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31  Simmers' Paradise / Where Can I Find...? / Re: Can someone please direct me to where I could find a scythe? on: April 28, 2009, 07:14:42 am
Rose made two different styles of it.

You can find them at pages 6 and 14 under "Magic".
32  Welcome to insimenator.org / Issues & Suggestions / Re: Possible to change usernames? on: April 10, 2009, 09:18:58 am
You don't need to have your username changed, as you can change the name displayed on your profile by yourself.

Go to "Profile" and then "Account Related Settings" to do so.
33  Simmers' Paradise / General Sims 2 Help / Re: Beos question... on: April 02, 2009, 06:41:30 am
Bloom, I didn't know that Bodyshop work that way. My little experience with default replacements, made me wrongly presume that everything worked that way. Until now, I've never known why a hair with so many groups had only one texture file. It makes so much sense now. Thanks a lot!

Nina, I'm sorry, I've failed to answer you. Guess I didn't understand your question at all. But, I can show you how to link a texture file to the material definition. Well, at least, the way I do. If there's something I'm doing wrong, I'd like to know, please.

I'm using a skintone as a model. Let's say I want to link the adult female with normal body to another texture. I'll screenshot it, its easier to understand.



That value is the texture file name (or whatever it is). Changing that value, will change which texture is linked to that material definition.

In "Texture Image" select which texture you want to be linked. Like this:



Don't copy the "_txtr" part. Then, go back to the material definition, and replace the previous value to the new one you've just copied. Commit and save. Only delete the extra textures, after making sure no other material definition is linked to it.

You can link to a texture that's not in the same package as well.

Not really good with words, hope you can understand it. If not, here is a much better written tutorial:

http://www.modthesims2.com/showthread.php?t=222953
34  Simmers' Paradise / General Sims 2 Help / Re: Beos question... on: March 30, 2009, 09:04:02 am
I'll post a quote by HystericalParoxysm that's very useful:

Quote
This really isn't something that's documented in a tutorial format. If you search the Body Shop Skinning section (advanced search) for posts by me, containing the words "default replace" there's some info on it, but it really wouldn't get you into doing stuff quite like this. Best thing to do is look at some mods similar to what you want to make and get an idea of what they're doing and how they're put together, and then experiment with doing the same kind of thing on your own. Just as a hint, this uses (mostly) material definitions to point the good and evil witch skins to the neutral skin textures, instead of their defaults. I extracted the material definitions (TXMTs) for both skins from the game files by searching for their names (took a while to work out which were the right ones), added them to a new file, and then replaced the stdMatBaseTextureName line with the neutral witch skintone name instead.

Quote
Yep, that's exactly how it works. Rather than replacing the actual textures with new, blank ones, I just pointed it in the material definitions to the already-existing blank ones for neutral witches. Keeps the files nice and small. As an aside, the same technique can be used for almost anything - if you, say, age-convert an outfit from teen to adult, you can point the adult recolours at the teen textures, saving space. Or if you make a celebrity skin that only changes the face from an existing skin, you can point all the body textures to the existing skin, and just leave the face textures in your celebrity skin recolour file. My Idolatry of Flesh skins use a similar technique for the defaults - they point to the textures of the non-defaults, making for much smaller default packages that require the non-defaults to work.

What he did, was pointing all the material definitions to the same texture, then he deleted all those unwanted textures of another ages and weights.


35  Sims 2 Community Downloads / Custom Objects & Recolors / Witch cauldron recolour on: November 24, 2008, 08:35:44 am
Thanks for the nice comments!

Quote from: auntiejokisses;1464101
how do you get your sims to study witch craft? exspecialy if you have sims that likes witches

Well, I've cheated and used a mod to transform my sim into a witch. But, if you want to do it the other way, you have to go to a community lot and wait for a NPC Witch to show. Then, you'll have to interact with her until you become friends. After a certain level of friendship is reached, you'll be able to ask her to teach witchcraft, which according to her alignment can turn you into a good or a bad witch.
36  Sims 2 Community Downloads / Custom Objects & Recolors / Witch cauldron recolour on: November 21, 2008, 07:53:25 am
A simple pink recolour, requested by kattysimslover, here.



37  Resident Creators / EP8 Mods / Sit on Floor to Watch TV EP8 on: November 16, 2008, 05:53:16 am
This is great! Thanks a lot!
38  Resident Creators / EP8 Mods / No Autonomous Relaxing on Beds - AL on: November 16, 2008, 05:51:01 am
Thank you!
39  Resident Creators / EP8 Mods / All Spells Unlocked on: November 16, 2008, 05:50:41 am
This is great, thanks!
40  Resident Creators / EP8 Mods / Cast Spells Faster on: November 16, 2008, 05:50:28 am
Thank you very much!
41  Resident Creators / EP8 Mods / Playground Objects Enabled For Adults - AL Updated(11-10-08) on: November 13, 2008, 03:58:29 am
Great idea, thanks for sharing it.
42  Sims 2 Community Downloads / Sim Celebrities / Spooky Celebs #1: Bettlejuice on: October 20, 2008, 09:46:01 am
You know, BettleJuice scared me a lot when I was a child. I was so afraid that I didn't dare to say his name three times in a row. Hum, maybe is time for payback.

Thanks for sharing.
43  Resident Creators / EP8 Mods / Multiple Roommates on: October 07, 2008, 08:54:57 am
I didn't know that this wasn't allowed. It is a neat idea of you. It makes perfectly sense to have multiple room-mates.
44  Simmers' Paradise / General Sims 2 Help / Insimenator? on: August 13, 2008, 10:06:21 am
This is not to do with the insimenator. By default teens cannot be pregnant, so EA didn't include a pregnant morph in the meshes. So, if you want your teens to have a pregnant belly, you'll have to add another mesh/hack to do so.
45  Sims 2 Community Downloads / Sim Celebrities / Heath Ledger as The Joker (Update 10/12/08: Bat Boxers) on: August 13, 2008, 07:13:29 am
Wow! That is a well made sim! I've just seen "The Dark Knight" and can say that I'm still hooked up by the movie and Heath Ledger's characterization. And the nurse Joker is fantastic! Want!

About the hair mesh, for some reason, beosboybox deleted all of his work from here. They are still available in that adult forum where he used to be an administrator, but not at TSR. But that shouldn't be a problem, since you've included the mesh, and he allows that.

Thanks for sharing!

eta: Just check him in Bodyshop and he looks very good! Although I've noticed a strange file added in this download. The name of the file is: ce238741be8dcacff5e1a5ddc1f84c42.package and I don't know the use of it. I've opened it on Simpe, but I didn't know what it meant. The file size is quite big, 6mb. I deleted that file and the Joker sim shows up just fine.

Well, I thought you would like to know about it.
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