Ok so I was making a caveman bone and skin tent out of a rug. I replaced the rug mesh and texture with the animal skin part of the tent and then added a 2nd mesh (the bone part) to the GMDC. It imported fine but its untextured. I don't want it to have the animal skin texture and I have a bone texture for it.
I tried to clone the animal skin texture (which has replaced the rug texture) and the import the bone texture to that. Which worked but I still have no idea how to assign that 2nd cloned texture (now bone colored) to the bone mesh.