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31  Retired Creators / *NEW* Huge Bodybuilder / Showerproof Louis/Allen ABQ skintones on: March 06, 2008, 03:19:48 pm
Quote from: southerndestiny;1145321
I love these and have downloaded them twice now but they are never showerproof for me  am I doing something wrong?? I get all files and place them in my downloads folder but everytime I tell my hunk to woohoo it's only his head..

thanks


I'm not sure - but it seems to me that when sims woohoo naked they're using a different "nude" state than the regular one, that is used for shower and bathing, and which these skintones link to. I'd need to investigate that...
32  Retired Creators / The Post-Modernist Collection / Waterfall shower - and tons of rocks! :D on: March 06, 2008, 01:48:35 pm
Hardwaretoad,

These pics are absolutely gorgeous! This is exactly what I designed the waterfall for but I'm not this good at pictures, thank you very much for sharing your experience here. You made my day Cheesy

The children are quite cute too when using it, although in a different way - maybe I should have mentioned that in the first post Smiley
33  Retired Creators / The Post-Modernist Collection / Waterfall shower - and tons of rocks! :D on: March 05, 2008, 03:29:08 pm
Quote from: Succy;1161978

Can sims perform the fountain interactions on it? I admit that I was overcome with morbid fascination over the prospect of the water turning to lava while another sim is using it. <_<

I'll admit that I considered the idea too, so maybe it's not that weird!
But reason prevailed, this was cloned from a shower, and I'm too new at objects modding to attempt combining totally different objects with intricate behaviours.
Also, the lava effect wouldn't look this good in these settings because it ends in a rectangular shape that would look stupid on the water; oh, and also it doesn't emit any light, so I'd have needed to learn about that too...

Quote from: hartenn

Thank you for the four and a half weeks you spent making this!

3!!! I said 3, damn the filthy liars! The "just messing around" part doesn't count! :rofl:

Thank you all for the kind comments Smiley
34  Retired Creators / The Post-Modernist Collection / Waterfall shower - and tons of rocks! :D on: March 03, 2008, 07:46:24 am
Well, a 32 bits XP won't properly manage the whole 4 GB of RAM  (should recognize up to about 3.5 as available, with a little tweaking - there's information about that on the microsoft site) but it should still be better than the 2GB I have on my new computer; now a better graphics card made a huge difference and my game plays very smoothly, even though the game isn't able to use the dual processors - talk about an upgrade :lol:
Oh and I had that one assembled just so I could keep XP Cheesy

You must be right about the autonomous interactions; even if there's nothing left from the shower in the "cool down" option it doesn't change the object's category, so if there's a check on that it would work. I took a look in all the warmth related bhavs I could find and right, there's LUA stuff in there and I ran screaming :lol:

Not sure right now if I nuked the unwanted functions from the "object function" for the rocks - well, I know that I did at some point but then I tried several different base objects, so I'll check that when I'm home.

Thank you for the tips Smiley
35  Retired Creators / The Post-Modernist Collection / Waterfall shower - and tons of rocks! :D on: March 02, 2008, 03:18:09 pm
Quote from: beosboxboy;1159151
Oh, and Monshanjik says he will have your babies now... <_<


Oh ok, as long as he keeps them :lol:
36  Retired Creators / The Post-Modernist Collection / Waterfall shower - and tons of rocks! :D on: March 02, 2008, 02:54:58 pm
*Needs Uni, OFB and BV*
Free Time compatible

This started rather innocently: "What if I put a community shower under the BV waterfall?" ...and I ended up spending 3 weeks on this :lol:

- Waterfall/shower in 3 different rock textures, found under "plumbing/miscellaneous".
The decorative ferns have two colour options, and one invisible recolour.

- 10 different rocks in 3 colours, available in build mode, with the shrubs.
These use the repository method so only the one with "MASTER" in the name is recolourable - the others will automatilly use the new textures.

- Sims can use the waterfall to shower of course, with a little fun and comfort bonus;
- Sims whose temperature is above average will have a "cool down" option available, with different animations. While they shower naked, they'll change to swimwear for this and won't get automatically dressed afterwards.
Much to my surprise, they'll sometimes use this option autonomously if they aren't too far from the waterfall...  Big mystery, since I tried hard to find how to do that and failed (temperature can't be advertised like other motives); the interaction advertises a little comfort, but sims seem  to use it regardless of their comfort level.
- all the clean and maintain interactions were stripped mercilessly, so sims won't attempt stupid things and it doesn't mess with the FT "tinker" stuff.
- all the garden and trimming stuff was also removed from the rocks.



HOW TO USE:
The waterfall is a big object (5 tiles by 7) but the footprint is only one tile; I didn't make it this way because I was too lazy to register 35 GUIDs, but for convenience.
The water layer is above the ground level - of course - so it will look silly if you put the object on a flat terrain; you need to first dig a hole like shown in the pic below (this is just an example, you can try different ways):
- the blue tile is where the shower's green tile will be placed; I lowered it by 4 clicks in the example, 3 clicks will work too.
- the red tile is where the sim will enter and exit the waterfall, there needs to be a gentle slope to the blue tile so he can walk between both; this tile can still be on a slope.
- then the sides can be smoothed as you want, different heights on the edges will change the pond's shape. Just keep the edges of the water hidden!  (Well, and remove the flooring if you used any >_<)



KNOWN ISSUES:
- if the way out is blocked after the "shower" interaction, the sim will go "oops" and change back to everyday where he is - that is, in the water :lol:
- since the waterfall and rocks all have 1 tile footprints, sims will walk through parts of them if they aren't blocked by other decoration or invisible fences.

Thanks : to Numenor, Echo and Jasana Bugbreeder for their precious tutorials and explanations, to Quaxi and Peter Jones for SimPE and the behaviour editor, to my dear Beosboxboy and Miss Doh for beta-testing Smiley
37  Retired Creators / *NEW* Huge Bodybuilder / *MESH* Overalls for the Huge BB on: February 29, 2008, 01:57:47 pm
Just in time for FreeTime! Overalls for the Huge BB - now you too can own the construction worker of your dreams! (Some assembly required)

FreeTime EP is required for the hardhat shown in the previews!

This mesh is base game compatible, no EPs required!





The usual policies apply.

Get support files here.

Report bugs and request help ONLY in this official help thread - help requests posted elsewhere will probably be overlooked, ignored, etc.

OK, maybe Engelchen will eventually forgive me for not posting this in a more timely fashion... bruises are fun and all, but that thing with the electric extension cord told me it was time to post this or to get right with God. >_<
38  Simmers' Paradise / Resource Corner / By request - a few custom anims ms3d files on: February 23, 2008, 04:20:18 pm
Jokerswild mentioned that sharing custom animation files might be useful, so people wouldn't have to do from scratch what was already done.
I have no objection to this, except that I'm not sure that my own animations would be of much use outside of their context - also, since I'm learning on my way, my files aren't precisely clean or perfect in any way Wink

So there are a lot of useless keyframes in there, and some arms rotations will seem to be off since I had to make up for the quirks of the early alpha Animesh plugins - you shouldn't meet the same issues with the latest version.
To best view the animations, you should set the FPS to 10 in the preferences before opening the files.

This isn't much, even though it took much more time that I'm ready to admit; the rest of my files are mostly the same for other ages, or very rough attempts and tests. Anyway, I'll be happy if these can be of any use to somebody else.
39  Retired Creators / Casual : Vêtements décontractés / Not that casual: shirt and pants for the BB :) on: February 23, 2008, 03:58:37 pm
Flydragon, Dutchxfan,

This happens because your game reverts to low detail settings on install - I just checked the outfits in my game and I've been able to reproduce that with low details. So changing the settings should fix your issue.
I have no idea why this outfit works differently than others though...
40  Retired Creators / Custom Body Meshes / Please post Bug Reports and Help Requests Here on: February 09, 2008, 05:49:16 am
Kieren,

Thanks a lot for reporting the issue - no idea how I didn't notice that. I just uploaded an updated mesh. Smiley


Krouimm,

Tu as trouvé ça juste pour me pourrir le week-end? :lol:
Ok, j'en ai parlé avec Beosboxboy, et la raison la plus évidente (mais qui ne devrait pas être la bonne si tu as l'habitude d'installer du CC) serait que les fichiers n'auraient pas été extraits des .rar, ou encore que tu a installé les fichiers dans un sous-dossier alors que tu n'as pas d'expansion plus récente qu' Université.
Sinon, il pourrait s'agir du cataloguing bug, qui fait que le jeu ne charge tout simplement pas certains fichiers, sans raison compréhensible; mais quand ça se produit, en général le problème est isolé et ne concerne pas une catégorie particulière de CC. Il semblerait que certains stuff packs déclenchent ou aggravent le problème. Quels jeux as-tu installé? Est-ce que tu as bien installé tous les patchs?

Ce que tu peux essayer: mettre les fichiers directement dans le dossier downloads, sans sous-dossier; les installer dans ton dossier saved sims, mais la place est limitée. Si ça ne marche pas, j'ai bien peur de ne pas avoir d'autre idée... Ces tenues n'ont rien de spécial, et toutes sauf une sont basés sur des tenues du jeu de base.
41  Retired Creators / The Post-Modernist Collection / Animated aquarium fish available anywhere on: February 07, 2008, 04:52:59 pm
Quote from: nuttytartjan;1127139
these dont show up for me do u know y this is

The fish are invisible on placement and will be generated in live mode; but if you can't see them in live mode, then it seems that your computer can't display shaders. You can make sure of this with the Maxis aquariums: if you see the fish in the aquariums, mine should show up as well (since they are the same effect); if you can't see them, mine won't - and i'm sorry for that.

Now it's also possible - I think - that your computer is able to but the game decides to not display them because the specs are a little low; you can try typing "boolProp useShaders true" in the cheat console to make sure it's not the case. But if this enables the fish, be aware that this will probably put a strain on your system and can slow down your game and/or cause crashes.
42  Retired Creators / *NEW* Huge Bodybuilder / *MESH* Marvine & BeosBoxBoy's WEREWOLF on: February 06, 2008, 01:57:51 pm
Syn, I love what you did with this mesh and it really was a pleasure to help with your project! (well you should have witnessed the panic at the last minute, two messy people working separately on the same mesh can make a files mess of epic proportions Cheesy)

But most of all, I'm very happy if this helped to renew your own interest in simming, your enthusiasm and creativity are among the things that keep mine alive *hugs*

GO TEAM!! :lol:
43  Retired Creators / The Post-Modernist Collection / Animated aquarium fish available anywhere on: February 06, 2008, 07:07:25 am
Quote from: SynapticSim
Can I get them in Bodybuilder and SatyrFISH Too? That would be awesome.

Sure, once I've finished the high heels version! :rofl:

Quote from: gualsim
do they have to be feed? and can I see them whit the shader cheat code?

No, they don't need to be fed, I didn't keep the interactions and these are only decorative.
If you mean "boolProp useShaders false", it will prevent them from showing - but if you can see fish in the regular Maxis aquariums, these will show up as well since they are the same effect.

Thank you all for the lovely comments! Smiley
44  Retired Creators / The Post-Modernist Collection / Animated aquarium fish available anywhere on: February 05, 2008, 05:09:01 pm
Ok, it seems that I'm currently unable to finish any of my bigger projects, so here's a small thing that I've wanted for a long time, and that was fun and easy to make - easy enough in fact that I'm hoping that it wasn't already done, though I searched and didn't find it.

First, I'm sorry for all those who can't use the shaders: if you can't see the regular aquarium and pond fish, these won't show either.

These are just the aquarium fish effect, placeable almost anywhere for decoration, except in purely decorative slots such as fireplace mantles; of course they were meant for water, but they're kinda fun in other places and would fit nicely in an underwater theme Smiley
I would have loved to do the same with the pond fish, but these are another kind and I didn't figure it out.

There are 3 files for different uses:

- the "AquariumFish" is placeable anywhere, but its main use is for ponds; the effect is placed at a height of 0.6 tile so it's okay in shallow ponds, where you can place it so the fish swim just below the surface.
As you can see on the screenshot, they get along nicely with the regular pond fish - well at least they don't get eaten :lol:

- the "AquariumFish-SEA" works in the same way, but the effect is placed at a height of 2 tiles so they are more visible in the sea, and it can be combined with the "AquariumFish" for a more crowded feel.

- the "AquariumFish-POOL" is placeable only in pools; the fish swim just below the surface, but they won't interfere with the sims.

All three objects are invisible on placement, the fish will appear only in live mode; after that, they'll just freeze in buy or build mode so you'll be able to move or delete them easily.
They should work with any game installed.
They are available under decorative/sculpture, and cost 1 simolean.

Before you ask, the rocks and plants in the pond picture are from Macarossi's gorgeous "The pond in July" set, and the water colour is from Niol's pond water mod
Credits: Atavera for his tutorial about adding an effect to an object

45  Retired Creators / Merfolk Project:Le Peuple de la Mer / Mermaids - Updated 04-03-2006 on: February 03, 2008, 12:34:22 pm
The downloads are at the bottom of the first post, in the "attached files" box.



Click to download, or right-click and "save as"; then extract the files with a .rar extractor such as Winrar or 7-zip, and put the files in your "My Document/EAgames/The Sims2/Downloads" folder.

The outfits will show up in every category in CAS and Bodyshop, but you'll need to browse back a bit since they aren't recent files.
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