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16  Retired Creators / Guest Bodyshape Add-ons / Made something for the BodyShape series? Post it here! on: February 25, 2006, 06:05:59 pm
Given you stated only original work, good fitting skin tones are difficult to find and some people will struggle converting existing ones, will you accept;
1.  Maxis skin tones with original, accurate features added, ie. the various sized Maxis skin tones you offered for download that are linked to matching meshes, and/or
2.  Non original skin tones fixed to fit your meshes and with the creators permission.
Regards MM
17  Retired Creators / Female Hi-Res Bodyshape Project / Tutorial: Converting standard outfits to BodyShape Meshes on: February 17, 2006, 06:34:58 am
The top I was trying to convert was an "off the body open front shirt"  When converted it had black shaddows down the front and some panels of the shirt appeared missing.  The bmp images consisted of scattered panels of material so I guessed it needed its own mesh to show properly
18  Retired Creators / Female Hi-Res Bodyshape Project / Tutorial: Converting standard outfits to BodyShape Meshes on: February 16, 2006, 05:39:53 am
If a piece of clothing (after transfer) shows up distorted in bodyshop, it is not likely to work in game, is it?  Is that because it needs its original mesh? Any quick fix?
Thank Warlokk for all your hard work
19  Sims 2 Community Downloads / Female Hair / New Mesh: Monday Morning on: February 14, 2006, 07:49:56 pm
Thank you for making this available
20  Retired Creators / Female Hi-Res Bodyshape Project / Tutorial: Converting standard outfits to BodyShape Meshes on: February 11, 2006, 12:34:49 am
In CAS TOP CLOTHING, depending on what garment I choose, I have the choice of 3 variations when using Semloh's skin.
1 Semloh's bumpmap effect - uses a mesh without a bumpmap/normal layer, or 3D effects.
2 Your incredible 3D effects - uses your 3D mesh
3 No effect - uses a mesh that has its own bumpmap layer.

Sure beats the old Barbie effects

Am I on the right track?

Regards MereMale
21  Retired Creators / Female Hi-Res Bodyshape Project / Tutorial: Converting standard outfits to BodyShape Meshes on: February 10, 2006, 09:39:56 pm
AHA Getting my head around this. English to you Swahili to me at the mo. I thought the data was lost because Semloh's skin crashed when being exported in simpe.  I have a feeling that when using the bumpmaped skin and your default new top mesh, they remained in clothing that allowed them but disappeared when naked. Will have another look. No reply needed and thanks for your help. Cheers
22  Retired Creators / Female Bodyshape Variety Project / Yeah and welcome! on: February 10, 2006, 08:49:01 pm
I am glad that you have your own spot here (without taking any credit, I have been dropping hints for this to happen at MTS). Mike's gain is MTS's loss. Again great to see all your hard work rewarded and in one location.
23  Retired Creators / Female Hi-Res Bodyshape Project / Tutorial: Converting standard outfits to BodyShape Meshes on: February 10, 2006, 08:22:11 pm
Is there any one who knows a way of importing bumpmaps (Semloh skin for eg.)?  I tried using the above procedure adding the bumpmap files. The skin shows fine but not the bumpmaps.  I know the bumpmaps will only show when the sim is clothed (some clothing) but I like the effect and would like to keep it while using Warlokk's different sizes.  Any help would be appreciated.
PS Semloh's skin fits the 3D meshes and is worth looking at.
(I hope it is ok to post this here)
24  Retired Creators / Female Hi-Res Bodyshape Project / Tutorial: Converting standard outfits to BodyShape Meshes on: February 10, 2006, 08:03:00 pm
Thank you for these tutes.  If anyone wants to adjust the breast to suit your upcoming 3D meshes, these are the locations that fit perfectly using paintshoppro (as they are pixel locations any graphics programs should be the same).
This should be done before importing the new skins.
A Female Left Horizontal  716-720,166; 716-720,172 Vertical 715,167-171; 721,167-171
A Female Right Horizontal 816-820,166; 816-820;172 Vertical 815,167-171; 821,167-171
T Female Left Horizontal  716-719,167; 716-719,172 Vertical 715.168-171; 720,168-171
T Female Right Horizontal 816-819,167; 816-819,172 Vertical 815,168-171; 820,168-171
Hope this helps
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