I have a custom object that I'd like to recolor. The problem is that the original texture coordinates on the main TXTR image is not detailed enough for my needs.
I've extracted the mesh by opening the creator's mesh file in Simpe and exporting as an .obj, then importing as a Wavefront .obj in Milkshape. This is from a tut I'm concerned is really outdated. I did NOT use the Object Workshop for this, and I haven't changed any of the original files in Simpe...I've just been playing around with the maps.
I was able to completely rebuild the texture coordinates for the main part of the vehicle. I haven't altered the mesh in any way.
I've searched high and low for a *current* tutorial about cloning a custom object so I can just replace the TXTR images (with new maps), but my search is coming up empty. So, if someone could point me to a current tut for that, I'd much appreciate it! I'd rather know the correct method to do this before I go any further, since I'm confused enough by all the outdated information out there.
I hope this all makes sense...thanks for any and all help!