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76  The Sims 3 / Sims 3 Buzz / The Sims 3 buzz/gossip/rumours on: March 10, 2008, 05:03:57 pm
I too have reservations about TS3. I was so looking forward to the ability to custom create clothing only to find out that there was limitations to the "Mix and Match". I have been able to "customize" clothing but each new EP has made it harder to do so without messing up the file. I mean you have lots of optons in TS2 but these don't go deep enough. Examples: If I create a male sim and don't like the tie on his suit, I should be allowed to change it or even have him go without. If I create a female and think that her dress would look better with a different shade of hose (or none at all) then I should be able to do that as well. Also if I want my sims to be in various states of undress (loosened tie on the male sim or walking in stockinged feet for the female sim, et cetera) then I should be able to do that as well. All without having to use a photo editor. That's what all of the previews led me (as well as others) to beileve about TS2. Tha was just a small portion of what I was disappointed about TS2.

Don't get me wrong, I like TS2 a lot! It's just that I really am not in the mood to be fooled again. I just hope that EA/Maxis doesn't show preview trailers that just aren't real.
77  Simmers' Paradise / General Sims 2 Discussion / How do you feel about FREE TIME? on: March 04, 2008, 08:32:54 pm
I am mostly reading this thread for everyone's opinion on the EP so that I can decide whether I'll be getting this EP or not. Beosboxboy, I had to laugh at your comment about EA dying of ass cancer! I mean you have a right to express your opinion but isn't that just a little extreme? Smiley Anyway has anyone done anything with the "seconary aspirations"? How well do they work? I'll probably go ahead and get this EP because I am a Sims 2 ho!
78  Simmers' Paradise / General Sims 2 Discussion / What I'd like to see in The Sims Franchise on: November 24, 2006, 09:43:01 am
Quote from: Ferdrya747;434790
I think it would be cool if they somehow put in a one night stand option so you don't have to be in love with a sim to do WooHoo.
Otherwise, I LOVE the sims and I really don't see too much more they could put into it without needing like 2 disks or something.

Well there IS a casual romance mod somewhere that let's you do that. There of course still has to be a positive relationship score but love/crush feelings aren't required. Albeit, it's not an "official" release.
79  Simmers' Paradise / General Sims 2 Discussion / What I'd like to see in The Sims Franchise on: November 19, 2006, 07:05:29 pm
That was called "Simsville". What it looked like was a combination of a watered down Sim City and a watered down version of The Sims.
80  Simmers' Paradise / General Sims 2 Discussion / What I'd like to see in The Sims Franchise on: November 16, 2006, 08:22:57 pm
Good ideas there Sims Mod Lover!
That sounds somewhat like a Simcity/The Sims tie-in! Now THAT'S what I'd like to see. If more sims are working and spending money then there's more tax money going around for services such as police and fire fighting. The more tax money collected, the faster and better the services are. Of course if there is no business built in either the comercial or industrial sectors, then there aren't as many jobs to go around. What does everyone think about that?
81  Simmers' Paradise / General Sims 2 Discussion / What I'd like to see in The Sims Franchise on: November 14, 2006, 08:01:39 pm
Well Jess, we might see this in TS3!:)
82  Simmers' Paradise / General Sims 2 Discussion / What I'd like to see in The Sims Franchise on: November 12, 2006, 07:45:39 am
I said it in an earlier post but I'll quote it hear do to it being more relevant here:
Quote from: kevida97

I would like to see some sort of "farming tie-in" like so:
Veggies/Grains you can either sell or add to your Sims' pantry.

Fruits that do the same as above but also have the option to put them in a
"nectar press" (ala Makin' Magic) to make nectar one can drink, sell, or add
to pantry.

Cattle/Chicken that you can either "yeild" (to get milk/eggs) or "take to
market" ( know what I am talking about) for money or pantry

I'd also like to see realistic grocery shopping/cooking. In other words, if your sim didn't buy certain ingredients then certain dishes can't be made. Anyway just some random thoughts!

83  Simmers' Paradise / General Sims 2 Discussion / What I'd like to see in The Sims Franchise on: November 11, 2006, 10:47:57 pm
Quote from: kinneer
Just my additions.

Clothes should have more options and combinations. Different shoes for a start would be nice. A hat option too.

Well I guess you described in two sentences what took me several of them.

Quote from: kinneer
Clothes rating, like object rating. Clothes have different prices and rating.

i.e. "Designer labels" would cost more than a "Wal-Mart brand". Is that a correct assessment?

Quote from: kinneer
Definately more jewelry options. Some fans have already provided this but would like see official support from EA.

Yeah, "official" stuff would be nice!

Quote from: kinneer
Accessories, like bags, unmbrellas etc.

Not a bad idea!:)

Quote from: kinneer
I like see the university degree to have a different effects on jobs. I think at present, any degree will give a boost to any career path. I prefer the degree to only give career boost to matching career paths.

84  Simmers' Paradise / General Sims 2 Discussion / What I'd like to see in The Sims Franchise on: November 10, 2006, 09:31:54 pm
- More "mix and match options" for clothing. Examples: Choosing which  tie/shade of hose/color of socks to wear(and what not), if at all? Being in various states of dressing/undressing by sims adding and removing layers as mood/occasion/season dictates (such as, Sims kicking off their shoes after a hard day at work and walking around the house in bare/stockinged feet with the outfit that they are currently wearing).

- Jewlery. Have that necklace/bracelet/ring/watch be a seperate thing from the outfit.

- Make up options to include manicures/pedicures. One can decide the type of polish (for both finger and toes) and nail length (for fingers only obviously).

- Crudeness level adjustment. I occasionally play TS2 with my grand daughter and I would like a way for babies to happen the way they did in TS1 for when " youngins' " are playing and go to the "real way" when the " not so youngins' " play. Though I don't imagine that will ever be included as an option.

-First person perspective. That would give a new dimension to gaming.

-Going to a sim's job. It would be nice to actually go to a sim's job and do some stuff there. Better yet, have an option to either keep it where time goes fast in the Sim's house while they're away to work or go to the sim's work. On second thought, that's a silly idea!

-Options for making clothes as a cheaper alternative to buying them.

-Middle age life stage: That could be used as a prerequisite for certain upper job levels.

-Buying Stocks/other investments: This could be used to increase a Sim's retirement pension aside as well as paying dividends in game by putting money aside (inspired by the Milton Bradley game "Life"). Perhaps even choose the riskiness of investments that have proportional rewards for success (id est: High Risk offers High Reward Medium Risk offers Medium Reward and Low Risk offers Low Reward).

-Getting back to the "middle-aged" life-stage...
Here is an idea. If a sim has a degree that is applicable to his/her career field (or any degree at all) then that sim can "take an early retirement" at the middle age (for half income as normal) or wait until they are elders and take a "full retirement" (making the same amount of money as they did when that were working). As in real life, this gives a sim incentive to go to college.

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