hi i have had a brief look through a couple of pages here to see if i could find out the question myself but without success. My sister and I use 3ds max to create objects (you can see some of her work here however plz do not message her on that site http://www.emmafirbank.com/portfolio.html . We would like to create some objects to share with the community however we are unsure as to how to convert our creations from 3dsmax into a format suitable for the sims2 and most importantly what polu count players would prefer. we know with the ninendo ds the pixels has to be less than 16 per screen as her boyfriend designs games for the xbox and nintendo ds for a living.
could someone here provide us with some information in reguards to converting 3dsmax files into thesims2 files? and secondly what poly count we should aim for? we'll always try to reduce the polys naturally but if we had a figure in mind what not to go past or what players prefered that would be good.