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1  Simmers' Paradise / Content Creation & Recoloring Help / Solución para los problemas de compatibilidad con LS2 Mascotas on: November 24, 2006, 04:53:28 am
Los vestidos, cabellos, pieles (skintones) y accesorios creados con PETS (Mascotas) dan diversos problemas a quienes no han instalado esta expansión de Los Sims 2. A continuación se traduce más o menos exactamente el texto elaborado por Marvine en inglés y francés. Las imágenes también son de Marvine, habiéndosele traducido también –salvo excepciones– el texto correspondiente.

Problemas que se solucionan en este “tutorial”:

[ATTACH]46062[/ATTACH] [ATTACH]46063[/ATTACH]

Un grupo de personas, en el que figuran Numenor, Dr. Pixel, Beosboxboy, y yo misma, se ha pasado los últimos dos días intentando solucionar el problema de los iconos (thumbnails) que, en la expansión de Mascotas, representan ropa hecha por gente que no tiene instalada dicha expansión.
Tras varios intentos fallidos por mi parte y tras haber intentado diferentes soluciones efectivas pero un tanto complicadas realizadas por Dr. Pixel y Numenor, todo se aclaró repentinamente cuando, tratando el tema con Yakov (= Beosboxboy), encontré un método simple y rápido incluso para quien no está habituado a trabajar con SimPE (mi agradecimiento a Beosboxboy por las intensivas pruebas y las divertidas imágenes):

     - Abre el fichero de la textura (de la que se ha de solucionar el problema).
     - Selecciona el archivo “property set” en el panel de la derecha.

[ATTACH]46064[/ATTACH]

     - Selecciona la línea “parts = ……….” en el panel de abajo, a la izquierda.

[ATTACH]46065[/ATTACH]

     - Pincha en “add” (añadir) en el panel de abajo, a la derecha, lo que añadirá una copia de la línea al final de la lista.

[ATTACH]46066[/ATTACH]

     - Esta última línea debe estar seleccionada.

[ATTACH]46067[/ATTACH]

     - Escribe “outfit” donde pone “parts” en el panel de la derecha, sin modificar nada más.

[ATTACH]46068[/ATTACH]

     - Pincha en “commit” y guárdalo.

[ATTACH]46069[/ATTACH]

   Será necesario borrar los iconos (thumbnails) antes de poner en marcha el juego para que los cambios puedan aplicarse correctamente en los ficheros ya instalados.

[ATTACH]46070[/ATTACH]

Nota: los iconos (thumbnails) se localizan en una de estas direcciones:
     C:\Documents and Settings\Nombre del usuario\Mis documentos\EA Games\Los Sims 2\Thumbnails - * Windows 2000 y WINDOWS XP
     o
     C:\Mis documentos\EA Games\Los Sims 2\Thumbnails - * Windows 98 y WINDOWS ME
     o
     Home/EA Games/Los Sims 2/Thumbnails – MacOS X

     * o el nombre del disco duro en que está instalado Windows.

Esto ha reparado todos los ficheros que he comprobado, tanto partes de arriba como cuerpos completos hechos por Innocent, JayAngel, Engelchen y Cocosims.

Se supone que este método funciona con vestidos, cabellos y pieles en Los Sims 2 y las extensiones de Noctámbulos, Abren Negocios y Glamour.

Este método es útil para los ficheros ya hechos, pero Numenor ha añadido una opción “Legacy Bodyshop” a su BaseGameStarter, que permite utilizar el Taller del Cuerpo del juego base para crear contenido personalizado compatible con todas las expansiones.

[/SIZE]Al margen de todo lo anterior –que es lo puesto por Marvine–, recuerdo que todo lo que se haga nuevo en El taller del Cuerpo con Los Sims 2 Mascotas instalado no es compatible con las expansiones anteriores (véase lo dicho por Kathy  y, por tanto, es conveniente avisarlo para todos/as aquéllos/as que no lo tienen instalado. Para ello, Beosboxboy ha elaborado unos carteles que pone a disposición de todos y que pueden encontrarse aquí.
Varias opiniones sobre EA Games y, en concreto, sobre la salida y problemas que conlleva la expansión “Los Sims 2 Mascotas” –y que ha llevado, por ejemplo, a Marvine y a Beosboxboy, a la decisión de no difundir nuevas ‘mallas’ (meshes)– pueden verse aquí y, en concreto la de Beosboxboy, tanto aquí como aquí.

Muchas gracias a Marvine (:notworth:) por el tutorial aquí traducido y también (harta estarán ella y Yakov (:notworth:) de oirme decir lo mismo) por todo su trabajo.

Si veis algún fallo en la traducción, por favor, decídmelo para que lo reforme.
2  Simmers' Paradise / Tutorials / Skintones linked to Marvine-Beosboxboy's meshes on: October 04, 2006, 06:40:06 am
Hi. I’ve received several questions about how to my skins can be “shower proof” and conserve like Marvine-Beosboxboy’s bodybuilder (or others) in the shower, etc. My skins are made over Maxi's ones for everybody who have not downloaded those meshes can use them. It you want to make them "shower proof", you have to do this:

     1.- You have to download, first, the skin you want and also one of the skins you can find here, in Insimenator, made, for example, by Wirelessguy or Kavar; that of you want the sim in shower appears. Put them in “My documents\EA Games\The Sims 2\Downloads”. [For example, by Kavar >> http://www.insimenator.org/showthread.php?t=11383; and by Wirelessguy >> http://www.insimenator.org/showthread.php?t=4282 ].

     2.- Once downloaded, open Body Shop to “create elements” and make a new project loading up my skin; name this project like you want (for example, A). Do not export it to the game.

     3.- Go again to “create elements” and load up Wirelessguy’s water-proof skin creating a new project. Give it a new name (B) and do not close it.

     4.- Without closing body shop and with this second project (B) on the screen:
          a) open Windows Explorer and go to "My documents\EA Games\Projects\ and the name you've given to my skin's one (A)”. You have to copy all the “.bmp” files of the skin (they are practically all of them except one).
          b) Then, go to "My documents\EA Games\Projects\B” (the second project that in this moment you have still open in Body Shop) and paste these .bmp files over.
          c) If you want to have an specific icon of this skin in Body Shop and in the game to identify it, in this project (B), open “swatch” file with a photoshop program to recolour, put an image or whatever you want and save it.

     5.- Now, go to Body Shop and refresh it; you would see the new skin and –if you have done it- also the “swatch” icon. Export it to the game. Next time you open your game, the skin would be there.

     (6).- To verify the skin is rightly exported to the game, you can clone or create a new sim in Body Shop and put him the new skin.

I hope this indications will help. Sorry by my English, and I hope it works. Thank you everybody for your interest and, once more, to Marvine & Beosboxboy for their incredible meshes and also to Wirelessguy and Kavar for their fantastic job.

There is French and Spanish translation here, where it is also in English whith pics to ilustrate all said.
3  Sims 2 Community Downloads / Skintones / Skintones linked to Marvine-Beosboxboy's meshes on: October 04, 2006, 06:40:06 am
Hi. I’ve received several questions about how to my skins can be “shower proof” and conserve like Marvine-Beosboxboy’s bodybuilder (or others) in the shower, etc. My skins are made over Maxis’ ones for everybody who have not downloaded those meshes can use them. It you want to make them "shower proof", you have to do this [You have this in Spanish and French below]:

1.- You have to download, first, the skin you want and also one of the skins you can find here, in Insimenator, made, for example, by Wirelessguy or Kavar*; that of you want the sim in shower appears. Put them in “My documents\EA Games\The Sims 2\Downloads”.
*[For example,    by Kavar >> http://www.insimenator.org/showthread.php?t=11383;
and    by Wirelessguy >> http://www.insimenator.org/showthread.php?t=4282 ].
 
[ATTACH]41076[/ATTACH]

2.- Once downloaded, open Body Shop to “create elements”, then to “create genetics” and “skintone”.
 
[ATTACH]41077[/ATTACH]

3.- Select the skintone you want to make “shower proof” (1) and make a new project exporting it (2); name this project like you want (for example, AAA) (3) and accept it (4). Then, close the project (5).

[ATTACH]41078[/ATTACH] [ATTACH]41079[/ATTACH]

[ATTACH]41128[/ATTACH]

 4.- Once closed it you are again on the screen to make a new project. Begin it going again to “create elements”-“create genetics”- “skintones” but now load up the shower-proof skin and create a new project. Give it a new name (BBB), but now do not cancel it; let it on your screen. [You have to do, then, exactly the same steps before except the last one (5)].

[ATTACH]41080[/ATTACH]

   If you want, now you can write the words to describe the new skin you are creating (“BBB shower proof”, for instance).

[ATTACH]41081[/ATTACH]

5.- Without closing body shop and with this second project (BBB) on the screen:
a) open Windows Explorer and go to "My documents\EA Games\Projects\AAA (the name you've given the first skin project)”. You have to copy all the “.bmp” files of the skin (all of them except one).
 
[ATTACH]41082[/ATTACH] [ATTACH]41083[/ATTACH]

b) Then, go to "My documents\EA Games\Projects\BBB” (the second project that in this moment you have still open in Body Shop) and paste these ".bmp" files over.

[ATTACH]41084[/ATTACH]  [ATTACH]41085[/ATTACH]

c) If you want to have an specific icon of this skin in Body Shop and in the game to identify it, in this project (BBB), open “swatch” file with a photoshop program to recolour, put an image or whatever you want and save it.

[ATTACH]41090[/ATTACH] [ATTACH]41091[/ATTACH]

6.- Now, go back to Body Shop and refresh it (1); you would see the new skin and –if you have done it- also the “swatch” icon. Export it to the game (2). Next time you open your game, the skin would be there.

[ATTACH]41092[/ATTACH] [ATTACH]41093[/ATTACH]
 
(7).- To verify the skin is rightly exported to the game, you can clone or create a new sim in Body Shop and put him the new skin.

I hope this indications will help. Sorry by my English, and I hope it works. Thank you everybody for your interest and, once more –always–, to Marvine & Beosboxboy for their incredible meshes and also to Wirelessguy  & Kavar.
4  Retired Creators / Male / Sportwear for Bodybuilder w/nppls on: September 01, 2006, 12:11:18 pm
Hy!
I hope you like this. They are for marvine & beosboxboy's mesh bodybuilder whith nipples and bulged. Once more, thanks both of you.

You need the mesh from here
5  Sims 2 Community Downloads / Men / Strings for men (for Thalia) on: July 28, 2006, 04:58:22 am
I hope you like them.
Thalia, thank you for your English class.
6  Sims 2 Community Downloads / Skintones / 4 new hairy skintones on: July 27, 2006, 02:01:28 pm
I've just finished these skintones. I think in "fzz05" hairy legs are more or less well, but I have to make better the arms!!! I'll work on them next month. Meanwhile, here you have these ones.

Models are made by Berjoe in Gay Sims Club 2.
[ATTACH]28837[/ATTACH] [ATTACH]28838[/ATTACH]
[ATTACH]28839[/ATTACH] [ATTACH]28840[/ATTACH]
[ATTACH]28842[/ATTACH]

[ATTACH]28843[/ATTACH]
[ATTACH]28844[/ATTACH]
[ATTACH]28846[/ATTACH]


[ATTACH]28841[/ATTACH]
There were several problems with "SK_fzz05", by corrupt files, then you have here a new zip file to download it: [ATTACH]42088[/ATTACH].
Sorry.
7  Sims 2 Community Downloads / Skintones / 3 hairy skintones on: July 23, 2006, 12:03:50 pm
Here I am again. I'm uploading skintones I've made since Sims 2 appeared, once I remake them better, specially for wonderful meshes by Marvine-Beosboxboy (thank you once more).

Thank you all for your nice response.
8  Sims 2 Community Downloads / Skintones / More hairy skintones on: July 22, 2006, 01:57:00 pm
Hi again.
Here you have four skintones. I've used to show you three models ?'ve downloaded and, also meshes from Marvine/Beosboxboy. Thanks all of them.

You are right, yero. Here they are.
Thanks everybody!!!!
9  Sims 2 Community Downloads / Skintones / Hairy skintones on: July 21, 2006, 06:18:46 am
Here you have several skintones. I think all of them works with incredible Marvine/BeOS Box Boy meshes for bodybuilder, but not always with nipples.

Enjoy! (I hope to have put them well; It's my first time)
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