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16  Simmers' Paradise / Content Creation & Recoloring Help / Re: Removing Unused Parts in MultiAlpha Recolors? on: July 29, 2009, 02:39:03 am
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I think wat happened is that by replacing the shpe you linked your gmdc back to the original one from BV.
Did you check ingame if the pregmorph still is there?

(...)You must use the lifo's, you must build a new TXTR file with them!
The TXTR file stops with the 256x256, you need to include the 512x512 and 1024x1024
The sims in-game get pregnant bellies using the replacement file, so the pregmorph must be there - in fact I saw it mentioned briefly when I was looking at that Groups tab.
I must test in an environment with no other CC and make sure though. Haven't quite done that as yet although the minigame I used for Bodyshop has nothing else in it.
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Step 18: Put your finished replacement package into your downloads folder. Run the game, and check how it looks.
I think this may be what you missed from the tute - you might be looking at the draft version of course.  Wink

I did use the LIFOs to build the texture images, and my package shows those larger sizes (definitely the biggest one)  as well as the smaller ones. Without any lifos included in the package. Do I still need to add them as well?

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You can simply use the basegame gmdc and load the hula dress in it but the noblend and the alpha's wont be visible then.
If you want the alpha's you should include the SHPE file also and edit it(add the alpha's)
This means you will also need to add custom TXMT's and the alpha textures.
Maybe this is what I did the first time - I had a version that didn't show any of the alpha layers in-game, which wasn't any good because the belt shadow was still there. The next version had all the accessories, and now I'm aiming for somewhere in the middle. I don't know what changed in my method between those two versions.
17  Simmers' Paradise / Content Creation & Recoloring Help / Re: Removing Unused Parts in MultiAlpha Recolors? on: July 28, 2009, 06:53:26 am
The noblend is certainly gone from the current package. Sounds like perhaps I can't alter the alphas or noblend in this kind of replacement.

Do I actually need the LIFOs? At first I though Phaenoh meant me to put them in, then I decided she only told me to extract them so I could use the larger textures for recolouring. My current file seems to be working...what should be wrong without the LIFOs? I can put them in, naturally. They were included in my previous try.

Your next suggestion sounds even more complex than what I've already done! Grin Perhaps I should just live with the leis and let well enough alone.
18  Simmers' Paradise / Content Creation & Recoloring Help / Re: Removing Unused Parts in MultiAlpha Recolors? on: July 27, 2009, 10:13:01 pm
But I have. Assuming you meant the GMND, since those groups don't seem to be listed under the GMDC. Or do you mean I have to delete them from the mesh before putting it into the replacement package?

I only want to get rid of the noblend (necklace) really.

EDIT: I found two places in the GMDC which mentioned noblend - a set of tickboxes under Models, which had Body and Noblend ticked, and the two alphas not ticked. Unticked that. Also, dug into the Groups tab and deleted one from that list too. Committed and saved. But my sims still wear leis! Am I in the right place at all?
19  Simmers' Paradise / Content Creation & Recoloring Help / Re: Removing Unused Parts in MultiAlpha Recolors? on: July 27, 2009, 07:07:23 pm
So you downed a maternity default replacement and changed the outfit and mesh with the BV Huladress?
Did you relink the textures and meshes to Maxis originals or did you load copy's in that particular package?

I have used the_mystical_one's replacement of the hula dress which has the preg morph added. The textures from the maternity clothes are in my package, and have been changed to recoloured versions of the hula dress. I don't think I've done any relinking, unless by accident.

I've already deleted the noblend wherever I found it mentioned in the package - in the GMND and SHPE. I am thinking there is something I need to do to tell the game that I've deleted those things, which is what brought me to this thread.

Thanks for helping. Hopefully that's enough info for you to give me the right advice. The thread where I've been nutting this out on MTS is here: http://www.modthesims.info/showthread.php?p=2744670#post2744670

I wrote up notes as I did the last verison, so you should be able to see exactly what I'm doing.
20  Simmers' Paradise / Content Creation & Recoloring Help / Re: Removing Unused Parts in MultiAlpha Recolors? on: July 27, 2009, 06:34:02 am
 
A replacement package does not have a propertyset.....
Those contain textures and/or meshes

That explains why I can't find it then.  Cheesy

As for cloning, it was a misquote from your own words above.
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When done clone your outfit with bodyshop
So is this irrelevant to my replacement problem?

What I've done is use the BV huladress for the maternity wear, which is working fine except that I can't get Bodyshop to read the noblend or alpha files so I can't recolour any of the accessories. The lei looks a bit stupid on very pregnant sims, not to mention that they all have the SAME lei, so I wanted to remove it.

I was hoping the process you explained above was my missing link, either to get Bodyshop to acknowledge those parts of the mesh or to remove the lei.
21  Simmers' Paradise / Content Creation & Recoloring Help / Re: Removing Unused Parts in MultiAlpha Recolors? on: July 26, 2009, 10:48:56 pm
May I highjack please? This looks like what I need to do, but I'm stuck.

I'm trying to remove the noblend group from a maternity replacement package. I'm often a bit blind when using SimPE - where is the Property Set hiding? I can't find it at all.

And what do you mean by cloning the finished mesh in Bodyshop?

Thankyou.
22  Sims 2 Community Downloads / Misc. Mods and Careers / Re: Play Themed Versions on: July 14, 2009, 05:19:42 am
How far is this different from using the AnyGameStarter to set up themed games? Good idea, anyway.
23  Resident Creators / EP8 Mods / Re: Reputation Gain All Lots - Alternate Version - Apartment Life on: July 14, 2009, 04:48:30 am
Thanks, this is more my style now.
24  Resident Creators / Mod Requests / Re: Stop/fight burglar mod on: June 17, 2009, 05:52:55 am
It had been a month, and I didn't want you to think no one cared, that's all. Back in my box now.
25  Sims 2 Community Downloads / Mixed Clothing / Re: 11 Infant blankets on: June 14, 2009, 07:40:20 pm
Thanks, these are lovely. The colourful quilt will do for my islander babies. The jungle ones sounded good but weren't as appropriate when I saw them - thanks for the pictures!
26  Resident Creators / Mod Requests / Re: Stop/fight burglar mod on: June 11, 2009, 06:23:47 am
Please Mr Squinge, is this happening? I hate watching my sims robbed blind when they could at least TRY to stop the burglar.

Thanks for considering.
27  Resident Creators / EP3 Mods / Re: EP3 Required: no autonomous washing dishes New Version Available(7/02/06) on: May 13, 2009, 05:38:59 am
Hello!

Am I blind, or is there no newer version of this hack? I can't find it in the AL list.

Also, does it prevent plate-clearing on comm lots, or just plate-washing?

Thankyou.
28  Sims 2 Community Downloads / Custom Objects & Recolors / Re: Island Boats on: April 28, 2009, 10:12:37 pm
No pictures again. Sad. The boats sound good though.
29  Sims 2 Community Downloads / Custom Objects & Recolors / Re: Animal Homes on: April 28, 2009, 10:10:02 pm
I love the beehive, but it isn't working correctly for me. I have all EPs to AL, plus M&G, but not including Pets.

I am currently trying the version by Katy. Selling from the hive works, but I can't get any honey into the sim's inventory. It appears in their hand, but then nothing further.

Does it need updating perhaps? Hope you will consider doing it. Thanks for sharing your talent.
30  Resident Creators / Old 2nd Hand Objects / Re: Some old grungy hobby benches. OFB EP required. on: April 26, 2009, 11:55:59 pm
excellent recolours, thankyou!
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