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466  Retired Creators / Female Hi-Res Bodyshape Project / Changing body meshes with SIMPE version .58.2.20950 on: September 30, 2006, 11:54:24 am
Special note: all NON-MAXIS body meshes are the property of the orignal creators and any modifications can not be posted on the internet without their permission. In other words, out of respect for these wonderful creators, keep your personally modified stuff in your game unless the creators say otherwise.

This is written to explain how to create a skintone that has an non-maxis body mesh (showproofed) tied to it using SIMPE version .58.2.20950 and the Sims bodyshop. I am not proficient at SIMPE yet, so other that tell you what I did that worked I cannot help anyone out with their SIMPE problems. I used Marvine's older SIMPE version tutorial to figure this out. I am simply updating it to the current SIMPE version.

There can be various combinations possible. I did a Warlokk 34C female mixed with slim bodybuilder male. I am just explaining what I did for this one combination.

1. Open bodyshop, choose the skintone you want to modify. I wanted to mix a slim bodybuilder male (BBBoy + Marvine) with the Warlokk 34C female who uses the standard maxis 34 size thighes.  The easiest way was to choose a skintone I had linked to the slim body builder mesh and begin there. This meant I only had to modify the adult females top to the 34C mesh. Choose create, save the chosen skintone and name it something you will remember (like 34C-SLIMBB-MID). In your chosen editing program ( I use photoshop) edit the swatch as you want, updated in bodyshop and reimport the skintone back in. This skintone will now show in the SIM2\SavedSims folder (you will see the name you gave it with some other number\letter combinations in front). Close bodyshop.

2. In your computer, save a folder (anywhere you want outside the sims2 file) and name it "TOP". Note: if you where going to change bottom meshes or full body meshes you would need a separate folder for these too. We are only changing a top mesh here.

3. Open SIMPE, click OPEN and navigate to the SIMS2\Downloads folder. I keep all my meshes in a folder called "Meshes" under "downloads" but most people probably don't. In my case I was looking for "mesh_afTopNakedHi_34C-Enh" as this is the mesh that creates the showerproof Warlokk 34C female top. Click on it and chose "open".
In the upper right hand of SIMPE, you will see a window that says "TYPE" at the top of it. Holding the shift key, choose both the "resource node:.........." and the "shape:..........." lines and right click. This should open a small window, choose "extract". Another window opens, navigate to where you put the "TOP" folder you created and click "OK". In my case, four files where saved under the "TOPS" folder. We only use the ones ending in ".5cr.xml" and ".5sh.xml". Write down the late few digits on these two files for future reference.You done with this mesh file.

4. In SIMPE, click OPEN  and navigate to the SIM2\savedsims file and open the skintone you created in bodyshop earlier.
In SIMPE, under the window "RESOURCE TREE" double click "ALL RESOURCES". In the upper right corner window called "TYPE", hit the word "TYPE" to put the files in alphabetical order.You will see 3D ID files, then material definition and Property sets in order. Right click in this window and choose "ADD", navigate to the "TOP" folder you created and highlight only the files ending with ".5cr.xml" and .5sh.xml". Click open and these files will save into the "TYPE" window in SIMPE. They will be italisized.

5. Scan down throught the "TYPE" files for the "Property Set". In this tutorial, you are looking for the adult female top naked normal. It would look like this: Property Set: CASIE_aftopnaked_ nude_S*. The * could be 1, 2 ,3 or 4. You need to write down the "INSTANCE" number, it should be the forth column on the right (mine was OX00000023). Find the INSTANCE number for the cut top (Property Set: CASIE_aftopnaked_ nudecut_S*)  and the soft top (Property Set: CASIE_aftopnaked_ nudesoft_S*)  also. You will be replacing the meshes in these three files.

6. In this same window, scan up to the "3D ID referencing file:" and find the one with the "INSTANCE" number that matches the "normal" top INSTANCE number you found earlier. Highlight it and click the "package" button at the bottom left of screen. If all goes well your "3D referencing file editor" (lower left window) will show the resouce node, shape files and material definition for this file on the left and a button called "Package" in bold to the upper right of this window. Clicking the Package button will open a "PackageSelectorForm" window showing the files in the TYPE window. Scan down to find the "RESOURCE NODE: and SHAPE you added earlier from the TOP folder. Do a drag and drop for both files into the "3D referencing file editor" window under the existing resource node, shape and material definition.

7. You now have two sets of resource nodes and shapes. Delete the old ones, they should be the first two lines. This is where having written down the last few digits of the files from the TOP folder come in handy so you don't delete these by accident. Move the new resource node and shape files into the old one's place by using the "UP" button on the right. You should now have 3 files in this order: Resource Node, Shape, and Material definition. The resource node and shape numbers should match what was in your TOP folder. Hit the COMMIT button.

8. Go to the TYPE window, find the 3D ID files for the remaining INSTANCE numbers for the cut and soft top and do exactly the same thing to these files as in paragraph 6 + 7. Hit Commit after completing each.

9. When you are done, deleted from the "TYPE" window the Resource Node and Shape files you originally added from the TOP folder. Do a "file", "save" in upper left hand corner to permanently save your changes.  If you are changing bottoms, other ages, etc. you must repeat this whole process for them also. The only way to check that everything worked alright is to create sims in your game and have them take showers as this is the only way to see true naked shape (showerproof).

If I missed a step or incorrectly stated something, please be kind and let me know so I can change it. My personal thanks to all the wonderful creators out there who spark our imagination, share their talents and knowledge and inspire us into taking chances by making things on our own. A special thank you to Marvine, BeosBoxBoy and Warlokk for taking so much time to make the most amazing stuff.
467  Retired Creators / Female Hi-Res Bodyshape Project / creating skins w/warlokk mesh and slimbody builder on: September 30, 2006, 09:08:56 am
Quote from: sesimie
could you show me how to do this as well? Been a fan of Shower proof skin tones and Warlokk's work since i started with the sims.

Where can i download  the latest SimPE?


PS. I want to start making my own skintones. Guess i have to take time off oggling all these Busty Sims :oogle: ....and start reading the tutorial...:tv:

The latest SIMPE is at sims.ambertation.de. Its easy to download and doesn't take very long. I could write down what I did and repost here later today.
468  Retired Creators / Female Hi-Res Bodyshape Project / After many starts and stop I did it. on: September 29, 2006, 07:01:53 pm
I tried the tutorial that Marvine wrote but I got so confused until I realized her tutorial was for a much older version of SIMPE. I have the latest one and alot of the steps she wrote about are no longer necessary. But being new to SIMPE I didn't know this. After I figured this out (it took awhile and a bit of frustration), I realize how simple it really was. The latest SIMPE is really user friendly. I used the Slimbb skintone as the base skin and just exchanged the 34C mesh resource node and shape for the existing adult female (normal, cut, soft) and that was that. Tried the skin in the game for both guy and gal and it worked perfect.

This is so cool, I have a slimbb guy and 34C gal skintone all in one. I have the best of both worlds. Now I'm trying to decide what kind of birthmark to put on the skintone so I will know at birth what my sims will grow up to be.

Thanks so much for your help, Warlokk. And a big thank you to Marvine for the tutorial.
469  Retired Creators / Slim Bodybuilder / Did the older slim bb skins have this problem? on: September 27, 2006, 03:52:19 pm
I have the original slim bb meshed skintones that are not linked to the athletic girl mesh. Does the same CUT top problem exist with them? If so will you be offering a fix to those (i.e. Wireless guy linked them to Louis's skins)?
Thanks
470  Retired Creators / Female Hi-Res Bodyshape Project / creating skins w/warlokk mesh and slimbody builder on: September 16, 2006, 01:47:37 pm
I was looking to do a skin set that would incorporate BBBoy's slim body builder for the guys + Warlokk's 34C body for the females. In essence if a male was created in CAS using this skintone they would have a slim body builder body and a female created in CAS using this skintone would be a Warlokk 34C. They could in theory pass on genetically to their children the slim BB mesh for boys and the Warlokk 34C mesh for girls.
 Now I know that BBBoy combined his slim body builder and his athletic girl mesh together in one skin. I was looking to do the same with slim body builder and the 34C mesh. Any ideas on how to do this?
 Thanks
By the way your shapes look great in the game.
471  Retired Creators / Slim Bodybuilder / accidental but perfect mesh on: September 10, 2006, 02:54:54 pm
I agree, having slimbb trousers that convert any existing top to match saves us alot of work and files. Do you think you could accidently do this with the slim body builder bell bottoms mesh too?

Also would love a slim body builder bell bottoms with heels so we could have boots? Now I know I'm being greedy.....................
472  Retired Creators / Male / Love the suede look. on: September 07, 2006, 03:31:42 pm
Very nice work, I love the detail. Its always interesting to see what people will come up with on a given mesh.
473  Retired Creators / Satyr Project : Projet des Satyres / Teen satrys on: August 25, 2006, 09:15:44 pm
Is there any chance that the teen satyr mesh will be done? I can't let any satyr boys grow into teens cause they will have really hairy legs and funny feet without the mesh.
    By the way, thanks Marvine (and Beosboxboy) for all the wonderful things you create that make this game so much more than the Maxis folks imaged it could be.
474  Retired Creators / Slim Bodybuilder / Fixing skintones to work with the slimm bb meshes. on: August 17, 2006, 06:17:14 pm
I am not sure if this is a good place to ask this question but I couldn't think where else to bring it up. I have been working with bodyshop and Adobe photoshop since before the sims 2 came out, creating things here and there. I like to take skintones and modify them. I have been working on wireless guy's  recoded Louis's skintones attached to the slimbb mesh (my all time favorite) with more realism to them (i.e. no snap on tools required for these guys). I have noticed that on the back of the neck at the base of the skull, a funny bowtie shape where the BMP is trying to wrap around the slimbb meshes. I can't figure out how to get the bowtie color to match the rest of the skin tone so it is not so obvious. I noticed on the maxis skins you linked that the bowtie is hardly noticeable because the colors are so close. Wondered if you have any suggestions on how to fix this problem. Thanks.
PS: I am also working on modifying Louis's skins to work with Warwick 34C enhanced females (moving nipples and such).
475  Retired Creators / Slim Bodybuilder / Confused................ on: August 08, 2006, 06:28:35 pm
I am sorry if this sounds like a stupid question but I am a little confused about these meshes. I have the original slim BB meshes you made (and alot of clothes) and also the Louis skins that are linked to the slim BB mesh for shower proofing. Do I need to download these new meshes and if so are they going to conflict with the slim BB linked Louis skin tones I already have?
See I told you it would probably be a stupid question.
476  Retired Creators / Satyr Project : Projet des Satyres / Satyrs project: YA, adult and elder on: June 15, 2006, 05:36:27 pm
I checked out the weblink on the "HIND" and then did a google search. In each case it said that a "HIND" was a large deer with golden hooves and large antlers. I never found any place where it said they were half women /half deer. Which site did you see this at?
477  Sims 2 Community Downloads / Custom Objects & Recolors / It's BeosBoxBoy's birthday.... on: June 06, 2006, 05:39:46 pm
[!

Mookie, why don't you have a big bowl of shut the &$#% up and die?[/QUOTE]

My sentiments exactly..................hope you have a lovely birthday BBB and
to heck with the narrow-minded fools in the world that just want everyone to be as intolerant as they are.
Ride em cowboy!!!!
478  Retired Creators / Satyr Project : Projet des Satyres / Satyrs project: YA, adult and elder on: June 05, 2006, 06:08:44 pm
In mythology Satyrs were only male and reproduced with nymphs and other women. I agree that they should be only male. This mesh is absolutely astounding, Marvine, you are so very talented. My daughter goes to college to learn this stuff and she was blow away when she saw it. She ran to the computer to see if she could find a modeling program to play with. May I suggest some hairy skintones in a mid and a darker range to match the pale one. Perhap AllenABQ would be interested, he wonderful at this. Also would there be a chance at a toddler, child, teen ,elder model satyr?
479  Retired Creators / Bodybuilder & Athlete Requests / Elvish/Medieval/Old-fashioned on: May 29, 2006, 04:23:42 pm
I am also  looking for elvish type clothing for the slim bodybuilder mesh. Perhaps a tunic, leotards and boots. There is a bodybuilder tunic mesh that might be converted to this slimmer mesh.
480  Resident Creators / Marvine's Slimmer Bodybuilder / Louis@Simcribbling series 7 skintones linked to the slimmer bodybuilder. on: May 28, 2006, 01:19:12 pm
Thank you for the link.
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