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1  Simmers' Paradise / Mac-Users Only Peer Support / Installing or Changing Templates For The Sims 2: Super Collection. on: August 10, 2021, 07:15:48 am
This is a guide to the file paths that you are going to need to navigate in order to replace the default templates or add a template to the Sims 2: Super Collection App.

1. In a Finder window open the Applications folder

Go to the The Sims 2:Super Collection App and right click or control click the Icon and then choose "Show Package Contents"

Note on the Mac we don't have some of the EPs, so don't try to install a Template that is not compatiable, also the paths are slightly different if you are working with the 34bit version or if you are working with the 64bit version.

Note: When I use the word Replace, I mean that you REMOVE the Old Folder and put the New folder in its place.

Note: I advise making a backup of the existing Templates.

To replace the Templates in the Base Game you look in the proper file path.

For the 64 bit version the path is Contents/Assets/TSData/Res/NeighborhoodTemplate

If you are still using the 34bit version like me, then the file path is slightly different.

For the 34 bit version the path is Contents/Home/TSData/Res/NeighborhoodTemplate

Looking inside the NeighborhoodTemplate folder you will see some folders named N### where # is some number, Strangetown is N002 for example. If you are replacing Templates with Fixed versions then remove the old folder and then put the new folder in its place thus replacing it. If you are adding a Main Neighborhood then this is the folder to put it in.

Next is the University Hoods, if you are fixing Templates then they need to be done too.

For the 64 bit version the path is Contents/Assets/Expansion Packs/University/TSData/Res/NeighborhoodTemplate

For the 34 bit version the path is Contents/Home/Expansion Packs/University/TSData/Res/NeighborhoodTemplate

Inside the NeighborhoodTemplate folder you will see 3 folders named U001, U002 and U003 Replace these folders with the fixed versions. If you are adding a University this is where you place the U### folder that is used.

Next is Downtown,

Note that if you add more than one Downtown, only the first one will have Sims, so DO NOT ADD another Downtown that has Sims if you already have the default Downtown, if you do you will seriously Corrupt your game!

For the 64 bit version the path is Contents/Assets/Expansion Packs/Nightlife/TSData/Res/NeighborhoodTemplate

For the 34 bit version the path is Contents/Home/Expansion Packs/Nightlife/TSData/Res/NeighborhoodTemplate

Inside the Neighborhood folder is D001, replace this with your fixed version, or if you are adding more than one make REAL Sure that you don't add a Downtown that has Sims, instead only add additional Downtown Neighborhoods that are Empty of Sims.

Next we do Open for Business

SHOPPING DISTRICTS:

ATTN: It's important to remember that when merging in a subhood, the game will randomize all townie and service NPC names! That means Meadow Thayer, Kaylynn Langerak, Crystal Vu, and even Bella Goth, will all get different names. You'll have to fix this with an ingame tool like the Sim Blender.

In the the Open for Business folder we can add additional Shopping Neighborhoods if that is desired. For example I added the Shopping Neighborhood versions of Pleasantview, Veronaville, and Riverblossom Hils, plus I also added Sedona and Widespot RFD. I downloaded Sedona and Widespot RFD from MTS and there are other Neighborhoods on MTS if you are interested in them.


For the 64 bit version the path is Contents/Assets/Expansion Packs/Open for Business/TSData/Res/NeighborhoodTemplate

For the 34bit version the path is Contents/Home/Expansion Packs/Open for Business/TSData/Res/NeighborhoodTemplate

Inside the NeighborhoodTemplate folder, Remove the Bluewater Village folder and replace it with the fixed version, and add your shopping Neighborhoods as desired.

Next we do the Stealth Hood for Pets

For the 34 bit version the path is Contents/Home/Expansion Packs/Pets/TSData/Res/NeighborhoodTemplate

For the 64 bit version the path is Contents/Assets/Expansion Packs/Pets/TSData/Res/NeighborhoodTemplate

Inside the NeighborhoodTemplate folder you will see a folder named P001, replace that folder with the fixed version.


Next we do Seasons:

For the 64 bit version the path is Contents/Assets/Expansion Packs/Seasons/TSData/Res/NeighborhoodTemplate

For the 34 bit version the path is Contents/Home/Expansion Packs/Seasons/TSData/Res/NeighborhoodTemplate

Inside the NeighborhoodTemplate folder you will see a folder named G002, replace that folder with the fixed version.


There are no other Neighborhoods supported by the Mac so we are now done.

When you are done you can start the game from scratch and the game will generate all of the Main Neighborhoods for you, however you will need to add the University Neighborhoods that you want to use and you will need to add the Shopping Neighborhoods that you want to play. To do so you need to have a Mod by Mootilda This is a Mod that you need if you are going to have mutiple subhoods like me, so go to MTS and get Mootilda's Mod for Multiple Subhoods, unzip it and put it in your Downloads folder.
2  Simmers' Paradise / Mac-Users Only Peer Support / How to turn off System Integrity Protection in OS X El Capitan & Later on: March 21, 2020, 11:51:32 pm
How to turn off Rootless (SIP, or System Integrity Protection) in OS X El Capitan and later, note Apple Discontinued SIP in later versions of MacOS.

Posted because if you are running El Capitan or later and you want to Increase your Maximum Open File Limit you Will need to do this.

Apple introduced System Integrity Protection (rootless) mode as a security feature in OS X El Capitan. It prevents you (and programs) from changing root-level files even with your password, but it can stop some programs from working. Here's how to disable it

Introduced as a security feature in Mac OS X El Capitan, OS X System Integrity Protection (SIP) protects files, directories, and processes at the root level from being modified.

The protected directories are: /System, /bin, /sbin, /usr (but not /usr/local). The symbolic links from /etc, /tmp, and /var to /private/etc, /private/tmp, and /private/varare also protected, although the target directories are not themselves protected. Most preinstalled Apple applications in /Applications are also protected.

For some power users SIP can be a major headache. It prevents all kind of software from being installed, and doesn't let you work outside your home directory (even if using Sudo at the command line, or when logged in as the "root" user).


Turning off SIP is something of a hassle because you need to restart your Mac in Recovery Mode. Make sure that you re-enable SIP as soon as you've finished with whatever task it was interfering with. It forms a vital part of OS X's security system.

Assuming that you know what you're doing, here is how to turn off System Integrity Protection on your Mac.

Turn off your Mac (Apple > Shut Down).
Hold down Command-R and reboot. Keep holding Command-R until the Apple logo appears.
Wait for OS X to boot into the OS X Utilities window.
Look up Near the Apple Menu and Not the Window with The Reinstall Options, Choose Utilities > Terminal.

In Terminal:
Enter csrutil disable.
Enter reboot.

Your Mac will reboot and start up with SIP disabled. You can check the status of SIP by opening Terminal and entering csrutil status. You should see "System Integrity Protection status: disabled."


Switch SIP back on
It's important to re-enable SIP when you've finished your task. Here's how to set OS X rootless mode back on.

Turn off your Mac (Apple > Shut Down).
Hold down Command-R and press the Power button. Keep holding Command-R until the Apple logo appears.
Wait for OS X to boot into the OS X Utilities window.
Choose Utilities > Terminal.
Enter csrutil enable.
Enter reboot.

Now open Terminal and enter csrutil status to check the status of SIP. It should say "System Integrity Protection status: enabled."
3  Simmers' Paradise / Mac-Users Only Peer Support / Installing Gunmod's Radiance Light System For The Sims 2: Super Collection. on: February 29, 2020, 12:59:54 am
Step by Step Directions on Installing Gunmod's Radiance Light System 2.4 For The Sims 2: Super Collection {32 Bit Version} Note that the 64 bit version changed the paths slightly and the changes are noted.

Note: I based my directions on 2.4 because I like the 2.4 version best, the install procedure will likely be a little different if you use dreadpirate's 2.5 version. I don't know if her version will work that well on Macs for one thing, so I advise getting 2.4 from on MTS. http://modthesims.info/d/290746/gunmod-s-radiance-light-system-2-4-4-29-09.html


1. Download the Radiance mod and unzip it, any convenient location will do.

2. Open the mod folder in a Finder window.

3. Open a new Finder window to your ~/Library/Containers/com.aspyr.sims2.appstore/Data/Library/Application Support/Aspyr/The Sims 2/Config folder. Note that ~ means the User's directory

4. If there isn't a userStartup.cheat file already in the Config folder, drag the file userStartup.cheat from the mod folder into ~/Library/Containers/com.aspyr.sims2.appstore/Data/Library/Application Support/Aspyr/The Sims 2/Config folder.

5. If a userStartup.cheat file is already in the Config folder, open the mod's version of the userStartup.cheat using TextEdit (right-click, open with). Copy everything in it, and close the file. Open the userStartup.cheat file in your Sims 2 Config folder using TextEdit. Paste what you copied at the very start of the file. Hit return. Save the file. Close TextEdit. Close the Sims 2/Config finder window.

6. In a new Finder window open the Applications folder

Go to the The Sims 2:Super Collection App and right click or control click the Icon and then choose "Show Package Contents"

7. Note on the Mac only some folders are used, so For every EP and SP that Mac?s have installed we are going to do the following:

Also We are going to do the folders inside the App in decending order so:

A. First we do Bon Voyage.

In one Finder Window Open the Bon Voyage Lights folder in the Mod.

In another Finder Window open the Bon Voyage Lights folder in the Sims 2 app, look in this path Contents/Home/Expansion Packs/Bon Voyage/TSData/Res/Lights

For the 64 bit version the path is Contents/Assets/Expansion Packs/Bon Voyage/TSData/Res/Lights


Drag the files inside the mod's Bon Voyage Lights folder into the Sims 2 App's Bon Voyage Lights folder and Choose to Replace Files when asked.

B. Next we do Family Fun Stuff.

In one Finder Window Open the _Stuff Packs and then Family Fun Stuff Lights folder in the Mod.
In another Finder Window open the Family Fun Stuff Lights folder in the Sims 2 app, look in this path Contents/Home/Expansion Packs/Family Fun Stuff/TSData/Res/Lights

For the 64 bit version the path is Contents/Assets/Expansion Packs/Family Fun Stuff/TSData/Res/Lights

Drag the files inside the mod's Family Fun Stuff Lights folder into the Sims 2 App's Family Fun Stuff Lights folder and Choose to Replace Files when asked.

C. Next we do Glamour Life Stuff.

In one Finder Window Open the _Stuff Packs and then Glamour Life Stuff Lights folder in the Mod.

In another Finder Window open the Glamour Life Stuff Lights folder in the Sims 2 app, look in this path Contents/Home/Expansion Packs/Glamour Life Stuff/TSData/Res/Lights

For the 64 bit version the path is Contents/Assets/Expansion Packs/Glamour Life Stuff/TSData/Res/Lights

Drag the files inside the mod's Glamour Life Stuff Lights folder into the Sims 2 App's Glamour Life Stuff Lights folder and Choose to Replace Files when asked.

D. Next we do Nightlife

In one Finder Window Open the Nightlife Lights folder in the Mod.

In another Finder Window open the Nightlife Lights folder in the Sims 2 app, look in this path Contents/Home/Expansion Packs/Nightlife/TSData/Res/Lights

For the 64 bit version the path is Contents/Assets/Expansion Packs/Nightlife/TSData/Res/Lights


Drag the files inside the mod's Nightlife Lights folder into the Sims 2 App's Nightlife Lights folder and Choose to Replace Files when asked.


E. Next we do Open for Business

In one Finder Window Open the Open for Business Lights folder in the Mod.

In another Finder Window open the Open for Business Lights folder in the Sims 2 app, look in this path Contents/Home/Expansion Packs/Open for Business/TSData/Res/Lights

For the 64 bit version the path is Contents/Assets/Expansion Packs/Open for Business/TSData/Res/Lights

Drag the files inside the mod's Open for Business Lights folder into the Sims 2 App's Open for Business Lights folder and Choose to Replace Files when asked.

F. Next we do Pets

In one Finder Window Open the Pets Lights folder in the Mod.

In another Finder Window open the Pets Lights folder in the Sims 2 app, look in this path Contents/Home/Expansion Packs/Pets/TSData/Res/Lights

For the 64 bit version the path is Contents/Assets/Expansion Packs/Pets/TSData/Res/Lights

Drag the files inside the mod's Pets Lights folder into the Sims 2 App's Pets Lights folder and Choose to Replace Files when asked.


G. Next we do Seasons

In one Finder Window Open the Seasons Lights folder in the Mod.

In another Finder Window open the Seasons Lights folder in the Sims 2 app, look in this path Contents/Home/Expansion Packs/Seasons/TSData/Res/Lights

For the 64 bit version the path is Contents/Assets/Expansion Packs/Seasons/TSData/Res/Lights

Drag the files inside the mod's Seasons Lights folder into the Sims 2 App's Seasons Lights folder and Choose to Replace Files when asked.


H. Next we do University

In one Finder Window Open the University Lights folder in the Mod.

In another Finder Window open the University Lights folder in the Sims 2 app, look in this path Contents/Home/Expansion Packs/University/TSData/Res/Lights

For the 64 bit version the path is Contents/Assets/Expansion Packs/University/TSData/Res/Lights

Drag the files inside the mod's University Lights folder into the Sims 2 App's University Lights folder and Choose to Replace Files when asked.


H. Finally we do the base game

In one Finder Window Open the Sims 2 Lights folder in the Mod.

In another Finder Window open the base game Lights folder in the Sims 2 app, look in this path Contents/Home/TSData/Res/Lights

For the 64 bit version the path is Contents/Assets/TSData/Res/Lights

Drag the files inside the mod's  Sims 2 Lights folder into the Sims 2 App's base game Lights folder and Choose to Replace Files when asked.

There are other folders for other EP and SPs, but the Mac does not support them, so just ignore them. The Mod has an Optional folder, I did not address this folder, if you want to use them you can figure it out I am pretty sure.
4  Simmers' Paradise / Mac-Users Only Peer Support / New 64bit Sims2: Super Collection on: February 02, 2020, 06:10:25 pm
I just wanted to note that there is a new 64 bit Sims 2: Super Collection on the Mac App Store now and I don't think it is compatiable with the older 32 bit Systems, like wise the Aspyr Versions of the Body Shop and the Package Installer are 64 bit and are not compatiable with the older 32 bit versions.

But now The Sims 2 is alive and well on the Mac for a long time in the future. Yay! So when I do finally upgrade to 64bit I can play the Sims 2, now how about the Sims 2 Castaways Stories and the other Stories games?
5  Welcome to insimenator.org / Issues & Suggestions / Updating link in locked topic about InSeminator Mod -topic,100226.0 on: November 10, 2018, 08:42:31 am
Re: http://www.insimenator.org/index.php/topic,100226.0.html

I want some one who has the authority to update the Documentation Link for The InSemenator Mod to the new working link.

The new updated link is: http://simswiki.info/wiki.php?title=InSimenator
6  Simmers' Paradise / Where Can I Find...? / Pacotacoplayer's Monique Macs for BV on: October 01, 2017, 08:02:26 pm
I was reading about Moniques computers and I noticed that someone said that they had pacotacoplayer's Monique 20" & 24" Mac, but the link they had was for AL.

I want to find a Monique's Computer that will work for BV and that looks like one of the Macs, it doesn't matter that much which Mac as long as it is one of the Macs.

I am running The Sims 2: Super Collection for Macs which includes all of the EPs up to BV.

I can't use FT or AL.

Hopefully someone has this and can give me a link or something.

Send me a pm if you wish.

Much Appreciated.
7  Welcome to insimenator.org / Issues & Suggestions / Affillates on: September 11, 2017, 12:53:01 pm
All of the Affilates except for Sugah's Place are out of commission. Do you all think that the out of commission ones can be removed?

Maybe some other Sims sites could take their place I hope. I do know that there are at least a couple sites that still have people going there and that are updated regularly.

What do you all think?
8  Simmers' Paradise / Mac-Users Only Peer Support / Mac Misbehaviour with Crashes and the Maximum Open Files Limit on: June 12, 2017, 02:12:57 pm
ASPYR still offers Sims 2 support! If your game is absolutely broken, contact Aspyr!

First, before you do anything, back up your game.

1. Where are my files?

Macs store your files in two places. System files for your Sims game are located in your Application folder. Right-click Sims 2 Super Collection > Show Package Contents /Contents/Home/TSData.

The rest is the same as PC. These are SYSTEM files, do NOT touch/edit them unless you know EXACTLY what you're doing. These are the files where you modify lighting, hood templates, and more. Keep in mind each time you edit these system files, your Sims will get reset. There is little chance these files can get corrupt, so just don't touch them.

The editable User files are located in this path <User>/Library/Containers/com.aspyr.sims2.appstore/Data/Library/Application Support/Aspyr/The Sims 2.

The files here are your saves and Downloads. These files CAN get corrupt, so create a backup for the whole Sims 2 folder.

2. Reinstall?

If your user files in Aspyr/Sims 2 exploded in a fiery ball of fire visible from space, simply rename/delete the Sims 2 folder and it will regenerate on next game start.

3. File Limit? Character Limit? HUH?

Macs have an maximum open file limit. What the file limit means is that your system can only boot up X amount of files at a time. This number is generally high in newer systems, around ~10k, and really isn't much of a problem in the modern world.

The issue is that Sims 2 is an ancient 2004 game that's TERRIBLY inefficient. Upon load, Sims 2 loads EVERY file, regardless of whether its in use or not (which is why you can run into such long loading times). This is done in alphabetical order, which means your 40 neon recolors of the lawn flamingo are loaded prior to your Hood save files. If you watch your game load, you will start to notice which files it's loading (i.e. 3rd-4th grid column is the longest, and the 4th folder also happens to be Downloads).

The character limit means the system can only read files that have a path including the name of less than ~250 letters and symbols. More than that and the system just can't see the file. For instance, Users/example/Library/Containers/com.aspyr.sims2.appstore/Data/Library/Application Support/Aspyr/Sims 2 is already 104 characters. Add Downloads/clothes_[AlwaysSims]CropTopHighJeans-AF/BasciHighJeans-AF/[AlwaysSim]BasicHighJeans-PixicatGladiatorEdited-BloomSexyFeet-AFBottom_MESH.package and you are close to crossing that line.

Try to keep subfolders to a minimum. If your new CC isn't showing up in game, check the length. Sometimes, rarely, certain CC just won't show up as well and this may be because it is not compatible with your game being as it is created for Free Time or newer or uses one of the several Stuff Packs that are not available for Mac.


4. My Game Crashed! Bad CC Or Bad Mac?

If you're reading this article on a 2004 game in 2017 then it's a safe bet you might well know about meshes, mods, and the necessity of making backups.

You have most likely dealt with crashes before. On Macs, crashes are a tiny bit different: your crash can be CC or open file limit caused. CC crashes are easy to tell; usually your sim will jump/freeze/crash upon interaction with the object, your game will crash when entering the lot, or CAS will crash when selecting the new outfit/hair. You'll try the 50/50 method and easily find the offending CC. Done.

Now, crashes that seem to have NO rhyme or reason are 99% open file limit caused. These crashes are random and it's impossible to find the one CC you think is causing it. I faced these file crashes a lot, but while trying the 50/50 method, I think I have the CC, then I test it alone, works fine! Put in more files, crash again. It may seem like a GUID conflict at first (items conflicting because they have the same "ID" number), but it would seem like random CC was crashing me. If this is familiar, if you can't understand which CC is the problem, then it is a safe bet that you're facing an open file limit crash.


5. File Crash Symptoms? Help!

Depending on the amount of files in your Sims 2 folder, you'll experience different symptoms, ranging from errors, to crashes, to full-on corruption. Make sure to backup your save files often, especially before testing mass amounts of new Custom Content. You never know which file may be the final straw. Here I'll list some symptoms I have personally experienced while diagnosing crashes.

Visual Symptoms:

Wire-frame Hood icons, seen either on main Hood selection screen, when switching from Hood to Hood, or, if playing, whenever the Neighborhood would be displayed in-game (such as Sim selecting "walk/drive to lot" and picking the location). Removing CC and restarting the game would fix this.

Empty lots in bin: when selecting a lot from the bin and moving it over the terrain to place, the actual building disappears and the lot becomes empty. Each and every lot would do this. Removing CC would return the building next time the Hood loads.

Missing lots in the bin. Removing CC would return the missing lots.

Sims missing from the bin; they do NOT return on next load.

Sims missing from lots, no plumbobs above houses. They do NOT return on next load!

Only some Sims missing from household. If you can load the lot, you'll see "$subject" names in memories instead of original name.
 
All sims in aspiration failure, including toddlers, babies, and pets.

Bodyshop displays a black screen on the left, but visible menu. You may be able to click "Create Sims", but it'll crash afterwards. Also the options menu will display only one thing, sometimes even if Bodyshop works fine.

This very odd one-time glitch?

Game Crashes:

Game crashes when entering Hood, usually on 4th column or after entire load, often paired with wire-frame icons. Often it'll just freeze indefinitely.

Creating new Hoods crashes, usually on 1st/2nd row when creating "Pets", or after 1st/2nd row of "Exotic Destinations".

CAS crashing on "Create Another Sim", often I'll make one, then CAS will show the hourglass and crash when clicking "create another sim" again. Often I would be able to make 2 sims before it crashed, but sometimes it would crash when clicking create sim the very first time.

Unrelated programs crashing when opened during Sims, or Sims crashing when opening other programs.

And one of the biggest signs: game crashes on next play session without being changed. Your play session goes fine, you save and exit game. You DO NOT move/delete/edit files. On next load your Hood/lot crashes.

6. Is my game CORRUPT?

You may not be entirely interested as to why these crashes happen, but I'll explain because I think understanding crashes is a huge help and may save you the confusion.

Technically speaking, file limit crashes are caused solely by the game trying to access files it hasn't loaded. Your 15 scratching post recolors ("Downloads") load before Neighborhoods, so your game simply can't pull up the Hood info.

If you remove some files, it'll load fine and fix whatever problems you were having last time, since now it CAN reach save files.

That's the case for missing lots, which is why they reappear in the bin. When the game attempts to access Sims though, instead of simply skipping the missing Sim, the game overwrites their files as though they are totally gone.

This means your missing Sims, from lots, households, and the bin, will NOT reappear on next boot. The game has shredded the files due to loading them only partially. Hopefully you have a backup in this case, since it's hard to predict if your Sims will be impacted.

So why does the game crash on next play session, even though you didn't add/move/change files? Because saving those extra files after your play session was just enough to push you over the file limit, so voila! A big fat crash. The save file grows, and if you're right on the limit, you'll pass it after you exit the game.

Another time you'll face corruption is by editing system files in the App folder, such as editing lighting. Every time you do this, your lots reset.

This doesn't mean anything to on-world Sims, but if your Sim was off-world during the save, such as work or school, they'll be basically wiped out. Entering the lot you'll notice "$subject" titles instead of their names in memories and they'll be missing from Hood view.

Corrupted Sims may also be in aspiration failure. Your lots get reset automatically, whether you enter or load the Hood. This is unfixable and unavoidable; make sure to always save when all Sims are at home and no off-world loiters to avoid any sort of corruption.

7. What is MY file limit?

Different Macs have different file limits. You can easily check using Terminal. Checking the limit doesn't change anything, so don't be afraid to use Terminal.

Open Terminal
Type in "sysctl kern.maxfiles", no quotes, just like that. Hit Enter.

You'll see "kern.maxfiles: X" Where X is a number. This is the file limit overall.

Type in "sysctl kern.maxfilesperproc", no quotes, just like that. Hit Enter.

You'll see "kern.maxfilesperproc: X" Where X is a number. It'll be smaller than the previous number. This is the file limit per process, i.e., per Sims launch.

Now, these numbers are HYPOTHETICAL. This means they are soft limits. And THAT mean your system may be able to handle more or less files; the limit is there as a guideline. You'll notice your Mac gets crazy hot; the strain of using THIS many files is why the limit is there as a safeguard. The per-process limit is less than the general file limit: this is so you can run Finder/Safari/iTunes and system files along side your main task. Which explains why sometimes Sims 2 crashes other programs; there simply isn't enough space to run the files it needs for both.

To check your personal Sims 2 size, locate your editable User files, the ones at Aspyr/Sims 2. Right click the WHOLE Sims 2 folder/Get Info/General/Size. Pay attention to the "Files" number, not "Bytes". Next, locate your Sims 2: Super Collection app. Right click > Show Package Files > right click Contents > Get Info. Add the two together and that's your file amount so far.

8. How do I fix it!

This is probably the section you skipped to. If you did, at least take a glance at the others. They will help as well.

The bad news is the file limit will always hang around. You simply cannot have infinite files and infinite space. Luckily, you can push the file limit up, assuming you have a decent Mac.

Essentially you override the system's command of sticking to 1x,xxx files and allow yourself to run more than "recommended".

To Fix the Open File Limit on Yosemite and Later read my instructions located here

http://www.insimenator.org/index.php/topic,49183.0.html
9  Simmers' Paradise / Mac-Users Only Peer Support / installing CEP in Sims2 Super Collection Mac on: May 24, 2017, 10:37:04 pm
Complete instructions for installing CEP in Sims2 Super Collection Mac


a) _EnableColorOptionsGMND.package:
Place the file "_EnableColorOptionsGMND.package" into your Sims Downloads folder:
~/Library/Containers/com.aspyr.sims2.appstore/Data/Library/Application Support/Aspyr/The Sims 2/Downloads


b) _EnableColorOptionsMMAT.package:
Open the Applications folder, then RIGHT CLICK The Sims 2, and select "Show package contents"
Navigate then to Contents/Home/TSData/Res/Sims3D/
Place the file "_EnableColorOptionsMMAT.package" in that folder.


c) "Extra" folder:
Open it and you will find 2 subfolders, "MyDocuments" and "ProgramFiles".

c1) Open the "MyDocuments" folder and move the entire "zCEP-EXTRA" subfolder, along with the several files contained in it to:
Applications folder-->TheSims2-->"Show package contents"-->Contents/
c2) Open the "ProgramFiles" folder and move the entire "zCEP-EXTRA" subfolder, along with the several files contained in to:
Applications folder-->TheSims2-->"Show package contents"-->Contents/Home/TSData/Res/CATALOG

CEP works fine as far as I can tell, once it is installed using these instructions

Download the Latest CEP at MTS http://www.modthesims.info/download.php?t=92541
10  Resident Creators / Squinge's Mod Help Section / WriteTermPaperFaster throws Invalid constant Error on: May 23, 2017, 02:23:45 am
The WriteTermPaperFaster MOD throws an Invalid constant error, every time a Sim tries to write a term paper on the computer. I am playing the Sims 2 Super Collection. I tested it carefully with out WriteTermPaperFaster my Sim can write a term paper, with WriteTermPaperFaster I get the error every single time.
11  Simmers' Paradise / Where Can I Find...? / WCIF: urbz video game rack? on: May 19, 2017, 11:05:31 pm
I am looking for the urbz video game rack, I searched on Google and that came up was two old threads at MTS with dead links.

Does anyone have a copy of the urbz video game rack?
12  Resident Creators / Squinge's Mod Help Section / NewLTWEnabledEP5 and Unnamed Wantable on: May 03, 2017, 11:47:00 am
Myself and and a friend of mine have found what we think is a problem with NewLTWEnabledEP5 when we have this Mod installed we both get an Unnamed Wantable appearing in the wants of our Fortune Sims. 

My Fortune Sims have a want to buy <unnamed wantable object category 10098> or a want to buy <unnamed wantable object category 10096> or a want to buy <unnamed wantable object category 10096>.

All Wants that are items that are from BV.

Could you please update the Want files so that they understand BV items for EP6, Mac users like me and my friend can't use your next update of this really excellent Mod.
13  Simmers' Paradise / General Sims 2 Help / Help with Wants and Object Categories on: April 24, 2017, 10:33:43 pm
What is Object Category 10096 and what is Object Category 10098 and what is Object Category 10097? I ask because some of my Fortune Sims have a want to buy <unnamed wantable object category 10098> or a want to buy <unnamed wantable object category 10096> or a want to buy <unnamed wantable object category 10096>. Only Fortune Sims get the want and not all Fortune Sims.

Besides being curious as to what these object categories are, I would also like to know how to get rid of them.
14  Welcome to insimenator.org / Issues & Suggestions / Updating locked topic in Mac-Users Only Peer Support for Sims 2 on: April 13, 2017, 12:48:37 am
I am a Mac using player who knows Macs and The Sims 2 fairly well. I would like to Add a New Post to a locked topic in Mac-Users Only Peer Support -> Where do I place the files I just downloaded? The information in it is outdated and no longer correct and I would love to be able to add a new post that explains where the Downloads folder needs to be for the current The Sims 2 :Super Collection as well as the older disk based The Sims 2.

I am not asking to be a Mod, I am just asking for someone with Mod privileges to unlock the topic temporarily so I can post my updated information and then the topic can certainly be locked again.

Could one of the Mods contact me on this, please?
15  Resident Creators / Squinge's Mod Help Section / Golden Anniversary LTW Servo Fix on: March 27, 2017, 11:52:42 am
I found that when the Golden Anniversary LTW Servo Fix MOD was installed that I would also get the Golden Anniversary LTW for my Popularity Sims.
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