Insimenator.org

Retired Creators => Female Hi-Res Bodyshape Project => Topic started by: Warlokk on December 17, 2006, 12:20:30 pm



Title: *MESHER'S RESOURCE* Hi-Res Bodyshape Poser Magnet Sets - New Sets added 2-11
Post by: Warlokk on December 17, 2006, 12:20:30 pm
Hi All--

I've been promising to release these for a while, and I've been getting notes from several new creators looking to get into meshing with my Bodyshape series, so I decided it was time.  This pack includes all the magnets I have created for the various top, bottom and full-body shapes, with various sets for different clothing types (cleavage, skirts).

These are the magnets I use in Poser 6 to create the various Bodyshape meshes found here.  They should also work with Poser 5 and 7 just fine, but I don't know about Poser Artist, their low-cost version.  The publishers website is here:  E-Frontier Poser Page (http://www.e-frontier.com/article/articleview/1597/1/281?sbss=281).  It's not cheap, however... the full version of Poser 6 runs about $250.  However, it's a really cool program to play around with if you're interested in digital figure art, which is how I discovered it about 12 years ago when Poser 2 was out, back in my game designer/graphics artist days.

For all the information and resources you could ever want for Poser, I recommend Renderosity (http://www.renderosity.com/).  They also have sections for just about every other 2d and 3d graphics program around, and some VERY talented artists.

For instructions on how to use these, you can learn from the same source I used, the Poser Magnet Tutorial (http://www.modthesims2.com/showthread.php?t=45023) at MTS2 by the famous Xenos.  There are also magnet series (http://www.modthesims2.com/showthread.php?t=117968) by Zenman (http://www.modthesims2.com/member.php?u=180028), which were the basis for these sets originally, also found at MTS2.

Now, I don't plan to teach the world how to use these, and I'm nowhere near an expert on Poser or meshing, but if you are trying to work with them and have questions, feel free to post here.  However, at least try the tutorials and information over at MTS2 first, it will explain things far better than I can.  I may put together a full tutorial sometime later, but I'm not promising anything... I'd really rather just make stuff.  :D

To install these, you can extract them to a folder in your Libraries\Props\ directory in Poser.

Anyway, I hope some of you find these useful.  Enjoy!

*Update 2-19* Added magnets for Classic Pinup bodyshape!  :D

*Update 6-6* Finally added the magnets for the PowerGirl, RenGal, Fashion Model and BootyGal... have fun!  :D

*Update 6-26* Added Rio magnet set!

*Update 11-24* Added ToonGal Magnet Set!

*Update 2-11* Added Voluptuous and Faerie Magnet Sets!


Title: *MESHER'S RESOURCE* Hi-Res Bodyshape Poser Magnet Sets - New Sets added 2-11
Post by: Netra on December 17, 2006, 09:15:58 pm
Thanks for them Warlokk, even though I can't use them.:)


Title: *MESHER'S RESOURCE* Hi-Res Bodyshape Poser Magnet Sets - New Sets added 2-11
Post by: Chairman Greg on December 21, 2006, 07:54:24 am
Wow!  Poser has certainly grown up since the last time I ran it!


That image looks like something you'd find lurking in the dark recesses of InSIMAdult. :laugh:


Title: *MESHER'S RESOURCE* Hi-Res Bodyshape Poser Magnet Sets - New Sets added 2-11
Post by: Shiggity on December 30, 2006, 01:35:09 pm
For anyone using these with Poser 5:
You may get a prompt when loading the props into a scene asking for the location of "base.obj" and "magnet.obj". These files are located in
"C:\Program Files\Curious Labs\Poser 5\Runtime\Geometries\deform" if you installed Poser 5 in the default location.

Nice magnet set BTW.


Title: *MESHER'S RESOURCE* Hi-Res Bodyshape Poser Magnet Sets - New Sets added 2-11
Post by: Truthslayer on January 10, 2007, 07:02:00 pm
Question, if one is forced to rotate and translate the body to get the magnets to work properly, does one have to return the body to the location it was imported in to export properly?


Title: *MESHER'S RESOURCE* Hi-Res Bodyshape Poser Magnet Sets - New Sets added 2-11
Post by: Warlokk on January 10, 2007, 07:05:05 pm
Depends on the method you're using to get the mesh into a .simpe file.  If you use Mesh Tool, which I do for much of my clothing if I am not adding verts, I return it to the lying-down, head towards camera position.  If I'm working on it in Milkshape/Unimesh, I export it standing up facing front, so it appears the same way in MS when I am working with it.


Title: *MESHER'S RESOURCE* Hi-Res Bodyshape Poser Magnet Sets - New Sets added 2-11
Post by: Truthslayer on January 10, 2007, 07:47:49 pm
Yes, but the magnets are referring to the mesh location as if it were standing up at the origin, where it works just fine.  Is there a way to bind or group the magnets in poser in such a way so that translating results in bringing along the magnets with it?


Title: *MESHER'S RESOURCE* Hi-Res Bodyshape Poser Magnet Sets - New Sets added 2-11
Post by: Truthslayer on January 10, 2007, 08:14:58 pm
Never mind, I'm a dunce at this...

I re-exported it standing up, so everything should be fine.  Thanks for the tip!

Ouch, spoke too soon... my mesh ends up on the floor, knees locked and arms wrapped and warped 10' around.  How do I fix that?

As in, I exported it to stand up, so how can I re-import it so I don't have it laying into the floor?


Title: *MESHER'S RESOURCE* Hi-Res Bodyshape Poser Magnet Sets - New Sets added 2-11
Post by: Warlokk on January 10, 2007, 11:35:24 pm
Like I said, it depends on which method you're using.  If you're using Mesh Tool to import the .obj back into SimPE, the mesh MUST be lying down before you export the .obj.  If you're using Unimesh/Milkshape, it should be standing up.

If you haven't discovered it already, the correct way to change this in Poser is by zeroing the Y and Z axis on the Joint Parameters window (the top 2nd & 3rd box), then rotate the Y and Z of the mesh to get it in position.  The feet should be in the middle of the scene, with the head towards the front.  I think Zenman explained all this to me, but I forget if he posted it anywhere, I've been doing it so long it's just automatic now.

Let me try to clarify a bit, just a little step-by-step.  I export the .obj from SimPE from the GMDC of the original outfit mesh, and save it as body.obj.  The filename is important, because the magnets are set to use that for the target group name, unless it's a Top or Bottom.  The export settings are set to XYZ, so she exports standing up.  In Poser, I import the .obj, uncheck all the boxes, and get my figure, ready to have magnets applied.  I apply the magnets, create a morph, delete the magnets, activate the morph.  Then I zero out the Joint Parameters as I mentioned, and rotate 180 on the Y axis, and 90 on the Z axis, so she's lying down, and I export my new .obj for importing into the Mesh Tool.

If I'm planning to work the mesh in Milkshape, I skip the rotating part and just export the .obj files standing up, since Unimesh will make a proper .simpe file from it.

I hope that makes some sense... :goofy:


Title: *MESHER'S RESOURCE* Hi-Res Bodyshape Poser Magnet Sets - New Sets added 2-11
Post by: Truthslayer on January 11, 2007, 09:36:01 am
The tutorial didn't seem to mention making a morph... so I don't know about activating it (creating full body morph was easy enough).

But you don't weld vertices, or make polygon normals consistent (the two boxes to check when importing in the tutorial)?


Title: *MESHER'S RESOURCE* Hi-Res Bodyshape Poser Magnet Sets - New Sets added 2-11
Post by: Warlokk on January 11, 2007, 05:45:14 pm
Yep, once you apply the magnets, you go to the Object menu and Spawn a morph, then delete your magnets, and set the morph you created to 1.  That will give you the shape you created, and also allows you to combine different ones.

No, you don't want to do anything that will affect the verts already in the mesh, and definitely not weld them... Mesh Tool or Unimesh will take care of all that, Poser sort of has a mind of it's own on how it handles meshes so you shouldn't use those features.


Title: *MESHER'S RESOURCE* Hi-Res Bodyshape Poser Magnet Sets - New Sets added 2-11
Post by: Truthslayer on January 11, 2007, 07:44:14 pm
First, you rock, seriously.  That was the clue that did it.

Seems I have one more problem though; I did a test import into SimPE to see how it aligned to the skeleton, and seeing that I'm currently ahead and below centers-wise (but not laying down to it anymore), the location where I export from matters.  Is there a quick reference from origin (rather my origin from standing up) I could use, or is it possible to export as a morph target [ignoring world translations]?

I'm also seeing that seem I didn't tell poser to weld on importing, so I think I have to fix that for the seem to not show in the game (it kinda detracts the smoothness of the rest of it).


Title: *MESHER'S RESOURCE* Hi-Res Bodyshape Poser Magnet Sets - New Sets added 2-11
Post by: Warlokk on January 11, 2007, 08:11:35 pm
You must make sure you zero out the Origin position for the Y and Z in the Joint Editor window before doing any rotation of the body from where it starts when it's imported.  The origin should be centered between the bottoms of the feet, whether the model is on it's back or standing.

Poser will make the seams on the model when you export, that's normal... it doesn't handle normals the way the game does.  You can either fix this by running the mesh through Mesh Tool if you're working on a modified base mesh, or you can use the Align Vertices tool by Demon for Milkshape to fix it.  Just don't weld them, it causes more problems than it fixes.  Cleaning up seams has to be the most difficult and annoying part of Milkshape editing a mesh... especially fixing neck and waist seams.

Here's a screenshot of a model I imported and repositioned... I exported it from SimPE on her back, so I had to readjust.  Looks like I was mistaken on some of the XYZ axis though.  The Joint Editor is under the Window menu, you need to change the Center Point numbers to 0 as shown for Y and Z, before you rotate anything.  Then you change the yrotate to 180, and xrotate to 90.


Title: *MESHER'S RESOURCE* Hi-Res Bodyshape Poser Magnet Sets - New Sets added 2-11
Post by: Truthslayer on January 11, 2007, 08:59:38 pm
I guess that's what I get for not treating the mesh's origin as a point (didn't really know to do it).

It's done (my test was something not done in prior releases - the rave kimono for adults), but that split seem, argh...


Title: *MESHER'S RESOURCE* Hi-Res Bodyshape Poser Magnet Sets - New Sets added 2-11
Post by: Warlokk on January 11, 2007, 10:01:08 pm
Cool, you're most of the way there... now you need to use Demon's Milkshape plugins from over at MTS2, and use the Align Vertices plugin on those seams, and you should be good to go.


Title: *MESHER'S RESOURCE* Hi-Res Bodyshape Poser Magnet Sets - New Sets added 2-11
Post by: Truthslayer on January 11, 2007, 10:43:44 pm
Alright, I have milkshape and demon's msalignormals plugin installed, the mesh is open, and I somehow can't get the darn plugin to do it's thing.  By vertex alone, faces, even as a group.  I select, then press Align Normals; poof, nothing.  I think I'm starting to get the hang of this though...


Title: *MESHER'S RESOURCE* Hi-Res Bodyshape Poser Magnet Sets - New Sets added 2-11
Post by: Warlokk on January 11, 2007, 11:10:44 pm
Hmm that's odd, I usually just grab all the verts down the side of the mesh from the side view, Align Normals, and *poof* everything is good.  You want to only use it on areas you need to fix... don't select whole areas, cause it will smooth over some details, but it should work fine along those seams and get rid of them totally.


Title: *MESHER'S RESOURCE* Hi-Res Bodyshape Poser Magnet Sets - New Sets added 2-11
Post by: Truthslayer on January 12, 2007, 12:15:40 am
Here's a thought, would the fact that milkshape is version 1.7.10 have anything to do with this, or possibly the options I check when exporting from Poser?

(Being 'weld body part seems' was checked now really kinda stands out... others were the naming conventions (body, internal, & figure))


Title: *MESHER'S RESOURCE* Hi-Res Bodyshape Poser Magnet Sets - New Sets added 2-11
Post by: Warlokk on January 12, 2007, 07:08:40 am
Oh, the export window should have the first 4 boxes checked, nothing else.  That should do the trick.


Title: *MESHER'S RESOURCE* Hi-Res Bodyshape Poser Magnet Sets - New Sets added 2-11
Post by: Truthslayer on January 12, 2007, 07:40:59 pm
Finally figured it out!

I forgot to turn off autosmooth before importing in milkshape.  I can be such a twit sometimes... now with pic...


Title: *MESHER'S RESOURCE* Hi-Res Bodyshape Poser Magnet Sets - New Sets added 2-11
Post by: Warlokk on January 12, 2007, 09:51:06 pm
Sweet!  Now you can start converting all those other outfits I never got around to!  ;)

Nice job, it's cool once you figure something like that out, isn't it?


Title: *MESHER'S RESOURCE* Hi-Res Bodyshape Poser Magnet Sets - New Sets added 2-11
Post by: Truthslayer on January 13, 2007, 01:47:55 am
Yes it is, and between the initial links you provided, and your help for the blanks in-between, it's almost a complete tutorial using Poser that others could try as well.  Funny how it works that way sometimes.


Title: *MESHER'S RESOURCE* Hi-Res Bodyshape Poser Magnet Sets - New Sets added 2-11
Post by: DarkStarRising on January 25, 2007, 04:16:03 pm
Well i dont use P5 or 6 or 7 LOL, i have pro pack, magnets work in there ive used them, there fun. as hubs above asked what model did you do your base from, and a stupid queastion now, can i use poser clothing to use in S2, or convert the clothing to S2??
Or can you direct me to somewhere that has a tut on how to do this.

i will play with your magnets, or get hubs to play with em LOL. i just would like to know if i can use some of my clothings from Poser to S2 :D


spanx in advance


Title: *MESHER'S RESOURCE* Hi-Res Bodyshape Poser Magnet Sets - New Sets added 2-11
Post by: Warlokk on January 25, 2007, 05:39:14 pm
I used the Maxis meshes from the game as my bases for everything... the magnets are designed and positioned to be applied to body meshes exported from the game files.  None of the Poser models would work without a LOT of optimization and vert reduction, they are WAY too high-poly for the game to handle, even the lo-res versions.

My Hi-Res nude meshes were made from the base Maxis nudes, with extra verts and details added by hand in Milkshape.


Title: *MESHER'S RESOURCE* Hi-Res Bodyshape Poser Magnet Sets - New Sets added 2-11
Post by: Warlokk on February 19, 2007, 05:31:26 pm
Hi All--  Brother_Raven just reminded me I hadn't released the Classic Pinup magnet set.  Since I've pretty much finished what I wanted to release for her for now, I've added the magnets to the main post here.  Enjoy!


Title: *MESHER'S RESOURCE* Hi-Res Bodyshape Poser Magnet Sets - New Sets added 2-11
Post by: Brother_Raven on February 19, 2007, 06:19:25 pm
Wow!
That was an amazing fast turnaround from request to delivery!

Thanks ever so much Warlokk...
:worship:

*runs off to begin much conversion*


Title: *MESHER'S RESOURCE* Hi-Res Bodyshape Poser Magnet Sets - New Sets added 2-11
Post by: franciele on March 15, 2007, 07:49:43 pm
This might sound stupid, but where is the "export" on simpe? I'm on step 27 of Brianna's tutorial but since she uses an older version of it I'm totally lost. I want to play in poser! lol Can someone help me?


Title: *MESHER'S RESOURCE* Hi-Res Bodyshape Poser Magnet Sets - New Sets added 2-11
Post by: Warlokk on March 15, 2007, 09:00:41 pm
If you are in the GMDC, in the lower left corner where the preview window is.  :D


Title: *MESHER'S RESOURCE* Hi-Res Bodyshape Poser Magnet Sets - New Sets added 2-11
Post by: franciele on March 15, 2007, 10:18:39 pm
lol I guess I should had phased that better. I'm on step 27 and I'm supose to find the GMDC thing and then the export.... I don't know where either is. lol So I guess the correct question would be how do I get to the GMDC? Thank you for being so quick on answering my question!


Title: *MESHER'S RESOURCE* Hi-Res Bodyshape Poser Magnet Sets - New Sets added 2-11
Post by: Warlokk on March 15, 2007, 10:52:51 pm
Hmm... well, it's been a while since I've seen Bri's tutorial, but all the GMDC parts for each outfit mesh are in the TSData\Res\Sims3d\Sims03.package file for the base game and each expansion in the install directories.  If you open that file in SimPE, you'll see all the meshes for all the outfits included in that version/expansion.  You can then choose the one you're interested in and export the .obj from there, which can then be pulled into Poser.  You also need to export the GMDC itself, along with the other mesh components (Shape, Resource Node, and another one I forget) which are in Sims04, 05 and 06.


Title: *MESHER'S RESOURCE* Hi-Res Bodyshape Poser Magnet Sets - New Sets added 2-11
Post by: Calabeth on March 25, 2007, 10:58:56 pm
First time posting really but Warlokk I love your shapes they are fantastic.

Is Poser pretty much teh only way to edit alot of the clothing to fit particular sizes that I want? I see alot of great outfits for various sizes but not really parts that I want. I see great outfits edited for say 36DDnat38hips but I rarely use much beyond the 34/36 and usually only the en ones at that. About the only time I ever kinda change that is if thru story lines and such they end up with a kid or two then they tend to get the bigger hips which there is plenty of clothing options for.

If it wasnt for the 250 price tag just for that program I was about all ready to help reshape alot of the outfits to fit everything IE taking 1 outfit then going down your string of meshes and adjusting as needed for outfits that are beyond mere recolors. So not sure if there was another option if you have heard of anyone using the budget version of poser to attempt your magnet useage with.


Title: *MESHER'S RESOURCE* Hi-Res Bodyshape Poser Magnet Sets - New Sets added 2-11
Post by: Warlokk on March 26, 2007, 05:49:32 am
Well, I know earlier versions of Poser are still available and should work just fine with my magnets... the current version is 7, I use 6, and I think 5 may still be buyable, and pretty cheap.  Any of them will work with my magnet sets.  Poser will be the only way to get an exact fit on pretty much any mesh, since it will stretch the outfit mesh exactly the same way I stretched the nude and clothing meshes I created for each size... it could be done by hand, my entire first series was done that way, but it's a LOT more difficult and time-consuming.

Also, keep in mind if others are converting outfits to one of my sizes, usually they are just applying the textures to one of my existing meshes, so it would be easy to reconvert them to the size you want... since all the meshes are made the same way, each size is the same base mesh as the others for the same outfit, so you can just copy the textures over.  The tutorial is in my How-To link in my signature.


Title: *MESHER'S RESOURCE* Hi-Res Bodyshape Poser Magnet Sets - New Sets added 2-11
Post by: Calabeth on March 26, 2007, 08:38:53 pm
Thanks for the reply Warlokk, I will try and keep an eye out then for Poser 5 if around somewhere still then.

I did follow your guide for a few things but as an example I was trying to adapt the PowerGirl outfit with the MotorCyle suit to a 34D 34 but the closest I could really find that was similar was an sports outfit. Now the look transferred over but still had the lines and flare portions of a jogging outfit instead of the same look. That or I most likely botched it a lil but still having too much fun playing around with the outfits to get them all fitted and put into categories then even playing the game :D

I continue to look for more great work from you and other designs that others take up as you keep creating such greating looking meshs for sims.


Title: *MESHER'S RESOURCE* Hi-Res Bodyshape Poser Magnet Sets - New Sets added 2-11
Post by: wayneout on March 31, 2007, 06:21:17 pm
Wow!
I just noticed that you released the Poser Magnets. I have used
Poser since Poser4 first came out. Now I can use it to make the
clothes fit. I know I have the Mesh Tool somewhere on my computer.
Have to find it. (never was that good with Milkshape) and I will have
to remember the Brianna tut unless there is an easier way to get into
Mesh tool.
Thanks for this.
Bill
ps any plans for releasing the fashion model magnets?


Title: *MESHER'S RESOURCE* Hi-Res Bodyshape Poser Magnet Sets - New Sets added 2-11
Post by: Warlokk on March 31, 2007, 08:15:28 pm
I'll release the RenGal and FM magnets once I finish a few more clothing sets for them.  I think I will release the PowerGirl magnets soon though, I don't plan to do much more with her for now.


Title: *MESHER'S RESOURCE* Hi-Res Bodyshape Poser Magnet Sets - New Sets added 2-11
Post by: wayneout on April 03, 2007, 08:06:37 pm
Couple of stupid questions

I was working on a top for the 34A. There are two magnets. One
says 34A top and the other says Clothes 34A. Does it matter which
magnet you use?

I am still a little confused about exporting for Mesh Tool.
I know that the figure must be lying on its back. But is the
head pointing toward me or the other way?  

Thanks,
Bill


Title: *MESHER'S RESOURCE* Hi-Res Bodyshape Poser Magnet Sets - New Sets added 2-11
Post by: Warlokk on April 04, 2007, 05:06:47 am
I honestly don't remember, I made those a long time ago... it could just be that the Top one is looking for a Top group name, while the Clothes one is looking for Body, I'm not sure.  Experiment with both and see what works.

The head should be pointing towards you in the default view, facing upwards.


Title: *MESHER'S RESOURCE* Hi-Res Bodyshape Poser Magnet Sets - New Sets added 2-11
Post by: wayneout on April 05, 2007, 12:23:28 am
Thanks the magnets are working great in Poser.
I changed the order of the obj export to "xyz"
and the figure was lying on it's back when I imported
it into Poser. Funny thing was when I clicked on the
magnet preset, the magnets appeared above the
figure. (first, I increased the scale on the main camera)
And the figure didn't seem to change. However, I
did go ahead and spawn the morph and set it to "1"
and when I went back to bodyshop, it worked great.
(Never did understand magnets in Poser.) But there
is a lot I don't understand in Poser. I use a lot of PhilC's
inventions to help.

Thanks a lot,
Bill


Title: *MESHER'S RESOURCE* Hi-Res Bodyshape Poser Magnet Sets - New Sets added 2-11
Post by: Warlokk on April 05, 2007, 05:16:37 am
Yes, the magnets are positioned for the figure to be standing upright, and the magnet zones will only affect the figure if it's in the correct position.  The trick to this is to rotate the figure into the right position for morphing and for exporting.  Personally, I export the .obj from SimPE in the XZY position so it's upright in Poser, apply the magnets and spawn the morph.  Then, using the Joint Editor window in Poser, set the Y and Z Center Point values to 0, then rotate Y to 180, and Z to 90.  The figure should be on her back in the correct position to export for Mesh Tool.  Keep in mind you only need to rotate the figure if you are using Mesh Tool to create the game files... if you are using Milkshape/Unimesh, you need to export it standing.


Title: *MESHER'S RESOURCE* Hi-Res Bodyshape Poser Magnet Sets - New Sets added 2-11
Post by: PegasusDiana on April 05, 2007, 05:46:20 am
Wow! I never realized we could use the clothes we make, have made in Poser work with the Sims. That is what your saying right? We can export the mesh, fix our alpha's, do our textures, set it all up, test it in Poser. Then export and import through SimPE to get it to work in the Sims? Or am I misunderstanding, like that would be something new. lol


Title: *MESHER'S RESOURCE* Hi-Res Bodyshape Poser Magnet Sets - New Sets added 2-11
Post by: wayneout on April 05, 2007, 07:36:30 am
Thanks for the info.

I did a couple of tops and they worked great.
I tried a couple of dresses and when I loaded the final product
into bodyshop, they looked like a Andy Warhol painting. I will
have to retrace my steps and see what I did wrong.

When I use the rotate "y" at 180 degrees, she is on her side.

Thanks,
Bill
PS sorry about the tip jar being so small, just got back from vacation
a couple of weeks ago.


Title: *MESHER'S RESOURCE* Hi-Res Bodyshape Poser Magnet Sets - New Sets added 2-11
Post by: Warlokk on April 05, 2007, 05:13:06 pm
PegasusDiana-- No, the stuff created for Poser is WAAAAY to high-poly for the game to be able to handle... what we are doing here is importing the game meshes into Poser and using the magnets to reshape them to different sizes, then re-importing them back to the game.

Bill-- Make sure you change the origin using the Joint Editor window before you rotate anything, the Y and Z origins should be 0, and the green cross for the origin point should be at her feet.  Then when you rotate, it should rotate around that point, rotating Y to 180 should turn her back facing you, then rotating Z 90 should lie her on her back, head towards the camera.

Oh, and any donation at all is greatly appreciated, so thank you very much!  :D


Title: *MESHER'S RESOURCE* Hi-Res Bodyshape Poser Magnet Sets - New Sets added 2-11
Post by: wayneout on April 05, 2007, 09:16:52 pm
Thought I would post this before I throw my computer
and everything out the window.
Is there some clothes that just won't work with MeshTool. I
was reading over modthesims on the tutorial that some newer
clothes wouldn't work with MeshTool.
I did the Simpe thing. Then I viewed it in bodyshop and it
was still good. I exported the .obj per your instructions. It was
a body.obj. It was to be a dress scaled down to 32A-32.
I brought the body.obj into poser. Checked only the two boxes
as in Xenox tutorial. Applied the 34a body magnets and the "body
32 hips" Spawned the morph target. Deleted all the magnets.
Opened Joint Editor. Changed the two right hand Origin boxes to
zero. (don't know if this matters, but at the bottom of the joint
editor it has the xyz thing and it was showing zyx or something like
that. Whatever it was, it wasn't xyz or xzy.)  Anyway, I then saved
my obj with the laying on her back with the head facing me.
Then I did the meshtool thing and put it in my mesh file.

And if you will following the link, you will see what I got

I guess I could try a old dress that came with the original sims and
see if that works if you don't see what is wrong right off the bat.
This is my off day and I have spent most of it trying to get this to work.
Sorry to bother you again.

http://home.comcast.net/~wayneout/Image1.jpg

Bill


Title: *MESHER'S RESOURCE* Hi-Res Bodyshape Poser Magnet Sets - New Sets added 2-11
Post by: Warlokk on April 06, 2007, 05:12:03 am
Oh god yes... there are quite a few.  Anything that has more than just the standard Body, Fat and Preg groups will simply explode if you run it through mesh tool, so any alphas, anything with a reflection layer, lots of stuff.  Those I have to import the pieces into Milkshape and reassemble, the process for that is a whole lot more complicated.


Title: *MESHER'S RESOURCE* Hi-Res Bodyshape Poser Magnet Sets - New Sets added 2-11
Post by: wayneout on April 06, 2007, 10:41:05 am
Thanks for the info.
I only have Truespace (which I am not very good with) and Carrara
(I just got it from Daz and just starting to work with it)
Two little questions and I won't bother you anymore on this post.

1. When you do your project in Bodyshop, could you just delete the
alpha channel or the reflections to make it work in MeshTool?
Just about all the clothes have an alpha channel.

2. Not sure if this one is possible with the Poser magnets. I had thought
about using the magnets to maybe change a 34a to a 32a (increasing
the morph from "1" to "1.5") Not on the clothes but the actual girl.
But I am not sure what to even open in Bodyshop to do this or if it
is possible.

Thanks again for all your help on this subject. I will search for some
tutorials on Milkshape and maybe end up buying it since this seems to
be the choice for people working with Sims.

Bill


Title: *MESHER'S RESOURCE* Hi-Res Bodyshape Poser Magnet Sets - New Sets added 2-11
Post by: Warlokk on April 06, 2007, 04:58:55 pm
1.  The alpha channel in the textures, and the Alpha Layer in the mesh, are two different things.  For example, if you look at the Maid or Hula Skirt, those are actual Alpha meshes, they have separate mesh groups for parts of the outfit that overlap the body mesh itself.  Those are the ones Mesh Tool cannot handle, and will explode.  It is certainly possible to remove the alpha groups and make a workable mesh that way, but you would have to do this with Milkshape or some other tool, because the Mesh Tool requires a base mesh formatted the same way as the one you're modifying, so it wouldn't really work.

2.  It's possible, in fact I went the other way with the 36DDD and several of the newer shapes by expanding the entire torso a bit.  The drawback is, the skeleton will stay the same, so the shoulder joints especially can look slightly odd if you reduce the width of the torso... but if you keep the changes subtle  it is totally workable.  Just use the main Torso magnet, and reduce the X and Z a little bit (maybe to 90% or so) and see how it looks, then adjust other magnets to taste.  Basically if you can get the magnets to do it and look decent, the final output should be reasonably close.  However, any new shape would need to be done to the nudes meshes and whatever clothing items you wish to apply it to separately... you'd basically be creating a new bodyshape.

I highly recommend Milkshape for mesh work, it's cheap ($20) and all the tools and plugins by Wes and Demon are designed for it, and they're pretty much the definition of Sims meshing tools.  Mesh Tool hasn't been updated in about 2 years, I think, while Wes releases updates for Unimesh pretty regularly.


Title: *MESHER'S RESOURCE* Hi-Res Bodyshape Poser Magnet Sets - New Sets added 2-11
Post by: wayneout on April 07, 2007, 12:11:59 am
Thanks again,

1. I can forget that experiment then.

2. I was going to try it both ways. (down and up) I just don't
know what to pick in BodyShop to export to Saved Sims to
do it.

3. Will buy it once I do some tutorial reading.
Bill


Title: *MESHER'S RESOURCE* Hi-Res Bodyshape Poser Magnet Sets - New Sets added 2-11
Post by: Warlokk on April 07, 2007, 08:31:23 am
I would recommend starting with either a swimsuit/undies mesh or my Hi-Res nudes... all my magnet sets are built around making the nude shape the way I want it, then I tweak them for the individual outfits to make them fit the way I want.  It's probably the best place to start when learning the technique.

The cool thing with Milkshape is it has a 30-day free trial period... so you can read up on it (especially the unimesh thread by Wes over at MTS2), and play around with it for a while before committing any cash.


Title: *MESHER'S RESOURCE* Hi-Res Bodyshape Poser Magnet Sets - New Sets added 2-11
Post by: wayneout on April 07, 2007, 04:34:22 pm
Just wanted to let you know that I tried the reduction for the
girl mesh and it looked okay to me. Of course, if you looked at it,
I am sure you would find my mistakes.
I then tried to make a blouse for her and it came out okay except
for the black mark around the bottom of the blouse. I remember
Xenos talking about that a long time ago but I don't remember what
the resolution was about it. Also, at the base of the neck there is
a pushed in little area on the clothes. I guess she can be a nudist.
Anway, I feel like I did something right, so now I can concentrate
on making clothes for her.
Once again, thanks for all your help.
Bill


Title: Poser 4?
Post by: themysticalone on April 16, 2007, 01:32:26 pm
I don't suppose these are likely to work in Poser 4, are they?


Title: *MESHER'S RESOURCE* Hi-Res Bodyshape Poser Magnet Sets - New Sets added 2-11
Post by: Warlokk on April 16, 2007, 05:24:29 pm
Actually they probably would... they're nothing fancy, just basic magnet sets, and I don't think the magnet format changed at all from version to version.


Title: *MESHER'S RESOURCE* Hi-Res Bodyshape Poser Magnet Sets - New Sets added 2-11
Post by: wayneout on April 17, 2007, 10:06:34 am
I have used Xenos magnets in Poser 4 without problem. Don't
know about Poser 5, (I have it but I like Poser 6 better)


Title: *MESHER'S RESOURCE* Hi-Res Bodyshape Poser Magnet Sets - New Sets added 2-11
Post by: Warlokk on April 17, 2007, 05:06:42 pm
They definitely work in 5, it's what I had when I started.


Title: *MESHER'S RESOURCE* Hi-Res Bodyshape Poser Magnet Sets - New Sets added 2-11
Post by: themysticalone on April 20, 2007, 08:59:22 am
Okay... I guess I need more help than I expected to need.

I exported a top mesh as top.obj, XYZ.  I imported it to Poser, then added in the magnet and I get what you see in my screenshot... the magnets nowhere near the chest.  How do I manuever the figure to get it where it needs to be? It's been ages since I used poser, so I'm rusty as all get out.  34A Top magnets, btw.

Planning to use Meshtool.

Thanks in advance

EDIT: Whoops! Okay, I have the model rotated right now. I just didn't read the posts in this thread carefully enough.  Next question (the stupid one): How do I actually apply the magnets?

EDIT: I had the magnets at the back instead of the front (had the wrong rotations), so now the magnets are showing their effect.  Hooray for solving my own problems, eh?

Quote from: Warlokk
Yep, once you apply the magnets, you go to the Object menu and Spawn a morph, then delete your magnets, and set the morph you created to 1. That will give you the shape you created, and also allows you to combine different ones.

Okay.. I get the figure roatate correctly, so that I see my 34A chest.  I then Objects...Spawn Morph Target and name it something.  Then I delete the magnets.  Then what does setting the morph to 1 mean? WHen I delete the magnets, it goes back to the old shape, and I'm not sure where I set this to 1.


Title: *MESHER'S RESOURCE* Hi-Res Bodyshape Poser Magnet Sets - New Sets added 2-11
Post by: Warlokk on April 20, 2007, 09:44:55 am
Once you've created the Morph, it should show up on the list of dials somewhere with whatever name you chose.  It will be at 0, set it to 1 to turn it on.

If you're using Mesh Tool, make sure you re-rotate it back to lying down before you export the obj, since that's where it expects it to be.


Title: *MESHER'S RESOURCE* Hi-Res Bodyshape Poser Magnet Sets - New Sets added 2-11
Post by: themysticalone on April 20, 2007, 09:57:48 am
It does show up in the dials (for the Parameters of top), however if I delete the magnets, the morph disappears.

EDIT: OR, if I set it to 1, THEN delete the magnets, it stays.  I feel dumb now.

Thanks for the help.


Title: *MESHER'S RESOURCE* Hi-Res Bodyshape Poser Magnet Sets - New Sets added 2-11
Post by: themysticalone on April 20, 2007, 10:28:29 am
Seems to have worked for the top... sorta.  But my hands end up weird.  Gonna go through it again and see if the weld when importing is the culprit, since I followed Xeno's tutorial to the letter.


Title: *MESHER'S RESOURCE* Hi-Res Bodyshape Poser Magnet Sets - New Sets added 2-11
Post by: wayneout on April 20, 2007, 10:33:20 am
I had the same problem with the hands. Don't know what is causing it
for sure. I know that Xenos had talked about the black spot at the
bottom of the mesh.  Also, check the neck of your figure. My figure
has a pushed in spot at the base of the neck. (where the neck joins
the chest area) I can't tell from looking at your figure.
Bill


Title: *MESHER'S RESOURCE* Hi-Res Bodyshape Poser Magnet Sets - New Sets added 2-11
Post by: themysticalone on April 20, 2007, 10:38:37 am
I was just looking at Zenman's poser magnets thread and saw this note:

Quote from: Zenman
1. The Poser 6 object export function seems to do strange things to the poly order for the figure. This can result in loss of "smoothing" for certain polys, causing strange shadows to appear. I was able to solve this somewhat (but not completely) by importing into a 3D mesh tool (such as MilkShape), applying a smoothing function to the mesh, and exporting. You do not have to do this, but your figure may look a bit strange in Bodyshop and in the Sims2 game. Perhaps a 3D mesh expert out there can explain why this happens, or provide a better solution.

UPDATE: Dr. Pixel (below) recommends unchecking the "Import Normals" checkbox for the Sims2MeshTool in the Settings dialog. This would be done before importing the modified mesh (the first button). I've tried this and it does seem to solve the problem.


If this problem persists for me (using Poser 7), I'll try that and see if it works for me.  Otherwise I guess I'll have to download milkshape.  I let your know if that's the case, so that we can both not have this problem.

UPDATE: Yup, unchecking the import normals in meshtool fixed the issue for me.  My neck lines up, so it looks like I was successful. Whoo.


Title: *MESHER'S RESOURCE* Hi-Res Bodyshape Poser Magnet Sets - New Sets added 2-11
Post by: wayneout on April 20, 2007, 10:49:44 am
Did you check and see if your neck has a problem?
I think I will try what Dr. Pixel said and see if that works for
the neck as well.
Bill


Title: *MESHER'S RESOURCE* Hi-Res Bodyshape Poser Magnet Sets - New Sets added 2-11
Post by: themysticalone on April 20, 2007, 11:53:59 am
My neck seems to be fine.


Here's what works for me (Poser 7):
Import: I only check "Weld Identical Vertices" and "Make Polygon Normals Consistent"
Export: I only check "Include Figure Names," "Use Body Part Names..." and "Use Exact Internal Names..."
Meshtool: I unheck Import Normals

When I do all those, I get no side seams, my neck lines up, and I don't get those weird shadows on the hands and front of the neck.


Title: *MESHER'S RESOURCE* Hi-Res Bodyshape Poser Magnet Sets - New Sets added 2-11
Post by: Warlokk on April 20, 2007, 12:18:59 pm
Yeah, but the welding in Poser can pretty much wreck the mesh sometimes, especially if you're going to do anything more with it in Milkshape.  I never use it.  When importing, I uncheck everything, and to export I check the first 4 boxes.  I turn off Normals and UV in Mesh Tool too.


Title: *MESHER'S RESOURCE* Hi-Res Bodyshape Poser Magnet Sets - New Sets added 2-11
Post by: themysticalone on April 20, 2007, 01:35:40 pm
I'll keep that in mind for when I start doing actual modifications in Milkshape, since I'm guessing that's where I'll run into problems with it.  I seem to be able to get away with it for just using these magnets and not checking the weld on import seems to give me side seams when I do it just through Mesh Tool.  Anyway, thanks for releasing the magnets. I'm well on my way to having all the adult tank tops in bodyshape sizes.


Title: *MESHER'S RESOURCE* Hi-Res Bodyshape Poser Magnet Sets - New Sets added 2-11
Post by: themysticalone on April 26, 2007, 06:41:35 pm
Quote from: Warlokk;520063
The Joint Editor is under the Window menu, you need to change the Center Point numbers to 0 as shown for Y and Z, before you rotate anything.  Then you change the yrotate to 180, and xrotate to 90.


I just noticed this... but for me, I had to yrotate -180 and xrotate 90, rather than a yrot of 180... If I used 180, the model is facing the wrong direction.


Title: *MESHER'S RESOURCE* Hi-Res Bodyshape Poser Magnet Sets - New Sets added 2-11
Post by: Warlokk on April 26, 2007, 06:58:00 pm
Hmm that's pretty weird, since 180 and -180 are exactly the same rotation, just different directions... you'd think the result would be the same either way.  Ah well, whatever works... :D


Title: *MESHER'S RESOURCE* Hi-Res Bodyshape Poser Magnet Sets - New Sets added 2-11
Post by: themysticalone on April 27, 2007, 09:43:17 am
...Nevermind.  When I first  was trying to get things rotated properly, I had done 0, -90 (y, x) or something, and I guess when I fixed that I used -180 instead of 180 and remembered the first failed rotation as being 180 y.


Title: *MESHER'S RESOURCE* Hi-Res Bodyshape Poser Magnet Sets - New Sets added 2-11
Post by: foreveragain on May 08, 2007, 11:31:19 am
Fascinated by all the nice outfits out there that would look great on my sims, I decided to move the first steps in meshing, but soon after the beginning I found a first big problem.
The idea was to take a few tops in bodyshape sizes and make slight modifications, like flattening the bottom edge so that when a top and bottom are combined, say, in a dress, it has a smooth look, without that annoying groove between top and bottom.
Problem is, when I export the mesh using SimPE (conscious of my ingnorance I religiously followed the tutorial on MTS2) the bodyshape top reverts to Maxis size...:scratch:
So the question is: is it possible to do this kind of modifications to bodyshape outfits using only SimPE and Milkshape, or are my modder days over even before starting?


Title: *MESHER'S RESOURCE* Hi-Res Bodyshape Poser Magnet Sets - New Sets added 2-11
Post by: Warlokk on May 08, 2007, 05:07:05 pm
It should be very possible with just SimPE and Milkshape, actually... and far easier now than it was when I started, due to advances in the tools.  Basically you want to Extract the GMDC from the original mesh you're working with (right-click at the top, Extract).  This will result in 2 files, a gdc and an xml.  The gdc can be imported directly into Milkshape, complete with all bones, normals, and morphs, with the Unimesh Import tool (found at MTS2, if you don't have it yet).  Then you can tweak the mesh all you like, although I recommend not welding anything or adding any verts until you really get the hang of it.  Then you Export your finished mesh with the Unimesh Exporter, which will create a .simpe file, which can be imported back into your Mesh package (right-click GMDC at top, Replace).  Now the trick is, if you don't do the Fix Integrity thing and then link the new mesh to an outfit, you will replace your original outfit, which you may not want, so be careful about that.

I hope that clarifies a bit, I know it's quick and dirty but I just got home from work... :D


Title: *MESHER'S RESOURCE* Hi-Res Bodyshape Poser Magnet Sets - New Sets added 2-11
Post by: foreveragain on May 09, 2007, 10:05:49 am
Thanks for the help Warlokk, I know that going over and over through this very basic stuff is not fun.
Last night I tried again, but I still get the exact same problem. I followed this tutorial step by step:
http://www.modthesims2.com/showthread.php?t=142305 (http://www.modthesims2.com/showthread.php?t=142305)
Basically I took the aftoptuckedwaist outfit in 36DDD size, in SimPE I did that Finder Tab stuff to get to the GMDC, GMND, SHAPE and CRES and exported all of them in a new folder, in which I can then find two files for each one. Then I created a new mesh file, imported the four files into that, saved and fixed integrity. So far so good, but when I come to step 20 of the tutorial and I check my new package with Bodyshop or I open it in Milkshape, what I get is exactly the outfit I picked, with the morphs and all, but in Maxis size instead that in 36DDD. Am I exporting the wrong stuff or what?
Help please...:pray:


Title: *MESHER'S RESOURCE* Hi-Res Bodyshape Poser Magnet Sets - New Sets added 2-11
Post by: themysticalone on May 09, 2007, 10:57:38 am
That happens because the name in the 36DDD clothing file is still the name of the original maxis mesh.

I believe what you want to do is open the mesh file that warlokk make, and export the GMDC, GMND, SHAPE, and CRES from that, and use those to make a new mesh file.


Title: *MESHER'S RESOURCE* Hi-Res Bodyshape Poser Magnet Sets - New Sets added 2-11
Post by: Warlokk on May 09, 2007, 05:03:31 pm
Try this instead, it's how I make all new meshes:  Instead of using the 4 files from my 36DDD package, get them from the base game files (sims03-06.package in the game directory\Res\Sims3d folder).  Build your new mesh file from those, then do the Replace function and pull in your modified mesh.  Then Fix Integrity on that, and tie the mesh to an outfit.  Remember that you have to make 2 files, the mesh package and the outfit package, and they have to be linked in SimPE by pulling the SHP and RES into the outfit, which you export from your mesh after you do the Fix Integrity part.


Title: *MESHER'S RESOURCE* Hi-Res Bodyshape Poser Magnet Sets - New Sets added 2-11
Post by: Aelia on May 10, 2007, 12:52:49 am
Will you be releasing the magnets for the Ren Girl any time soon? (or have you already and I'm being blind again :lol:) There's a bunch of Maxis meshes I'm dying to have in that size, and I'd be very happy to do it myself.


Title: *MESHER'S RESOURCE* Hi-Res Bodyshape Poser Magnet Sets - New Sets added 2-11
Post by: Warlokk on May 10, 2007, 05:15:23 am
I may upload them this weekend, I don't see any reason why not... :)


Title: *MESHER'S RESOURCE* Hi-Res Bodyshape Poser Magnet Sets - New Sets added 2-11
Post by: Aelia on May 11, 2007, 07:23:42 pm
That'd be great, thanks! :D If I can get them to work (No promises! This meshing thing is a little over my head)  would you want me to upload them here?


Title: *MESHER'S RESOURCE* Hi-Res Bodyshape Poser Magnet Sets - New Sets added 2-11
Post by: franciele on June 04, 2007, 12:24:49 pm
First, thank you very much for giving us the magnets!
Now the question... lol I'm having problems inporting the .obj file into Poser. I got Poser 7... I have no idea what's wrong, I've been slaving over the tutorial you have a link to and one that BrotherRaven gave me but I keep getting a message that says "Error importing wavefront OBJ".
Any ideas?
Thanks!


Title: *MESHER'S RESOURCE* Hi-Res Bodyshape Poser Magnet Sets - New Sets added 2-11
Post by: Warlokk on June 04, 2007, 01:02:15 pm
Hmm, not that I can think of... as long as you exported them as standard .obj files, they should import without a problem.  I'm still using Poser 6 myself, but that shouldn't matter.

You should be able to either export the .obj's from SimPE if you're getting them from an existing mesh package, or you can export them from Milkshape too, just make sure you are only exporting a single group at a time.


Title: *MESHER'S RESOURCE* Hi-Res Bodyshape Poser Magnet Sets - New Sets added 2-11
Post by: franciele on June 04, 2007, 01:14:36 pm
*hugs Warlokk* Thank you! It works if I use the .obj exported through milkshape! Thanks!


Title: *MESHER'S RESOURCE* Hi-Res Bodyshape Poser Magnet Sets - New Sets added 2-11
Post by: foreveragain on June 05, 2007, 10:35:31 am
Hi guys. Thanks to the precious help from Warlokk and TheMysticalOne I eventually managed to use Milkshape and I spent a couple of weeks moving vertices around.
Now I have the possibility to step up a notch, so I have to bother you again for some more help:smile:
With my great excitement I found out that one of my co-workers owns Poser7 and upon the promise of a couple of free beers he let me try the bodyshape magnets on it last weekend; sadly when I tried to load most of them I got an error message (one of the nasty ones whith the red X) and Poser crashed on me. Only a couple loaded smoothly, I didn't have time to try all of them though.
Now, I will probably be able to play around whith it next weekend as well, bud I  need a fix quick for the problem, since it's not polite to spend the entire night at somebody else's home cursing at his PC... Any idea, anyone?
I am pretty sure I did everything right, since I tried Zenman's magnets as well and they work properly. Help pleeeeeease!!!


Title: *MESHER'S RESOURCE* Hi-Res Bodyshape Poser Magnet Sets - New Sets added 2-11
Post by: franciele on June 05, 2007, 05:12:01 pm
Try redownloading the magnets and see if that helps I used Poser 7 and didn't have a problem with it besides for the fact that I couldn't import the obj from Simpe...
Now here is my finished project!!! Well, somewhat... please excuse the crappy recolor I just did it to see if everything worked good.

(http://i114.photobucket.com/albums/n262/rforbaenrcti/Projects/ScreenShot004.jpg)

I added Al's shoes to it. I still have to see if it works all good ingame and do some decent recolors with it, but I'm happy with the way it came out! Thank you Warlokk for your help!!


Title: *MESHER'S RESOURCE* Hi-Res Bodyshape Poser Magnet Sets - New Sets added 2-11
Post by: Warlokk on June 05, 2007, 05:24:14 pm
Hehe cool, always good to see more folks coming on board to make more shapes, congrats!

Foreveragain-- I really don't know what would cause the program to crash, I've never heard of any problems with them... just make sure you save the files to the proper directory structure somewhere within the Poser folders, in my case it's in Runtime\Libraries\Props\!!Bodyshape Project.  As far as I know the magnet structure hasn't changed since about version 4 or 5, so it should work fine.  Then again, I'm still running 6, but Franciele seems to be doing OK with them on 7 ;)


Title: *MESHER'S RESOURCE* Hi-Res Bodyshape Poser Magnet Sets - New Sets added 2-11
Post by: foreveragain on June 05, 2007, 06:24:28 pm
I know they should work, that's why it is so frustrating. I put the magnets in the right place, I used body.obj files extracted either with SimPe and Milkshape,making sure I exported only one group, all the settings, as far as I learned from the tutorials and this thread, were ok... And still, I got a weird error message, more or less "exception running message c0000013" followed by a bunch of numbers and letters (sorry, I don't have a screenshot) and the application crashed. The only ones I got to work were a couple of cleavage magnets for the smaller sizes.


Title: *MESHER'S RESOURCE* Hi-Res Bodyshape Poser Magnet Sets - New Sets added 2-11
Post by: Warlokk on June 05, 2007, 06:44:31 pm
Try loading the magnets into an empty scene, and see if it works... that may at least tell you whether it's a problem with the magnets or your imported .obj.


Title: *MESHER'S RESOURCE* Hi-Res Bodyshape Poser Magnet Sets - New Sets added 2-11
Post by: foreveragain on June 05, 2007, 08:05:40 pm
I tried already, it's the magnets. They don't load even in an empty scene.
And when I tried with the original Zenman's magnets, they loaded with no problem (except they were in the wrong orientation; the few Bodyshape magnets I could load were in the right place with the figure imported standing up).


Title: *MESHER'S RESOURCE* Hi-Res Bodyshape Poser Magnet Sets - New Sets added 2-11
Post by: BlooM on June 05, 2007, 11:14:56 pm
Hi War
Did some simple test with applying your magnets to the rengal alphadress, was funny.
The scaling is all wrong tho, i expected that.
Best thing do do is make a new dress from your default BnatTop and HiResbottom without adding any verts or faces i think? As these 2 never have been changed? Only scaled.
Then i should be able to use your magnets on that dress, i hope...
Hmm, i think im going to test it first with the alpha pants, its the same pants you used on your outfits.


Title: *MESHER'S RESOURCE* Hi-Res Bodyshape Poser Magnet Sets - New Sets added 2-11
Post by: BlooM on June 06, 2007, 12:18:53 am
Ok, this is wat i did...
extracted the pants as bottom.obj
opened poser, create new, imported the obj, applied the 36hips magnets to it and exported again as obj.
I prolly skipped half of it, but it look good in milkshape(except some normals)
Problem is, no skeleton and cant fix it with the earlier extracted objx..


Title: *MESHER'S RESOURCE* Hi-Res Bodyshape Poser Magnet Sets - New Sets added 2-11
Post by: Aelia on June 06, 2007, 12:30:30 am
Okay, really stupid question - From what I understand, when you import the obj into Poser (I have 6) the model is supposed to be lying down, head facing the camera? When I import, the model is upright like normal, and when I export and put it into the mesh file, it doesn't seem to 'take' to the mesh and there's no change. I have to be missing something somewhere, but I can't seem to find what.


Title: *MESHER'S RESOURCE* Hi-Res Bodyshape Poser Magnet Sets - New Sets added 2-11
Post by: Warlokk on June 06, 2007, 05:20:07 am
BlooM-- I do all my Poser stuff with my default Hi-Res nude 34B-34, or with the Maxis original clothing meshes.  Applying magnets to already-sized meshes could have extreme results... ;)  Getting the .objx working is tricky, usually what I do is export it at the same time I'm exporting the .obj's from the original mesh package.  The important thing is getting the group names exactly the same, and in the same order.

Violet-- it depends, really... when I'm working a mesh just in Milkshape, I export it and import it standing up.  However if you are going to use the Mesh Tool, which I do for unmodified clothing meshes, it must be lying down, head towards front.  Also, you have to assemble the meshes you export from Poser into a .simpe file, either with Mesh Tool or Milkshape/Unimesh, and import that to your Mesh package.


Title: *MESHER'S RESOURCE* Hi-Res Bodyshape Poser Magnet Sets - New Sets added 2-11
Post by: franciele on June 06, 2007, 10:19:14 am
EDIT:Had the rotating thing at the wrong place, now it's fixed. :D

Violet Tonks, sounds like you are having the same problem I had yesterday. lol I use Poser 7, but it shouldn't make much of a difference I think. I only had a problem importing the obj file extracted from Simpe so I had to go the long way around lol. It took me forever to figure out what I was doing wrong. This is how I was able to make it work:
1-Open my 5gd file, from the original Maxis mesh, in Milkshape
2-Then exported it as an .obj named "body.obj"
3-Open Poser, delete existing figure, then import body.obj                          
   through "wavefront obj" *uncheck everything*
4-Apply magnets
5-Export through "wavefront obj"
  "Single frame" -ok, *uncheck the ground*-ok, check only the 3  
   following: "include body part names...", "use exact internal
   names...", "include figure names..." -ok. Save it (any name here).
6-Open Meshtool; in "load 3D file" open the obj you just saved from Poser; in "load sims 2 mesh" open the original Maxis mesh's 5gd; in "setting" *unckeck* "import UV" and "import normals"
7-Save it (any name)
8_Open Milkshape, import simpe file you just did in Meshtool. You should now have the original clothing with the desired body shape showing laying on her back.
9-Under "model" select "Rotate".
  10-Select "origin" in the "rotate option".
  11-Input X=0 Y=180 Z=0, hit the "rotate" button.
  12-Input X=90 Y=0 Z=0, hit the "rotate" button.
  It should now be standing up.
9-All you need to do now is replace the GMDC in Simpe with the new one and it should show up nice in Bodyshop.

I wrote this from memory so hope I didn't forget anything... and hope it helps you! I know I almost gave up yesterday before I figured this out. :lol:


Title: *MESHER'S RESOURCE* Hi-Res Bodyshape Poser Magnet Sets - New Sets added 2-11
Post by: BlooM on June 06, 2007, 02:24:01 pm
figured the objx out.
Somehow the obj file was associated with simpe although i used unimesh plugin's, so the file showed as a obj but wasn't compatible with the objx.
So when i extacted a obj file using unimesh it still was saved with a kinda simpe setup, same thing with the objx file.
Oh well,its fixed now :)


Title: *MESHER'S RESOURCE* Hi-Res Bodyshape Poser Magnet Sets - New Sets added 2-11
Post by: BlooM on June 06, 2007, 02:25:43 pm
Quote from: Warlokk;762328
BlooM-- I do all my Poser stuff with my default Hi-Res nude 34B-34.


Not the Bnatural?


******Few hours later :P

Made a alpha for the 34Bdefaultx34hips and tried to convert them into bigger sizes using your magnets.
Well, cant say im happy, cant say im down lol
Works for the hips except the faces i had to add to make it work properly, needs a bit adjusting.
The breast size worked also, except you changed the ammount of vertices on the larger size breast's, i didn't saw that :(
So the dress becomes 34DE but when importing later in milkshape your 34DE body to fit inderneath it,
alot verts are sticking through the dress.


Title: *MESHER'S RESOURCE* Hi-Res Bodyshape Poser Magnet Sets - New Sets added 2-11
Post by: Warlokk on June 06, 2007, 09:13:34 pm
Actually I added verts to all the meshes, starting with the hi-res default replacements... I used that mesh as the base for everything I've made since.  It does have more than the Maxis one though, of course, which can make it tricky when overlaying a Maxis clothing mesh on top of it.

Been having some site issues due to a problem with my Firefox install, but it's fixed now, so I think I'll upload the rest of the magnet sets up to BootyGal... :D


Title: *MESHER'S RESOURCE* Hi-Res Bodyshape Poser Magnet Sets - New Sets added 2-11
Post by: BlooM on June 06, 2007, 11:12:23 pm
i started with your high res bdefault with nipples, it had extra extra verts, but not as many as the 34de.
I always make the dresses from a copy of the body, so every thing is lined up, has same ammount of verts and faces with same boneassignements.(and  your magnets work on it)
works so ez, only need to adjust the uvmap alot.


Title: *MESHER'S RESOURCE* Hi-Res Bodyshape Poser Magnet Sets - New Sets added 2-11
Post by: franciele on June 08, 2007, 10:38:06 am
:occasion: It's out! :wav:
:worship: *runs to Warlokk tip jar* Now all I need to live happily ever after is the Rio girl magnet. lol Thank you ever so much! Now I can do a lot of shoes projects! :lol: ...yes, I love shoes. :D


Title: *MESHER'S RESOURCE* Hi-Res Bodyshape Poser Magnet Sets - New Sets added 2-11
Post by: Aelia on June 13, 2007, 01:09:39 am
Well I'm getting there :D It's in the game - only I somehow managed to kill all the bones and the mesh is just sitting there like some wierdo mannequin.

But hey, it's in the game :D franciele, thanks heaps :D That was a huge help...I just need to find out just where the hell I went wrong...


Title: *MESHER'S RESOURCE* Hi-Res Bodyshape Poser Magnet Sets - New Sets added 2-11
Post by: Warlokk on June 13, 2007, 05:22:38 am
Remember, .obj's, which is what Poser uses, do not have any bone information in them... so you need to put it back somehow when you rebuild the mesh in Milkshape.  Personally I use the .objx export/import in the Unimesh tools, it stores all that information.  Basically you export one from the model you plan to modify, then export your .obj's, shape them in Poser, re-import them to Milkshape, rename and arrange the groups to match the original, and import the .objx.  Voila, fully bone-assigned mesh!


Title: *MESHER'S RESOURCE* Hi-Res Bodyshape Poser Magnet Sets - New Sets added 2-11
Post by: themysticalone on June 13, 2007, 06:11:15 am
For some reason when I re-import the objx data, it cuts off the last two characters from each comment.  This isn't really a problem, since I paid attention and remembered what each one was, but it's annoying to have to re-type a few characters.


Title: *MESHER'S RESOURCE* Hi-Res Bodyshape Poser Magnet Sets - New Sets added 2-11
Post by: Warlokk on June 13, 2007, 05:04:08 pm
Hmm that's odd, never seen that... you could mention it to Wes over at MTS2, he may know what's going on.


Title: *MESHER'S RESOURCE* Hi-Res Bodyshape Poser Magnet Sets - New Sets added 2-11
Post by: Aelia on June 14, 2007, 05:14:07 am
Ha! Finally managed to get it to work properly :D All I need to do now is figure out just WHY the neck is buggered off (I think I inadverdantly moved the mesh in poser at one point) and how to fix it, but it's looking pretty good :D

themysticalone, I got exactly the same thing...


Title: *MESHER'S RESOURCE* Hi-Res Bodyshape Poser Magnet Sets - New Sets added 2-11
Post by: Warlokk on June 14, 2007, 05:19:06 am
Actually the neck is always buggered (I love that word... so English ;)) when it exports from Poser, not sure why.  I use a small bit of mesh I exported from a Maxis nude, it's just the top few rows of the neck and a few around the waist exported to an .obj called NeckWaistFix.obj, with a group named body1 so it doesn't overlap my groups.  I import that, and use the Extended Manual Edit tool from Demon to fix the Normals values of all the neck verts by making them match the Maxis default.  I've attached my .obj and an ms3d file containing it.


Title: *MESHER'S RESOURCE* Hi-Res Bodyshape Poser Magnet Sets - New Sets added 2-11
Post by: Aelia on June 14, 2007, 06:50:01 am
Heh, I must be starting to be a right pain in the arse, but how do I go about doing that? I have the neck and waist bit on top of the mesh and I presume I've got to edit the original to match the maxis bit ?(God I hope that's right, otherwise I've just made a colossal fool of myself) I just have absolutely no clue how to do that...

It's a damn shame blender isn't good with body meshes. I know what I'm doing in blender for the most part :D


Title: *MESHER'S RESOURCE* Hi-Res Bodyshape Poser Magnet Sets - New Sets added 2-11
Post by: themysticalone on June 14, 2007, 07:21:13 am
Quote from: Violet Tonks;774585
themysticalone, I got exactly the same thing...

Interesting... I'm using Milkshape 1.8.1 and the unimesh plugins that were packaged with it (rather than getting them sepearate, as I think the filedates were the same.

Almost done with the AF Slip meshes... I'm having to redo the 38" and 40" hips because the alpha part didn't quite line up with the body.  Then I plan to go to Maxis's offices and shake my fist wildly and whomever created this mesh in the first place.  Having the last character lost on the comments of all seven pieces makes it annoying to retype it over and over again.

Also: If you're starting to be a right pain in the arse to Warlokk, then I've far surpassed you long ago with my questions. ;)


Title: *MESHER'S RESOURCE* Hi-Res Bodyshape Poser Magnet Sets - New Sets added 2-11
Post by: macdavid on June 14, 2007, 04:04:54 pm
Hi Warlokk

Thanks for all the work with the body shapes and all the tips around.

I'm still new at this, but I'm getting quite satisfactory results from the tiggerypum/HystericalParoxysm's tutorials on Meshes (http://www.modthesims2.com/showthread.php?t=179177) and Faylen's on Recoloring (http://www.modthesims2.com/showthread.php?t=138342).

Been Reading Xeno's on Poser (http://www.modthesims2.com/showthread.php?t=45023&c=1&ht=0&page=1&pp=25#startcomments) and can't wait to try the magnets.

I really enjoyed Rio and FM shapes by you... and in my game they appear as J-Lo and Milla Jovovich :)

As soon as i can get Poser 7, I'll have a go at it trying to suit some body clothes meshes into FM which you allready released the magnets.

So far, Rio has allready some ace g-strings... but other clothes don't result that well at all without magnets on the original clothe's mesh, otherwise they'll just look like bodypaints :)

Thanks for everything


Title: *MESHER'S RESOURCE* Hi-Res Bodyshape Poser Magnet Sets - New Sets added 2-11
Post by: Warlokk on June 14, 2007, 05:12:12 pm
Violet-- You need to use Demon's Extended Manual Edit plugin, which is over at MTS2.  Once installed it appears on the Vertex menu.  You then select one vertex in all the groups, including your fix mesh, and edit all the numbers for the normals and XYZ coordinates to match the Maxis original.

TMO-- The amount of work you have relieved me of has made the questions more than worthwhile :D

mac-- you're starting exactly like I did almost 2 years ago: read everything available, experiment, fail, experiment, fail, fail, fail, fail.... success!!!! Woohooooo!  Hehe just play around with it, and feel free to ask if you get stuck :D  Fortunately for you guys, the tutorials, tools and techniques have come quite a long way.


Title: *MESHER'S RESOURCE* Hi-Res Bodyshape Poser Magnet Sets - New Sets added 2-11
Post by: macdavid on June 15, 2007, 11:58:34 pm
Thanks for the encouragement.

Had some trouble finding how to open a mesh from the most recent Fashion Stuff expansion until I found how to open the SIMS03..06 files manually.

Then couldn't figure how to get the body.obj to open on Poser... at the begining i was trying like you say on post #9 here in this thread but couldn't get it to open... it just said error opening wavefront object... :(

Now I tried unimesh/import it into Milkshape... blend the groups and fix the bones thing... and then export it to wavefront object.

At least it opened, but seems kinda huge tough... Not sure if this was the way to get there.

But.. hey... smallsteps each time, and I get the feeling I'm getting there :)


Title: *MESHER'S RESOURCE* Hi-Res Bodyshape Poser Magnet Sets - New Sets added 2-11
Post by: macdavid on June 16, 2007, 05:27:18 am
OMG

After 4 hours googling just to find that the way to apply the magnets was just putting your files in Poser props downloads folder... I managed to do something...

I finnaly got FM on that Fashion Stuff costume... except she now has a severed head :(

Weird as it seems, it feels great allready... guess I'll have to open a "regular" mesh and find the correct values for the neck vertices...

EDIT: Just found the correct solution on your post #100 :)

Meanwhile, I seem to have skipped your rotation issues, by exporting and importing the wavefront with Milkshape, and Unimesh to and from simpe files.

I'm still not understanding the spawn morph bit... I mean... I did it (went to object menu and clicked on it if that was just it...) but didn't find where to change it's value to 1.

Anyway... It feels just great after just as few days around, and 6 hours of Poser, tough I wouldn't be doing anything without your magnets and everyone's tutorials.

EDIT: :( Guess I popped the champagne too soon... there's also a sideseam and the fact that she poses like that, from what I just read a few posts behisnd is because I still have to rewrite the bone assignment :(

She got T&A tough :-P

War, you Rock!


Title: *MESHER'S RESOURCE* Hi-Res Bodyshape Poser Magnet Sets - New Sets added 2-11
Post by: themysticalone on June 16, 2007, 08:39:37 am
After you get the unmodified mesh into Milkshape, do an Export.. Unimesh blah blah objx data split export.  This will save all the bone assignments and comments to the objx file.  Then do all your modifications.  When you import the modified obj file(s) back into milkshape and order them, you can import that objx data.

Spawning morphs: For loading/applying the magnets, as long as they are in your library/runtime/props somewhere, I just open the library tab on the side and double click the magnet set I want.  Then in the view window, I change the "prop" to body THEN I spawn the morph.  In the properties window, the morph will appear as a dial.  You set that to 1. (Then I delete all the magnets so that I can see if the modified mesh looks right).  Then you export.

Exporting the obj directly from simpe so you can use meshtool and not bother with milkshape unless the mesh has alpha layers, etc: click on the gdmc is simpe so that stuff pops up in the plugin view at the bottom.  There should be an export button there.  Neear that is a little drop down box that should be set to XYZ (not XZY or whatever the default is).  I've never had this obj file fail to read in poser as long as it's set to XYZ.

Now I'm very tempted to make a tutorial with screenshots to show everything that I do, because you're having some of the same problems I did initially.


Title: *MESHER'S RESOURCE* Hi-Res Bodyshape Poser Magnet Sets - New Sets added 2-11
Post by: Warlokk on June 16, 2007, 09:06:28 am
TMO-- That sounds like a great idea... I've thought about it myself, but I've been doing it so long and have my process so streamlined with shortcuts and little fix-it files etc that I've made, that my methods may be a bit too abstract for someone just starting... it's one of those things where you have to do it the long way a bunch of times to figure out which shortcuts will work for you.  For instance, one of the first things I did was extract a body.obj and all 4 mesh groups for every single outfit I had any interest in working with, from the base game and all the expansions, and sort them out in folders for each EP.  This way my base files are all there and ready to go, both the mesh to pull into Poser and the files needed to create a new mesh package in SimPE.  I attached a screenshot to give you an idea.  Of course as a result, my project folder is almost 5 1/2 gigs... :goofy:

mac-- Great job, you're coming along... :D


Title: *MESHER'S RESOURCE* Hi-Res Bodyshape Poser Magnet Sets - New Sets added 2-11
Post by: themysticalone on June 16, 2007, 12:51:39 pm
Oh man. I've thought about doing that too.  I have my Slip project folder still, with the base obj pieces for everything (as well as all the ones I created) just in case I need to go back and fix, and so I can later convert it to the newer shapes.


Title: *MESHER'S RESOURCE* Hi-Res Bodyshape Poser Magnet Sets - New Sets added 2-11
Post by: macdavid on June 16, 2007, 01:42:30 pm
Thanks TMO!

Good thing I went for a Saturday walk before starting to reassign them bones! :-P

Now I'll just go a little step backwards and be spared of that pain :)

Really appreciated that my Obi-Wans ;)

_______________________________________________

Edited a couple of hours later:

And... it seems I finnaly have something to test in-game.

Notes:

1-For a tutorial, please reference the fact you need to magnetize each group seperatly... or so at least is seemed the only way to reapply the objx... If that's right, it's not that obvious to a noob

2-What worked for me, and I seem to be able to edit this mesh on Milkshape was to import into poser without any options, like Warlokk does, and then export it with the 3 TMO mensioned a few post earlier. - I'm gonna try doing something like erasing the t-shirt, shorten the shorts, apply a denim fabric and maybe, just maybe, apply a pair of denim All-Stars as shoes... let's see how it goes :)

But before that, i'm gonna try this beauty in-game and apply the other magnets for CP, Ren, and the other gals... not messing yet with the DDs yet :)

But hey, I finally made a mesh after all the mess :)


Title: *MESHER'S RESOURCE* Hi-Res Bodyshape Poser Magnet Sets - New Sets added 2-11
Post by: Aelia on June 25, 2007, 12:50:14 am
Okay, again with the stupid questions, I've got it working in game, the neck is fixed and no longer hanging off the body like some strange zombie, now my only problem is that the fat morph seems to have become the default and I can't seem to fix it. The stupid thing is when I export it again from SimPE and open it in Milkshape the morphs are still seperate and working. Have I once again missed some obvious and vitally important step along the way?

What the hell posessed me to think that this was fairly simple?? :D


Title: *MESHER'S RESOURCE* Hi-Res Bodyshape Poser Magnet Sets - New Sets added 2-11
Post by: Warlokk on June 25, 2007, 06:26:55 am
Meshing, simple?  HAHAHAHAHAHAHAHAHA

*ahem* sorry... ;)

When you have your mesh in Milkshape, does the morph group look like the standard Fat morph, or is it your modified mesh version?  Are you using the Mesh Tool technique, or building it manually in MilkShape?


Title: *MESHER'S RESOURCE* Hi-Res Bodyshape Poser Magnet Sets - New Sets added 2-11
Post by: Aelia on June 25, 2007, 07:37:31 am
ROFL, well it's simple ... ish when you're not trying to get it to work in a game :P

When it's in Milkshape it appears as the modified mesh. I've fixed the names and comments, checked that a hundred times. I'm rebuilding it manually in Milkshape and exporting it with the Unimesh importer.


Title: *MESHER'S RESOURCE* Hi-Res Bodyshape Poser Magnet Sets - New Sets added 2-11
Post by: franciele on June 25, 2007, 10:02:00 am
Quote from: foreveragain;761042
...sadly when I tried to load most of them I got an error message (one of the nasty ones whith the red X) and Poser crashed on me. Only a couple loaded smoothly, I didn't have time to try all of them though.
Now, I will probably be able to play around whith it next weekend as well, bud I  need a fix quick for the problem, since it's not polite to spend the entire night at somebody else's home cursing at his PC... Any idea, anyone?
I am pretty sure I did everything right, since I tried Zenman's magnets as well and they work properly. Help pleeeeeease!!!


At first I had no problem with the magnets in Poser 7 then I installed glamour and H&M and I started to get the same kind of error messages and Poser would freeze. The only way I was able to make it work again was to uninstall and reinstall Poser again. I have no idea why it happened I'm still trying to figure that out lol, just that somehow the files got corrupted. So if anyone else has the same problem uninstalling and reinstaling Poser worked for me. ;)


Title: *MESHER'S RESOURCE* Hi-Res Bodyshape Poser Magnet Sets - New Sets added 2-11
Post by: Warlokk on June 26, 2007, 05:24:43 am
Hi All--  I just uploaded the Rio magnets for you to play with, enjoy!  :D


Title: *MESHER'S RESOURCE* Hi-Res Bodyshape Poser Magnet Sets - New Sets added 2-11
Post by: foreveragain on June 26, 2007, 01:07:18 pm
Franciele, I got Poser 5 (much cheaper:D) myself in the meantime, and I kept having the same problem; uninstalling and reinstalling didn't work for me. So I did some googling and I found out it is a general problem a bunch of people has with many programs. It is not something specific to Poser or even the magnets. The most convincing explanation I found is that when those programs, for some reason, run a search in the system drives and they don't like what they find, the error pops up. I have no idea what's the actual cause, I am not an expert in computer stuff, but I read about a way around and it worked for me: it seems the problem is often associated with USB drives, so before running Poser try to disable all of them, and the nasty error message should be gone! It saved my day yesterday!

By the way, I am getting there too. I successfully replaced the original mesh with the magnetized one, I just lost all the bone assignments. Fortunately the objx hint came up, I didn't know about that... I have to try that and fix the neck issue, then I should be done!

Next time, hopefully, i'll have a snapshot to show...


Title: *MESHER'S RESOURCE* Hi-Res Bodyshape Poser Magnet Sets - New Sets added 2-11
Post by: macdavid on June 26, 2007, 01:29:35 pm
Quote from: Warlokk;793923
Hi All--  I just uploaded the Rio magnets for you to play with, enjoy!  :D


Thanks Mate!


Title: *MESHER'S RESOURCE* Hi-Res Bodyshape Poser Magnet Sets - New Sets added 2-11
Post by: franciele on June 26, 2007, 11:35:37 pm
OoooH! It's out! :toothy7: I been dying to start working with the Rio girl!!!! Man, you are awesome! Thank you very much! :toothy10:


Title: *MESHER'S RESOURCE* Hi-Res Bodyshape Poser Magnet Sets - New Sets added 2-11
Post by: franciele on June 28, 2007, 02:40:32 pm
Sorry about the double post. I have made two meshes with no problem they all work ok in game, so I went and got H&M and Glamour to expand my meshes option... but now I got a problem and I have no idea how to fix it. I made this one mesh with the polkadot dress from H&M it shows up in bodyshop just fine. It shows up in CAS too, the animation while making the sims looks great then I move the sim into a lot and the clothing doesn't show up, I mean it shoes up but without any of the modifications I made no bodyshape difference or shoes... Any ideas?


Title: *MESHER'S RESOURCE* Hi-Res Bodyshape Poser Magnet Sets - New Sets added 2-11
Post by: RisingSun on July 04, 2007, 03:18:52 pm
Great struff Warlokk! I've been trying to avoid using others magnets so I can create my own work (which I hope to relase here). Havent touched poser for a couple of years and now Im a bit stumped as to how it all worked - like creating a figure and then making the magnets to be later used on my imported sim wavefront obj file.


Title: *MESHER'S RESOURCE* Hi-Res Bodyshape Poser Magnet Sets - New Sets added 2-11
Post by: RisingSun on July 06, 2007, 08:04:32 am
Arg, I'm not sure what I did but I can't seem to delete the magnets after morphing anymore. What happens is whatever is selected just gets deleted. I wonder if the first time trial was a beginners luck, and now with the more i read on all the forums I'm just getting more confused.

A small tutorial with applying to exporting the mesh in Poser would be handy as right now there is just little bits of info scattered everywhere. The manual I have for Poser doesn't cover this area


Title: *MESHER'S RESOURCE* Hi-Res Bodyshape Poser Magnet Sets - New Sets added 2-11
Post by: themysticalone on July 06, 2007, 08:56:03 am
Hmm... next time I do a round of mesh conversion, maybe I will finally do up a full tutorial.

Which version of Poser do you have?

As long as any part of the magnet (base, zone, or mag) is selected, hitting delete, or going to object..delete object, should allow you to delete it.


Title: *MESHER'S RESOURCE* Hi-Res Bodyshape Poser Magnet Sets - New Sets added 2-11
Post by: franciele on July 06, 2007, 03:23:28 pm
Got my problem fixed, how I don't know lol. I must have done something wrong when I was looking for the files in the H&M folder. :D
 
RisingSun I'm not sure what you need help with but for what I get you are having problems with the Poser part. This is how I do it.
I open the GMDC file in Milkshape and export it as a wavefront obj, then I open Poser.
Once Poser is loaded I go to Figure/Delete Figure
Then Import/ wavefront obj.
Uncheck everything/ OK / find your .obj file/ open
Now on the right side of the screen I go to Props
I find the magnet I want to use and double click on it to load
If for some reason it didn't load all you have to do is go to to the drop down arrow next to one that says No Figure and select the individual magnet, once you have it selected click on the magnet itself on the screen. Then go to properties/ Add element to Deform/ select the obj/ OK. Like this:
http://s114.photobucket.com/albums/n262/rforbaenrcti/?action=view¤t=ScreenShot033.jpg

Once you are done aplying the magnets go to File/Export/Wavefront obj
Single frame/ OK
Uncheck the ground/ ok
Then I only check these 3 options
http://s114.photobucket.com/albums/n262/rforbaenrcti/?action=view¤t=ScreenShot034.jpg

That's it for Poser, all you need to do now is open Mesh Tool and run through it. Hope this helps.


Title: *MESHER'S RESOURCE* Hi-Res Bodyshape Poser Magnet Sets - New Sets added 2-11
Post by: themysticalone on July 06, 2007, 03:51:19 pm
fanciele: I also check the last box there while exporting. (I believe Warlokk does too, or at least it's Poser 5 equivalent).

You can also set up the initial environment so that it has no figure in it.  To do this, delete the default figure, then load up your sims 2 body objects and zoom out and rotate so that it is fully visible.  Then I delete it.  Somewhere under preferences lets you set the default environment (once I'm on my laptop, I'll look up what it's exactly called).

This way, Poser loads faster since it doesn't have to load any figures at start, and you then don't have to manuever the camera to see the sims 2 body afterwards.  Just a tip to save some time ;)

You also shouldn't have to select an element to deform.  If you want to apply a body magnet to an object not named body, you can select the body, click on the second tab in the parameters window, and change its 'name' to body.  This doesn't change it's internal name (Poser always uses the filename as the internal name, for some reason), but it beats having to select an element to deform for 10+ magnets.


Title: *MESHER'S RESOURCE* Hi-Res Bodyshape Poser Magnet Sets - New Sets added 2-11
Post by: franciele on July 06, 2007, 04:07:54 pm
I had problems with loading the magnets for some reason when I first started and the only way I was able to make it work was to deform every one lol. That's why I meantioned it. The default thing sounds really cool! I'll do that next time I load Poser! It's always so anoying to wait for Poser to delete the figure :lol: I have Poser 7 and I had tons of problems in the beggining getting the bodies converted. I tried having the last box checked at first but I don't think it worked right for me. Not having it checked hasn't showed up to be a problem with me so I never thought about having it checked after the first few tries lol.


Title: *MESHER'S RESOURCE* Hi-Res Bodyshape Poser Magnet Sets - New Sets added 2-11
Post by: Warlokk on July 06, 2007, 04:22:15 pm
It also sounds like you guys are skipping an important step in here, or at least you're not mentioning it... when you apply the magnets and get things looking the way you want, you need to select your figure (body.obj) and go to Object--Spawn Morph.  This creates the dial on your toolbar for that shape.  Then you delete all the magnets, which should revert the figure back to the default shape, and set the new morph to 1, and it should be the shape you wanted.  This is what you want to export as your new .obj.  This way you won't have any problems with extra stuff being attached (the magnets) or anything weird like that.  It also lets you create a number of shapes at the same time, create morphs for each, and then export them one by one.


Title: *MESHER'S RESOURCE* Hi-Res Bodyshape Poser Magnet Sets - New Sets added 2-11
Post by: RisingSun on July 07, 2007, 01:49:57 am
Quote from: themysticalone;811015
Hmm... next time I do a round of mesh conversion, maybe I will finally do up a full tutorial.

Which version of Poser do you have?

As long as any part of the magnet (base, zone, or mag) is selected, hitting delete, or going to object..delete object, should allow you to delete it.


I have Poser 7 and that's exactly what I did, when I select the magnet to deleted, it deletes the magnetized bodypart as well, after creating a morph of the body.


Title: *MESHER'S RESOURCE* Hi-Res Bodyshape Poser Magnet Sets - New Sets added 2-11
Post by: RisingSun on July 07, 2007, 01:52:38 am
Quote from: Warlokk;811653
It also sounds like you guys are skipping an important step in here, or at least you're not mentioning it... when you apply the magnets and get things looking the way you want, you need to select your figure (body.obj) and go to Object--Spawn Morph.  This creates the dial on your toolbar for that shape.  Then you delete all the magnets, which should revert the figure back to the default shape, and set the new morph to 1, and it should be the shape you wanted.  This is what you want to export as your new .obj.  This way you won't have any problems with extra stuff being attached (the magnets) or anything weird like that.  It also lets you create a number of shapes at the same time, create morphs for each, and then export them one by one.


Omg... I think that's it or something like it! Bah! I've been setting the dial to 1 then deleting... or something like that. I'll have to check it out


Title: *MESHER'S RESOURCE* Hi-Res Bodyshape Poser Magnet Sets - New Sets added 2-11
Post by: themysticalone on July 07, 2007, 06:58:32 am
Yeah, selecting the body to do the morph like that has become such second-nature to me that I forget to mention it.  I usually do 5 or so morphs at a time (all from one cup size) when I'm converting.

RisingSun: Are you sure you were selecting the body object when spawning the morph? When I was first starting out, I didn't realise I had to have the body selected, and when I deleted the magnet, it deleted the moprh (since the morph went to the magnet).  It's also very easy to accidentally select the body when you mean to select a magnet.

I've set the morph to 1 before deleting the magnets plenty of times, and it works fine for me.


Title: *MESHER'S RESOURCE* Hi-Res Bodyshape Poser Magnet Sets - New Sets added 2-11
Post by: themysticalone on July 07, 2007, 02:08:06 pm
Dum dee dum... I made a tutorial.  Let me know if I left anything out:

http://www.insimenator.org/showthread.php?t=52230


Title: *MESHER'S RESOURCE* Hi-Res Bodyshape Poser Magnet Sets - New Sets added 2-11
Post by: igottapi4 on August 11, 2007, 12:15:47 am
im having major problems, i have the worst headache ever and ive been at this for two straight days.

ive follow all the intructions and i import the meshes to milkshape so i can put the 3 meshes together and  make the meshes smooth, everything looks fine until i test it ingame and for some reason my body doesnt move, its freaking frozen and it has the arms and legs like when it in milkshape or poser.

And dont get me started on meshtool, i have never been able to do anything with it, it just doesnt want to work, i follow all the intructions but my mesh never changes.

i need help.


Title: *MESHER'S RESOURCE* Hi-Res Bodyshape Poser Magnet Sets - New Sets added 2-11
Post by: Warlokk on August 11, 2007, 05:54:55 pm
Well, without Mesh Tool, there are no bone assignments so it won't have any way to animate.  And Mesh Tool will only work on an unaltered mesh with no extra verts, and it also won't work on anything with alpha groups or any other extra groups.

If you're using Milkshape, you have to assign all the verts to bones... the way I do it is, I export an .objx from the base mesh, then export the .obj... I alter the .obj's in Poser, reimport them all, in the correct order and with the exact group names, then import the .objx.  That gives all the assignments and comments and all the extra stuff that is needed for it to work in-game, then you export it as a .simpe with the Unimesh exporter.  That .simpe is then pulled into your Mesh package in SimPE.


Title: *MESHER'S RESOURCE* Hi-Res Bodyshape Poser Magnet Sets - New Sets added 2-11
Post by: igottapi4 on August 12, 2007, 06:07:10 pm
thank you soo much warlokk this defenely did the trick.


Title: *MESHER'S RESOURCE* Hi-Res Bodyshape Poser Magnet Sets - New Sets added 2-11
Post by: Bakajin on August 21, 2007, 02:19:38 pm
How do you get the morphs to split into different obj files? Is it done in Milkshape or Poser? When I use the hide command in groups and export the morph, I end up with an obj with both morphs (I'm working on a two morph mesh)

EDIT: I think I got it sorted. I deleted a group, exported, undelete, delete, export again. Hope it works.


Title: *MESHER'S RESOURCE* Hi-Res Bodyshape Poser Magnet Sets - New Sets added 2-11
Post by: Bakajin on August 21, 2007, 03:26:17 pm
Yeah!!! Thanks yet again Warlokk! Finally I was able to edit a custom bottom mesh! WooHoo!


Title: *MESHER'S RESOURCE* Hi-Res Bodyshape Poser Magnet Sets - New Sets added 2-11
Post by: Jay1646 on September 09, 2007, 05:54:48 pm
thanks warlokk!!


Title: *MESHER'S RESOURCE* Hi-Res Bodyshape Poser Magnet Sets - New Sets added 2-11
Post by: franciele on September 12, 2007, 02:57:50 pm
War, I have a weird thing hapening with the Rio magnet. It's been doing it ever since I downloaded it but I keep forgetting to mention it. When I apply the magnet to the wavefront obj the thigh magnet explodes, if I close Poser and reopen the obj and re-apply the magnet it sometimes work some other times if I close the obj and reopen it a few times it will work too. I mean it works but with some work, just wondering what makes it do that. Any ideas?
None of the other magnets do it and I have all of them.


Title: *MESHER'S RESOURCE* Hi-Res Bodyshape Poser Magnet Sets - New Sets added 2-11
Post by: Warlokk on September 12, 2007, 05:18:32 pm
Yep, I see that a lot too, and with TMO's help I finally figured out how to fix it... if you go into the Properties tag on the magnet zone, there is a button to edit the Falloff Graph.  The problem is caused by the fact that I took the centerpoint out of that curve to make it straight... and for some weird reason, now and then Poser decides to freak out and make that curve shoot off into the stratosphere.  If you play around with the endpoints a bit it will eventually readjust itself to where you can stick a point in the middle, and adjust it again into a straight line, and it will be fine.  Here's a picture of what it should look like, just fiddle with it until it looks like that again.  :)


Title: *MESHER'S RESOURCE* Hi-Res Bodyshape Poser Magnet Sets - New Sets added 2-11
Post by: franciele on September 12, 2007, 09:06:34 pm
Okie doke! I'll try doing that then. :D Thank you!


Title: *MESHER'S RESOURCE* Hi-Res Bodyshape Poser Magnet Sets - New Sets added 2-11
Post by: Bakajin on October 14, 2007, 02:34:19 am
This is exactly the problem I was trying to tell you about Warlokk. Thanks for the solution.


Title: *MESHER'S RESOURCE* Hi-Res Bodyshape Poser Magnet Sets - New Sets added 2-11
Post by: Warlokk on November 08, 2007, 06:16:27 am
Kurvy K isn't mine, it's the creation of Franciele over at FrannySims... you can find everything you need for her over there.  There should be a link to her site in each of her posts.  :)


Title: *MESHER'S RESOURCE* Hi-Res Bodyshape Poser Magnet Sets - New Sets added 2-11
Post by: Warlokk on November 08, 2007, 07:59:26 pm
Yes, she built it by making her own Bodyshape out of my base magnet sets posted here.  I just provided the tools, the creation is all hers... :)


Title: *MESHER'S RESOURCE* Hi-Res Bodyshape Poser Magnet Sets - New Sets added 2-11
Post by: Warlokk on November 24, 2007, 01:53:26 pm
Hi All--

I've posted the magnets for the new ToonGal bodyshape, check the main post!  :D


Title: *MESHER'S RESOURCE* Hi-Res Bodyshape Poser Magnet Sets - New Sets added 2-11
Post by: franciele on November 30, 2007, 12:19:18 pm
Yay! Thanks a bunch babe! You are my hero!

Question: What tutorial did you use to lean how to make magnets? I have Poser but I never use it exept to apply magnets. lol


Title: *MESHER'S RESOURCE* Hi-Res Bodyshape Poser Magnet Sets - New Sets added 2-11
Post by: jaccirocker on December 14, 2007, 05:08:57 pm
Ok, shoot me if I'm being stupid but I'm lost. I decided to jump on the meshing bandwagon over the winter break and I did the meshing tuts over at mts2 using milkshape. But I honestly only want to do RIO stuff and that has poser magnets. I dl'd POSER 7 demo and DAZ 1.8.15, but with DAZ I don't know where to put  the magnets, it doesn't have a libraries folder and the menu comes up totally diferent from xenos' tut. Then with Poser I couldn't get a blank scene. I read both programs docs to figure out where I was wrong and searched for the correct answers I can't find them and I'm trying not to scream. I've been working on this since 8:30 AM. Please, please, please help a dummy. You can either PM me or reply here. I'd be ever so grateful

Jacci


Title: *MESHER'S RESOURCE* Hi-Res Bodyshape Poser Magnet Sets - New Sets added 2-11
Post by: MixdCrysy on December 14, 2007, 06:26:28 pm
Quote from: jaccirocker;1064723
Ok, shoot me if I'm being stupid but I'm lost. I decided to jump on the meshing bandwagon over the winter break and I did the meshing tuts over at mts2 using milkshape. But I honestly only want to do RIO stuff and that has poser magnets. I dl'd POSER 7 demo and DAZ 1.8.15, but with DAZ I don't know where to put  the magnets, it doesn't have a libraries folder and the menu comes up totally diferent from xenos' tut. Then with Poser I couldn't get a blank scene. I read both programs docs to figure out where I was wrong and searched for the correct answers I can't find them and I'm trying not to scream. I've been working on this since 8:30 AM. Please, please, please help a dummy. You can either PM me or reply here. I'd be ever so grateful

Jacci


Hun, you have to delete the model that is loaded in poser and then fix the settings to make sure that it sticks ( menu< edit< gernerel preferences< document's tab< launch to prefered state ) and then you should have a blank window everytime ;) And after you make the gmdc in meshtool, you can import it into milkshape to see if it explodes, rather that wait to see it in-game or bodyshop.


Title: *MESHER'S RESOURCE* Hi-Res Bodyshape Poser Magnet Sets - New Sets added 2-11
Post by: jaccirocker on December 14, 2007, 06:36:56 pm
Thanks MC, I'll try that. Have fun at the play tonite.


Title: *MESHER'S RESOURCE* Hi-Res Bodyshape Poser Magnet Sets - New Sets added 2-11
Post by: jaccirocker on December 14, 2007, 07:43:09 pm
Ok I did get it to work but it won't let me import in the demo-version and 250.00 is alot to cough up for a program, much less one I'm not sure how to use. Maybe someone can walk me through DAZ, or even using the magnets in milkshape if that's possible. Please :(


Title: *MESHER'S RESOURCE* Hi-Res Bodyshape Poser Magnet Sets - New Sets added 2-11
Post by: Warlokk on December 14, 2007, 08:32:13 pm
DAZ doesn't support magnets, or at least it didn't last time I looked, and Milkshape definitely doesn't... Poser is really the only way to go.  However, there is no need to get the newest one, I'm still using 6, and the magnets will work with 5, and those can be found for a lot cheaper.  The first Hi-res ones were done in 5, and I got 6 part way through that project, so both definitely work.


Title: *MESHER'S RESOURCE* Hi-Res Bodyshape Poser Magnet Sets - New Sets added 2-11
Post by: jaccirocker on December 14, 2007, 11:28:30 pm
Thanks War and MC, I'll try to see about finding those on the net tomm. Today was too long for me. I really and I mean really want to make a lots of stuff for RIO. And I feel like it's only fair that I get to it. :D


Title: *MESHER'S RESOURCE* Hi-Res Bodyshape Poser Magnet Sets - New Sets added 2-11
Post by: jaccirocker on December 16, 2007, 12:09:19 pm
Ok I've got Poser 6 installed now, I'm going to try the tuts. If after pullin out the last little bit of hair I have left, and still can't get it. I'll come back for help.


Title: *MESHER'S RESOURCE* Hi-Res Bodyshape Poser Magnet Sets - New Sets added 2-11
Post by: Warlokk on December 16, 2007, 12:45:01 pm
LOL cool, good luck!  :D


Title: *MESHER'S RESOURCE* Hi-Res Bodyshape Poser Magnet Sets - New Sets added 2-11
Post by: Núkumnëhtar on January 04, 2008, 03:03:07 pm
Just a quick question for Warlokk. Are any pregmorph magnets included in any of your magnet sets (I glanced tham over and didn't find any so I'm guessing not, but never hurts to ask ;))? Also could you reffer myself to a tutorial on how to make magnets for meshes, I've searched alot but only found afew tutorials on how to use premade magnets only (which I already knew how to do); if you don't know of any could you give an explanation in brief on how I might go about and do it? Thank you kindly. (I use DAZ Studio1.8.1.5 for magnets but can translate tutorials from Poser instuctions fairly well).


Title: *MESHER'S RESOURCE* Hi-Res Bodyshape Poser Magnet Sets - New Sets added 2-11
Post by: Warlokk on January 04, 2008, 05:58:36 pm
I have new Preg and Fat magnet sets for my XHi-Res meshes, but for the previous sets I used the standard Fat/Preg meshes themselves as morph targets in Poser after I created the new shapes with the magnets.  This is still the preferred method I use with the XHi-Res meshes too, I just used the magnets to create the base morph meshes.

As for how to create the magnets themselves, all of my shapes generally start off with the Base magnets I posted here.  Then, I just start changing stuff, scale, position, etc until it looks the way I want.  It's all experimentation, really... you just play with the dials to see what it does, until something looks right.  Once I have everything looking the way I want, I save the magnets in my Props library to apply to other outfits.


Title: *MESHER'S RESOURCE* Hi-Res Bodyshape Poser Magnet Sets - New Sets added 2-11
Post by: Núkumnëhtar on January 04, 2008, 08:01:58 pm
Ok, I've got it. Thanks.


Title: Classic Pinup Top & Bottom Magnet Sets
Post by: Ultra on January 07, 2008, 12:28:54 pm
Is there a set of magnets for creating tops & bottoms for the Classic Pinup bodyshape?


Title: *MESHER'S RESOURCE* Hi-Res Bodyshape Poser Magnet Sets - New Sets added 2-11
Post by: Warlokk on January 07, 2008, 01:28:37 pm
No, but you can use the full-body ones, just make sure the mesh is named "body" in Poser, since that's what they target.  I did not make any separates for any of my named sizes though, since they will not work with any size other than themselves... the waist will leave a gap.


Title: *MESHER'S RESOURCE* Hi-Res Bodyshape Poser Magnet Sets - New Sets added 2-11
Post by: Núkumnëhtar on January 14, 2008, 04:44:55 pm
I've been able to successfully make my own magnets based off of yours for pregmorph state, but after I add it to the mesh and try to Export it through Milkshape I get the error: [MORPHMOD "~01MORPHMOD.1" has face count mismatch]. I exported the original GMDC .obj file through SimPE. I set the magnets and exported the morph from Poser as a Wavefront .obj (following themysticalone's tutorial here) and imported it into Milkshape as a Wavefront .obj. Am I doing the right procedure, or do I need to involve the UnimeshObjX Import/Export tool (which I can't seem to get working right), and I'm pretty sure Poser/DAZ does not open .objx files as far as I know?


Title: *MESHER'S RESOURCE* Hi-Res Bodyshape Poser Magnet Sets - New Sets added 2-11
Post by: Warlokk on January 14, 2008, 06:27:03 pm
The OBJX plugin is for importing bone assignments into the mesh... you would export it from a known working mesh you are using as a base for your modified one (such as the Maxis original).  Then you have to create a new mesh using your modified .obj's, making sure the group names match the original, then import the .objx to finish it off before exporting the .simpe file.

If all you're doing is creating a new preg morph for the standard size, then you'd need to build a mesh incorporating the standard body and fat morphs, and the new preg morph you've made.


Title: *MESHER'S RESOURCE* Hi-Res Bodyshape Poser Magnet Sets - New Sets added 2-11
Post by: Núkumnëhtar on January 15, 2008, 09:12:30 pm
I only have the Error in Milkshape with the LeafyClothes from Seasons thus far, not sure why its giving me problems. Have you fooled arround with the Maxis meshes that have more than the body of morphs in them (LeafyClothes has branches mesh too), because that is my thought of what might be wrong?


Title: *MESHER'S RESOURCE* Hi-Res Bodyshape Poser Magnet Sets - New Sets added 2-11
Post by: Warlokk on January 15, 2008, 09:24:04 pm
Ahh, no I haven't looked at those at all... if it's something special for Seasons, odds are the plugins don't support them.  You could post something in Wes_H's thread over at MTS2, he would know for sure.


Title: *MESHER'S RESOURCE* Hi-Res Bodyshape Poser Magnet Sets - New Sets added 2-11
Post by: Núkumnëhtar on January 16, 2008, 09:58:20 am
I discovered through trial and error that anything extra included in the .obj file besided the body, top, or bottom causes this problem. I have to export the body alone through Milkshape and not SimPE. Thanks alot for your helping me with my brain flow...:spanish:


Title: *MESHER'S RESOURCE* Hi-Res Bodyshape Poser Magnet Sets - New Sets added 2-11
Post by: franciele on January 24, 2008, 02:00:02 pm
When I started out I had problems exporting and using the .obj files from Simpe the only way I was able to work it was by exporting the body as an .obj file from Milkshape, like you did. :D


Title: *MESHER'S RESOURCE* Hi-Res Bodyshape Poser Magnet Sets - New Sets added 2-11
Post by: Warlokk on February 02, 2008, 12:29:01 am
You have to take the .obj from Poser and run it through the Mesh Tool or the Unimesh plugins to assign the bones.  At this point all you have is the basic mesh, but you still have to build the proper game files.  Unless you purposely have the arms out pose in Bodyshop, and you're just talking about the seams... those can be taken care of with Mesh Tool or the Align Normals plugin over at MTS2.


Title: *MESHER'S RESOURCE* Hi-Res Bodyshape Poser Magnet Sets - New Sets added 2-11
Post by: MixdCrysy on February 11, 2008, 07:07:34 pm
:hello2: War, I dont mean to bother you, I know you are very busy... I was wondering if you have some spare time, could post the mags for the VG and possibley the FG? I dont want to sound impatient :D just wanted to check in with you about them, your ladies are very popular :)


Title: *MESHER'S RESOURCE* Hi-Res Bodyshape Poser Magnet Sets - New Sets added 2-11
Post by: Warlokk on February 11, 2008, 08:29:50 pm
Ask and ye shall receive... well, occasionally anyway... :D

Was planning to post these soon, you just nudged me to get it out of the way now ;)  Can't wait to see what you and the gang come up with!


Title: *MESHER'S RESOURCE* Hi-Res Bodyshape Poser Magnet Sets - New Sets added 2-11
Post by: franciele on February 18, 2008, 06:16:23 pm
Yay they are out!!! Have I ever said that I love you? :D Thank you!


Title: *MESHER'S RESOURCE* Hi-Res Bodyshape Poser Magnet Sets - New Sets added 2-11
Post by: miros1 on February 19, 2008, 03:15:32 pm
Thanks, Warlokk!


Title: *MESHER'S RESOURCE* Hi-Res Bodyshape Poser Magnet Sets - New Sets added 2-11
Post by: MixdCrysy on February 21, 2008, 10:47:51 am
Thank you thank you thank you thank you :D I am so happy :)


Title: *MESHER'S RESOURCE* Hi-Res Bodyshape Poser Magnet Sets - New Sets added 2-11
Post by: mane91 on February 23, 2008, 01:20:06 am
Hi,i've a question...I downloaded your nude meshes from sexysims2,but my sims can't wear clothes...maybe it's because the idea was to have them nude,or wasn't? because when I choose the skin nothing happen,and the sizes are in clothes,nude.I would like to know if you could create skins like that,in which my sim can wear any outfit that I download,because  this way it's not working! I don't know if u understand me...you know how to do mods and hacks and I dont have idea...so congrats! sorry for my english i'm chilean if you can help me!


Title: *MESHER'S RESOURCE* Hi-Res Bodyshape Poser Magnet Sets - New Sets added 2-11
Post by: Warlokk on February 23, 2008, 08:52:47 am
First of all, what does that have to do with the magnets?

No, the shape of the skintone and nude meshes has no effect on the shape of the outfits whatsoever, they are all separate meshes and must be assigned separately.  Check the How-To link in my signature, it explains how it all works.


Title: *MESHER'S RESOURCE* Hi-Res Bodyshape Poser Magnet Sets - New Sets added 2-11
Post by: siems on March 18, 2008, 11:18:35 am
Quote from: Warlokk;1087301
I have new Preg and Fat magnet sets for my XHi-Res meshes, but for the previous sets I used the standard Fat/Preg meshes themselves as morph targets in Poser after I created the new shapes with the magnets.  This is still the preferred method I use with the XHi-Res meshes too, I just used the magnets to create the base morph meshes.

Hi.

I'm trying to add a pregmorph to a mesh that doesn't have one (The Warrior mesh) and every time I try to load a morph target with a pregnant mesh I get an error saying the target geometry has an incorrect number of vertices.

Is this just a problem with the warrior mesh being highly detailed?

Edit - Same thing happens if I try to apply a pregmorph as a morph target for a dress mesh. I understand now why, but I'd still like to add some pregmorphs for some more of the maxis defaults.


Title: *MESHER'S RESOURCE* Hi-Res Bodyshape Poser Magnet Sets - New Sets added 2-11
Post by: Warlokk on March 19, 2008, 05:46:00 am
A morph target has to be built with the mesh you're trying to morph... the meshes have to be identical.  You should be using the magnets for the preg morph, not trying to load a morph target.  Other than that, I've never tried to add a preg morph to a mesh that didn't already have one, so I'm not sure what it would require.


Title: *MESHER'S RESOURCE* Hi-Res Bodyshape Poser Magnet Sets - New Sets added 2-11
Post by: siems on March 19, 2008, 04:45:00 pm
heh, I found that someone already invented the wheel before me. The mystical one has already done pretty much every female mesh with an added pregmorph here http://www.modthesims2.com/showthread.php?t=237740

I feel stupid now trying to work the hard way rather than seeing if something had already been done. even has a morphed warrior mesh in the base set.


Title: *MESHER'S RESOURCE* Hi-Res Bodyshape Poser Magnet Sets - New Sets added 2-11
Post by: Razamataz on May 06, 2008, 01:31:12 pm
Thanks War these are working Great!!! Love them...
Oh and Now This Is what a Call an Amazon!


Title: *MESHER'S RESOURCE* Hi-Res Bodyshape Poser Magnet Sets - New Sets added 2-11
Post by: Razamataz on May 06, 2008, 01:36:27 pm
Quote from: siems;1178303
Hi.

I'm trying to add a pregmorph to a mesh that doesn't have one (The Warrior mesh) and every time I try to load a morph target with a pregnant mesh I get an error saying the target geometry has an incorrect number of vertices.
QUOTE]

Siems this is can Be corrected By duplicating your finished Main mesh. Remove bone ass. from the Dup. then adjucting it to the Preg body size. if your Patching 2 Preg morphs you get More lines then the Main mesh and thats why your getting this message.


Title: *MESHER'S RESOURCE* Hi-Res Bodyshape Poser Magnet Sets - New Sets added 2-11
Post by: Jessica2020 on May 13, 2008, 07:29:48 pm
Thank you for these Warlokk!!! You rock!! *hugz*


Title: *MESHER'S RESOURCE* Hi-Res Bodyshape Poser Magnet Sets - New Sets added 2-11
Post by: Jessica2020 on May 14, 2008, 11:07:58 am
ok, I thought I figured it out, but when I got into bodyshop to look at it, her head is floating above her body as well as her arms sticking out.  Now I read that this has to do with having no skeleton, but I have no idea how to fix this??  I read something about .obj and .objx could somebody explain this to me?  I'm using Unimesh and Milkshape as well, I want to work on the mesh in milkshape after I have applied the magnets!

edit: nevermind!  I figured it out with meshtool! :)


Title: *MESHER'S RESOURCE* Hi-Res Bodyshape Poser Magnet Sets - New Sets added 2-11
Post by: Razamataz on June 04, 2008, 09:05:44 am
Quote from: Jessica2020;1244013
ok, I thought I figured it out, but when I got into bodyshop to look at it, her head is floating above her body as well as her arms sticking out.  Now I read that this has to do with having no skeleton, but I have no idea how to fix this??  I read something about .obj and .objx could somebody explain this to me?  I'm using Unimesh and Milkshape as well, I want to work on the mesh in milkshape after I have applied the magnets!

edit: nevermind!  I figured it out with meshtool! :)


There is a really good tutorial here http://www.insimenator.org/showthread.php?t=52230&highlight=tutorial+magnet

You will need MTS2 Mesh tool. its the steps I think your missing..


Title: Help....Please!!!!
Post by: nappyme on June 26, 2008, 06:43:37 am
Hello all....Let me get right to it. I've been trying for about a week to convert a maxis mesh to fit Warlokk's wonderful Voluptuous bodyshape. I've read tutorial on top of tutorial and still seem to have a problem. My problem is that when I go to check out my newly converted mesh/body it's all jacked up!!! What am I doing wrong? Can someone please explain? I'm using MS3d and Poser 7. Check out the screen shot. Thanks


Title: *MESHER'S RESOURCE* Hi-Res Bodyshape Poser Magnet Sets - New Sets added 2-11
Post by: MixdCrysy on June 26, 2008, 04:09:22 pm
Quote from: nappyme;1286598
Hello all....Let me get right to it. I've been trying for about a week to convert a maxis mesh to fit Warlokk's wonderful Voluptuous bodyshape. I've read tutorial on top of tutorial and still seem to have a problem. My problem is that when I go to check out my newly converted mesh/body it's all jacked up!!! What am I doing wrong? Can someone please explain? I'm using MS3d and Poser 7. Check out the screen shot. Thanks


Um, sorry but I am not sure what is happening with your mesh. When you import your obj file into MS3d, did you align the normals after you exported the objx file? Or are you using meshtool to make your gmdc? Did you follow TMO's tut here (http://www.insimenator.org/showthread.php?t=52230) for your settings in poser?


Title: I Think I Got It Right!!!
Post by: nappyme on June 26, 2008, 08:53:28 pm
Thanks Mixdcrysy...I went over my steps very slowly and realized that when I exported the body, I didn't change the 'group' to 'xyz' in simpe. Anyway, here is the finished project. Thanks again!!!


Title: *MESHER'S RESOURCE* Hi-Res Bodyshape Poser Magnet Sets - New Sets added 2-11
Post by: Warlokk on June 26, 2008, 09:56:38 pm
Looks great Nappyme, I hope you release it, I'd love to see more stuff out there for Vol.

I'd like to make a suggestion that many folks may not realize though... when I'm using the magnet sets for the various shapes, many times I'll adjust the position of the breast magnets somewhat to compensate for how the outfit would look naturally.  In this case I think it would look better if you raise them a bit, to smooth out the curve, since it's a fairly bulky top and would not quite contour around the bottoms of the breasts like it is here.  Just adjust the Y Axis position of each breast magnet by about 1 to 1.5, and it should do the trick, as the original position of the magnet is about -2.5, if I recall correctly, which makes them hang fairly low.  Since all of my magnets are originally designed for the nude, it makes sense to adjust them for the different clothing types.

Hope to see more!


Title: *MESHER'S RESOURCE* Hi-Res Bodyshape Poser Magnet Sets - New Sets added 2-11
Post by: nappyme on June 27, 2008, 08:35:38 am
Quote from: Warlokk;1287179
Looks great Nappyme, I hope you release it, I'd love to see more stuff out there for Vol.

I'd like to make a suggestion that many folks may not realize though... when I'm using the magnet sets for the various shapes, many times I'll adjust the position of the breast magnets somewhat to compensate for how the outfit would look naturally.  In this case I think it would look better if you raise them a bit, to smooth out the curve, since it's a fairly bulky top and would not quite contour around the bottoms of the breasts like it is here.  Just adjust the Y Axis position of each breast magnet by about 1 to 1.5, and it should do the trick, as the original position of the magnet is about -2.5, if I recall correctly, which makes them hang fairly low.  Since all of my magnets are originally designed for the nude, it makes sense to adjust them for the different clothing types.

Hope to see more!


Yes, I noticed that the breast where a little droppy. I'll modify it when I get home from work...And thanks so much for the suggestion and ALL your bodyshapes!!!! My husband is IN LOVE with the DDD's!!!!!


Title: magnets
Post by: winema on November 14, 2008, 01:46:34 pm
how do I get your magnets to show in poser.. have tried but cant find them.. have them in poser


Title: *MESHER'S RESOURCE* Hi-Res Bodyshape Poser Magnet Sets - New Sets added 2-11
Post by: Warlokk on November 14, 2008, 07:12:41 pm
Quote
To install these, you can extract them to a folder in your Libraries\Props\ directory in Poser.

From the main post :)  As long as they're in the right place, they should show up in the Props catalog.


SimplePortal 2.1.1