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Sims 2 Community Downloads => Misc. Mods and Careers => Topic started by: nobody7382 on June 11, 2008, 10:32:46 am



Title: Vehicles cost money to drive *UPDATED to v1.3*
Post by: nobody7382 on June 11, 2008, 10:32:46 am
1omg  Vehicles cost money to drive

* Requires     : Nightlife or Bon Voyage or Store Edition or FreeTime or Apartment Life
* Compatibility: Nightlife, Open For Business, Pets, Seasons, Bon Voyage, FreeTime, Apartment Life, & all Stuff Packs
* Modifications: Semi-Global (affects all ownable vehicles)
* Hack Version#: 1.3

Update ( 09/30/2008 )
~~~~~~
1.3
- Fixes glitch that results in a car leaving without a driver when first doing
  "Sit In Vehicle" and then "Drive To Community Lot" while lacking the money to pay for the trip
- New _CONFIG file enables "alternate charge method" by default
- New _CONFIG file enables charge for ride back home by default
- Fully compatible with previous cost MODs (no updates necessary)

Quick Info
~~~~~~~~~~
* You must also download the following addons for this hack to work correctly:

  df_game_edition_addon.package
  http://www.insimenator.org/showthread.php?t=94482 (http://www.insimenator.org/showthread.php?t=94482)

  df_budget_transact_addon.package
  http://www.insimenator.org/showthread.php?t=94483 (http://www.insimenator.org/showthread.php?t=94483)

Driving ownable vehicles will now cost you Simoleons for each trip.  The amount charged will vary based on which cost MOD you are using.  The charge is usually a percentage related to the vehicle's current depreciated value and/or its initial purchase price.  A charge can also be set for Walking to and from Community Lots, which is a new feature of the Bon Voyage expansion.

* You must download a "cost MOD" or else the hack will have no effect and just cause an error preventing you from driving any vehicle!

* Check out the readme.txt file for more information.


Title: Vehicles cost money to drive *UPDATED to v1.3*
Post by: Ali on June 11, 2008, 03:18:01 pm
hehe, great idea, thanks :D


Title: Vehicles cost money to drive *UPDATED to v1.3*
Post by: tambailey2002 on June 11, 2008, 05:22:48 pm
Great idea.  Thanks!


Title: Vehicles cost money to drive *UPDATED to v1.3*
Post by: Spookylicious on June 11, 2008, 08:30:20 pm
Thanks for sharing.


Title: Vehicles cost money to drive *UPDATED to v1.3*
Post by: nobody7382 on June 12, 2008, 06:39:42 am
Hi everybody!

I update the hack to version 1.1

There are many necessary fixes and cool new features.  So make sure you replace your old version with this new one.


Title: Vehicles cost money to drive *UPDATED to v1.3*
Post by: ancienthighway on June 16, 2008, 03:11:46 am
How is this different from jfade's Ownable Cars Cost Money (http://forum.djssims.com/viewtopic.php?f=3&t=39)


Title: Vehicles cost money to drive *UPDATED to v1.3*
Post by: nobody7382 on June 17, 2008, 02:13:11 pm
The problems with jfade's hack are explained in the very long readme file.  His hack doesn't work correctly with FreeTime and causes other problems too.


Title: Vehicles cost money to drive *UPDATED to v1.3*
Post by: ancienthighway on June 19, 2008, 03:16:16 am
So I decided to give this a try.  First family I go into has an expecting working mother.  First bump is expected during working hours, which means as soon as she gets home the pregnancy controller will update and she'll get her bump.  While she did take the carpool to work rather than an ownable car, I believe the same semiglobals on return from work.  Somewhere in there is where the pregnancy check is made and things get updated.  What was curious was she did get awarded the 2 days maternity leave anyway.

Next day the carpool shows up and she hops in.  She should have experienced the second bump when coming home, but again didn't.  Third day should have had the birth after getting out of the car, but again nothing.

SimPE showed her pregnancy state as invisible despite being pregnant for 75 hours plus another 5 or so which shouldn't have happened.  It took moving her off the lot then back on for the pregnancy controller to properly update and allow her to give birth.

Since I have many of my pregnant women drive to work in their ownable cars, this will be a problem for me.


Title: Vehicles cost money to drive *UPDATED to v1.3*
Post by: nobody7382 on June 19, 2008, 05:29:01 pm
I have not yet tried to reproduce your problem. But I thought pregnant Sims could not go to work? Are you using another hack for pregnancy that might be conflicting with this vehicle hack? It mostly only changes getting into an ownable car to charge you money. Getting back from work in taxi (or an owned car) should not be affected by the hack, though I could be mistaken.


Title: Vehicles cost money to drive *UPDATED to v1.3*
Post by: ancienthighway on June 19, 2008, 06:15:49 pm
If the sim is pregnant and showing, the carpool will not show up.  In this case the "show" never happened so the carpool did appear.  Also with ownable cars, beginning with NL you've been able to drive to work even if pregnant.

Edit:  After playing with this some more, the pregnant sim is advancing properly after the carpool and ownable car.  This time I left out TJ's Bring a hobby friend home from work and Monique's Bring a friend home from work.  HCDU didn't show a conflict with either of these though.  I may have just had a bad pregnancy before or there is a hidden conflict with the bring a friend home series.


Title: Vehicles cost money to drive *UPDATED to v1.3*
Post by: nobody7382 on June 20, 2008, 05:38:36 am
I think you are correct, because I just tried sending a pregnant Sim to work in my game and it worked fine. Sim got pregnant the day before at 11:00. Then she went to work the next day at 8:00 and returned home at 15:00. She got her first preg bumb after exiting the carpool vehicle and was put on maternity leave. Then I quit without saving and tried driving to work with an owned car. She got the bump after returning from work with the her own car too.

I use TJ's School Bus - bring friend dialog hack and TJ's Bring Hobby Friend From Work Fix 1.1. You should be safe to put the Hobby Friend fix back in. But I have never used that Monique hack, so maybe it is conflicting with mine or maybe its a glitch in Monique's hack. Could even be a rare game glitch too.


Title: Vehicles cost money to drive *UPDATED to v1.3*
Post by: ancienthighway on September 05, 2008, 02:56:33 am
Will you be updating this and your other mods for Apartment Life.


Title: Vehicles cost money to drive *UPDATED to v1.3*
Post by: nobody7382 on September 05, 2008, 01:39:50 pm
yep, all my mods will get updated for Apartment Life and I am adding new features to them right now, especially compatibility with all expansion packs (including all the old ones even).  And a bunch of cool new hacks are on the way.  AL changed so many aspects of the game that it is taking a while.


Title: Vehicles cost money to drive *UPDATED to v1.3*
Post by: ancienthighway on September 05, 2008, 01:48:23 pm
Tell me about it.  I've seen so many problems in game caused by mods that are totally unrelated to the problem.


Title: Vehicles cost money to drive *UPDATED to v1.3*
Post by: nobody7382 on September 21, 2008, 05:25:12 pm
Updated to v1.2, so get it while it's hot!


Title: Vehicles cost money to drive *UPDATED to v1.3*
Post by: Psychosim on September 22, 2008, 02:55:40 pm
This adds so much realism, thanks so much!


Title: Vehicles cost money to drive *UPDATED to v1.3*
Post by: greeneyedsims on September 24, 2008, 11:02:05 am
I'm extremely excited about this, too!  

After I download this one, I'm going to go read some of your other posts.  I can't wait to see what else you have going on!


Title: Vehicles cost money to drive *UPDATED to v1.3*
Post by: Ailias on September 27, 2008, 04:37:17 am
Can you make "Mobile phones cost money" mod?
It's not fair the mobiles are free in the game.


Title: Vehicles cost money to drive *UPDATED to v1.3*
Post by: nobody7382 on September 27, 2008, 02:59:23 pm
I'll look into doing a cellphone charging money hack later. It should be possible.


Title: Vehicles cost money to drive *UPDATED to v1.3*
Post by: nobody7382 on September 30, 2008, 10:42:34 pm
New and better version 1.3 is out.


Title: Help?
Post by: Hobby01 on October 07, 2008, 08:20:40 am
I have downloaded both Addons and Downloaded the cost increase with age package but i have no luck in it actually working in my game. Any suggestions? I put all files in Downloads folder and i unzipped all files. After that didn't work i put the 2 Addons in a separated Addons Folders outside of the Downloads folder. That still didn't work. Not sure on what i am doing wrong. I have my sims "take a spin" to test it. Does it not cost to take a spin?


Title: Re: Vehicles cost money to drive *UPDATED to v1.3*
Post by: SimmySue29 on July 18, 2009, 06:03:06 pm
Awesome!

Thank you.


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