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1  Retired Creators / Booty Gal / Witch Outfits for Booty Gal with MESH on: August 10, 2009, 09:13:59 am
Finally managed to score a cheap copy of Apartment Life, and naturally the first thing I did was convert the most interesting outfits into my favorite bodyshape.

Haven't been able to find the default witch outfits in a Booty Gal shape, so I went and made my own. As a base, this uses the default Maxis textures and themysticalone's Adult Female Default Meshes w/Pregnant Morphs, because I gnerally insist on pregnant Sims, and the Booty Gal carries it so well!

Three outfits are included in this pack: one for Neutral, Good, and Evil witches. They show up in all catalogue categories (Even swimwear. If witches swim, of course) so, to be safe, all expansion packs should be required, especially Seasons. The mesh is included in a separate file. Fully fat/pregmorph enabled.

Thanks, as always, go to Warlock, tmo, and Maxis. Enjoy!

2  Retired Creators / Female Hi-Res Bodyshape Project / *MESHER'S RESOURCE* Hi-Res Bodyshape Poser Magnet Sets - New Sets added 2-11 on: March 19, 2008, 04:45:00 pm
heh, I found that someone already invented the wheel before me. The mystical one has already done pretty much every female mesh with an added pregmorph here http://www.modthesims2.com/showthread.php?t=237740

I feel stupid now trying to work the hard way rather than seeing if something had already been done. even has a morphed warrior mesh in the base set.
3  Retired Creators / Female Hi-Res Bodyshape Project / *MESHER'S RESOURCE* Hi-Res Bodyshape Poser Magnet Sets - New Sets added 2-11 on: March 18, 2008, 11:18:35 am
Quote from: Warlokk;1087301
I have new Preg and Fat magnet sets for my XHi-Res meshes, but for the previous sets I used the standard Fat/Preg meshes themselves as morph targets in Poser after I created the new shapes with the magnets.  This is still the preferred method I use with the XHi-Res meshes too, I just used the magnets to create the base morph meshes.

Hi.

I'm trying to add a pregmorph to a mesh that doesn't have one (The Warrior mesh) and every time I try to load a morph target with a pregnant mesh I get an error saying the target geometry has an incorrect number of vertices.

Is this just a problem with the warrior mesh being highly detailed?

Edit - Same thing happens if I try to apply a pregmorph as a morph target for a dress mesh. I understand now why, but I'd still like to add some pregmorphs for some more of the maxis defaults.
4  Simmers' Paradise / Content Creation & Recoloring Help / converting a teen mesh to an adult one on: March 07, 2008, 08:17:59 am
Thanks for the help everyone. I've managed to get simple converting down pat, and it all works fine Cheesy

The only problem I'm getting in milkshape is that whenever I import gmdc files I get a huge mess of blue vertices covering everything. I can still easily resize meshes, but these things get in the way whenever I want to do any fiddly work. I just can't find an option to disable them so I can see better.

What do I do?

EDIT: NM, found out through a quick forum search that i shouldve done first Cheesy
5  Simmers' Paradise / Content Creation & Recoloring Help / converting a teen mesh to an adult one on: March 04, 2008, 09:00:07 am
I'm wondering is it possible to convert an adult mesh to teen. I've tried taking an adult mesh (in Poser) and scaling it down to 94%, exporting as I've always done, and using MeshTool before replacing the mesh in simpe but while the mesh doesn't give a "too many vertices" error it doesn't preview and appears as an explosion of polygons in BS.

Am I missing a step, or is regressing messhes from adult to teen more than a case of scaling to the right size?
6  Simmers' Paradise / Content Creation & Recoloring Help / extracting clothing textures on: December 11, 2007, 05:45:09 pm
Hello

I've been working on converting a few maxis clothing meshes using the wonderful poser magnets around, and I've got the method down pretty well thanks to tutorials here.

My problem is that I don't know how to extract clothing textures that don't appear in bodyshop, for instance, the cheerleader clothing meshes. I can extract the meshes and modify them fine, but I can only apply any textures I can extract in bodyshop to the mesh, that or make my own, which isnt my strongpoint Smiley

Anyone able to explain how to pull the textures from the original files, what I should be looking for in simpe and the like? Or if this has been explained before, just point me in the right direction and I'll be eternally happy Smiley
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