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496  Resident Creators / EP1 Mods / EP1 required:Wash and look out windows new version available(04/10/06) on: May 08, 2006, 01:18:53 pm
I'm getting this one 'cause of a funny problem. I use your elevator stairs (yes, I like it) and to make it look like an elevator I place invisible walls with windows around. Well, my Sims try to watch and clog my elevator.
Don't tell me - I still never used the OFB supplied elevator :lol:
497  Resident Creators / EP2 Mods / EP2 required:No more burnt food on: May 08, 2006, 01:10:30 pm
I need this. I'm playing a Sim with 10 points cooking that learned how to make Lobster Thermidor - and burnt it 17 times sequentially (didn't manage to cook any and still choose the same) Aaaarrrgggghhh!

By the way, would you find a way to take Lobster Thermidor out of the trivial?

I need to go back to the request thread :lol:
498  Resident Creators / EP1 Mods / EP1 required:No Adult Mascots New Alternate Version(5/08/06) on: May 08, 2006, 05:47:42 am
Sorry Squinge but this was exactly what I was looking for. I would like to have those masks as custom contents (got from Morague already) and would like that the YA mascots didn't look like mascots. Reason: they are butt ugly without the mask and it is not possible to butcher ...err surgery their faces cause they show up like masks on the surgery machine screen.
They take the masks to enter the hot tub or swimming-pool and this is enough to bring the wish to kill them.
499  Resident Creators / EP1 Mods / EP1 required:No Adult Mascots New Alternate Version(5/08/06) on: May 07, 2006, 10:47:40 am
Well I got confused here too! I read something about hiding the costumes and now no Adult mascot. I would like to know if the mod forces the mascot to take out the stupid masks. Not that it will be anything better 'cause at least in my game all mascots are generated from the most ugly of the start models (normally the one that looks like be chewing a mouth harmonica and the other that looks like a half stekt pannkake)
500  Sims 2 Community Downloads / Male Hair / Plickas Jrock mesh on: May 07, 2006, 10:08:19 am
Hi Plicka!
I'm very interested on your meshes, so I'll be visiting here often. It is very difficult to localize you at MTS2, mainly because there are so many recolors of your meshes that the mesh self gets out of reach.
Yep! Dial-up is hard! If you wish I think even some of us can help you with transference.

Oops! I mean we can just get the pictures and you place self the link Smiley
501  Resident Creators / Squinge's Mods / Initialize Servo's on College Lots New Version Available(4/30/06) on: May 07, 2006, 05:54:29 am
Hi Squinge!

I found out something better. The only difference from your mod to Monique's are exactly your modifications. There's nothing else that avoid that a buy-Servo be used in Uni. So, be informed that I joined both and it worked feilfree.
As Monique's mod start with MQ-, I ended it with Sqg (the initials I use for yours). So the mod in my game is named MQ-BuyServoSqg.
It is in my test folder but if nothing occurs (I don't think it will) I'll transfer it to Monique's folder in my downloads to avoid confusion.
So be aware that including your modifications in another Buy Servo mod works fine.
BTW I chose the one for initializing Servoes in Uni 'cause I don't play community lots.
I need the Servo in Uni because I build up expensive houses there and students cannot afford them. Before I always moved in the first Streaker that showed up on the lots (it is also useful to know which day of the week in Uni, once adults have full info), but sometimes I want to move them also to the normal ngbh (gives a "naked" touch Smiley), so the Servo will fit better as permanent resident. Thanks.
502  Resident Creators / Squinge's Mods / In Testing:Teens To Young Adult Without Going To College on: May 06, 2006, 09:56:43 am
Is that happening on only one lot at a time or all of the lots in the same neighborhood suffers the same effect?
Uni is a separated ngbh and I had once two Unis connected to one same home neighborhood, so this problem could even happen in the transition "return to home ngbh".
503  Resident Creators / Squinge's Mods / Initialize Servo's on College Lots New Version Available(4/30/06) on: May 06, 2006, 08:09:57 am
I suppose I will also have conflicts because I use a buyable Servo fra Monique.
I have a wish about Servoes but I think I'll move to your requests thread.
504  Resident Creators / EP3 Mods / Teen & Gender Preference Adoption Hack New EP3 Versions Available(7/02/06) on: May 06, 2006, 08:04:34 am
Is this mod still replacing one of the ages, I mean I see adopt babies, children and teens (no toddlers?)
I only adopt what I self place for adoption (I use Inge's teleporter plus).
So, I would like to choose a mod that NEVER use Maxis adoptions.
The only reason I use the Social Service (Maxis) is that no Teleporter was able to include the "Adopt $Subject" memory.
I tried self and concluded that it is too difficult to include memories that have floating owner (a private name has to be included in the memory)
Same as the trouble to change Family Name in-game.
This memory is VERY important, otherwise familiar interactions don't grow in importance (parents seems not to care for the children needs)
505  Resident Creators / Squinge's Mods / No wants collection New Version Available(5/24/06) on: May 06, 2006, 07:52:35 am
I don't pay much attention to wants but Can you make a special one for the school wants? Reason: I have no school at all mod and would like to NOT have wants such as: Put someone into Private School, That someone gets A+ Report, Go to College or have someone to go to college,
OOps, I think I should press this HERE buttom. It is just that it is too much to check first.
506  Resident Creators / EP1 Mods / EP1 required: Death tokens hacked painting New Version Available(6/15/06) on: May 06, 2006, 07:44:26 am
Do you have a mod that TAKE death tokens instead? OFB included a lot of "dead" that never really lived. They do not have tombstones and when ressurrected I see that they were placed in game with lots of cheat. They do not have any memory and some of them are lot of work to make normal again (wrong gender, wrong age, no real marital connection, no real parental connection, etc). The ressurectonometron (or whatever) just put them back in game but all the other links have to be done manually.
I wished Maxis didn't include any kind of crew (like they didn't in Family Fun Stuff!)
507  Resident Creators / EP2 Mods / EP2 required:Stalk & Fly enabled for all Sims on: May 06, 2006, 07:36:59 am
Hi Squinge!
This has nothing to do with the thread but are you having here all your mods posted in MTS2?
It has been very difficult to follow each thread there, so I could redownload everything again in the case they are all available here. Thanks.
508  Resident Creators / Squinge's Mods / In Testing:Faithful kiss wants New Version Available(6/23/06) on: May 06, 2006, 07:27:49 am
There are sequences programmed to happen inside a period of time. If the sequence is broken, those blue screen wishes take place.
The same always happen to me when I for example train a toddler all in the same first life-day. Of course I cheat heavens and the 4 days become too long for the toddlers, so they wish "blue". The romantic is always the same, if they wish a kiss, they will then wish make-out and the last is woohoo.
A problem I'm starting to deal with the chemistry problem. If my Sim has first kiss or woohoo with another not-matching Sim, they will continue wishing romantic with this Sim even after getting married to a matching-one. The worst I had with the maid Kaylynn. In my game she is always from Family Aspiration but she always wish romance with previous relations.
On the end, I found out that Family Sims are much more available for prostitution than Romance Sims. To deal with wants and fears are quite troublesome. There's something similar to "cases count", I mean the game seems to count some interactions and I didn't really understand how.
On one of my test I created a Romance Sim and never allowed him to make woohoo, instead I used always "Try for Baby". It is not the same interaction and Try for Baby doesn't count internally as woohoo. My Romance Sim stopped wishing woohoo and as results were mostly obvious (many babies), he became a loveful parent always having wants and fears related to his children.
It is quite a comprehensive test aiming the possibility to develop sort of Sim's individuality. Maybe I'm wanting too much from the game, but I also have my own Wants and Fears. Smiley
509  Resident Creators / Squinge's Mods / In Testing:Teens To Young Adult Without Going To College on: May 06, 2006, 07:00:11 am
I've been a long time away, so I have many questions.
Does your mod replace an item of the Insimenator where you have sort of an independent Teen?
In fact all what is wished is that the Young Adult be available in a regular neighborhood. It sounds like your mod does this.
As I said I have a long list of mods to test and most are yours.
So what I'm looking for here is that: Teens age to YA home, be able to have a job and reproduce normally and can move to own home.
I do not use Inteenimater and am truly fed-up with a supposed 12yo newly aged wishing to enter Uni and the fear of being uneducated when the (TS) Uni is just a place to be a fully operating Rabbit.
510  Resident Creators / EP2 Mods / EP2 required:no more attraction(swoon thing) New Version Available(9/25/06) on: May 06, 2006, 06:42:53 am
Hi Squinge! As youre quite productive, I have a full folder in your name In Test in my game.
This one generated some questions - what exactly you were intended to stop? "No more attractions" sounds extreme. I am intended to stop the absurd attraction provoked by Romance Sims. My Sims make a "I vomit" animation followed by a Wolf Whistle when it deals on a Romance Sims they have no chemistry to. Some of my Sims wolf-whistle ugly robots.
Is that what is all about?
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