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Simmers' Paradise / General Sims 2 Help / Delete and rotate buttons jammed
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on: February 27, 2011, 06:00:35 pm
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Ok, I reinstalled my game because bodyshop wasn't working. I played the game and everything seemed fine until I entered NH mode and tried to plop down some buildings and deco. Problem is my delete and rotate buttons won't work. Outside the game my <, >, and delete buttons work fine. Any ideas?
Thanks!
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Simmers' Paradise / Content Creation & Recoloring Help / Bone assignment question
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on: November 08, 2010, 06:09:17 pm
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I've been trying to redo the RenGal multimesh with new shoe options and all morphs. When I choose each recolor, it and the morphs show but not the shoes I added. I've gone over it and gone over it and I think it might be the bone assignments. I pull up the mesh in Milkshape and both the shoes and morphs are there.
So you're supposed to add the shoes below the knee, which means you're actually adding shoes at the calf, correct?
If so, then am I supposed to assign the right calf to the right leg or am I supposed assign the right calf to itself? I'm using a tutorial carefully at MTS2 so I'm sure I'm not confusing the right side with the left side when assigning, but at this point I don't know what else it could be.
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Simmers' Paradise / General Sims 2 Help / SimPe and Neighborhoods
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on: July 19, 2010, 06:34:05 pm
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Forgive me if it seems I'm rambling but I just want to be clear as possible as my question has two parts First, I spent some free time trying to create my own hood. There are several custom hoods I have that I wanted to combine into one. I'm not sure how to ask this question so I'll use pictures as an example. (Hood pic curtesy of Flabaliki @ MTS) Say that the square that has a red "X" inside fits 4 50x50 lots perfectly and the square with the red "W" fits 2 30x50 lots perfectly: How would that look in SC4? I always seem to make my squares too large every time so that instead of my square fitting 4 50x50 lots perfectly, it would fit 4 50x50 lots with either a 20x20 lot or 30x30 lot in between. So I guess my question is what is the scaling size process? I have tried to import the custom hoods into SC4 to see what it would look like for myself but they don't show up (whereas I've gotten the Pleasantview sc4 file to show up fine) so I assume it's because those hoods were created with SC4: Rush Hour and I only have SC4. Any ideas or hints? I've seen and read tutorials about how to create custom hoods but nothing about scaling when you're trying to achieve a certain look. My second question regarding SimPe has to do with an earlier post I made in another thread. To reiterate, my control buttons on my laptop still don't work, even after a deep cleaning, so I really can't run my game in debug mode as far as while in neighborhood view is concerned. I have some downloaded lots that I want to change the lot zoning from residential to apartment or community. I believe that I had read somewhere that it could be done with SimPe but when I tried to look for the article again on the web, all I could find was how to use the cheat to achieve this. Thanks!
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Simmers' Paradise / Where Can I Find...? / Cheat/Hack for cheatbox
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on: May 27, 2010, 10:57:34 am
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Hi!
I wanted to know where could I find any hacks or cheats that function the same way as bringing up the cheatbox? My control keys no longer work so I can't use shift+control+c or shift+control+windows key+c. Thanks!
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Simmers' Paradise / Content Creation & Recoloring Help / Poser 6 Help
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on: March 21, 2010, 07:56:03 pm
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I finally got Poser and was trying it out to convert some meshes to one of Warlokk's shape (I was using the rengal magnets). It seems though that all the tutorials are for poser 7 and up. My question is, in Poser 6 do I have to leave the magnets as they are when exporting the mesh? For example, in themysticalone's tutorial, in one of the steps it says to delete the magnets before exporting the mesh yet when I do that the mesh reverts back to it's original shape Also since I have to export the mesh as .obj file, importing it back after I'm finished seems to have an issue: it imports fine yet extracting the mesh as a gmdc file into milkshape to see if it's all ok, the mesh is lying down on its back and not standing up. What do I do about that? Is the mesh laying down possibly caused by me not deleting the magnets before exporting the mesh from Poser? If so then how can I delete the magnets without losing the mesh losing the rengal shape? Thanks
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Simmers' Paradise / Clothing & Body Mesh's / Multimesh for WRS
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on: March 04, 2010, 11:29:18 am
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I would love a multimesh for Dr. Pixel's Well Rounded Sim mesh found here:http://www.modthesims.info/download.php?t=233737 The multimesh I have in mind is a alpha dress and pants, sexy feet, al's 22 and 26 shoe meshes, gothplague's knee boots, and trainers. I love this body shape and so far there are only Maxis meshes available for it. Nothing wrong with that, just thought all my WRS girls needed to update their wardrobe
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Simmers' Paradise / Content Creation & Recoloring Help / Marvine Skirt and Heels for Rengal
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on: January 07, 2010, 11:17:04 pm
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I've been trying to covnvert Marvine's skirt and heels for the Ren gal. After playing with Daz, I couldn't get the poser meshes to work even though I followed the tutorials closely. So I decided to edit the mesh by hand. Everything is going well except for the breast area. Is there any way of "color-coding" the meshes so that I can align the chest area better? I'm having a hard time distinguishing the breast vertices from the vertices of the back. For example, if the original Ren gal mesh is blue and my new mesh is yellow, I could then make the necessary changes easier to give my new mesh the Ren gal bodyshape.
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Simmers' Paradise / Content Creation & Recoloring Help / Need help for adding shoes to mesh
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on: August 28, 2008, 05:03:31 pm
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I am looking for a tutorial that is straight forward as possible to explain how to extract a mesh into SimPe and add shoes to the mesh.
I want to add shoes to Dr. Pixel's Well rounded sim swimsuit mesh (my pics aren't working today)
I tried to use the tutorial over at MTS2 but it confused me to no end so I gave up. I want to try again but I just need a straight forward tutorial.
Thanks
nikki
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