Title: Extracting objects from Pets? Post by: kaneonapua on July 11, 2007, 09:29:02 pm I am a big fan of mid-Twentieth Century design so I have been trying to extract some of the funky objects in Pets like the Atomic wall clock, rug, electronics and furniture. This is just for my personal use. I have Pets installed on an old computer with just TS2 so I have been getting the objects from there with SimPe and giving them my own unique guids. I don't think the old computer could handle another expansion pack as it barely crawls with Pets. :sad4:
My extracted objects show up as custom content in the Buy mode catalog in "Pets" and "Sim Stories: Pets" and they seem to work. The problem is they don't show up in Buy mode for my other installation of the game with all the EPs except for Pets. I have just done template recolors of objects prior to this so I am wondering if I am missing something. It is nice that the objects work in "Sim Stories: Pets" but I'd love to get them into my other installation of the game. If anyone has any suggestions, I will be willing to give them a try. Title: Gong better than I had thought Post by: kaneonapua on July 22, 2007, 06:48:06 pm I pulled out the meshes and textures and put them in other objects that came with GL or the base game. I have attached a photo of the two dressers I extracted in my game installation that doesn't have Pets. I learned a lot about objects doing this. I still have a problem with the end table -- the square under it is very dark but only in the house. It looks fine if the end table is placed outside as you can see in the picture. I guess I will make inquires at MTS2 about it.
Title: Extracting objects from Pets? Post by: wes_h on July 23, 2007, 08:24:42 pm In SimPE, find the GMDC for the endtable that has the group "groundshadow" (or a similar name). The Opacity value (somewhere in the groups in the SimPE plugin) should be a small number, like 0x00000007 or such. You probably have the value 0xFFFFFFFF, which makes it a solid.
Change the opacity value for just the groundshadow group to what was in the original object and resave. <* Wes *> |