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1  Retired Creators / Female Projects / Re: *MESH* The Female Werewolf on: March 12, 2009, 12:35:36 pm
Um... I'm not sure I should reply...

I worked over this mesh in milkshape, modifying it, as well as creating a pregnancy and fat morph.  I also took the time to make top and bottom separates for everyday clothing, as well as for skintones (based on genesims).  The most vexing part was the issue with making the claws show up on the separates, but once that was squared away, it's been mostly tweaking here and there along with UVmap fixing.  I'd like to go once over on the fat morph again, as I notice the odd vertices sitting where they shouldn't be.  If anyone is interested, I'll post photos as needed.
2  Retired Creators / BodyShape Requests / custom maid oufit sizes a reality?? on: January 16, 2007, 08:18:46 pm
That helped immensely.  My final issue is selecting the frill around the top of the buster as it seems to be somewhat inside of it.  I may try to play with it, but determining which points is a pain...
3  Retired Creators / BodyShape Requests / custom maid oufit sizes a reality?? on: January 16, 2007, 09:03:53 am
I get that, but the way the alpha layer is, when I apply the magnets, they instantly disappear and no change is made to that layer, as there is literally no points or faces for it to grab.
4  Retired Creators / BodyShape Requests / custom maid oufit sizes a reality?? on: January 16, 2007, 12:35:44 am
Alright, I did them separate, but how can the magnets grab something that's not there in the alpha layer?
5  Retired Creators / BodyShape Requests / custom maid oufit sizes a reality?? on: January 14, 2007, 11:52:43 pm
Anything I should keep in mind when dealing with alpha layers?
6  Retired Creators / BodyShape Requests / custom maid oufit sizes a reality?? on: January 13, 2007, 01:54:33 am
Question though, what sizes would some be looking for maid outfits in?  I'm toying with the idea of doing a set of some sort while Warlokk focuses on other sets, but I'm curious...

(Keep in mind, I have Pets currently, and 'patched' the bodyshop, though I will grab the classic version if need be for this...)
7  Retired Creators / Female Hi-Res Bodyshape Project / *MESHER'S RESOURCE* Hi-Res Bodyshape Poser Magnet Sets - New Sets added 2-11 on: January 13, 2007, 01:47:55 am
Yes it is, and between the initial links you provided, and your help for the blanks in-between, it's almost a complete tutorial using Poser that others could try as well.  Funny how it works that way sometimes.
8  Retired Creators / Female Hi-Res Bodyshape Project / *MESHER'S RESOURCE* Hi-Res Bodyshape Poser Magnet Sets - New Sets added 2-11 on: January 12, 2007, 07:40:59 pm
Finally figured it out!

I forgot to turn off autosmooth before importing in milkshape.  I can be such a twit sometimes... now with pic...
9  Retired Creators / Female Hi-Res Bodyshape Project / *MESHER'S RESOURCE* Hi-Res Bodyshape Poser Magnet Sets - New Sets added 2-11 on: January 12, 2007, 12:15:40 am
Here's a thought, would the fact that milkshape is version 1.7.10 have anything to do with this, or possibly the options I check when exporting from Poser?

(Being 'weld body part seems' was checked now really kinda stands out... others were the naming conventions (body, internal, & figure))
10  Retired Creators / Female Hi-Res Bodyshape Project / *MESHER'S RESOURCE* Hi-Res Bodyshape Poser Magnet Sets - New Sets added 2-11 on: January 11, 2007, 10:43:44 pm
Alright, I have milkshape and demon's msalignormals plugin installed, the mesh is open, and I somehow can't get the darn plugin to do it's thing.  By vertex alone, faces, even as a group.  I select, then press Align Normals; poof, nothing.  I think I'm starting to get the hang of this though...
11  Retired Creators / Female Hi-Res Bodyshape Project / *MESHER'S RESOURCE* Hi-Res Bodyshape Poser Magnet Sets - New Sets added 2-11 on: January 11, 2007, 08:59:38 pm
I guess that's what I get for not treating the mesh's origin as a point (didn't really know to do it).

It's done (my test was something not done in prior releases - the rave kimono for adults), but that split seem, argh...
12  Retired Creators / Female Hi-Res Bodyshape Project / *MESHER'S RESOURCE* Hi-Res Bodyshape Poser Magnet Sets - New Sets added 2-11 on: January 11, 2007, 07:44:14 pm
First, you rock, seriously.  That was the clue that did it.

Seems I have one more problem though; I did a test import into SimPE to see how it aligned to the skeleton, and seeing that I'm currently ahead and below centers-wise (but not laying down to it anymore), the location where I export from matters.  Is there a quick reference from origin (rather my origin from standing up) I could use, or is it possible to export as a morph target [ignoring world translations]?

I'm also seeing that seem I didn't tell poser to weld on importing, so I think I have to fix that for the seem to not show in the game (it kinda detracts the smoothness of the rest of it).
13  Retired Creators / Female Hi-Res Bodyshape Project / *MESHER'S RESOURCE* Hi-Res Bodyshape Poser Magnet Sets - New Sets added 2-11 on: January 11, 2007, 09:36:01 am
The tutorial didn't seem to mention making a morph... so I don't know about activating it (creating full body morph was easy enough).

But you don't weld vertices, or make polygon normals consistent (the two boxes to check when importing in the tutorial)?
14  Retired Creators / Female Hi-Res Bodyshape Project / *MESHER'S RESOURCE* Hi-Res Bodyshape Poser Magnet Sets - New Sets added 2-11 on: January 10, 2007, 08:14:58 pm
Never mind, I'm a dunce at this...

I re-exported it standing up, so everything should be fine.  Thanks for the tip!

Ouch, spoke too soon... my mesh ends up on the floor, knees locked and arms wrapped and warped 10' around.  How do I fix that?

As in, I exported it to stand up, so how can I re-import it so I don't have it laying into the floor?
15  Retired Creators / Female Hi-Res Bodyshape Project / *MESHER'S RESOURCE* Hi-Res Bodyshape Poser Magnet Sets - New Sets added 2-11 on: January 10, 2007, 07:47:49 pm
Yes, but the magnets are referring to the mesh location as if it were standing up at the origin, where it works just fine.  Is there a way to bind or group the magnets in poser in such a way so that translating results in bringing along the magnets with it?
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