I am trying modify one of your halter top meshes ever so slightly, to create a lower cut halter top effect. I believe that I can accomplish this by simply moving two vertices to create a cleavage like effect. I have made the modification in Milkshape and again 3DS Max and it appears to be visually satifactory to me.
The problem that I am having is moving it back into a gmdc again. No matter which method I use to get the mesh into the gmdc, it appears to be "damaged" by the importation process. Specifically, the bottom edge of the halter top becomes darkened and almost wrinkly in appearance. In the game these areas look as if they are lit incorrectly for some reason. Your mesh is so beautiful to start with and so darn right nasty when I get done with it.
What I have tried so far:
Milkshape and Wes_h unimesh pluggin.
Various export and import methods in SimPE 0.56, using 3ds Max 8 for editing.
How are you creating your meshes and getting them into a gmdc in such pristine condition?
As for a mesh request, have you considered making a low cut halter top mesh in your new high resolution series? (think eye popping cleavage here...)