Title: Small Tutorial: changing Shoe sounds Post by: BlooM on November 30, 2007, 06:20:59 pm Alot of meshers like to put heels and such under a specific bodyshape but most of the time they forget how to change the shoesound that comes with the new shoe....
Here's how to change the shoesound: *Open your recolor *click on propertyset in the left upper window *click your outfit in the resourcelist(right window) *In the bottom window(CPF editor) you find a line '' shoe(dtUInteger)=0x00000001/2/3/4/5/6/7 *In the valuebox on the right side you can change your shoesound by changing the last number *after you changed it click commit and save your recolor Here's a list with shoesounds that you can use: 0x00000000: None - This outfit is a top and has no shoe. Don't use. 0x00000001: Barefoot - This outfit is barefoot and has no shoe 0x00000002: Heavy Boot - Heavy stompin' boot. 0x00000003: Heeled: Some kind of heeled shoe, produces the heel click on walk. 0x00000004: Normal shoe: Generic ordinary shoe lacking noteworthy characteristics. 0x00000005: Sandal: Some manner of floppy sandal, found on Maxis sandal-skins. 0x00000007: Armored: Found on the OFB Knight Armor. Title: Small Tutorial: changing Shoe sounds Post by: miros1 on November 30, 2007, 07:45:35 pm Thanks BlooM! Now I have motivation to clean up my Tutorials favorites, so I can find things!
Title: Small Tutorial: changing Shoe sounds Post by: simkitty181 on June 07, 2008, 05:28:51 pm omg thanks so much bloom!
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