made an art of lycanthropy. So I like the guy in the suit. Afterall, the legend isn't an alternate reality, its a guy in a suit... kinda. Anyways, its not CG.


Title: The Werewolf FAQ
Post by: Cathy on October 23, 2006, 11:11:14 pm
I'm so sleepy that I didn't find "the cure" at More Awesome...


Title: The Werewolf FAQ
Post by: oniongirl999 on October 23, 2006, 11:18:42 pm
Okay, this post cleared up something for me.  My first foray into Pets, the wolf showed up (tell-tale glowing eyes)...see I thought being changed into a werewolf was something you wouldn't want to happen.  He was outside harrassing the bird.  I was afraid to shoo him off for fear of being bitten.  So now I know that him biting you is some kind of honor, I don't need to worry that he'll bite a sim that doesn't want to be a werewolf.  I've never played Nightlife as a neighborhood, just as a dining/fun district so I don't know how the vampire thing works, can I assume it's the same?  Thanks for all the great info.


Title: The Werewolf FAQ
Post by: Deviancy on October 24, 2006, 03:28:14 am
Hrmm.. none of the sims that have gotten "nibbled" by the leader of the pack wanted to be werewolves.  But a few sims I've had have had the whole "be a werewolf" as a want.  Kind of an odd thing to want, eh?  A few of my other sims have "be a werewolf" as a fear so I imagine you gotta play it safe.

I still haven't made a vampwolf yet.. if anyone here has.. post some screenshots on this thread.. purty please...


Title: The Werewolf FAQ
Post by: SimMoon on October 24, 2006, 10:04:21 am
Okay, the cure is with the Pet Trainer. And yes, my knowledge sim is now the Werewolf he's always wanted to be! (well, at least since Pets came out)


Title: The Werewolf FAQ
Post by: SimMoon on October 24, 2006, 10:05:52 am
If anyone reads Terry Prachet's Disc World series, his werewolves are backward. They are human during a full moon. LOL!!


Title: The Werewolf FAQ
Post by: carolinaswthrts on October 24, 2006, 11:42:57 am
My glowing eyed wolf is named Baron. He comes to visit at night. I tried to get him to breed with my dog but he just got mad and left. LOL Guess she's not good enough for him.:lol: Maybe they have different names for different games. They are cool anyway. Something different to play with.


Title: The Werewolf FAQ
Post by: Deviancy on October 24, 2006, 03:32:36 pm
Quote from: SimMoon
If anyone reads Terry Prachet's Disc World series, his werewolves are backward. They are human during a full moon. LOL!!


That actually sounds cool.


Title: The Werewolf FAQ
Post by: adammc80 on October 24, 2006, 06:34:25 pm
I went to get the werewolf fix but I couldn't find it anywhere on that page. Did they remove it?


Title: The Werewolf FAQ
Post by: Zombie Cakes on October 24, 2006, 07:44:34 pm
Quote from: adammc80
I went to get the werewolf fix but I couldn't find it anywhere on that page. Did they remove it?



The same happened with me. I went to go and look for it near the end of the post and there was no download link.


Title: The Werewolf FAQ
Post by: a_natural_idiot on October 24, 2006, 08:09:39 pm
can someone pleas PLZ PLZ PLZ PLZ post it here because I cant find it and i even registed to the site aggghhh


Title: The Werewolf FAQ
Post by: Deviancy on October 24, 2006, 09:06:15 pm
Well since I'm a nice guy.. and I'm hoping for baked goods in return for my good deed....

Werewolf fix (http://webpages.charter.net/gossamer/werefix.rar)

I'm not sure who created it though.. so if they want props it'll have to be added in later...


Title: The Werewolf FAQ
Post by: Zombie Cakes on October 25, 2006, 05:39:06 am
Thankyou Deviancy :)


Title: The Werewolf FAQ
Post by: Nukapei on October 25, 2006, 08:37:41 am
Quote from: Deviancy
I'm not sure who created it though.. so if they want props it'll have to be added in later...

The creator is Pioupiou from More Awesome Than You.


Title: The Werewolf FAQ
Post by: adammc80 on October 25, 2006, 12:10:01 pm
Yes, thank you Deviancy... And Pioupiou for making it.


Title: The Werewolf FAQ
Post by: XPTL297 on October 25, 2006, 03:45:10 pm
So much as I don't like vampires I have the same dislike to any paranormal anomaly - so it is going to be my deepest thank you for anyone that make a no were whatever wolf.
I like pets - as pets - for petting.


Title: The Werewolf FAQ
Post by: Nukapei on October 25, 2006, 06:42:05 pm
Quote from: XPTL297
So much as I don't like vampires I have the same dislike to any paranormal anomaly - so it is going to be my deepest thank you for anyone that make a no were whatever wolf.
I like pets - as pets - for petting.

Pardon?  A no were whatever wolf?  You mean, to anyone who doesn't make a werewolf in their game?  Why?


Title: The Werewolf FAQ
Post by: Deviancy on October 25, 2006, 07:36:17 pm
After being a pc tech for a number of years, I've managed to be able to understand broken english, somewhat.  I believe the person is asking for a mod that makes it impossible for the werewolf thing to happen in their game.  I'm assuming this person has a phobia in regards to the supernatural, if that's the case I would love to hear the reasoning behind it.  I've never encountered anyone who had an issue with the supernatural in a fictional game before.  Oh and I'm not being sarcastic, I'd really like to know the reasoning behind it.

Then again I like to know what makes people tick.  Its kinda why I like live journal and myspace :).

Btw.. Nukapei.. I've seen some of your skins, they're cool.  Do you ever make clothes meshes?  I'm trying to find someone who could make a certain bodybuilder clothing mesh for one of my custom sims :).


Title: The Werewolf FAQ
Post by: Nukapei on October 25, 2006, 07:38:27 pm
Quote from: Deviancy
After being a pc tech for a number of years, I've managed to be able to understand broken english, somewhat.  I believe the person is asking for a mod that makes it impossible for the werewolf thing to happen in their game.  I'm assuming this person has a phobia in regards to the supernatural, if that's the case I would love to hear the reasoning behind it.  I've never encountered anyone who had an issue with the supernatural in a fictional game before.  Oh and I'm not being sarcastic, I'd really like to know the reasoning behind it.

Then again I like to know what makes people tick.  Its kinda why I like live journal and myspace :).

Easy enough, no mod needed.  Just ignore the glowy-eyed wolf when he comes around.  You can't get bitten unless you put serious effort into it.  And werewolves aren't like vampires -- you're not going to see any Downtown.  You want werewovles in your game?  Cool.  You have to make them yourself.


Title: The Werewolf FAQ
Post by: Sandman&Co on October 25, 2006, 07:52:15 pm
wanna see somethin cool? let em get bit by a vamprie as they turn into a werewolf half vamp half lyken.


Title: The Werewolf FAQ
Post by: Nukapei on October 25, 2006, 07:54:30 pm
Quote from: Thumper31
wanna see somethin cool? let em get bit by a vamprie as they turn into a werewolf half vamp half lyken.

Ooooo.  Screenshots, please!  *wants to see the wolpire*


Title: The Werewolf FAQ
Post by: SimMoon on October 25, 2006, 08:26:59 pm
Quote from: Deviancy
That actually sounds cool.


Its one of the earlier books. Its called "The Reaper Man". Death gets fired for being too personal and while the "powers that be" look for a replacement, things sort of back up.

At the time I read that book I thought I had cancer of the stomach... my doctors took their time telling me it wasn't (over 3 months). I went into this this book and the first one, "Mort" with morbid intent and ended up laughing till I peed on myself. I only endorse these books because ... if they can make me laugh under the situation I was standing under.. you're going to love them!

Terry Pratchett writes the Disc World Series. Read them. You can get it here (http://www.amazon.com/Reaper-Man-Terry-Pratchett/dp/0061020621/sr=1-1/qid=1161825938/ref=sr_1_1/102-4079478-4840123?ie=UTF8&s=books)


Title: The Werewolf FAQ
Post by: Deviancy on October 26, 2006, 01:14:34 am
I'll check those books out..

I finally took a screenshot of my teen hyrbid vampire/werewolf...

(http://i31.photobucket.com/albums/c386/dvncy/Screenshot-2.jpg)

I haven't tried it with adults yet but I assume its the same thing..

The walking animation is a mix of the vampire walk as well as the knuckle dragging walk.. and the options are all there.. you can call the wolves.. turn into a bat and fly and stalk..

Well.. the howl option vanished.. but that may not be an actual bug..

The interesting thing about the change is the icon of the hyrbid.  She has her arms stretched out.. which I've never seen prior to the mixing.


Title: The Werewolf FAQ
Post by: Spiritmonger on October 27, 2006, 05:34:35 pm
I've got something to add to the FAQ. Pregnant sims can't savage other sims (Didn't check males but most likely the same.)


Title: The Werewolf FAQ
Post by: Nukapei on October 27, 2006, 10:25:00 pm
Quote from: Spiritmonger
I've got something to add to the FAQ. Pregnant sims can't savage other sims (Didn't check males but most likely the same.)

Hmmm, interesting .... There seems to be a lot of things that pregnant Sims can't do, and only about half make sense.


Title: The Werewolf FAQ
Post by: Deviancy on October 28, 2006, 02:02:57 am
First.. teens got their hormones snipped by Maxis..

Then all male sims had to start sitting down to pee..

Now the poor pregnant werewolf sims cant savage other sims..

Shame on Maxis..

I guess maxis thinks if a pregnant werewolf starts fighting it'll hurt the lil sim fetus.  

haha.. they're funny..


Title: The Werewolf FAQ
Post by: Squinge on October 28, 2006, 02:06:43 am
No shame on EA it's not maxis anymore, lol


Title: The Werewolf FAQ
Post by: cindyanne1 on October 28, 2006, 03:55:03 am
Quote from: Vampyre
Someone else thought the leader had mated with her dog here.

We'll have to see how that pans out.



I did get a leader of the pack (with glowing eyes) to mate with Sarah Critur...after which she promptly growled at him and chased him all over the yard, lol!  She did have two black puppies, but I haven't played that lot again to grow them up yet.  :)

(http://img.photobucket.com/albums/v315/cindyanne1/1ASims/SarahPackLeader.jpg)

(http://img.photobucket.com/albums/v315/cindyanne1/1ASims/GoingToWoohoo.jpg)

(http://img.photobucket.com/albums/v315/cindyanne1/1ASims/WasItGoodForYou.jpg)


Title: The Werewolf FAQ
Post by: Deviancy on October 28, 2006, 05:37:59 am
Well I know the curse doesn't link into the genetics with the human sims.. I wonder if it does with the leader of the pack.


Title: The Werewolf FAQ
Post by: Nukapei on October 28, 2006, 07:43:11 am
Quote from: Deviancy
Well I know the curse doesn't link into the genetics with the human sims.. I wonder if it does with the leader of the pack.

I doubt it.  With domesticated wolves, when they breed with a dog, the wolf genes are gone, and their offspring are 100% dog.  That's what the Prima guide said, anyway.  I imagine it's the same for the Leader of the Pack's offspring.


Title: The Werewolf FAQ
Post by: cindyanne1 on October 28, 2006, 08:13:40 am
Nope, the "pack leader" trait isn't passed genetically, at least not with Sarah's offspring, lol!  Both babies did look like their papa, though!  

(http://img.photobucket.com/albums/v315/cindyanne1/1ASims/Baby.jpg)


Title: The Werewolf FAQ
Post by: Nukapei on October 28, 2006, 08:15:43 am
Quote from: cindyanne1
Nope, the "pack leader" trait isn't passed genetically, at least not with Sarah's offspring, lol!  Both babies did look like their papa, though!  

(http://img.photobucket.com/albums/v315/cindyanne1/1ASims/Baby.jpg)

Heh, so trait-wise, it's a dog.  But the wolf genetics, in the aesthetic sense, are stronger than a dog's.


Title: The Werewolf FAQ
Post by: Blackdelfina on October 28, 2006, 09:16:07 am
Quote from: Nukapei
At least with CGI they have a chance of convincing me this guy actually is part wolf ... and I'm a firm believer in the wolf werewolf. I figure, they look exactly like humans during day, why shouldn't they look exactly like wolves by night?
Have you read The Silver Wolf by Alice Borchardt then? Her werewolves are just like that.


Title: The Werewolf FAQ
Post by: Nukapei on October 28, 2006, 10:17:29 am
Quote from: Blackdelfina
Have you read The Silver Wolf by Alice Borchardt then? Her werewolves are just like that.

Yeah, and I actually didn't like it.  It wasn't realistic enough for me.


Title: The Werewolf FAQ
Post by: Terra Caliente on October 28, 2006, 04:41:57 pm
Quote from: cindyanne1
Nope, the "pack leader" trait isn't passed genetically, at least not with Sarah's offspring, lol!  Both babies did look like their papa, though!  

(http://img.photobucket.com/albums/v315/cindyanne1/1ASims/Baby.jpg)

awww what a cute wigly-tiggly puppy...
HUG. MUST... HUG!


Title: The Werewolf FAQ
Post by: corey on October 28, 2006, 04:45:03 pm
Hi, I have something to add, hopefully it hasn't been said but I managed to adopt a werewolf dog into my family and he lost the glowing eyes but a few sim days later he wanted to nibble one of my sim males quite a bit so it happened during the day and I thought I guess he wont turn into a werewolf but lo and behold he did at 8.00.  Could be a glitch I think but I heard it (the nibble) could only happen at night like the alien abduction.:bounce:


Title: The Werewolf FAQ
Post by: Spiritmonger on October 28, 2006, 07:01:07 pm
Quote from: corey
Hi, I have something to add, hopefully it hasn't been said but I managed to adopt a werewolf dog into my family and he lost the glowing eyes but a few sim days later he wanted to nibble one of my sim males quite a bit so it happened during the day and I thought I guess he wont turn into a werewolf but lo and behold he did at 8.00.  Could be a glitch I think but I heard it (the nibble) could only happen at night like the alien abduction.:bounce:


Well you can only get the nibble during the night without cheating I think. And I guess if you somehow adopt the werewolf dog it might be able to happen. Or maybe you just got a lucky glitch so sit back and enjoy. :happy1:


Title: The Werewolf FAQ
Post by: Nukapei on October 28, 2006, 10:35:39 pm
Quote from: corey
Hi, I have something to add, hopefully it hasn't been said but I managed to adopt a werewolf dog into my family and he lost the glowing eyes but a few sim days later he wanted to nibble one of my sim males quite a bit so it happened during the day and I thought I guess he wont turn into a werewolf but lo and behold he did at 8.00.  Could be a glitch I think but I heard it (the nibble) could only happen at night like the alien abduction.:bounce:

It can happen any time of the day.  It's just that the Leader of the Pack doesn't hang around for very long after the sun rises.  So it's very rare that it happens during daylight hours.


Title: The Werewolf FAQ
Post by: XPTL297 on October 29, 2006, 02:51:23 pm
So, so, then the dog with lamps on the eyes IS the werewolf!
Questions, is it an NPC (I mean, it replaces self in the pool)? I thought it was just a special townie. So, if I adopt him he will bite my Sims?
Is there anyone that doesn't stick to werewolves that made a hack to have him as a normal dog? I don't want werewolves as much as I don't want vampires or gipsies. Thanks.


Title: The Werewolf FAQ
Post by: Vampyre on October 29, 2006, 03:58:14 pm
That wolf isn't the werewolf... but if your sim is nipped by him can become one.


Title: The Werewolf FAQ
Post by: Nukapei on October 29, 2006, 04:09:26 pm
Quote from: Vampyre
That wolf isn't the werewolf... but if your sim is nipped by him can become one.

Vampyre's correct.  That wolf isn't a werewolf, in that he doesn't have a human form.  But he is the alpha of the local wolfpack (hence the title, Leader of the Pack).  And he can nibble your sim and turn them into a werewolf.

However, he'll only do so if your relationship with him is at least 50 / 50.  And he's the only one who can -- if you want a wolf as a dog, I'd suggest befriending one of the other wolves, which you can adopt.  I have at least three black males in my neighborhood, two of which are named Beasley and one other named Benny.  But that varies from neighborhood to neighborhood.  And the other wolves can't turn your sim into a werewolf.


Title: The Werewolf FAQ
Post by: XPTL297 on October 29, 2006, 05:46:23 pm
Hum! I adopted already one black dog named Bailey. The lamps eyes is already friend to Cornelia Goth and I was intended to wait to adopt him.
He didn't bite Cornelia. Their relationship are high but not 50/50, I think it is 70/19. It is no more easy to get high LTR. I adopted Bailey when the relationship was at this level. I just got an option to adopt him and got a message "Bailey became very fond of Sim xxx. Would you like to adopt him?"
I did and he entered the family. He didn't get the family name and is only named Bailey. It seems that only CAS Pets get family name. I forced the adoption of a cat, using Christian-Lov teleporter and the same happened. I thought that it was a glitch, but Bailey didn't get family name either, so I assume that it should be so.


Title: The Werewolf FAQ
Post by: Nukapei on October 29, 2006, 06:02:34 pm
Quote from: XPTL297
Hum! I adopted already one black dog named Bailey. The lamps eyes is already friend to Cornelia Goth and I was intended to wait to adopt him.
He didn't bite Cornelia. Their relationship are high but not 50/50, I think it is 70/19. It is no more easy to get high LTR. I adopted Bailey when the relationship was at this level. I just got an option to adopt him and got a message "Bailey became very fond of Sim xxx. Would you like to adopt him?"
I did and he entered the family. He didn't get the family name and is only named Bailey. It seems that only CAS Pets get family name. I forced the adoption of a cat, using Christian-Lov teleporter and the same happened. I thought that it was a glitch, but Bailey didn't get family name either, so I assume that it should be so.

Exactly.  'Lamp-eyes' (the Leader of the Pack) doesn't behave like a normal wolf.  I don't know if it's even possible to adopt him (although with hacks I'm sure it is, I'm talking about using the normal, non-hack-affected options.


Title: The Werewolf FAQ
Post by: Vampyre on October 29, 2006, 06:07:11 pm
I like not using hacks...  hacks eat your brain.

It's much more fun without them with regard to pets.

I'm raising wolves as well (I have a thread on this).

I registered the wolf-types as breeds but I wouldn't consider BUYING one of them.

Call me a purist if you'd like.


Title: The Werewolf FAQ
Post by: Nukapei on October 29, 2006, 06:10:28 pm
Quote from: Vampyre
I like not using hacks...  hacks eat your brain.

It's much more fun without them with regard to pets.

I'm raising wolves as well (I have a thread on this).

I registered the wolf-types as breeds but I wouldn't consider BUYING one of them.

Call me a purist if you'd like.

Heh, true.  I only use hacks that improve the game, not cheat-based hacks.  For example, the last hack I downloaded was to make taking a bubble bath not only improve hygene and comfort but fun as well -- which makes sense, since bubble baths are fun.  But hacks that make my life much easier?  No.  What's the point in playing if everything is super easy?


Title: The Werewolf FAQ
Post by: Vampyre on October 29, 2006, 06:39:36 pm
Well since I drifted off topic, I'll attempt a tie-in.

  It's quite easy getting the Pack Leader to not nip your sim if you simply don't encourage him by building up a realtionship with him.

  It might be beneficial to build up your relationship with him somewhat if your whole goal is to have him breed with your pets.


Title: The Werewolf FAQ
Post by: TheCelt on October 31, 2006, 03:43:33 am
Quote from: Squinge
No shame on EA it's not maxis anymore, lol


And maybe there will be some great modder out there out of the kindness of his or her heart will undo the inability for pregnant Werewolves to savage others.  *waves innocently at Squinge pretending I didn't see him standing there.*

What annoys me most about the whole werewolves thing is that there are Sims out there who WANT to be werewolves.  But then they get all mad about being savaged!  Why?  Do those who want to be vampires get mad at those who bite them?  It doesn't make sense to me why becoming a werewolf by someone who wants to be one generates such negative feelings and actions.  I have a werewolf that can't keep his garbage can upright at all thanks to the three ladies he's savaged.  Who wanted to be savaged.  But every few hours one of them comes along and knocks the darned thing over.  
Then the dogs get in the trash.  It's annoying.


Title: The Werewolf FAQ
Post by: Nukapei on October 31, 2006, 08:53:15 am
Quote from: TheCelt
And maybe there will be some great modder out there out of the kindness of his or her heart will undo the inability for pregnant Werewolves to savage others.  *waves innocently at Squinge pretending I didn't see him standing there.*

What annoys me most about the whole werewolves thing is that there are Sims out there who WANT to be werewolves.  But then they get all mad about being savaged!  Why?  Do those who want to be vampires get mad at those who bite them?  It doesn't make sense to me why becoming a werewolf by someone who wants to be one generates such negative feelings and actions.  I have a werewolf that can't keep his garbage can upright at all thanks to the three ladies he's savaged.  Who wanted to be savaged.  But every few hours one of them comes along and knocks the darned thing over.  
Then the dogs get in the trash.  It's annoying.

I think it all goes back to the 'cheesy' road EA decided to take with the whole werewolf thing.  Remember, at first, lycanthropy was considered a curse, and anyone who had it was thought to be an animal, miserable from their lack of self-control, and damned.  He destroys all he loves, including the people he loves, not because he wants to but because he can't stop himself.  Looked at that way, lycanthropy is a very negative thing, and it would make sense that anyone who had it would rue the day they met [insert maker's name here].

However, even though there are downsides to it (your personality changing, for example), there are also a lot of perks.  You can train animals faster and shoo skunks much safer.  You get body points by doing nothing but being yourself.  And you can scare the sh!t out of your neighbors with the 'Howl' and 'Arrgh!' interactions.  Oh, sure, you have to make sure you're out of view of any unsuspecting neighbors at 6 am and 8 pm.  But it's a small price to pay for the ability to summon the wolves in your neighborhood just by howling.

Personally, there are several things I'd like changed about it.  The furious thing could stay, yes, but only if the changed Sim had a fear of becoming a werewolf, or if they had certain aspirations (Family, for example).  It's annoying, but not unavoidable.  In my neighborhood, my dude got bit by the Leader of the Pack, and the first thing he did was savage Tara Kat.  Now, all I have to do if I want a Sim to be a werewolf is summon Tara, make her selectible, and have her savage them.  Everyone's pissed at Tara, but I dont' care because I never play her.  Having a designated savager in your neighborhod is a really good way to go, especially since EA did one thing right in making it so your werewolf simmies can 'savage' anyone, not just people they have at least an XX / XX relationship with.  Like the vampire's 'bite neck' thing is, which caused me no end of grief until I found a mod that changed it.


Title: The Werewolf FAQ
Post by: XPTL297 on October 31, 2006, 09:44:52 am
Deviancy - Maybe too late but I can give you the reason why I do not want anything supernatural in my TS. I bought this game to recreate a dream I had since my childhood (create a fictitious paradise). Wolves, vampires, magic or whatever don't fit in this My world. This is not a game for me, it is a tool to create my own perfect world. I suppose it is explaining. I always use broken english or whatever you name it when I don't even like the correct word.
I think I succeed to transform the wolf in a normal dog. The lycan...whatever wolf is an NPC and I didn't find anything in its bhavs that states "NPC living in a real family", so even if I suceed to adopt it, it will replace self in the pool, so, it will create a new LWolf. So, now that he cannot do anything more than walk around, he can be in its own pool.
The skunk is just a Ms Pet Crumplebottom (unique NPC) and I knew before trying how to nuke it. So, I'm satisfied with my EP Pets now.
I worked 5 years with TS1 and I knew exactly what I was wishing from TS2.
Thanks.


Title: The Werewolf FAQ
Post by: Nukapei on October 31, 2006, 10:06:44 am
Quote from: XPTL297
Deviancy - Maybe too late but I can give you the reason why I do not want anything supernatural in my TS. I bought this game to recreate a dream I had since my childhood (create a fictitious paradise). Wolves, vampires, magic or whatever don't fit in this My world. This is not a game for me, it is a tool to create my own perfect world. I suppose it is explaining. I always use broken english or whatever you name it when I don't even like the correct word.
I think I succeed to transform the wolf in a normal dog. The lycan...whatever wolf is an NPC and I didn't find anything in its bhavs that states "NPC living in a real family", so even if I suceed to adopt it, it will replace self in the pool, so, it will create a new LWolf. So, now that he cannot do anything more than walk around, he can be in its own pool.
The skunk is just a Ms Pet Crumplebottom (unique NPC) and I knew before trying how to nuke it. So, I'm satisfied with my EP Pets now.
I worked 5 years with TS1 and I knew exactly what I was wishing from TS2.
Thanks.

Well, I, for one, am impressed.  The paranormal is not for everyone -- some people, such as myself, think it's awesome (but then, again, I grew up on old Star Trek episodes), and some just want a 'normal' universe.  I think it's nice that EA put anything paranormal in the game in such a way that you almost have to go looking for it to find it (if you don't want aliens, don't stargaze at night, etc).  But if you don't want it at all in the game ... that's your decision, too.  Congrats on a werewolf-free Sim World.


Title: The Werewolf FAQ
Post by: Vampyre on October 31, 2006, 05:46:55 pm
*rolls a pair o' dice*  ;)

Seemed to fit with where you went with paranormal.

I'm still working on a pun for that one. :)


Title: The Werewolf FAQ
Post by: TheCelt on November 01, 2006, 02:43:54 am
Quote from: Nukapei
t
Personally, there are several things I'd like changed about it.  The furious thing could stay, yes, but only if the changed Sim had a fear of becoming a werewolf, or if they had certain aspirations (Family, for example).  It's annoying, but not unavoidable.  In my neighborhood, my dude got bit by the Leader of the Pack, and the first thing he did was savage Tara Kat.  Now, all I have to do if I want a Sim to be a werewolf is summon Tara, make her selectible, and have her savage them.  Everyone's pissed at Tara, but I dont' care because I never play her.  Having a designated savager in your neighborhod is a really good way to go, especially since EA did one thing right in making it so your werewolf simmies can 'savage' anyone, not just people they have at least an XX / XX relationship with.  Like the vampire's 'bite neck' thing is, which caused me no end of grief until I found a mod that changed it.


That's what I'd change most is the furious thing that all Sims get, not just the ones that have a fear of being a werewolf.  It just doesn't make sense if Sim A wants to be a werewolf and Sim B savages him, he is furious at the very Sim who fulfilled his want.  I hope someone comes out with a mod that will fix that for me.  What fun is it if you have a werewolf with the want to bite someone and all these Sims running around wanting to be bitten, if everyone is going to be mad at him afterwards.

Though I do like your designated savager game plan.  But that doesn't help my Sims who want to bite.  LOL Can we ever be 100% content with what we got?  LOL


Title: The Werewolf FAQ
Post by: Nukapei on November 01, 2006, 08:11:09 am
Quote from: TheCelt
Though I do like your designated savager game plan.  But that doesn't help my Sims who want to bite.  LOL Can we ever be 100% content with what we got?  LOL

I have that problem, too.  My werewolf simmies are usually of the knowledge aspiration, and are constantly wanting to savage someone.  Even if I fulfill that want (random townies beware) it pops up again five minutes later.  It's very frustrating.


Title: The Werewolf FAQ
Post by: cindyanne1 on November 01, 2006, 03:09:25 pm
I, too, do not like the fact that the sims lose relationship and get furious at the sim who savages them, especially if they wanted to do it.  And not only that, my sims will roll wants to savage a certain sim, usually one they are in a love or best friend relationship with.  Don't they know it will make that sim hate them?  My one werewolf (Vidcund Curious if anyone is interested, who is VERY FUN as a 100% sloppy, 100% playful, 100% outgoing werewolf, so much so that I've been feeding him Elixer left and right) constantly has the want to savage his wife.  Well okay, but she'd fall out of love with him and I can't have that.  (sniff!)  

I guess it goes along with what Nukapei was saying about the lycanthropy being a curse and all.  Being bitten by a vampire was supposed to be sensual and erotic, while being turned into a werewolf was anything but.  Still, I don't like the fact that they become furious and lose so much relationship points.  I'm sure a modder will come up with something to fix that.  (waves coyly at Squinge...)

And oh, has anyone but me noticed that werewolves are randier than usual?  Maybe it's just me...:grin:

Hugs
Cindy


Title: The Werewolf FAQ
Post by: Vampyre on November 01, 2006, 04:57:14 pm
At least it's much easier getting passed the furious state than it used to be.

  Especially with a sim you already had a good relationship with.

  It could have been worse.

  Thanks for the outline of the werewof bennies Nukapei.  I'd been wondering just what all the supposed advantages were.


Title: The Werewolf FAQ
Post by: TheCelt on November 02, 2006, 03:39:39 am
I haven't noticed them being randier.  But mine, they get fat SO fast due to them gorging as soon as they transform. I even put in a hacked object that is supposed to keep all motives full, and still as soon as they transform, they beeline to the refrigerator and feast.  

I have the mod that gives a vampire Sim the option to choose between transformation bite and just biting.  Which I dearly love.  So hopefully someone will come out with something like that for the werewolf set so the town isn't over run with Werewolves.  I wish my vampires wanted to bite people even a quarter as much as my Werewolves.  I can't remember the last time any of my vamps wanted to bite someone.

I sure hope Squinge or other equally genius modder is reading this thread and getting ideas of things to make for us.   *smiles sweetly at the modders and gives them the puppy dog eyes*


Title: The Werewolf FAQ
Post by: Nukapei on November 02, 2006, 08:51:50 am
Quote from: TheCelt
I haven't noticed them being randier.  But mine, they get fat SO fast due to them gorging as soon as they transform. I even put in a hacked object that is supposed to keep all motives full, and still as soon as they transform, they beeline to the refrigerator and feast.  

I have the mod that gives a vampire Sim the option to choose between transformation bite and just biting.  Which I dearly love.  So hopefully someone will come out with something like that for the werewolf set so the town isn't over run with Werewolves.  I wish my vampires wanted to bite people even a quarter as much as my Werewolves.  I can't remember the last time any of my vamps wanted to bite someone.

I sure hope Squinge or other equally genius modder is reading this thread and getting ideas of things to make for us.   *smiles sweetly at the modders and gives them the puppy dog eyes*

Really?  My vampires now want to bite someone.  It's a little icon of fangs, and sometimes is even specific -- they don't want to just bite someone, they want to bite Doe Sim in paticular.


Title: The Werewolf FAQ
Post by: cindyanne1 on November 02, 2006, 09:25:35 am
Yes, my vamps will have the want to "bite sim" and at the same time have the want that "so and so is a vampire."  So it's not hard to figure out who they want to bite... and now it's the same with the werewolves.  They'll have the want to "turn sim into a werewolf" and at the same time the want for "so and so to be a werewolf."  Sheesh!    Crazy Knowledge sims... but I loves them, yes I do!  (They're the "thrill-seekers" of the Sim world, in my view... hee hee)  

Hugs
Cindy


Title: The Werewolf FAQ
Post by: Nukapei on November 02, 2006, 09:29:19 am
Quote from: cindyanne1
Yes, my vamps will have the want to "bite sim" and at the same time have the want that "so and so is a vampire."  So it's not hard to figure out who they want to bite... and now it's the same with the werewolves.  They'll have the want to "turn sim into a werewolf" and at the same time the want for "so and so to be a werewolf."  Sheesh!    Crazy Knowledge sims... but I loves them, yes I do!  (They're the "thrill-seekers" of the Sim world, in my view... hee hee)  

Hugs
Cindy

Yeah, I love knowledge sims for the same reason ... although I think my vamp was a romance.  Or maybe I changed it to knowledge, I can't remember! ;)


Title: bite options
Post by: smjr82 on November 05, 2006, 04:00:09 pm
Quote from: TheCelt

I have the mod that gives a vampire Sim the option to choose between transformation bite and just biting.  Which I dearly love.  So hopefully someone will come out with something like that for the werewolf set so the town isn't over run with Werewolves.  I wish my vampires wanted to bite people even a quarter as much as my Werewolves.  I can't remember the last time any of my vamps wanted to bite someone.


That vampire biting mod sounds really cool...but I haven't come across it yet.  Where did you get it?


Title: The Werewolf FAQ
Post by: Matrix0 on November 06, 2006, 05:13:18 pm
question does the leader of the pack look like a human or a dog with glowing eyes please answer i havent gotten the game yet but it sounds like its going to be fun


Title: The Werewolf FAQ
Post by: Nukapei on November 06, 2006, 06:42:31 pm
Quote from: Matrix0
question does the leader of the pack look like a human or a dog with glowing eyes please answer i havent gotten the game yet but it sounds like its going to be fun

He looks exactly like the wolves that come around your lot.  The only difference is the glowing eyes.  You can see a pre-release pic of him here, courtesy of Snooty Sims:

http://www.snootysims.com/pets/werewolf3.jpg


Title: Werewolves
Post by: simsmad on November 07, 2006, 01:34:52 pm
Hi, I've read everything you guys said about the werewolves, but my sim just won't get herself bitten. I have three dark glowy eyes males coming to my lot and the relationships with all of them is pretty high. But the silly things won't bite. I fed them treats and played razzle, but alas no biting. Help please?


Title: The Werewolf FAQ
Post by: Nukapei on November 07, 2006, 02:28:32 pm
Quote from: simsmad
Hi, I've read everything you guys said about the werewolves, but my sim just won't get herself bitten. I have three dark glowy eyes males coming to my lot and the relationships with all of them is pretty high. But the silly things won't bite. I fed them treats and played razzle, but alas no biting. Help please?

How high is your relationship with the wolves?  It has to be at least 50 / 50.  Also, do you monopolize all the time spent while they're there?  I mean, are you constantly interacting with them, until they leave?  Every second spent playing razzle and feeding treats, rubbing their belly, etc?  Because they won't override your Sim's actions to nibble.


Title: The Werewolf FAQ
Post by: Matrix0 on November 07, 2006, 05:06:07 pm
o thank you very much Nukapei


Title: The Werewolf FAQ
Post by: cindyanne1 on November 07, 2006, 09:37:19 pm
Quote from: simsmad
Hi, I've read everything you guys said about the werewolves, but my sim just won't get herself bitten. I have three dark glowy eyes males coming to my lot and the relationships with all of them is pretty high. But the silly things won't bite. I fed them treats and played razzle, but alas no biting. Help please?



Actually I have found that you don't need to even GREET the pack leaders to be bitten.  In fact, once you greet them (or any pet that comes on your lot) they can then interact with the items inside the house and will forget all about biting your sim while they enjoy chewing on the couch and eating your pet food, lol!

All your sim really needs to do is go outside when the pack leaders are on the lot and wait.  Since he or she is the only available outdoor "thing" for them to interact with, as long as the relationship is high enough, they should go for it!

Hope this helps!  I've had four sims bitten this way!!  One quite by surprise, since she was a Family sim and the wife of a werewolf and only happened to have a high enough relationship with that particular pack leader because it was the one that bit her husband and would come around a lot.  Poor thing was taking out the trash and next thing I know... HOWL!!!  I didn't even know the pack leader had shown up!  :lol:

Hugs
Cindy


Title: The Werewolf FAQ
Post by: Vampyre on November 08, 2006, 02:29:47 am
Yes you can


Title: The Werewolf FAQ
Post by: simsmad on November 08, 2006, 01:44:39 pm
Quote from: Nukapei
How high is your relationship with the wolves?  It has to be at least 50 / 50.  Also, do you monopolize all the time spent while they're there?  I mean, are you constantly interacting with them, until they leave?  Every second spent playing razzle and feeding treats, rubbing their belly, etc?  Because they won't override your Sim's actions to nibble.

It's actually over that. Last time I checked it was 70/50. And, yes, I play with him all the time. I tried greeting him and not spend too much time with him. You know, play with the other dogs and so on, but that also doesn't work. It slightly frustrating really. Should I try moving all the other sims and dogs out? Be the only one on the lot? I have two teens and two adopted white wolves. One was the female pack leader, but she won't bite either.


Title: The Werewolf FAQ
Post by: Nukapei on November 08, 2006, 08:03:35 pm
Quote from: simsmad
It's actually over that. Last time I checked it was 70/50. And, yes, I play with him all the time. I tried greeting him and not spend too much time with him. You know, play with the other dogs and so on, but that also doesn't work. It slightly frustrating really. Should I try moving all the other sims and dogs out? Be the only one on the lot? I have two teens and two adopted white wolves. One was the female pack leader, but she won't bite either.

Hmmmm ... you might want to try that, yes.  Or just put them all in the house and lock the door so they can't get out, and the LotP can't get in.  Don't have any toys or anything outside for the LotP to interact with, then turn Free Will off and just have your Sim stand there.


Title: The Werewolf FAQ
Post by: simsmad on November 09, 2006, 02:26:27 pm
She FINALY got herself bitten! Yay. Thanks for the help. I moved the kids out, locked the house and turned off her free will. For four nights. Poor thing stood outside waiting for a wolf to drop by and bite, but all they wanted to do was play. I even had two pack leaders on the fourth night. The next night she was outside again playing with one her own wolves when Scout, the one she has the highest relationship with (now 98/92),turned up. He didn't even hang around first. He made a beeline straight for her and bit her.
Thank you, Nukapei, for your help. And Cinyanne1 too for suggesting not greeting them.
Now I'm off to spread mayhem in my neigborhood! Thanks again.
Oh and completely off the topic, it is realy nice to have a conversation (of sorts) with someone from a completely different country. I can't find someone in my own neighborhood who is as, dare I say it?, obsessed with this game as I am, but it's cool to know that you guys are out there.


Title: The Werewolf FAQ
Post by: Nukapei on November 09, 2006, 02:31:04 pm
Quote from: simsmad
She FINALY got herself bitten! Yay. Thanks for the help. I moved the kids out, locked the house and turned off her free will. For four nights. Poor thing stood outside waiting for a wolf to drop by and bite, but all they wanted to do was play. I even had two pack leaders on the fourth night. The next night she was outside again playing with one her own wolves when Scout, the one she has the highest relationship with (now 98/92),turned up. He didn't even hang around first. He made a beeline straight for her and bit her.
Thank you, Nukapei, for your help. And Cinyanne1 too for suggesting not greeting them.
Now I'm off to spread mayhem in my neigborhood! Thanks again.
Oh and completely off the topic, it is realy nice to have a conversation (of sorts) with someone from a completely different country.

Good for you!  Again, getting the first werewolf is the hard part.  After that, you're good to go.  Or you could just use one of the hacks, heh.


Title: The Werewolf FAQ
Post by: mieley on November 12, 2006, 06:36:16 pm
I finally got my first werewolf sim and I wanted to see what it was like they bite other sims so i was going to make his wife a werewolf too and then change her back later. But, he doesn't have the option to bite her when I click on her. I was thinking that the reason he cant bite her was because she's preggers but I wasn't sure. Does that have anything to do with it?


Title: The Werewolf FAQ
Post by: joyp224 on November 14, 2006, 09:47:28 pm
I agree with XPTL, I see the werewolves and vampires as nothing but annoyances and I don't appreciate them being in the game.  I would also be glad when/if someone comes out with a "No Werewolf" sign or something to put on the lot so they don't come around at all...


Title: The Werewolf FAQ
Post by: Nukapei on November 14, 2006, 09:54:50 pm
Quote from: joyp224
I agree with XPTL, I see the werewolves and vampires as nothing but annoyances and I don't appreciate them being in the game.  I would also be glad when/if someone comes out with a "No Werewolf" sign or something to put on the lot so they don't come around at all...

A no werewolf sign would be a waste of time to code and a waste of space to download.  Again, there are no werewolves in the game unless you make them yourself.  And to make them is a very lengthy process of building up a relationship with the Leader of the Pack (the wolf with glowing eyes) over night after night.  You don't need one -- just ignore the wolf with the glowing eyes that comes around maybe once a month, and you're guaranteed never to have to worry about werewolves.


Title: The Werewolf FAQ
Post by: Miss-BD on November 25, 2006, 01:13:34 am
I adopted two of the wolves from the pack, Boots and Cyramial (not sure of the spelling). I had ALOT of wolves visiting my lots, well one particular lot anyways. I moved the Burb family in and played them... John Burb was bitten by the pack leader last night.
I tried a cheat to adopt him & it worked, then I decided against it so I used InSim to move him back out as a stray. He still had the glowing eyes & looked bigger than the other wolves I had adopted, then the option came up to breed, I was amazed. Although when I tried it, he just growled at me. It had nothing to do with John's relationship with him because I tried it with the wolf that John adopted and is the master of and she growled at John too. I tried once more to see if the pack leader would go for it, but still he didn't then he nibbled on John!


Title: The Werewolf FAQ
Post by: Nukapei on November 25, 2006, 09:10:43 pm
Quote from: BD_22;439097
I adopted two of the wolves from the pack, Boots and Cyramial (not sure of the spelling). I had ALOT of wolves visiting my lots, well one particular lot anyways. I moved the Burb family in and played them... John Burb was bitten by the pack leader last night.
I tried a cheat to adopt him & it worked, then I decided against it so I used InSim to move him back out as a stray. He still had the glowing eyes & looked bigger than the other wolves I had adopted, then the option came up to breed, I was amazed. Although when I tried it, he just growled at me. It had nothing to do with John's relationship with him because I tried it with the wolf that John adopted and is the master of and she growled at John too. I tried once more to see if the pack leader would go for it, but still he didn't then he nibbled on John!

What's the Leader of the Pack's relationship with the dog you tried to breed him with?  That makes a difference, too.  You can have your relationship with a pet totally maxed, but if their relationship with the other 'partner' isn't high enough, they'll snub you every time.


Title: The Werewolf FAQ
Post by: Miss-BD on December 07, 2006, 09:51:24 am
Hmm... I'm not quite sure... I'll have to check back on that. Thanks for the heads up.


Title: The Werewolf FAQ
Post by: loulabelle049 on December 23, 2006, 05:10:38 am
Quote from: Deviancy;384483
Well since I'm a nice guy.. and I'm hoping for baked goods in return for my good deed....

Werewolf fix (http://webpages.charter.net/gossamer/werefix.rar)

I'm not sure who created it though.. so if they want props it'll have to be added in later...


yes, im a bit late with this one... but this link doesnt work for me and ive had the same problem in that i cant find the link at the bottom of the other page posted earlier. can anyone help?

thanks :)


Title: The Werewolf FAQ
Post by: Nymphy on December 23, 2006, 12:48:10 pm
Try this one -> http://www.moreawesomethanyou.com/smf/index.php?topic=6098.0

It works fine for me :D (fixes the problem where sims with custom skins do not have the werewolf skin)

Is that what you are after?!


Title: The Werewolf FAQ
Post by: loulabelle049 on December 23, 2006, 03:02:25 pm
yes it is, thank you so much :dance:


Title: The Werewolf FAQ
Post by: christelia11 on January 04, 2007, 06:16:28 am
I adopted a white female wolf from the pack and mated her with another black wolf ( Leader of the Pack or not ???) and she had a puppy , black like it's father but without the glowing eyes...He grew up, but stil no glowing eyes ...


Title: The Werewolf FAQ
Post by: poisonedsodapop on January 04, 2007, 11:37:59 pm
So is the file to fix the glitch with the fur still up on MATY? I didn't see it on that link. And I wanted a werewolf too.


Title: The Werewolf FAQ
Post by: Nymphy on January 05, 2007, 11:18:48 am
Yes the file is still there, its at the bottom of the first post. Here:

'If some of you feel adventurous enough to try it, be my guest.

Pioupiou

--------------------------------------------------------------------------------
 werewolfcustomskinsfix.package (6.41 KB - downloaded 1221 times.)
 
« Last Edit: December 03, 2006, 17:07:34 by Venusy »   Logged  '


:D click on werewolfcustomskinsfix.package to download


Title: The Werewolf FAQ
Post by: poisonedsodapop on January 05, 2007, 08:55:45 pm
Quote from: xnymphetaminex;507351
Yes the file is still there, its at the bottom of the first post. Here:

'If some of you feel adventurous enough to try it, be my guest.

Pioupiou

--------------------------------------------------------------------------------
 werewolfcustomskinsfix.package (6.41 KB - downloaded 1221 times.)
 
« Last Edit: December 03, 2006, 17:07:34 by Venusy »   Logged  '


:D click on werewolfcustomskinsfix.package to download


Thanks! The original post had a link but I think maybe it had changed since then or something. I did find it though by tracking down the maker through that post though. Thanks again!


Title: becoming a werewolf
Post by: sonda on January 06, 2007, 06:58:30 pm
if you want to become a werewolf without having to get to know other wolves go to DJS sims into the hack page and you can buy a potion that turns you into a werewolf. i used it and it was great.:


Title: The Werewolf FAQ
Post by: torawashi on January 11, 2007, 07:44:14 pm
Here's a question: Does a Sim's personality revert back to normal if his lycanthropy is cured?


Title: The Werewolf FAQ
Post by: Nukapei on January 11, 2007, 09:49:41 pm
Quote from: torawashi;520003
Here's a question: Does a Sim's personality revert back to normal if his lycanthropy is cured?


No, it doesn't.  Any changes are his to keep.  So if you don't want your sim to have the stellar personality of the werewolf, cure him quick.  ;)


Title: The Werewolf FAQ
Post by: -Little-CJ- on January 21, 2007, 05:51:07 am
wow thank you I have been asking a lot of people and they have said they didnt know, but there is an easier way to get a werewolf it is a download from mod the sims 2 and it works and it also includes a potion to change you back, just type werewolf in the search bar at mod the sims 2. I do a lot of testing for them lol


Title: Re: The Werewolf FAQ
Post by: jordinary on December 23, 2008, 11:44:59 pm
hey i can find that pioupiou patch you were talking about earlier on in the post. i tried reading the whole thread but i got to page three. Can anyone upload it here again? coz the link i found said something like HTTP 4400 URL not found. thats just a very hazy memory, im not sure thats exactly what it said. I posted on more awesome them you for help finding the fix but they were less than helpful (in fact they were stuck up sh*t heads if you ask me)


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