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Retired Creators / Female Hi-Res Bodyshape Project / Anyone Know Where To Find Clothes To Fit?
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on: June 16, 2006, 10:15:14 pm
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Thanks all for the advice... unfortunately the more clothing you make for each top set or bottom set or both, the more clothes you make!! This is what sucks about the way Maxis coded the game... Clothing should be adaptable to different meshes, instead of having to make each outfit 25 times for each body mesh you have!! GARGH it's frustrating!! It's probably because Maxis never intended meshes to become mainstream custom content. Why else would mesh editing have taken so much longer to crack than everything else? (That's disregarding animation editing, of course :!: ).
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Retired Creators / Female Hi-Res Bodyshape Project / *UPDATED PREVIEW 6-3* 34DD Full-Body Outfits
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on: June 05, 2006, 07:49:41 pm
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If you could put all this clothing in separate collections (labeled accordingly, e.g. "34D Enhanced," "34D Natural") as suggested in another thread around here, that would be freakin' awesome.
Currently, I'm still in the process of converting all the townies and NPCs in my 'hood to new skintones, so I don't really feel like launching the game right now to do the collections myself. I figure that you'll have like 4 more sizes done before I finish what I'm doing (LOL), so I can just wait to see if you'll add your clothing to their own collections.
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Retired Creators / Guest Bodyshape Add-ons / Giving Townies and NPC's Bodyshape.
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on: May 31, 2006, 01:03:19 pm
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Warlokk will need to respond to your question. But I have a question. Does your method allow neighborhood sims to use different skintones? One advantage I found using the Ugly NPC Tute was being able to "gussy" up the sim in question at the same time. In fact if you were to download a Marilyn Monroe sim, set her up with correct attributes from Warlokk, she could be your maid/gardener/nanny/waiter etc
If you can give more detail, your method may be useful to some simmers.
Thanks for your response. Actually, as part of my "method," I took the time to convert all of Warlokk's meshes to each of the default skintones (in my case, they're all Paradise defaults) in each of the 4 colors. So, I basically have 4 skintones for each mesh size (although, I only did 34 hips on most of them except 34DD and 36DDD, which are 36 and 38, respectively). Then I went online to find some random percentages to use for my distribution of bust sizes. I counted the number of Sims in my neighborhood for each skintone, and I've divided the different sizes for each skintone (light, tan, medium, dark) according to the percentages I found. Since then, I've basically been cycling through the sizes as I go through my neighborhood replacing townie and NPC skintones (both in DNA and their actual standalone packages). It's a laboring process, especially since my 'hood has more than 400 Sims, but it ensures the distribution of bust size DNA that I want. I don't think I'll be finishing my own 'hood anytime soon though...still got about 330 or so to go. :sad5: Trust me, I'm sure someone could find a way to automate my "method," considering how much of a pain it is.
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Retired Creators / Guest Bodyshape Add-ons / Giving Townies and NPC's Bodyshape.
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on: May 31, 2006, 11:05:53 am
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I actually came up with a somewhat-simple, but really drawn-out process for replacing skintones in my neighborhood. I could write it out and post some screenshots (since I have to use SimPE), but I won't do it unless a few people want it. Doing it this way, I manage to change townie and NPC skintones at the rate of around 2-3 Sims per minute. It's pretty easy, really, but those who are clueless with SimPE might have trouble... :animal:
Question: Is the skintone code generated for a specific custom skintone random in someone's game or will it be the same for each person who uses that skintone?
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