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16  Simmers' Paradise / General Sims 2 Help / Restrict a Sim to its lot? on: November 05, 2010, 11:19:54 pm
I wonder, does anyone know of a way to prevent a Sim from appearing on lots other than the one they reside in?

Having recently discovered Bloom's Monk outfits, I'm keen to build a monastery of isolationist chocolatiers. I've also built a gaol with some custom bar fencing and gates I downloaded (there are some truly 'orrible Sims in my hood!), but of course inmates can be found wandering into other lots willy-nilly.
The only way I've found to control this is to use a visitor controller to ban Sims from lots when they appear on them, but it's not ideal to ban them from lots that they might otherwise visit after their release from incarceration!

I know, daft isn't it! Still, thanks in advance for any cool suggestions!
17  Simmers' Paradise / Content Creation & Recoloring Help / Re: Convert vehicle to object? on: October 14, 2010, 08:39:38 pm
It's just occurred to me that I won't be able to clone any game objects, being on a Mac and having to transfer files to a Windows laptop to work on in SimPE. Can I assume that any non-animated custom object would suffice instead?
18  Simmers' Paradise / Content Creation & Recoloring Help / Re: envi cube? on: October 13, 2010, 08:58:12 pm
Just leave the alpha as it is on the envcube texture, making it black will give strange results Smiley
If you dont want the envcube overlay then black out the texture itself or disable it on existing outfits using Simpe.
I already did make those skirts in both with and without envcube tho Wink
Yes, I discovered blacking out the texture, not the alpha by accident. Actually, on the recolor I was doing, it was the boots that needed to be dull.
And I wonder why I keep referring to it as "envi" cube; maybe some kind of Freudian slip.
Anyway, thanks a lot Mummy... er... I mean everyone.
19  Simmers' Paradise / Content Creation & Recoloring Help / Re: Convert vehicle to object? on: October 13, 2010, 08:49:57 pm
Slave... right, I see that now! Well, this is all good stuff to know, now all I need is the time to myself!
20  Simmers' Paradise / General Sims 2 Help / Re: Accessory Weirdness on: October 13, 2010, 08:45:35 pm
Well, I've drawn a line in the sand after Pets as far as PC games are concerned. Besides, my daughter's PS3 and PSP wants usually means I'm at the back of the Santa queue, unless there's a new Call of Duty out!

But I was wondering what would happen if I deleted BodyShop, then re-installed OFB, the theory being that the installer would have to install the OFB BodyShop where no more recent BodyShop was found to exist.
But I'm too much of a coward to try it!
21  Simmers' Paradise / Content Creation & Recoloring Help / Re: Reassign a Skin tone's mesh? on: October 13, 2010, 08:32:46 pm
Thank you guys! I'm looking forward to trying this out over the weekend.
22  Simmers' Paradise / Content Creation & Recoloring Help / Re: Convert vehicle to object? on: October 12, 2010, 06:11:59 am
I might be jumping the gun a bit here, as I haven't even had time to look at the tutes yet, but once you've created an object from a vehicle in this way, do I presume that any recolors for the original vehicle have to be cloned and reassigned?
23  Simmers' Paradise / Content Creation & Recoloring Help / Re: envi cube? on: October 12, 2010, 02:39:12 am
The envi cube adds a type of reflection or material to the subset, and adds to the entire subset. It has nothing to do with the alpha, but can be removed or changed if you don't want it.

I only found a tutorial for envcube clothing editing, but I know there is another one for objects, too...

Alpha is only for the base or alpha textures. Nothing much to do with the alpha mask.
By alpha I meant the alpha for the envicube texture. All I mean to do for now is black out that alpha on a recolor of one of Bloom's skirts which needs to be anything other than shiny. That will probably do; after a few minutes reading the tutorial, I found myself craving a very large, stiff drink!
24  Simmers' Paradise / General Sims 2 Help / Re: Accessory Weirdness on: October 12, 2010, 02:25:31 am
So far I've done Boblishman's face mask, the crutches and a cola box from Rose, and a few more. For me, the originals all show up as if the mesh is turned inside out, and looks horrible ingame, especially after I got a new computer.... etc.
Sounds like a nightmare! Well, I've got your tute links in another post so if I can get a handle on all this, I may have a go at getting those n•••le rings working right, assuming all this magic can be achieved with SimPE (the last thing I want to do is have to get to grips with something like MilkShape on a borrowed system that I loath!)
25  Simmers' Paradise / Content Creation & Recoloring Help / Re: Convert vehicle to object? on: October 12, 2010, 02:11:22 am
Fully possible.

You clone a non-animated deco object (Basegame objects are often best to use), then extract all the parts of the car as object meshes. Then you just slave the object subsets to the ones from the original car. This will save a lot of space too, as the new object won't have any texture files, and will only be a few KBs. You can slave all the subsets, but only two of the subsets can be recolorable.

"Adding subsets" tutorial and "slave object" tutorial.
Thanks... you're a mine of useful suggestions today! Anyway, I kind of dig what you're saying, though not having any experience of the process makes it hard to visualise. But I will go over the tutes you've linked when I can find a peaceful few minutes to myself.
26  Simmers' Paradise / Content Creation & Recoloring Help / Re: Reassign a Skin tone's mesh? on: October 12, 2010, 02:05:08 am
I do imagine you just need the tutorial about linking skintones to meshes (I know there is one, I just don't feel like hunting it down right now - probably here at insim or at MTS), and skip the cloning parts, going straight to the linking part. Still, read everything, and make sure you don't skip important parts.

Linking isn't very difficult, as I do think it's much like linking a body mesh to a recolor.
Ah yes, now you mention it, that rings a bell. I couldn't find the tute here so I'll have a trawl around MTS2 when I have more time.
Thanks.
27  Simmers' Paradise / Content Creation & Recoloring Help / Reassign a Skin tone's mesh? on: October 11, 2010, 09:27:34 pm
I want to know if it is possible to edit a Skin tone package file so that the Skin tone will be applied to a different mesh.

For example, say I have a Warlokk texture for his 34B36 body shape, but I want that texture to apply to his 34BN34 body shape instead.

Please do not advise me to create a new skin tone for the target mesh - I have a very specific reason for asking the above concerned with how I manipulate genetics in my game, custom Skintone changers and the like, all of which would take too long to explain!

Thanks
28  Simmers' Paradise / Content Creation & Recoloring Help / Convert vehicle to object? on: October 11, 2010, 09:16:30 pm
Just a thought...
Is it possible to clone a custom vehicle as a non-drivable object, and still have it show any recolors for the original?

Reason I ask is, I have a custom motorcycle in a variety of finishes that all my Sim Nomads MC (AFFA!!!) own, but it would be nice to have a few hogs to park permanently outside the bar they drink at. I've tried having the bar owner purchase a few of these vehicles and place them around the lot with moveObjects on, but this is not really satisfactory.

Thanks
29  Simmers' Paradise / Content Creation & Recoloring Help / envi cube? on: October 11, 2010, 09:03:26 pm
This probably sounds incredibly dim but am I right in assuming that the envi cube component of some mesh creations adds some kind of surface texture or sheen to a base texture?
Therefore, for recoloring purposes, this can be omitted if desired by blacking out the alpha mask... ?
30  Simmers' Paradise / General Sims 2 Help / Re: Accessory Weirdness on: October 11, 2010, 08:55:24 pm
So pets is the latest/last  EP you installed?
If i remember correct pets came with a few errors when it comes to material settings(related to the textures)
Search for the fix for Pets made by Marvine.
I was beginning to get the impression that Pets was an issue, reading around the boards. Tsk! I've done a search for the fix you mention but all I came back with was an empty grave, some London fog and a brain in a jar. I also noted a sticky in Mesh Creation & Recoloring help on fixing a thumbnails issue with Pets derived outfits.
At least if I ever get around to uploading any outfits, I know how to fix my packages and re-build textures so that they will show up correctly for other players.

Pets accessories are quite buggy, yes.
I have to remake any accessories made with a pets-free game, since the recolors usually shows up entirely wrong. At least those remakes will work for all ages/genders, won't flash blue, and won't look as if they're turned inside out...
I'm not entirely sure how to fix the bugginess, but I figured out that cloning an already fixed mesh was the only thing that worked for me. I tend to use the animal parts or shrek ears from MTS2, since those work for all ages. Only thing is that removing the toddler age tends to make eyebrows disappear. No idea why...
This sounds interesting. Can you tell me what you mean when you say 'remake any accessories made with a pets-free game' and 'cloning an already fixed mesh'. I would very much like to fix the issue I have with Bloom's n•••le rings so that I don't have to remove them from the downloads folder in order for them to work! Is this something that can be achieved in SimPE?
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