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1  Simmers' Paradise / General Sims 2 Help / HELP! custom skintones disappeared on: August 18, 2007, 12:46:56 pm
I transferred all my game files to a different computer, and everything else is okay, but about a third of my sims with custom skintones reverted to maxis ones.  I have been trying to change them back with SIMPE, but unsuccessfully.  Can anybody tell me exactly what I have to do to change the sim's skintone as it appears in the game?  I want all my sims to look like themselves again.
2  Simmers' Paradise / General Sims 2 Help / Taking pictures of long dead sims on: May 11, 2007, 11:37:13 am
I have a 'situation' on my hands.  I have a neighbourhood story that takes place over 12 weeks of gameplay, includes up to 75 sims at a time, and now has enough text to create a 60-page novel.  When I realized how big it was, I wanted to go back and fill in more details of what the sims were thinking at the time, and all that.  The problem is that now I can't take any more pictures for my earlier chapters because those sims are either older or dead.  Does anybody have a suggestion on how to take pictures of dead sims?
3  Simmers' Paradise / General Sims 2 Help / body meshes linked to skintones (update?) on: May 09, 2007, 07:50:53 pm
I am wondering if anybody who has been studying the new SimPE for Seasons, has figured out a way to link a body mesh to the genetic skintones.  In previous EPs it was possible to link a body mesh to a skintone so that the sim would have that mesh in the shower.  I am looking for something that would allow the sim's genetic skintone to force the sim to have the same body mesh in all their outfit types.  I'm thinking this may be possible due to the special skinning features included in Seasons (sunburn, plant sims, freezing).  Any good news?
4  Simmers' Paradise / General Sims 2 Help / question about custom skintone inheritence on: March 31, 2007, 08:43:29 pm
I've read several different versions of the true nature of sim genetics, but it is about to become very important to my game, so I need to hear the answer from an expert on the subject.

I want to add a few dozen new skintones to my game and have them interact genetically with the s1-s4 skintones.  I understand that each skintone is assigned a number from 0 to 1, and the child inherits a skintone with a number anywhere between that of his two parents.  But I've heard that custom skintones can not be inherited if neither parent has that skintone.  What I want is the ability to assign a number to each of my custom skintones and have it inheritable as if it's a maxis default.  I know how to assign a number to a custom skintone using Simpe, but I don't know precisely how it works with inheritence.

Also, can you assign the same number to two different skintones without causing problems?
5  Simmers' Paradise / General Sims 2 Help / Setting season order in neighbourhood on: March 19, 2007, 02:31:45 pm
Question 1: Let's say I have 20 different lots in my neighbourhood, all in different seasons after playing them for a while.  Now if I set the seasons for that neighbourhood to winter-spring-summer-fall, does that make all the lots change over to winter?

I am hoping that only new lots will start at winter and all existing lots will retain their current season.

---------------

Question 2: if a family is moved from one lot to another, do they start over at the first season or continue where they left off?

I want them to continue where they left off.
6  Simmers' Paradise / General Sims 2 Help / choosing season order in neighbourhood on: March 12, 2007, 09:43:27 pm
I thought seasons was going to make something easier for me.  You see, when I play, I play 2 days in every lot in my neighbourhood, so all my sims will age at the same rate.  Before seasons, I had to make a note in the lot description telling me what day of the week that lot started with (you know how all lots start on Monday AM, so if I start a family on Thursday in the neighbourhood, that lot will be 3 days behind the rest of the neighbourhood).

So when I got seasons, I expected that using the days of the week as a marker for passing time would become unnecessary as the seasons would take over.  But now I foresee a new problem.  I thought somehow, the neighbourhood itself would dictate the passing seasons, but I guess I was wrong.

My question:  what will happen if I move a family into a new lot?  What season will it start in?  And can I adjust the lot to begin at the appropriate time within the seasonal year - maybe with boolprop?  Also if I change the season info for the neighbourhood, will the seasons for every lot be reset, or will it just affect new lots.
7  Simmers' Paradise / General Sims 2 Help / how do u make different accessories? on: February 25, 2007, 07:23:17 pm
Can you make accessories without changing anything else about the sim?  And is there a limited number of kinds of accessories.

For example, could I make nipple rings or belly button rings that the sim would wear as part of a swimwear outfit, and how would you make it so the nude sim underneath stays intact.

Edit:

Basically, I am trying to figure out how to make a "skin" that lies overtop of a mesh without actually changing the mesh.  I am thinking the accessories like sunglasses, for example, will have a way of doing this.  I don't know if I am explaining this correctly.  It seems to me that some of the accessories are separate from the mesh.  Is it possible to make an accessory without making a mesh with it.  If so, it may be possible to make a T-shirt and call it an accessory.  Then we would be able to have the sim change "accessories" without changing the mesh for each outfit, thus eliminating the problem of the sim changing body shape with each outfit change.  Does this make sense to anyone?

I was looking at a site with a tutorial explaining how to make the hairstyle change with the formal outfit, so you could link an outfit category with the bodypart that was going to change.  The formal category was linked to the hair bodypart.  Other bodyparts included fullbody, top, bottom, face, and ears.  I was thinking, what if you could 'unlink' the formal category from the fullbody bodypart, so nothing in the mesh would change, then link it to an insignificant bodypart such as ears and made a skin that covered the fullbody without changing the mesh.  Then you could have the sim change outfits and the "ears" change unnoticably and the skin would change, but the full body wouldn't, so the sim would retain the same bodyshape through every outfit category.
8  Retired Creators / Female Hi-Res Bodyshape Project / teen body mesh linked to adult? on: February 24, 2007, 10:15:12 pm
Hi!

I read somewhere that if your teenage sim has a 34C body mesh, she will grow into an adult with a 34D mesh.  Is this true?  If so, I would like to know how to do it in my game.

From what I understand, the game treats a body mesh the same way as a clothing mesh.  I would like to sit back and have my sims change into outfits that match the body type they are already wearing, but I don't understand how to link together outfits with the same body type.  If my sim is a 34B, she should change into 34B outfits in various categories without being told, and likewise for the other body types.

And I don't want to have to "plan outfit" in advance either.  Sims don't choose their own body type as if they are outfits.

Maybe I am misinterpreting what was said in another post, but it looked as if you were saying that sim teenagers with C or D sizes would automatically grow into 'D' adults without planning the outfit in advance.  If this is true, then it must be possible to categorize the outfits in the game by bodyshape, and if this were true, I would be very happy and I would be downloading all sorts of outfits and body meshes.  Can you help me understand?
9  Simmers' Paradise / General Sims 2 Help / career mods that don't freeze lots on: February 19, 2007, 03:53:20 pm
I have about 50 career mods in a separate folder on my computer, but some of them prevent my lots from loading.  Is there anybody who has a list of career mods that when used in combination, do not cause the game to crash this way.  I would appreciate it.  As long as they are all Pets-EP compatible and do not overwrite anything.

Thanks.
10  Simmers' Paradise / Content Creation & Recoloring Help / coding question: op code for sim properties on: February 17, 2007, 09:12:47 pm
Well, you know the property set that comes with every sim (age, gender, fitness, etc.)

What is the code needed to access those properties from a behavior function.

For example the op code for "My motives: Energy" is 0x0E: 0x0005

I would like to know the op code for the Fitness property that comes with each sim's property list.  

Also, if you could throw in the one for the Fitness property of each outfit, that would be great.

It's driving me insane, not being able to connect the behavior functions with the actual data.
11  Simmers' Paradise / Content Creation & Recoloring Help / coding question: change outfit on: February 17, 2007, 05:41:18 pm
In the change outfit function, there is a value called Param 0x0000 which I assume holds the location of the outfit that the sim wants to change into.  If this is so, how did this value get there in the first place, or at least - what the heck is param 0x000?
12  Simmers' Paradise / General Sims 2 Help / sims driving invisible cars on: February 17, 2007, 03:02:23 pm
Hi, I have a problem.

The sims on all my lots who are supposed to be at work suddenly showed up in front of their houses, apparently driving an invisible car.  These are all sims who drove their car to work, and now they don't have a car anymore.

I am not sure whether it is a bug caused by my first sim coming home from university, or a new career mod that I added.  I have been careful to add the career mods one at a time, to make sure none of them caused problems, but I added the baker career and the firefighter career so far, and the problem didn't show up immediately after I added the career, but it did show up immediately after I added my newly graduated sim back to her old house.

Does anybody know what's going on?
13  Simmers' Paradise / General Sims 2 Help / career/food mods effect on game on: February 13, 2007, 02:55:06 pm
I downloaded about 100 different food and career mods.  What can I expect when I play the game.  I heard that some of the mods will replace the maxis-made ones.  I wouldn't mind so much for the food, but what will happen to my sims who already have a job that has been replaced with another career track?  I would like to only have career mods that add to the list of choices, rather than replace others.

Also, with the food mods, I almost want the opposite.  Will the menu for Serve Dinner now have 37 options?  Where is limit here and how is it decided?  What can I expect?
14  Simmers' Paradise / General Sims 2 Help / question about CAS screen "collections" on: February 09, 2007, 07:48:44 pm
If you divide the clothes in your CAS screen into collections, can you restrict a sim to only wear clothes from that collection, i.e. if you want bodybuilders to only wear bodybuilder clothes.  Maybe a mod would be required; I don't know.
15  Simmers' Paradise / Content Creation & Recoloring Help / no success with meshes on: February 06, 2007, 07:26:09 pm
I have been trying to make a mesh in milkscape.  First a made a couple of not-so-great ones.  The first one I made by scaling x and z directions by 0.7.  It looked okay in CAS except the head was floating above the body.

Next I tried to make a muscular mesh and it turned out terrible.  The sim had a flat triangular chest and his nipples were hidden behind a pointy area on his sides.

Then I did a few experiments and was amazed by the results.  I put in muscles for the arms and shoulders and decided to test it out before I did the rest.  Well first I had trouble exporting, then I had trouble with Simpe.  Now that my mesh is finally showing in CAS, it seems like it is there, but not there.  There is some change in texture (I see lines down the arms and shoulders) but the sim has exactly the same proportions.  I can't see what is wrong.  I know you can make bigger sims, because my pointy-chested sim was bigger, but why didn't it work for me with my good mesh?

Anybody know?
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