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16  Simmers' Paradise / General Sims 2 Help / Setting season order in neighbourhood on: March 19, 2007, 02:31:45 pm
Question 1: Let's say I have 20 different lots in my neighbourhood, all in different seasons after playing them for a while.  Now if I set the seasons for that neighbourhood to winter-spring-summer-fall, does that make all the lots change over to winter?

I am hoping that only new lots will start at winter and all existing lots will retain their current season.

---------------

Question 2: if a family is moved from one lot to another, do they start over at the first season or continue where they left off?

I want them to continue where they left off.
17  Sims 2 Community Downloads / Sim Celebrities / gwen stefani UPDATED VERSION the sweet escape on: March 19, 2007, 02:19:38 pm
The one in the blue dress-that's the only celebrity sim I ever recognized immediately.  It looks just like Gwen Stefani.
18  Simmers' Paradise / General Sims 2 Help / choosing season order in neighbourhood on: March 12, 2007, 09:43:27 pm
I thought seasons was going to make something easier for me.  You see, when I play, I play 2 days in every lot in my neighbourhood, so all my sims will age at the same rate.  Before seasons, I had to make a note in the lot description telling me what day of the week that lot started with (you know how all lots start on Monday AM, so if I start a family on Thursday in the neighbourhood, that lot will be 3 days behind the rest of the neighbourhood).

So when I got seasons, I expected that using the days of the week as a marker for passing time would become unnecessary as the seasons would take over.  But now I foresee a new problem.  I thought somehow, the neighbourhood itself would dictate the passing seasons, but I guess I was wrong.

My question:  what will happen if I move a family into a new lot?  What season will it start in?  And can I adjust the lot to begin at the appropriate time within the seasonal year - maybe with boolprop?  Also if I change the season info for the neighbourhood, will the seasons for every lot be reset, or will it just affect new lots.
19  Retired Creators / Bodybuilder Base Meshes & Linked Skintones / "Shower-Proof" Skins for the Barbie Bodybuilder Mesh on: February 27, 2007, 10:20:10 pm
There's a question I've been wanting to ask ever since I tried using these meshes in the game.  How do you get a "simulated nude" - so the sim will walk around naked while not in the shower.  Not that I want this - what I want is a bit more complicated, so let me explain.  I want my sim to be the same size and shape in regular clothes as he is in the shower.  But how do I do this?  I know it works fine if you create a sim in CAS, because you select all the oufits manually; but what if your sim has children who inherit his genetic skintone (imagine I have 50 different body shapes in my game, and all are inheritable through a linked skintone).  When the children grow up, I believe the game will select outfits for the sim automatically, and they won't necessarily pick the outfits that match the body shape the sim is supposed to inherit.  So he will look different in the shower than when in casual clothes.  This is what bugs me - children will inherit the genetic skintone and body shape, but they will not exhibit this trait outside the shower.  I know I could have them buy new outfits, but this will be difficult if I have the number of body shapes that I want to include, since some of them will be hard to tell apart.

I'm trying desperately to get around this problem.  I've researched, I've learned how to mesh, I've studied Simpe.  I have a feeling somebody out there knows how to do this, but I just can't find the answer.

I read a tutorial called "Theo's something or other" which taught me that you can link a hairstyle to a formal outfit, and this got me thinking about possiblities.  

I downloaded your wristwatches, and I thought it might be possible to link every category of outfit to the "face" only, and make an accessory the only part of an outfit.  Then you could make a "shirt" as an accessory mesh which overlays the nude mesh.  In this case, would the nude mesh show up underneath, or would it disappear?

This problem is driving me crazy.  The prospect of genetically determined body shapes would make the game so much better.  I've got all the stuff I need for it -meshes, linked skintones, etc - but the game just doesn't go with it.  Can you find the missing link?
20  Simmers' Paradise / General Sims 2 Help / how do u make different accessories? on: February 25, 2007, 07:23:17 pm
Can you make accessories without changing anything else about the sim?  And is there a limited number of kinds of accessories.

For example, could I make nipple rings or belly button rings that the sim would wear as part of a swimwear outfit, and how would you make it so the nude sim underneath stays intact.

Edit:

Basically, I am trying to figure out how to make a "skin" that lies overtop of a mesh without actually changing the mesh.  I am thinking the accessories like sunglasses, for example, will have a way of doing this.  I don't know if I am explaining this correctly.  It seems to me that some of the accessories are separate from the mesh.  Is it possible to make an accessory without making a mesh with it.  If so, it may be possible to make a T-shirt and call it an accessory.  Then we would be able to have the sim change "accessories" without changing the mesh for each outfit, thus eliminating the problem of the sim changing body shape with each outfit change.  Does this make sense to anyone?

I was looking at a site with a tutorial explaining how to make the hairstyle change with the formal outfit, so you could link an outfit category with the bodypart that was going to change.  The formal category was linked to the hair bodypart.  Other bodyparts included fullbody, top, bottom, face, and ears.  I was thinking, what if you could 'unlink' the formal category from the fullbody bodypart, so nothing in the mesh would change, then link it to an insignificant bodypart such as ears and made a skin that covered the fullbody without changing the mesh.  Then you could have the sim change outfits and the "ears" change unnoticably and the skin would change, but the full body wouldn't, so the sim would retain the same bodyshape through every outfit category.
21  Retired Creators / Female Hi-Res Bodyshape Project / teen body mesh linked to adult? on: February 24, 2007, 10:15:12 pm
Hi!

I read somewhere that if your teenage sim has a 34C body mesh, she will grow into an adult with a 34D mesh.  Is this true?  If so, I would like to know how to do it in my game.

From what I understand, the game treats a body mesh the same way as a clothing mesh.  I would like to sit back and have my sims change into outfits that match the body type they are already wearing, but I don't understand how to link together outfits with the same body type.  If my sim is a 34B, she should change into 34B outfits in various categories without being told, and likewise for the other body types.

And I don't want to have to "plan outfit" in advance either.  Sims don't choose their own body type as if they are outfits.

Maybe I am misinterpreting what was said in another post, but it looked as if you were saying that sim teenagers with C or D sizes would automatically grow into 'D' adults without planning the outfit in advance.  If this is true, then it must be possible to categorize the outfits in the game by bodyshape, and if this were true, I would be very happy and I would be downloading all sorts of outfits and body meshes.  Can you help me understand?
22  Simmers' Paradise / General Sims 2 Help / career mods that don't freeze lots on: February 19, 2007, 03:53:20 pm
I have about 50 career mods in a separate folder on my computer, but some of them prevent my lots from loading.  Is there anybody who has a list of career mods that when used in combination, do not cause the game to crash this way.  I would appreciate it.  As long as they are all Pets-EP compatible and do not overwrite anything.

Thanks.
23  Simmers' Paradise / Content Creation & Recoloring Help / coding question: op code for sim properties on: February 17, 2007, 09:12:47 pm
Well, you know the property set that comes with every sim (age, gender, fitness, etc.)

What is the code needed to access those properties from a behavior function.

For example the op code for "My motives: Energy" is 0x0E: 0x0005

I would like to know the op code for the Fitness property that comes with each sim's property list.  

Also, if you could throw in the one for the Fitness property of each outfit, that would be great.

It's driving me insane, not being able to connect the behavior functions with the actual data.
24  Simmers' Paradise / Content Creation & Recoloring Help / coding question: change outfit on: February 17, 2007, 05:41:18 pm
In the change outfit function, there is a value called Param 0x0000 which I assume holds the location of the outfit that the sim wants to change into.  If this is so, how did this value get there in the first place, or at least - what the heck is param 0x000?
25  Simmers' Paradise / General Sims 2 Help / sims driving invisible cars on: February 17, 2007, 03:02:23 pm
Hi, I have a problem.

The sims on all my lots who are supposed to be at work suddenly showed up in front of their houses, apparently driving an invisible car.  These are all sims who drove their car to work, and now they don't have a car anymore.

I am not sure whether it is a bug caused by my first sim coming home from university, or a new career mod that I added.  I have been careful to add the career mods one at a time, to make sure none of them caused problems, but I added the baker career and the firefighter career so far, and the problem didn't show up immediately after I added the career, but it did show up immediately after I added my newly graduated sim back to her old house.

Does anybody know what's going on?
26  Simmers' Paradise / General Sims 2 Help / career/food mods effect on game on: February 13, 2007, 02:55:06 pm
I downloaded about 100 different food and career mods.  What can I expect when I play the game.  I heard that some of the mods will replace the maxis-made ones.  I wouldn't mind so much for the food, but what will happen to my sims who already have a job that has been replaced with another career track?  I would like to only have career mods that add to the list of choices, rather than replace others.

Also, with the food mods, I almost want the opposite.  Will the menu for Serve Dinner now have 37 options?  Where is limit here and how is it decided?  What can I expect?
27  Retired Creators / Square Pegs: Le tiroir du bas / Accessory Rolex watches for the BB, slim BB and athletic guy on: February 11, 2007, 05:18:44 pm
can these go with any outfit or always shirtless?
28  Simmers' Paradise / General Sims 2 Help / question about CAS screen "collections" on: February 11, 2007, 09:34:02 am
would the recognition strings be found in the text lists under "flags body flags"?  I added my new fitness states to that, of course nothing happens because nothing ever points to them.

the sims would achieve and maintain new fitness states in the same old way (working out), but in that magical unknown place where the "change clothes animation" occurs, there would be a check to see if the fitness meter was full or empty.  If the meter is empty, the "fitness state" would change to the next unfit one; if the meter is full, the "fitness state" would change to the next fit one under certain conditions (if enough body skill points AND the right genes); if the meter is neither full or empty, life would go on as usual.  Also, the fitness meter would switch to full if empty and to empty if full (if you fill one fitness meter and get to the next it will start out empty, and vice versa).

The current function for fitness state (with fit, normal and fat levels) which change at 33%- and 66%-full meter, would probably have to be eliminated.

Texture and mesh replacements have already been done.  I've used the beosboxboy meshes to create 10 scaled versions for bodybuilder, slimBB and another one I found called sepe-teen (I forget where I got it), and the maxis adult male.  I would also have to make a few fat meshes and make 10 scaled versions of them, then the teen and elder versions and all female versions.

Degradation routines would remain the same (if this means how quickly the fitness meter falls)

No novel animations are necessary, but could be added optionally.

There is really not a lot of recoding necessary.  Besides adding all the "recognition constants"?(I don't know what it's called in simantics but "variables/definitions"), there would be just the changes to "changeClothesAnimation", several "AgeTransitionAnimations" and a few initialization tweaks to CAS, as well eliminating the code for the animations that cause the sim to switch between the current fitness states at 33 and 66% of full meter.

My main trouble is in learning a coding language I don't understand, and trying to find out where the right codes are located
29  Simmers' Paradise / General Sims 2 Help / question about CAS screen "collections" on: February 09, 2007, 07:48:44 pm
If you divide the clothes in your CAS screen into collections, can you restrict a sim to only wear clothes from that collection, i.e. if you want bodybuilders to only wear bodybuilder clothes.  Maybe a mod would be required; I don't know.
30  Retired Creators / Bodybuilder Base Meshes & Linked Skintones / Base Meshes & Linked (Maxis) Skintones on: February 09, 2007, 10:43:18 am
Hi there!  How do I load these meshes in Simpe?  None of them will work
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