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1  The Sims 3 / Pudding WCIF / WCIF AM Baseball Cap with Shaved Head? on: January 03, 2011, 03:02:22 am
I'm pretty sure I've seen this before, but I can't for the life of me remember where -- I'm looking for a baseball cap with a shaved/bald head for adult males. I know there's already a baseball cap, but it comes with short hair, not a bald head. The backwards baseball cap is shaved, but not the frontwards one, which is the one I want. Actually, even a baseball cap as an accessory would work since then I could just use it with the regular base game shaved head. Either way, does anyone know where I can find something like this?
2  The Sims 3 / Pudding Requests / Sim Request: Dave Karofsky from Glee (Max Adler) on: December 28, 2010, 06:31:51 pm
I am a total Gleek and really want to fill my neighborhood with Glee characters. This includes the extraordinarily complex character of Dave Karofsky, played by the amazingly talented Max Adler. The problem is, I'm having a really hard time making an accurate likeness of him, so I was hoping that someone could possibly give him a shot? I would be forever indebted! <3 Please comment if you're interested in attempting -- I have plenty more pictures to share if you need them! Here are just a few so you get the general idea:










Please let me know if these are acceptable images to work with! And once again, if anyone was willing to take this on... I would love you forever. Really. <3
3  Simmers' Paradise / Content Creation & Recoloring Help / Hair meshing fail. Scalp disappears? on: September 14, 2009, 04:07:41 pm
I'm working on hair, for the first time ever, and I'm already beating my head against the wall in frustration. Arghh. After this, I'm sticking with body meshes and objects. Jesus.

Well, the situation is this: I've finally cobbled together a mesh that looks pretty decent in Milkshape. But no matter what, whenever I build my new mesh package, replace the GMDC with my new hair, and link it to the recolor, the scalp disappears. And I end up with this:



ARGH. My brain is fried from trying to fix this so many times. Google and searching around the forum has failed me, and I can't for the life of me figure this out. Can anyone who's more familiar with hair help me out here?
4  Simmers' Paradise / Content Creation & Recoloring Help / A whole plethora of unassigned bones. on: August 16, 2009, 08:23:07 pm
I posted this to MTS2 as well, but I remembered how helpful you guys are here and how you helped me solve my last problem, so I hoped to share it with you, if you guys don't mind? <3

Because I've got just a bit of a problem here. I opened up Bodyshop last night and  groaned aloud when I took a look at a mesh I created, because I recognized the problem right away. The arms were stuck straight out (I forgot to grab a picture when BS was open, unfortunately) in the standard pose you work with when meshing (or when you hit F6 in BS, come to think of it), like so:



This is familiar. I opened up my file in Milkshape and confirmed my suspicions that the skeleton was missing. So I naively assumed, "Okay. Well, if I import in a complete mesh with the skeleton then import my borked athletic mesh and delete the original groups, the athletic mesh will have its own skeleton now. Everything's just hunky-dory."

Evidently, I was wrong. If you do that, you have a skeleton in the mesh package, but none of the bones are assigned to it. Hence, "Unassigned bones exist."

Arghhh. Here, I have no experience because I've never had to deal with unassigned bones before. I can't seem to find a straight-up tutorial anywhere either, but I gathered that I have to use the Unimesh bone tool. First, I clicked on 'SelUnAssigned" in the Joints tab to select the unassigned bones. The entire mesh was selected. Then I went to Sims2 Unimesh Bone Tool V4.09.  That's when I saw that it said #1 of 1562.

Oh, you've got to be kidding me. I think that what I have to do is open up one of the other meshes with perfectly assigned bones and copy-paste the bone assignments from one to another, right? So I have to do this for all 1562 bones? And with the various other working meshes I looked at, the numbers in the Weight and Bone Index columns varied. Is there a specific value they have to be set at? And do I really have to manually copy-paste every single bone assignment? Why can't I find any information on this error out there? I'm keeping my fingers crossed that there may be a handy-dandy little button that will magically make things better, but I'm doubting it. Any form of assistance would be greatly appreciated, as I apparently don't know jack in this area. 

And to make matters worse, I still don't know what one earth I did wrong in the first place to somehow lose my skeleton and the bones on these meshes. This mesh in particular has been hell to work with, and I'm really trying to avoid having to remesh everything.  Embarrassed
5  Simmers' Paradise / Content Creation & Recoloring Help / Mesh oddities that I can't seem to fix, no matter what. on: August 12, 2009, 12:24:26 pm
I am frustrated beyond all belief. I'm working on an epic project, and while most of my meshes come out perfectly, there are three that refuse to work properly. I have rebuilt these meshes, worked on them until Milkshape oozed out of my ears, and tried to beat them into submission.

The problem is, I can only see the flaws in the meshes when I'm in Bodyshop or in game. In Milkshape, the meshes look perfectly fine. It's hard to fix something if you can't see it there.  huh Pictures are worth a thousand words, so see for yourself what I mean:

Outfit 1:





Outfit 2:





Outfit 3:






See? I can't find the flaws in the meshes when I look at them in Milkshape, and I've done everything I can think of to make these work correctly. To all you meshing gurus -- can anyone help me out? D:
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