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1  Retired Creators / SexyFeet Replacements / Re: SeXy Feet for meshers*Updated* on: January 17, 2010, 11:13:21 am
Oh my god, I love you! YAY
It works perfectly! Again, thank you SO much for helping me with this, I'm sure it must have gotten a bit annoying at times!

I have one last question, though. Does the foot group have to keep the body name or could I rename it to feet? How does the game not confuse the parts?
2  Retired Creators / SexyFeet Replacements / Re: SeXy Feet for meshers*Updated* on: January 17, 2010, 12:32:12 am
I'm talking about the one you uploaded to post #50 in this thread. But yeah, they all had gaps. So I don't know, maybe I'm doing something wrong... even though I didn't touch those areas initially. I really don't know =/
3  Retired Creators / SexyFeet Replacements / Re: SeXy Feet for meshers*Updated* on: January 16, 2010, 09:48:16 pm
Ah. I saved it differently in lithunwrap but it mangled it up pretty badly. I'm not just talking gaps, everything got extremely jagged. I couldn't seem to smooth them at all. Either way, I tried to close the gaps in the last one you gave me as well as the others and they wouldn't close. I've tried them all that you linked me to.

I'll keep trying though. Thank you so much for taking the time to help me. I'll definitely keep that offer in mind.
4  Retired Creators / SexyFeet Replacements / Re: SeXy Feet for meshers*Updated* on: January 16, 2010, 02:38:36 pm
I think it's official that your feet hate me. I don't know what it is, but every single remapped one I tried has those gaps (the worst being up the heel on the left foot) when I test it in game. It's not like I touch that area, nor around the top of the toes. I tried merging the normals and it doesn't do anything.

I know you said it happens when you mirror the uv but I thought what you do in there doesn't even bother with the actual mesh vertices?

Do you mind if I ask how you're horizontally flipping that part of the uvmap? I can't see it as an option with milkshape... do you use something else?
5  Retired Creators / SexyFeet Replacements / Re: SeXy Feet for meshers*Updated* on: January 15, 2010, 03:09:32 pm
I tried the male mesh and had the same problem with the gaps but I'll try the female one. It looks like less editing at least.

The mesh I am editing is this one, at GOS. I already add the morphs to it but someone requested a sexy feet version.
6  Retired Creators / SexyFeet Replacements / Re: SeXy Feet for meshers*Updated* on: January 14, 2010, 01:09:07 pm
You could probably also remap the parts that "are already there", and fix the texture afterwards, so that the mesh will work with the skintones Smiley

I can't really do that, unfortunately. This mesh is a replacement to add morphs so if I did that I'd have to go and change all their recolors as well =/

Thanks for the new mappings, Bloom. I'll mess around with those in a few Smiley

ETA:
The texture looks much better on my mesh but the mapping for the toenails were completely gone when I imported it into milkshape. Also, there are cracks galore up the back of one heel and down across the foot by the toes, none of which showed up in milkshape. I tried combining the old and new together (in attempt to save myself more vertex movement) and the toenails didn't get carried over. No idea why o.O

Anyway, I'm going to keep poking at it.
7  Retired Creators / SexyFeet Replacements / Re: SeXy Feet for meshers*Updated* on: January 12, 2010, 12:33:48 pm
I hope it's not been too long to post in this thread but I didn't really see the point in starting a new one...

Anyway, I added your lovely sexy feet to a mesh but I had to move the mapping on the left side because there was already something there. Understandably the texture isn't right on that foot, but I'm not sure how to make the texture show up correctly. I mean, where it's originally mapped on a skintone it's basically flat color there, so I don't really understand where the toe highlights are coming from.
8  Simmers' Paradise / Tutorials / Small TUT, no more cloning!!! Adding new groups to a mesh for outfits/hair on: November 27, 2008, 06:48:10 pm
I followed this tut to add the fat and preg morphs but I'm getting texture sets for each morph. How do I make them share one?
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