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91  Simmers' Paradise / Content Creation & Recoloring Help / RTBN problems - CT - Dress for work on: November 17, 2005, 03:54:52 am
Ah thanks, that's saved me a lot of time!   I already had my controller working perfectly well generating staff at their start times etc based on settings on the controller, and was only trying out the RTBN stuff because I was hoping to store all the BCON data on the job object only and use it from there.   If I'm not going to be able to do that anyway, I might as well go back to the old (less professional seeming) way!

It'll reduce player choice, because I was hoping to allow them to make their own prison officer careers giving them staff with different uniforms etc on different prison sites, but still it's better than nothing.
92  Simmers' Paradise / Content Creation & Recoloring Help / RTBN problems - CT - Dress for work on: November 16, 2005, 10:22:05 am
I was just on my way back - lol - to edit my message to say the very same thing.  I don't know if I'm just getting "past it" or what, but I knew capitalisation would be important, and I checked once, I checked twice.  It all seemed to match.  Checked thrice - and all of a sudden I spotted the difference :0   I was never much good at playing Snap either...

EDIT: Well, I got that working ok.  What is proving more difficult is getting my staff controller to RTBN stuff from the job when it is running its own loop.  The sim could run the getting dressed tree and look up its clothes on the BCONs of the job.   But when I want my controller to look up for instance the end hours using RTBN "CT - Get End Hour", it's complaining about invalid BCONs.  I think this means it's still trying to find them on the staff controller.  I have tried running this with all three values in whose stack to run in....
93  Simmers' Paradise / Content Creation & Recoloring Help / RTBN problems - CT - Dress for work on: November 16, 2005, 10:04:45 am
I am trying to get my prison staff controller to dress the officers at the start of their shift.  It pushes a menu option (on the controller) which they are entering ok, it seems to be finding their job object ok, and it then fails politely on the last line only telling me it hit an error return, which simply means the RTBN call failed for some unknown reason.   Any ideas?  I have attached the BHAV listing.

Failing that, is there a way to directly reference the BCON values stored on a specified object type?
94  Simmers' Paradise / General Sims 2 Discussion / Nightlife Quirks' bug's' and Glitches! on: September 19, 2005, 10:24:06 am
Yes I got caught out like that.  I had move_objectsed while in another lot and hadn't caught onto the fact it was game-wide
95  Simmers' Paradise / General Sims 2 Discussion / Advocating Free Content on: May 14, 2005, 10:59:45 am
On Neighbourhood99 they have a forum dedicated to filesharing, so creators register their willingness to have their files distributed that way, and users use that forum to ask when they want someone to send them a file.  It's called POBS (Preservation of Bandwidth Society)
96  Simmers' Paradise / General Sims 2 Discussion / Advocating Free Content on: May 14, 2005, 07:37:53 am
You missed an option, Angelica.  Decide on a hosting service and bandwidth you can afford, keep an eye on the bandwidth, and if it looks like going over the limit, take some of the files down for a little while or place them elsewhere.  In the past I have used my Yahoo group for files that I suspected might produce a sudden surge, as Yahoo does the rationing for you.

I admit it's tough to keep bandwidth down if you're sharing whole Sims, lots or new meshes though.   If I was making them I might opt to be selfish with my space and upload those to MTS2 or TSR or The Exchange Cheesy
97  Simmers' Paradise / General Sims 2 Discussion / Advocating Free Content on: May 12, 2005, 02:38:09 pm
Quote from: Motoki
If someone uploads your stuff somewhere else, guess what they gave you a free mirror for your file.


Well, I don't really like people mirroring my stuff because that way people end up getting out of date versions, no instructions and no support.  I don't mind so much when it's something I know is really simple and I am not going to touch again.   But if someone decides they're going to offer one of my hacks on their site anyway, then I'd prefer it if they changed its name and said it was their work, then people won't come moaning to me about it if they can't get it to work  :-D
98  Simmers' Paradise / General Sims 2 Discussion / Advocating Free Content on: May 12, 2005, 02:33:15 pm
Well I've said this before and been roundly flamed for it, but as long as pay sites do not gain a right to stop other creators offering the same things free then they're pretty harmless and not worth a load of bad feeling over.   As long as loads of great free stuff is always available, the pay sites just add to the diversity of choice.

I don't take any notice of the twaddle about them needing the money for the bandwidth - no one told them they had to hire humungous great servers with humungous numbers of "staff" filling them up.   If the bandwidth at my site got to the point where I couldn't pay for it with more or less the cost of a couple of drinks a month, I'd take some of the files off or make less stuff.   I wouldn't want the hassle of collecting donations or subscriptions.
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