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61
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The Sims 3 / Sims 3 Buzz / Re: The Sims 3 Announced For Console
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on: October 10, 2010, 08:16:28 pm
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Interesting. For the first time, it looks like it'll actually survive better on console than PC, and not the other way around... since, y'know, it seemed like a console-based game from the day they revealed the gaming style and screenshots of the PC version. (That's probably just me thinking that, though...) I might actually check it out if they have it in the Wal-Mart Wiis or the other consoles once it's released... other than that, I don't think I'll be giving EA my money any time soon. There's still a lot I'd still like to see and know will never get done no matter how hard people scream for it.
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63
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The Sims 3 / Sims 3 Pictures / Re: Personal Puddings - your own self in Sims 3 glory
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on: September 13, 2010, 06:32:09 am
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love247_jo: Just as a reminder, as posted in the sticky in this section:
- Please reserve all "Where did you get/Where can I find" questions for the Sims 3 "Pudding WCIF" section. Another alternative would be to PM the users who have pictures of the items in question that you are looking for. We're requesting that you be sure to put either system to good use instead of taking picture threads off topic.
Also, just to save yourself from any future problems with staff, please make sure you take the time to use full/proper words and spelling. It's also one of our site rules that no text-speak is allowed, since we have a lot of visitors that may rely on web translation to view this site, or just have trouble reading it all together. Just thought you should know.
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68
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Simmers' Paradise / Modding Database / Re: Posebox questions
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on: September 10, 2010, 09:17:37 am
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I wish I could answer that for ya, SG... but I'm not too familiar with Milkshape at all, other than what I've read and glanced through mesh tutorial-wise. But since they seem to be set angled like that at default in Milkshape, I guess you could adjust them sort of like you did with the head bone. It's more than likely going to end up a trial-and-error period, unless someone else knows what to do exactly to keep those hair groups from flying out on their own.
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69
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Simmers' Paradise / Modding Database / Re: Posebox questions
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on: September 10, 2010, 05:11:58 am
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The bones near the head look kind of strange... I don't use Milkshape to be honest, but in Blender3D, the l_hair, r_hair, f_hair, and b_hair bones are normally straight across respectfully to each other (just like a 4-way intersection). In your shot above, all four of those bones seem to be angled upward. Any hair that uses those particular hair animation groups will angle up just like in your trouble-shot. I'm guessing if you were to put those bones back in position, the problem may go away.
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75
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The Sims 3 / Pudding WCIF / Re: A touchy question?
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on: August 12, 2010, 06:02:21 am
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Moved to the correct section. Please make sure you edit your title to include what it is exactly you're looking for. (ex: WCIF All-in-One mod similar to Insimenator)
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