Insimenator.org

Simmers' Paradise => Content Creation & Recoloring Help => Topic started by: shapeshifter on April 12, 2006, 11:55:27 pm



Title: Resolved: Changing Windows To Allow 45 Degree Placement
Post by: shapeshifter on April 12, 2006, 11:55:27 pm
Hello,

I'd like to know how to make windows to fit in 45 degree angled walls of my houses and buildings. I have done it before but I don't know how to activate this simple feature, it just seems to happen randomly. For example, you normally have a room with 4 walls, but add 4 more and you can have a room with 8 sides. Next, apply windows to all 8 walls. How do I do this without all the windows wanting to remain at 90 degree angles for square rooms only? I need this for rooms with 8 sides please.

This is strictly SIMs 2 (No EP), anyone know how this works? Not a joke either. ^^

-Thanks bunches :sad5:


Title: Resolved: Changing Windows To Allow 45 Degree Placement
Post by: BeosBoxBoy on April 13, 2006, 01:12:41 am
not all windows will do this

You have to make sure that they support the 45 degree angle

the ones that do will do it automatically

also some windows have a "footprint" that would allow them to be that close to another window on an angle


Title: Resolved: Changing Windows To Allow 45 Degree Placement
Post by: shapeshifter on April 13, 2006, 01:42:10 pm
Well, of course. SIMs2 (without EP) DOES do that but I would like to know how to make those angles happen always and not randomly....

by the way, nice meshes.


Title: Resolved: Changing Windows To Allow 45 Degree Placement
Post by: jase439 on April 13, 2006, 01:57:57 pm
As you are inquiring about how to modify window properties to allow 45 degree placement, I have moved this to the General Modding discussion area.


Title: Resolved: Changing Windows To Allow 45 Degree Placement
Post by: shapeshifter on April 16, 2006, 03:38:27 am
Um thanks jase439, Any answers yet on the windows problem yet?? This place seems kind of dead. :P


Title: Resolved: Changing Windows To Allow 45 Degree Placement
Post by: jase439 on April 16, 2006, 07:28:19 am
Most of that stuff is governed by the object placement flags in the Object Data (OBJD).  These flags can also be set dynamically in the Init BHAV's for the objects.  I don't know if 45 degree placement is governed by these flags or not.  The following thread is probably a good start to learn about that stuff, however:

http://forums.modthesims2.com/showthread.php?p=693336

You might consider posting to that thread, since these people seem to be very much "in the know" about object placement.

J


Title: Resolved: Changing Windows To Allow 45 Degree Placement
Post by: nova-storm on April 16, 2006, 01:24:04 pm
plus it is easter week end and alot of ppl are not home. Just us Losers.
 
*hands Jase an Easter Egg*


Title: Resolved: Changing Windows To Allow 45 Degree Placement
Post by: shapeshifter on April 17, 2006, 08:44:00 pm
Yeah, glad I'm a looser too LOL!!! I resolved the problem.

To get the windows to fit into wals that sit at a 45 degree angle simply do this:

Go into cheats and make sure your moveObjects is "OFF" otherwise you cannot fit windows into walls rounded walls.

I figured this out by fluke ;)

-End of topic. bye bye! -_~


SimplePortal 2.1.1