Title: Effect Stop/Start [Simantics Primitive] Post by: Eric on August 21, 2005, 09:42:16 am These are my notes on how the Effect Stop/Start primitive is used. This is by no means a set of complete instructions for this primitive, but a work in progress.
Primitive: Effects Stop/Start (0x0070) Text List: 0x0000008F - Effect names Text List: 0x00000090 - Model Bones ex. #1 (http://www.insimenator.net/files/effects_226.gif) • Operand 0 starts or stops the effect - setting this operand to 0 starts the effect, 2 runs a looping effect through a single loop and stops, and 3 stops the effect immediately. • Operand 1 and Operand 2 are used for the target sim/object that the effect is assigned to. • Operand 5 is the Effect string ID to be called in Text List 8F. • Operand 7 is the Model Bone string ID in Text List 90 that the effect is attached to. Note: An object has to have Model Bones or you can't attach an effect to it. To download a basic example of applying effects to a sim ---> Sim Effects (http://www.insimenator.net/viewtopic.php?p=16642#16642) Feel free to offer your input and/or correct errors on my part. |