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Simmers' Paradise => Content Creation & Recoloring Help => Topic started by: Jank Falcon on January 26, 2008, 02:32:48 pm



Title: Help with the new neck gap
Post by: Jank Falcon on January 26, 2008, 02:32:48 pm
Ah what a relief! I completely forgot about this section. Yer ol' pal has gotten into meshing lately but darned if I haven't had a problem with that age old neck gap bug that has been plaguing the S2 community for a donkeys year! But BlooM pointed out to me on a another thread that it was likely caused by milkshapes "forgetting" the correct bone assignments or some such and not the original rounding problem as it was years ago.

Lo and behold, the ol' boy was right  :D

And I've come to learn that my entire mesh is not ruined, as I still have three different bone assignments on my upper arm :angel:

So my question is this: Currently I have 65% of my neck verts going to the neck bone assignment, and 35% going to spine2. Can anyone tell me what the correct assignment should be, that includes the head, to eliminate the gap? All meshes that are freshly imported have the same, so I can't simply look at an unaltered mesh to get a point of reference....


Title: Help with the new neck gap
Post by: BlooM on January 26, 2008, 04:55:46 pm
uhm, those are the correct ones, just checked.
So you dont see the gap in bodyshop?
Only with more extreem animations in the game?

And if you import a reference mesh the verts positions are also identical?

Strange.......thinking......

Just try to check these things:

Outfit and mesh are based on the same maxis files?
Like, for instance you cloned the afbodydresslongloose and attached a mesh to it based on the afbodydresslongloose?

You didn't use a diffrent skeleton(male?) when you started.
Dont think so as you see large diffrences i think, not sure tho.

Besides that i can only think that the skeleton has been moved but normally you see that immidiatly.
Start/import with a fresh new maxis mesh(afbodynaked orso)
Import your own mesh(dont import the skeleton ;) )
Delete the maxis meshes and export(this will give you a new skeleton)
Maybe that will do the trick....


Title: Help with the new neck gap
Post by: BlooM on February 05, 2008, 07:27:12 pm
or......as Marvine just posted on mts2
Look if you have numskinweights set to 3 in your comment box.
If it is set you to 1 i am affraid you have to start over........


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