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16  Resident Creators / Squinge's Mods / In Testing:Teens To Young Adult Without Going To College on: May 05, 2006, 10:00:54 am
The aging problem is definitely fixed, and I was really happy to find that they stay young adults when they find their own place. Smiley For some reason, I can't get the cake to work. He blows out the candles, and then grabs a plate. Tried it three times, and nothing. Perhaps I need to put him through college as well? I have just been having him go to work without the semester clock running. I tried growing him up with the clock on and off. It gets further with the clock running, but stalls at the grow up part. I will go ahead and send him through college and see what that does.

Edit: I tried with another YA - one that was still living at home and the same thing happened. Both also turned into adults when I sent them (individually) to a community lot. I exited to the neighborhood without saving and they arrived home as YA. Can't figure that one out.

Re-edit:P  I have some very good news. If you remember, I posted that partway through one semester, the ability to go to class was failing. That is no longer happening. He is almost done with his sophomore year and has been able to go to all classes and finals on his own perfectly. Will let you know how the graduate works when it happens.
17  Resident Creators / EP3 Mods / EP3 Required: In Testing Robots never break New Version Available(5/03/06) on: May 04, 2006, 08:35:22 pm
Quote from: Squinge
yes it does make sense you may be right about that, but then again we may never know the answer to this maxis mystery,lol:)
 
edit: btw have you had anytime to test the latest teen to ya mod? I was just wondering if the new aging fix was working:)


Ah, that I shall do next. I really like that one a lot. I was stuck on the bot thing all day, and ended up with some interesting households as a result. I may actually rename this test neighborhood to something legible. At the moment I just randomly hit keys and whatever comes out is the name lol. Same with half of the sims. It is usually something along the line of dfsanufhe  or nfde7284r4.
18  Resident Creators / EP3 Mods / EP3 Required: In Testing Robots never break New Version Available(5/03/06) on: May 04, 2006, 08:01:50 pm
I noticed something else interesting while testing, though with a sim NPC - the dateable slob. I had him move in with one of the bot makers (they fell in love) and she had ended up with a cheese aspiration via the orb. He was low in aspiration so I had him try and he became cheese, too. After going to sleep, when I had my sim selected, he would revert to pleasure upon waking. When I had him selected he would stay cheese when he woke up. In other words, perhaps the inability to have them as selectable characters may cause them to return to default Maxis behavior by default - if that makes sense.
19  Resident Creators / EP3 Mods / EP3 Required: In Testing Robots never break New Version Available(5/03/06) on: May 04, 2006, 02:56:14 pm
Well, the good news is that there are no errors when entering any lot. Robots are still breaking, and it seems to be pretty random, but it happens reliably. I tested with already-there robots on, off, and never used. I also tested with robots made after hack install - same thing. I tested in a new lot with a new sim, and had her earn the badges, rather than just give them to her - same thing, except the cleanbot didn't break for 11 sim days and she went through 3 hydrobots in that same time frame. It appears to have reduced some after exiting and restarting the game, but that could just be coincidence. The only bots so far that have not broken this time around are the munchies, though one changed into a sentrybot on lot load - which was rather bizarre, but it only happened at one lot, so I think it was a freak occurrence. Anyway, I will reload the game and let it run for a bit and see how and if things change.

Well, I had the new girl make a new hydro and clean, and they broke in two sim days, then I had her make another hydro and it broke within 1 sim hour. One thing that I have noticed is that if there is more than one on the lot at least two will break at almost exactly the same time. Still, no errors, which I think is good.

Edit: I thought I might add this in, though it is probably completely unrelated. As you well know the bots are considered NPCs, but what I find strange is that the sims set out plates for them when they are serving a meal, even though they obviously can't eat them. I have no idea if the fact that they are considered an interactive sim by other sims in some respects would affect the hack working or not, but it was just a thought I figured I would put out. Maxis works in strange ways, as we all know too well.
20  Resident Creators / EP3 Mods / EP3 Required: In Testing Robots never break New Version Available(5/03/06) on: May 03, 2006, 09:10:17 pm
Quote from: Squinge
With your last test results did any of those strange things happen with newly created robots? or just existing ones:)



Just existing ones - I will try out your new version now Smiley
21  Resident Creators / EP3 Mods / EP3 Required: In Testing Robots never break New Version Available(5/03/06) on: May 03, 2006, 01:47:47 pm
Quote from: Squinge
Thank you very much, I love the way you report test results:) yes I would like to see the error logs if you still have them, if you want .zip or .rar the screenshots with the error logs.

 
OK, here you go. I renamed the images per house...I did not rename the log files per house. I am not sure if it really matters, if it does I can go through and do that.
 
Thanks for the compliment, sometimes I feel like I may be too thorough - a complaint I used to get a lot when I was fixing used cars to be put up for sale at the dealership I worked at :lol:
 
Lot 2 - Family Name: Geely
 
Lot 3 - Family Name: Tanner - Note -there is also a hydro on the lot, and servo was fixing the cleanbot at the time of load. After reloading (I did not save any lots except lot 1) I noticed that the hydro broke and shut off, but both hydro and clean stayed.
 
Lot 4 - Family Name: Moore
 
Lot 5 - Family Name: Guy
22  Resident Creators / EP3 Mods / EP3 Required: In Testing Robots never break New Version Available(5/03/06) on: May 03, 2006, 08:28:56 am
OK, installed the new version and I am getting various results on each lot.

Lot 1 - loading caused no errors. It turned off all 4 sentrybots, and they worked fine after being turned on. 3 bots were already broken - munchie, clean, and hydro. When turned on they functioned normally - no "repair" option available. Unbroken hydrobots broke almost instantly, but behaved normally once turned off and then on again. They continue sparking and smoking, but they still work. New bots have no problems so far.

Lot 2- Cleanbot was on and not broken. On lot load, it caused an error, flew into the air sideways, caused another error, flew higher into the air, and then disappeared.

Lot 3- Sentrybot and munchie bot were on and not broken. They flipped sideways and caused errors and disappeared when "reset". The cleanbot, which was on, had no errors and stayed put.

Lot 4 - 2 hydrobots, 1 cleanbot, and one munchiebot on. One hydrobot and the cleanbot were on their bases, as was the munchiebot. The other hydro was watering. On lot load, the two hydros and the cleanbot flew into the air sideways. The cleanbot snapped to the unoccupied hydro base, the hydro snapped to the cleanbot base, and both turned off. The munchiebot disappeared, and the hydro that was watering sunk halfway into the ground sideways and went to the other hydro's base - halfway underground and sideways the entire way.

Lot 5 - One hydro, one clean, both on bases. They both caused errors. The hydro vanished, and the cleanbot snapped over to the base that hydro was on and the base it was on vanished.

All broken bots work normally. Almost all bots that aren't broken break, and work normally after turning them off then on. I also entered the lots without testing cheats enabled, and the exact same things happened. I have error logs and took some screenshots as well - with and without the error popup. Want them?


PS - no servos running amok! I had mine go swimming, take a shower - no problem. As normal their motives drop, but they are being good servos Tongue
23  Resident Creators / EP3 Mods / EP3 Required: In Testing Robots never break New Version Available(5/03/06) on: April 27, 2006, 03:02:01 pm
Quote from: Squinge
lol @ all of those weeds, the new servo mod is that working for you?
 
EP1 required: no more dropping or throwing away punch cups


No psychotic servos thusfar, though it took over a week of constant play before I had it happen without the hack.

Thanks, I will check it out!
24  Resident Creators / EP3 Mods / EP3 Required: In Testing Robots never break New Version Available(5/03/06) on: April 27, 2006, 02:13:07 pm
Ok, I am sorry to tell you this, but they are still breaking. Only now they act broken, unlike before, and they will turn themselves back on after being turned off. This I found out the hard way while I had the game minimized and running - (eek!) http://i6.photobucket.com/albums/y249/necrobabe/Snapshot22.jpg - I did not save! I also found out when you remove the hack that hydrobots that were on when you exited the game will teleport between bases if more than one is available after they return to a base. It can't be stopped, even if you turn them off.  So far, Installing and uninstalling the hack has had reliably bad effects on existing robots, hydrobots seem to have the most issues, and cleanbots have issues, though not as often. The others seem to be ok.

On a side note: I wish the cleanbots would pick up fruit punch cups. I figured they were supposed to. Do you know if they are?
25  Resident Creators / Squinge's Mods / In Testing:Teens To Young Adult Without Going To College on: April 26, 2006, 10:33:28 am
Quote from: Squinge
I wonder if the ffs patch has changed something that i didn't notice, so they are getting stuck at class in your game?



No, they get prompted to go to class, and can. I don't have FFS - and I have OFB but I won't patch it until they make one that really works

I have no idea how the whole hack is set up, but the aging part of v1b works, and the rest of v1d works. With the Semester Testerm of course...but that is nothing more than a minor inconvenience, and certainly worth taking the 2 seconds to spawn.
26  Resident Creators / Squinge's Mods / In Testing:Teens To Young Adult Without Going To College on: April 26, 2006, 08:06:40 am
Quote from: Squinge
4/26/06 Version 1.0e should fix the problem with aging.



OK, they did not age still, but I threw v1b back in out of curiosity, and they did age - only difference is the go to class thing.
27  Resident Creators / EP3 Mods / EP3 Required: In Testing Robots never break New Version Available(5/03/06) on: April 26, 2006, 04:40:43 am
Well, they are breaking, but it only seems to be the hydrobot. It acts normally, but when they try to shut it off they do the whole panic thing, and then when the robot goes back to its base the only option is to repair. Then, it manages to restart itself and continues watering, not acting like it is broken, but when they finally get it turned off the only option is repair. I thought this might be because the bots were there before I changed hacks, so I got rid of them and made all new ones - same thing. They break within 24sim hours.
 
When I added the servo hack, one of the sentrybots, and a cleanbot also broke. 3 times when I tried to have the servo shut a hydrobot off, it would drop out of queue and be replaced with "lecture", at which point servo would stand there trying, and failing to lecture the hydrobot. I attached 2 error logs and 2 tree delete files saved as txt files in the rar file, one each for with and without the servo hack. they are named accordingly.
 
No problems so far with the munchie bots, but they aren't used as often as the others.
 
Edit: After making a few more for sale - it appears that all broken bots - so far I have only had broken hydrobots and cleanbots - will always run around trying to do their job, even if they were broken when crafting and never turned on.
28  Resident Creators / Squinge's Mods / In Testing:Teens To Young Adult Without Going To College on: April 26, 2006, 02:33:54 am
Quote from: Squinge
Thanks I really appreciate it.


Yes, all sims stop aging, except the YA with the Semester Tester on.
29  Resident Creators / EP2 Mods / EP2 required:Want satisfy for earn money when selling novels on: April 26, 2006, 12:43:21 am
This seems to work only on novels that are started after the hack is installed, not novels in progress. Other than that, it satisfies both the "earn some money" and "earn $xxx" (if it brings the simolean amount to that point) wants. Excellent and very useful. Maxis should have made it this way in the first place. Glad you took care of it!
30  Resident Creators / EP3 Mods / EP3 Required: In Testing Robots never break New Version Available(5/03/06) on: April 26, 2006, 12:39:40 am
Quote from: Squinge
4/26/06 I just fixed a bug in robotsneverbreak.

Will remove the old and put the new in right now Smiley
 
Edit: Ok, got an error for every bot on entering the lot. They were on when I saved and exited, and they were shut off after I clicked through the errors (reset)...probably why they were shut off. After turning them back on, they seem to behave normally so far. Will let you know.
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