Show Posts
|
Pages: [1] 2
|
1
|
Retired Creators / Female Projects / Re: *MESH* The Female Werewolf
|
on: March 12, 2009, 12:35:36 pm
|
Um... I'm not sure I should reply...
I worked over this mesh in milkshape, modifying it, as well as creating a pregnancy and fat morph. I also took the time to make top and bottom separates for everyday clothing, as well as for skintones (based on genesims). The most vexing part was the issue with making the claws show up on the separates, but once that was squared away, it's been mostly tweaking here and there along with UVmap fixing. I'd like to go once over on the fat morph again, as I notice the odd vertices sitting where they shouldn't be. If anyone is interested, I'll post photos as needed.
|
|
|
6
|
Retired Creators / BodyShape Requests / custom maid oufit sizes a reality??
|
on: January 13, 2007, 01:54:33 am
|
Question though, what sizes would some be looking for maid outfits in? I'm toying with the idea of doing a set of some sort while Warlokk focuses on other sets, but I'm curious...
(Keep in mind, I have Pets currently, and 'patched' the bodyshop, though I will grab the classic version if need be for this...)
|
|
|
12
|
Retired Creators / Female Hi-Res Bodyshape Project / *MESHER'S RESOURCE* Hi-Res Bodyshape Poser Magnet Sets - New Sets added 2-11
|
on: January 11, 2007, 07:44:14 pm
|
First, you rock, seriously. That was the clue that did it.
Seems I have one more problem though; I did a test import into SimPE to see how it aligned to the skeleton, and seeing that I'm currently ahead and below centers-wise (but not laying down to it anymore), the location where I export from matters. Is there a quick reference from origin (rather my origin from standing up) I could use, or is it possible to export as a morph target [ignoring world translations]?
I'm also seeing that seem I didn't tell poser to weld on importing, so I think I have to fix that for the seem to not show in the game (it kinda detracts the smoothness of the rest of it).
|
|
|
|
|