You could probably also remap the parts that "are already there", and fix the texture afterwards, so that the mesh will work with the skintones
I can't really do that, unfortunately. This mesh is a replacement to add morphs so if I did that I'd have to go and change all their recolors as well =/
Thanks for the new mappings, Bloom. I'll mess around with those in a few
ETA:
The texture looks much better on my mesh but the mapping for the toenails were completely gone when I imported it into milkshape. Also, there are cracks galore up the back of one heel and down across the foot by the toes, none of which showed up in milkshape. I tried combining the old and new together (in attempt to save myself more vertex movement) and the toenails didn't get carried over. No idea why o.O
Anyway, I'm going to keep poking at it.