Title: Animate Sim [Simantics Primitive] Post by: Eric on August 21, 2005, 02:34:06 pm These are my notes on how the Animate Sim primitive is used. This is by no means a complete set of instructions for this primitive, but a work in progress.
Primitive: Animate Sim (0x006A) Text List: 0x00000081 - Adult animations Text List: 0x00000082 - Child animations Text List: 0x00000089 - Toddler animations Text List: 0x0000008A - Teen animations Text List: 0x0000008b - Elder animations ex. #1 (http://www.insimenator.net/files/animate_sim_134.gif) ex. #2 (http://www.insimenator.net/files/animate_sim_167.gif) • Operand 1 is the animation string ID that is called in Text List 81, 82, 89, 8A or 8B. • Operand 5 and Operand 6 are (in reverse order) the BHAV instance (in ex. #2 above this would be 0x1004) that is called during an animation. These operands are used if you want an event to take place during an animation. • Operand 7 is the text list instance that is being accessed for the animation string (81 in ex. #1 and 8A in ex. #2 above). • Operand 10 and Operand 11 (Unknowns) are used for the target stack object (sim) that is being animated. Feel free to offer your input and/or correct errors on my part. |