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I think wat happened is that by replacing the shpe you linked your gmdc back to the original one from BV.
Did you check ingame if the pregmorph still is there?
(...)You must use the lifo's, you must build a new TXTR file with them!
The TXTR file stops with the 256x256, you need to include the 512x512 and 1024x1024
The sims in-game get pregnant bellies using the replacement file, so the pregmorph must be there - in fact I saw it mentioned briefly when I was looking at that Groups tab. Did you check ingame if the pregmorph still is there?
(...)You must use the lifo's, you must build a new TXTR file with them!
The TXTR file stops with the 256x256, you need to include the 512x512 and 1024x1024
I must test in an environment with no other CC and make sure though. Haven't quite done that as yet although the minigame I used for Bodyshop has nothing else in it.
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Step 18: Put your finished replacement package into your downloads folder. Run the game, and check how it looks.
I think this may be what you missed from the tute - you might be looking at the draft version of course. I did use the LIFOs to build the texture images, and my package shows those larger sizes (definitely the biggest one) as well as the smaller ones. Without any lifos included in the package. Do I still need to add them as well?
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You can simply use the basegame gmdc and load the hula dress in it but the noblend and the alpha's wont be visible then.
If you want the alpha's you should include the SHPE file also and edit it(add the alpha's)
This means you will also need to add custom TXMT's and the alpha textures.
Maybe this is what I did the first time - I had a version that didn't show any of the alpha layers in-game, which wasn't any good because the belt shadow was still there. The next version had all the accessories, and now I'm aiming for somewhere in the middle. I don't know what changed in my method between those two versions. If you want the alpha's you should include the SHPE file also and edit it(add the alpha's)
This means you will also need to add custom TXMT's and the alpha textures.