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1  The Sims 3 / Sims 3 Buzz / Re: How do you feel about seeing the same objects in TS2 in TS3? on: May 31, 2009, 07:59:22 am
you can clearly see that the same objects from TS2 will be in the TS3 albeit recolored 100 times, this sort of ticks me off because I would think that EA would atleast add new objects to a *new* game tongue
I think if it means we will see these items in TS3 quicker, then its fine. Even the pool table / darts / diving board animations etc., just recycle them all. They were good enough in TS2 and they would still be fine in TS3. Wink

And as for timelines, they're better left out of it altogether. I don't wanna see a future sims game without mobile phones or PC's in it just because its set before their era.
2  Resident Creators / Mod Requests / Silent Startup & Loading Game. on: October 15, 2008, 06:29:21 pm
I mainly use maxis hoods, and never have gotten the in-hood fly-by intro since I have put Gunmod's Camera Hack in. So I am quite surprised that you still get the fly-by.

In actual fact I would love to have it back!:sad4:
3  Simmers' Paradise / Lots & Neighborhoods / 3D Neighborhood deco buildings question on: October 15, 2008, 03:57:32 pm
Do you think it would be at all possible to convert some of the 3D polygon buildings from Google Earth into Sims 2?
Like these ones here:
http://www.gearthhacks.com/dlcat10/3D-Models.htm

I would imagine that it wouldn't be that hard.

Anyone?
4  Resident Creators / EP4 Mods / No Relationship Decay EP4 on: October 08, 2008, 11:25:06 am
Thats great squinge thanks
5  Resident Creators / EP8 Mods / Desperation Interactions Enabled EP8 on: October 08, 2008, 07:57:03 am
When I think about it, the amount of work you have to do to get new  self-interactions such as 'Look For Mark' and 'Rally Forth', and then this mod gives you about 8 new ones straight off the bat for no effort on our part!

Amazing mod. Adds a lot to the emotion of sims.
6  Resident Creators / EP4 Mods / No Relationship Decay EP4 on: October 08, 2008, 07:45:17 am
This is one of the hacks in FT but removed for AL.
Is this compatible with AL?
7  Resident Creators / Squinge's Mods / Tuck in anyone New Version Available(6/17/06) on: October 08, 2008, 07:41:32 am
Ah, now i understand!

In london to 'tuck someone in' means to beat them up.
but you actually meant 'tuck into bed' lol.
8  Resident Creators / Mod Requests / Silent Startup & Loading Game. on: October 08, 2008, 07:36:12 am
Quote from: Sadie79;1410542
- is there any way to get rid of those annoying videos that play every single time a pre-made neighbourhood is loaded? I know what Strangetown looks like already, I don't need a "helicopter tour" every time I want to play it... :x

This doesn't happen for me because I use gunmod's camera hack (v3.1?).
I don't think I could play without it.
9  Resident Creators / EP7 Mods / No Changing Clothes When Playing Sports on: October 07, 2008, 12:44:01 pm
Can i just ask, does this include tai-chi and yoga?
They're the ones I've been searching for a hack for.
10  Resident Creators / Mod Requests / Silent Startup & Loading Game. on: October 07, 2008, 08:01:37 am
I know how to do this, and have sworn by it for a while.

If you delete the following files from your TSData>Res>Sound folders OF EACH SIMS GAME/SP/EP, you will get no music apart from turning on stereos.

Buy
Build
Neighbourhood
Splash
CAS
In apartment life I also had to delete MISC.

This stops music from playing in all the modes listed above (splash being loading screens)
It didn't work at first, after I deleted all the build/buy music, the music from neighbourhood took its place. Weird.
But after deleting ALL of those I am now free from the music that was forced upon the game.
Its awesome in neighbourhood view when all you can hear is the cars, the wind and the rain.

Of course in your case you might want to just delete the Splash files.
When you load a new lot the music will be gone also.
11  Resident Creators / EP8 Mods / Hug & Poke Unconditional Interaction Enabled on: October 07, 2008, 04:12:20 am
Is this different from the standard 'poke in chest' interaction?

And hug is already in the game!

Can someone clear this up please?
12  Resident Creators / Mod Requests / Workers at computers request on: October 01, 2008, 06:21:02 am
Well I read the thread and it seems that computers become autonomous even for residential lot guests. I don't fancy my guests hogging my home PC in the game (that happens enough in real life!)
The computer autonomy, the way I have envisaged it, would be work environment only.

So no. This isn't really the answer. Close though.
13  Resident Creators / Mod Requests / Workers at computers request on: September 30, 2008, 09:42:03 am
Well, any of those computer interactions would do the job. Even better if those interactions have different animations from each other (do they?) then all of them could possibly be incorporated.
The earning money part would be nice, not for me (I am just after the "daily grind" scenario) but for other people, yes, they want it.
It's obviously a more basic scenario than hotfooting it around a store, talking up customers, so maybe the profit should reflect that?

Inge has declared an interest along with Lion here
http://www.moreawesomethanyou.com/smf/index.php/topic,13133.0.html
perhaps you could team up?

Not sure what other details could be provided really.

I'll check back later Smiley
14  Resident Creators / Mod Requests / Workers at computers request on: September 29, 2008, 03:18:22 am
Hi Chaavik (ALL EP's)

I had that computer before in FT.
Unfortunately though as you said its not autonomous so directing 8+ workers to work on there computers isn't ideal.

Looking for something that would allow an "office work place" would depend on autonomy.

Cheers.
15  Resident Creators / Mod Requests / Workers at computers request on: September 28, 2008, 06:23:27 pm
Simplish request on the face of it:

Can anyone do a hack to make employees autonomously work at the computer so that we can have office community lots....... please!

Most ideal would probably be a hack to enable "Management...assign...computer"
but a hacked objects affecting sims on the premises could do the job as well?

Any takers?:sad4:
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