Insimenator.org
April 25, 2024, 07:35:28 pm *
Welcome, Guest. Please login or register.

Login with username, password and session length
News:
 
  Home Forum Help Search Calendar Login Register  
  Show Posts
Pages: [1]
1  Resident Creators / Squinge's Mods / Adjust Customer Limit Per Lot & Food Replicator & More Updated(10/12/06) on: June 01, 2006, 06:41:57 pm
Quote from: SIMplyLisa
thanks SimWardrobe for the teleporter update, I'll definitely check it out.
I tried the teleporter and was hoping they could use it autonomously to shortcut around the castle, but they didn't.


They can't use it autonomously because the game doesn't know what a transporter is. Things like stairs and elevators are specially defined routing objects (so is a door for that matter). For autonomous use, the game would need to be able to recognize the transporter network as some kind of multinode doorway or stairway and I have no idea how that would really work.
2  Resident Creators / Squinge's Mods / Adjust Customer Limit Per Lot & Food Replicator & More Updated(10/12/06) on: June 01, 2006, 02:07:44 am
Quote from: Cajun1692
Thanks, I have a lot of Star Fleet folks in my sim town.  I have been looking for a repliator for a while now, thanks again. Smiley


Under "Other Objects" there is a working transporter pad too.
3  Resident Creators / Squinge's Mods / Adjust Customer Limit Per Lot & Food Replicator & More Updated(10/12/06) on: June 01, 2006, 02:03:15 am
There is now a new version of the food replicator that will prevent sims from eating from it autonomously unless their hunger is less than 32. This should prevent sims with free will turned on from getting fat from replicator food.

Smiley
4  Resident Creators / Squinge's Mods / Adjust Customer Limit Per Lot & Food Replicator & More Updated(10/12/06) on: May 28, 2006, 04:09:46 pm
The advertising for the food replicator is almost identical to the expensive refridgerator. If I leave my sims running overnight (which I do for long term testing) they do tend to overeat and get fat from the replicator. I really have no idea why they eat from it when they aren't hungry. It doesn't appear to be related to the advertising value though.

What I plan on doing is changing the replicator so they won't be able to eat from it autonomously if their hunger is motive isn't low. This should cure the whole "getting fat" problem. I will post here when it is updated.


Also, thank you Squinge for the link to my site.
Smiley
5  Retired Creators / BodyShape Requests / Mesh modifying advice requested. on: March 20, 2006, 11:22:53 pm
I am trying modify one of your halter top meshes ever so slightly, to create a lower cut halter top effect. I believe that I can accomplish this by simply moving two vertices to create a cleavage like effect. I have made the modification in Milkshape and again 3DS Max and it appears to be visually satifactory to me.

The problem that I am having is moving it back into a gmdc again. No matter which method I use to get the mesh into the gmdc, it appears to be "damaged" by the importation process. Specifically, the bottom edge of the halter top becomes darkened and almost wrinkly in appearance. In the game these areas look as if they are lit incorrectly for some reason. Your mesh is so beautiful to start with and so darn right nasty when I get done with it.

What I have tried so far:
Milkshape and Wes_h unimesh pluggin.
Various export and import methods in SimPE 0.56, using 3ds Max 8 for editing.

How are you creating your meshes and getting them into a gmdc in such pristine condition?

As for a mesh request, have you considered making a low cut halter top mesh in your new high resolution series? (think eye popping cleavage here...)
Pages: [1]

Powered by MySQL Powered by PHP Powered by SMF 1.1.21 | SMF © 2015, Simple Machines Valid XHTML 1.0! Valid CSS!
Page created in 0.013 seconds with 29 queries.
SimplePortal 2.1.1