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31  Simmers' Paradise / Content Creation & Recoloring Help / ngPlant + Blender + SimPE = New trees and plants for Sims 2 ? on: September 26, 2008, 09:48:32 am
ngPlant had option ”douple-sided” that I have selected  before I imported mesh to blender and I thought that both sides would be visible. (I think I selected it, not sure anymore...)



Anyway I’m going to try second option that you suggested.
32  Simmers' Paradise / Content Creation & Recoloring Help / ngPlant + Blender + SimPE = New trees and plants for Sims 2 ? on: September 25, 2008, 02:21:39 pm
Leaves have now right texture:



but I still don’t know how to make both side (leaf) visible, it is important because right now I can only one side and tree looks too bare of leafless



Fourth question: How do I make both leaf sides visible?
33  Simmers' Paradise / Content Creation & Recoloring Help / ngPlant + Blender + SimPE = New trees and plants for Sims 2 ? on: September 24, 2008, 01:59:04 pm
So far I have managed to attach right texture to stem and branches I have also managed to attach right texture to leaves, however I haven’t figured out how to make both sides of leaves visible or how to make parts of leaves invisible.

Here is how it looks so far:

34  Simmers' Paradise / Content Creation & Recoloring Help / ngPlant + Blender + SimPE = New trees and plants for Sims 2 ? on: September 23, 2008, 01:20:42 am
I edited mesh, tree does not look same but it is still good. Now it has 7142 faces and 9916 vertices

I still don’t know if I have uvmapped it correctly, because when I deselect textured faces textures disappear
35  Sims 2 Community Downloads / Residential / Bluewater Road 3 on: September 23, 2008, 12:06:54 am
Thank you
36  Sims 2 Community Downloads / Residential / Bluewater Road 1 on: September 23, 2008, 12:06:42 am
Thank you
37  Simmers' Paradise / Sims 2 Apartment Life Chat / nudity patch ? on: September 22, 2008, 10:35:57 am
Here:

http://simpeforum.ambertation.de/sims2/how-to-remove-the-censor-blur-from-my-sims
38  Sims 2 Community Downloads / Residential / Bluewater Road 1 on: September 22, 2008, 10:16:40 am
Thank you
39  Simmers' Paradise / Content Creation & Recoloring Help / ngPlant + Blender + SimPE = New trees and plants for Sims 2 ? on: September 22, 2008, 07:55:51 am
I can reduce polycount, using ngPlant, maybe I make few Meshes more

thank for help.
40  Sims 2 Community Downloads / Residential / Bluewater Road 1 on: September 22, 2008, 07:34:24 am
Thank you all
41  Sims 2 Community Downloads / Residential / Bluewater Road 2 on: September 22, 2008, 07:33:24 am
Thank you all
42  Sims 2 Community Downloads / Residential / Bluewater Road 3 on: September 22, 2008, 07:32:34 am
Thank you all
43  Simmers' Paradise / Content Creation & Recoloring Help / ngPlant + Blender + SimPE = New trees and plants for Sims 2 ? on: September 21, 2008, 03:17:56 pm
I do not have much meshing experience, and I have few (stupid?) questions,
I appreciate all replies and help.

I downloaded program called ngPlant last year but I haven’t used it until recently. It is very easy to create mesh for trees using this program. I made this tree mesh:



First question: This mesh has 18248 vertices and 12082 faces, is that too much?

I have imported mesh to Blender because I needed to make UVmap for it and I wanted to see if it is easier to make UVmaps using Blender than other UVmapping program. I have textures for bark and I´m going to use sakura flowers as leaves.

I found video tutorial that explained how to use custom textures in meshes, and I think I did it correctly, however when I pressed render button it looked like this


Second question: Does it supposed to look like this?

I have tried to search tree tutorial, that would also explain how to make trees Seasons compatible.
Third question: Is there tutorial that would help me with this project
44  Sims 2 Community Downloads / Residential / Bluewater Road 1 on: September 21, 2008, 01:49:16 pm
Bluewater Road 1 is residential lot for 1 or 2 Sims, 1 bedroom, 1 bathroom, and kitchen/dining room/living room and private beach.

Requires UNI, NL, OFB, PE, SNS, BV and FT expansion packs
No Sims, no hacks included

Custom Content:
2 Objects + 1 recolor by Lethe_s
http://www.modthesims2.com/showthread.php?t=202811
-Clump of grass
-Clump of short grass
-lethes-grass-dark

10 objects by marvine
http://www.modthesims2.com/showthread.php?t=275659
-Waterfall Matching Rock
-Waterfall Matching Rock 2
-Waterfall Matching Rock 3
-Waterfall Matching Rock 4
-Waterfall Matching Rock 5
-Waterfall Matching Rock 6
-Waterfall Matching Rock 7
-Waterfall Matching Rock 8
-Waterfall Matching Rock 9
-Waterfall Matching Rock 10

1 object by macarossi
http://www.modthesims2.com/showthread.php?t=237912
-Thalia Dealbata

Enjoy
-m6
45  Sims 2 Community Downloads / Residential / Bluewater Road 2 on: September 21, 2008, 01:36:24 pm
Bluewater Road 2 is nice beach house for smaller family: 1 kitchen, 2 ½ bathrooms, 2 bedrooms, living room, stydyroom, Sauna and hobby room

Requires UNI, NL, OFB, PE, SNS, BV, FT and AP expansion packs

No hacks, no Sims included

Custom Content:
2 Walls by me

3 Objects + 1 recolor by Lethe_s
http://www.modthesims2.com/showthread.php?t=202811
-Clump of grass
-Clump of short grass
-lethes-grass-dark
-Spring of grass

10 objects by marvine
http://www.modthesims2.com/showthread.php?t=275659
-Waterfall Matching Rock
-Waterfall Matching Rock 2
-Waterfall Matching Rock 3
-Waterfall Matching Rock 4
-Waterfall Matching Rock 5
-Waterfall Matching Rock 6
-Waterfall Matching Rock 7
-Waterfall Matching Rock 8
-Waterfall Matching Rock 9
-Waterfall Matching Rock 10

Enjoy
-m6
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