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1  Welcome to insimenator.org / Issues & Suggestions / Re: Profile age question on: December 07, 2008, 04:07:41 pm
I was wondering about this too....it's minor to me, if a little confusing.
2  Simmers' Paradise / Content Creation & Recoloring Help / Cloning a Custom Object, Creating New Texture Coordinates? on: September 07, 2008, 01:36:39 pm
There was just no way to get that level of detail with the original map. I'm not changing anything else on the mesh itself. Smiley The creator hasn't been around for 9 months either, otherwise I would just ask them.
 
Edit: Success, with a lot of trial and error and your help, thank you! It just shows as a recolor in the game catalog, perfect Cheesy
3  Retired Creators / Meshes / Toddler Teddybear outfit/New mesh on: September 06, 2008, 06:41:28 am
LOVE IT! thank youuu!
4  Simmers' Paradise / Content Creation & Recoloring Help / Cloning a Custom Object, Creating New Texture Coordinates? on: September 05, 2008, 01:11:30 pm
I have a custom object that I'd like to recolor. The problem is that the original texture coordinates on the main TXTR image is not detailed enough for my needs.
 
I've extracted the mesh by opening the creator's mesh file in Simpe and exporting as an .obj, then importing as a Wavefront .obj in Milkshape. This is from a tut I'm concerned is really outdated. I did NOT use the Object Workshop for this, and I haven't changed any of the original files in Simpe...I've just been playing around with the maps.
 
I was able to completely rebuild the texture coordinates for the main part of the vehicle. I haven't altered the mesh in any way.
 
I've searched high and low for a *current* tutorial about cloning a custom object so I can just replace the TXTR images (with new maps), but my search is coming up empty. So, if someone could point me to a current tut for that, I'd much appreciate it! I'd rather know the correct method to do this before I go any further, since I'm confused enough by all the outdated information out there.
 
I hope this all makes sense...thanks for any and all help! Smiley
5  Simmers' Paradise / Tutorials / Enable/Add bumpmap on non bumpmap outfits on: September 03, 2008, 06:51:36 pm
share that too, please? lol, I can't imagine this being easier...but any insight into shortcuts would rock *hint*
 
Wink
6  Simmers' Paradise / Tutorials / Enable/Add bumpmap on non bumpmap outfits on: September 03, 2008, 07:26:37 am
*dies*
 
Thank you so much!! You're the best...much appreciated and crystal clear, w00ts Wink
 
EDIT:
 
Utter success on the first try...thanks for sharing something so simple, logical and much needed!
 
Thanks, BlooM!! SmileySmileySmiley 3 minutes and my issue is solved!
7  Simmers' Paradise / Content Creation & Recoloring Help / Milkshape: Getting rid of dark shadows? on: August 25, 2008, 06:21:16 am
Quote from: BlooM;1350598
alligning the normals can give some problems sometimes.
I never use the smoothing groups that came with milkshape as i always get them fixed with Demon's.
The reason that you have those shadows is that the borders/seams between 2 parts share the same vertex.
so if you choose alligne normals on that spot demons tool doesn't know wich part to choose, result is the normal mismatch on both parts.
You have to select the top of the collar first/then the sides etc and on every selection you alligne the normals.
 
If this doesn't solve your problem then those parts(top/sides/front) are welded together, wich means that the top part and the side parts use only one vertex at the seam.
You have to regroup those parts to give them each a independend vertex on the seam
You select the top edge and regroup it/then the sides and regroup it etc etc.
when done you select every part individual and alligne the normals.
At the end you select all and regroup them back to one.(dont forget the correct comments in the comment box Wink )
 
srry bout english, i tried to explain as good as i can........
 
OH, and when selecting parts to alligne the normals make sure you select the faces, NOT he vertices!! Wink

Thanks so much for the answer, I'm giving it a shot right now Wink
 
EDIT: Thanks a lot for your help.  I started from scratch (for the hundredth time) and it's looking great...much appreciated!
8  Simmers' Paradise / Content Creation & Recoloring Help / Milkshape: Getting rid of dark shadows? on: August 22, 2008, 07:03:13 am
K I'm giving myself a crash course in meshing.
 
I'm using Milkshape, and have installed all of Demon's Tools. After about 50 tries, I finally pieced together all the info here and there all over the net, and along with a lot of trial and error, I totally get it. I'm really pleased with the mesh itself but this is my issue:
 
I cannot get rid of dark shading on the faces along a sharp edge, no matter what I try. Attempts to align the normals row by row or in sections just give me uglier triangular shadows.
 
Should I be creating smoothing groups first, before I align the normals?
 
I see conflicting information about smoothing groups, some of which say don't ever do them, and some of which say the groups are necessary to align the normals, even on body meshes. I know not to use auto-smooth, so maybe I'm just confused (a distinct possibility). So, what are my options?
 
EDIT: I tried the trick here, and still no luck http://www.modthesims2.com/showthread.php?t=297275
 
 
Some pics of a collar: could the problem be cause by creating faces on 2 sides of the same plane? I tried it originally in 3-d but I still had the same problems with shading and aligning the normals properly.
 

 
The problem should be obvious. I should note that this is just a test mesh to figure out this issue, my *almost done* mesh is in another file, so yeah I know this collar isn't perfect lol.
 
Suggestions?
 
Also I'm really curious how to assign the texture coordinates to a specific part of the mesh. I started with a maxis mesh of course, and although I was able to juryrig a reasonable texture on the newly created collar, I want it to be perfect. I know there is a way to create a perfectly flat section on my recolor file to assign a texture to the collar only, even if its not contiguous in my recolor file and my alpha, I just have no clue how to make this happen. For example, if I want a striped collar with the stripes all perfectly in their places. I played around with the texture coordinates but it's really shmessy looking.
 
Can I do that just with a group assignment?
 
I apologize in advance for my n00b status with all this lol...but I'd love to get past this hurdle.
 
Thanks in advance!
9  Simmers' Paradise / Sims 2 Pictures / Post Your Professional Pictures.... on: April 02, 2008, 05:43:16 am
All this work is beautiful...you're all just awesome.

Here's a few I just finished.







10  Retired Creators / Stained Glass / Spring Window on: March 16, 2008, 06:50:17 am
*sending love and big hugs*
11  Retired Creators / Casual : Vêtements décontractés / Nipples, piercings and collar for the bodybuilder - UPDATED 01-01-2006 on: January 04, 2008, 07:36:24 am
*dies*

thank you. XOX
12  Simmers' Paradise / Sims 2 Pictures / Share pics of your favorite rooms decorated on: December 24, 2007, 03:11:11 pm
Quote from: lewisb40;1074798
OMG! Destin!  I am honored that you posted first of all, but 2nd, I am in total AWE! Daymn! That brownstone's the bomb! *still picking up jaw*

I've got to go check out Dinki's contest entries. LOL Cheesy


Yup, I found you Wink *hugs* thanks!  Hopefully I'll finish the rest of it in my lifetime lol

xox and cheers
13  Simmers' Paradise / Sims 2 Pictures / Brownstone for Self-Sim, Part One on: December 24, 2007, 06:07:17 am
I just finished this...2 floors of a 4 story brownstone, for Dinki's Make Yourself a(t) Home contest @ Simvention

First Floor: Aerial Shot


The First Floor is the Formal Entertaining Area






Small Powder Room


Second Floor: Aerial Shot


The Formal Dining Room


Another view of the DR looking back towards the elevator foyer


The Powder Room


Kitchen


Kitchen and Breakfast


Breakfast Table


Small Seating Area/Library
14  Resident Creators / Squinge's Mods / Servo Change Appearance Package New Version(6/26/06) on: May 05, 2007, 07:28:42 am
If  **This mod is not compatible with any mods that modify any dresser globals (i.e. plan or change outfit)**  then I should uninstall my hacked object "Any-Wear" coat hook?  Will regular sims be able to use this to change outfits and appearances too?

Thanks!  Your mods ROCK!
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