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1  Retired Creators / Not-so-Average Joes / Maxis Teen to Adult Male conversions on: December 18, 2008, 10:24:14 pm

Sloppy V-neck Sweater


Silk Shirt with Tight Jeans

Should have posted this a year ago - at least it is posted now

Enjoy
2  Retired Creators / Male / Set Unno classic for Slim BB and Lean BB by winsim on: April 07, 2008, 01:16:05 pm
Winsim was having trouble uploading these, so I am posting these for winsim.
Please make your thanks to winsim, I am only the middleman.

* 2nd UPDATE 09 April 2008 *
Winsim added Maxis normal adult and teen versions for you!

* UPDATE 09 April 2008 *
Winsim discovered a texturing error in the seams and has asked me to upload some updated files for you.  The issue he has corrected is shown in the 2nd photo attachment.  These are new files and will not over-write your former downloads.

Quote from: winsim


The Slim BB mesh needed is here: http://www.insimenator.org/showthread.php?t=19759

The Lean BB mesh needed is here: http://www.insimenator.org/showthread.php?t=68995

Thanks to marvine , Beosboxboy and SynapticSim for the meshes!


Need help installing? read this!

Again, please address all thanks to winsim!
3  Simmers' Paradise / General Sims 2 Discussion / Official EA Download: Burnout Montgomery Hawker for The Sims 2 on: April 06, 2008, 10:08:35 pm


Quote
Download the Burnout Montgomery Hawker for your game!
This exclusive hotrod redefines the meaning of full throttle. The Montgomery Hawker is just one of many cool cars allowing you to go wild on the streets of Paradise City - either alone or with your friends. Get all the latest information about this fast and easy-to-pick-up racing game at burnout.ea.com

Old video card version:
Cost: 13500 §  
poly-count 17163 (including ground shadow)
primary texture: 1024x512 Raw24bit-format (24-bit per pixel) image

High-res version:
Cost: 13500 §
poly-count 17163 (including ground shadow)
primary texture: 2048x1024 Raw24bit-format (24-bit per pixel) image

All recolours:
primary texture: 1024x512 Raw24bit-format (24-bit per pixel) image

COMPARISON: Hunka 711 by Hwang Motors (Super sports car)
Cost: 11950 §
poly-count: 6516
primary texure: 1024x512 DXT1-format (4-bit per pixel) image

LINK: http://thesims2.ea.com/getcoolstuff/downloads/hawker_download.php

REQUIRES NIGHTLIFE EXPANSION PACK!
4  Simmers' Paradise / Tutorials / Resizing Adult meshes to Teen meshes on: March 30, 2008, 11:47:58 am
Foreword: I do not have the time or health to expand on this tutorial or to answer many questions about this method.  Anyone who is interested may take over this thread and this tutorial and translate it into whatever language they choose for use on any site they choose.

In SimPE
1. Extract the adult mesh you wish to convert
2. Extract a similar teen mesh and make a package

In MilkShape 3D
3. in Milkshape import the adult mesh from step No.1
4. delete the morphs if you like
5. select all
6. select the scale button in Model
7. in the "Scale Options" change all the numbers in X Y & Z to 0.94
-- NOTE: the reverse, teen to adult uses 1.0638297872340425531914893617021 as the scale value
8. change "center of mass" to "origin"
9. click the "Scale" button one time
10. change to "Select" mode
11. import the teen face object
12. select pairs of vertexes in the area of the neck with each use the "Extended Manual Edit" tool to match the X Y Z values of mesh 0 to the values of mesh 1
13. when done - go to the Groups panel and delete the Face
14. export (as GMDC) the now small adult mesh and save with any name
15. start a new project in Milkshape
16. import the teen mesh from step No.2
17. delete the morphs in the Groups Panel
18. select and copy the Comment of the remaining teen mesh
19. import the smaller adult mesh you saved in step No.14 - do not include new bones!
20. in the Groups panel select the teen mesh (the top one)
21. go to the Vertex menu and select "Snap Together"
22. on the Model panel select move
23. move the now tiny red dot to a place outside the smaller adult mesh
24. in the Groups Panel select the adult body
25. regroup
26. paste the comment you copied from step No.18
27. click OK
28. rename the "Regroup01" (or a similar name" to "body" (or top or bottom if this is what is being made)
29. click the "Up" button til "body" is at top
30. in the Model Panel change to Select
31. un-select everything
32. select the little dot
33. delete the little dot

In SimPE
34. find the name of the GMDC
35. select and copy the name without the _tslocator_gmdc part

In MilkShape 3D
36. export the mesh using the name copied in step No.35

In SimPE
37. select the GMDC in the top right panel
38. right click the mouse
39. import the simpe
40. save the package file
5  Retired Creators / Custom Body Meshes / The Last Ever 'How Do I Install Downloads?' Tutorial on: March 29, 2008, 03:08:27 pm
Obviously this isn't hard, millions of simmers manage to do it every day, but it can be a terrible mystery to the beginning simmer.

Let us begin with the software you need to install some forms of downloads:

If you are using a Windows-based computer, it is recommended (but not necessary) that you download and install Sims2Pack Clean Installer (free: http://sims2pack.modthesims2.com/).

If you are using a Windows-based computer, then you MUST install one of the following programmes:
◊ WinRAR (purchase: http://www.rarlabs.com/)
◊ 7-Zip (free: http://www.7-zip.org/)
◊ AlZip (free: http://www.altools.net/)
◊ TUGZip (free: http://www.tugzip.com/)
◊ Filzip (free: http://www.filzip.com/)
◊ IZArc (free: http://www.izarc.org/)
◊ UnzipThemAll (free: http://www.herve-thouzard.com/modules/wfsection/article.php?articleid=4)
◊ ICEOWS (free: http://www.iceows.com/)

If you are using a Macintosh-based computer, then you MUST install one of the following programmes:
◊ Stuffit (purchase: http://www.stuffit.com/)
◊ UnRarX (free: http://unrarx.sourceforge.net/)
◊ Zipeg (free: http://www.zipeg.com/)
◊ The Unarchiver (free: http://wakaba.c3.cx/s/apps/unarchiver.html)

After you have downloaded and installed the necessary software, you now need to know which kind of downloads need to use this software and which do not.

Package files
All files in the Downloads folder will ultimately be package files. They will have a .package file extension.

- example: somefilename.package

Files that are in the .package format do not require any special software to install, you can move them directly to the Downloads folder for immediate use.

Sims2Pack files
Sims2Pack files are compressed files that will contain one or more package files. You can install these by simply double-clicking the file, OR if you are a Windows-user and have installed Sims2Pack Clean Installer you can use this to install items with less chance of duplicate files.

- example: somefilename.Sims2Pack

ZIP files
ZIP files are compressed files that will contain one or more files or folders with files. It is important to check the kind of file after extracting, if the file is a Sims2Pack, you will need to use one of the methods for installing a Sims2Pack file. If the files are in a folder, you should not add the folder to the Downloads folder, only the files.

- example: somefilename.zip

Windows XP has the ability to work with ZIP files without any additional software.

RAR files
RAR files are compressed files that will contain one or more files or folders with files. It is important to check the kind of file after extracting, if the file is a Sims2Pack, you will need to use one of the methods for installing a Sims2Pack file. If the files are in a folder, you should not add the folder to the Downloads folder, only the files.

- example: somefilename.rar

RAR files always require additional software to extract. RAR files are preferred because they are compressed to smaller file sizes than ZIP files, this saves money for sites by reducing over-all band-width use.

7z files
7z files are compressed files that will contain one or more files or folders with files. It is important to check the kind of file after extracting, if the file is a Sims2Pack, you will need to use one of the methods for installing a Sims2Pack file. If the files are in a folder, you should not add the folder to the Downloads folder, only the files.

- example: somefilename.7z

7z files always require additional software to extract. 7z files are preferred because they are compressed to smaller file sizes than ZIP files, this saves money for sites by reducing over-all band-width use.

The location of the Downloads folder
You will need to have a basic understanding of the way folder locations are expressed in order to understand where to place Downloads.

For instance:

C:\Documents and Settings\*your-windows-username*\My Documents\EA Games\The Sims 2\Downloads

This is the "address" of a folder that is inside a nested series of other folders located on the C Drive (the primary hard drive of a Windows-based computer)

There are a number of different ways to reach this address from your desktop, usually the quickest way for most Windows-users is to use the short-cut to My Documents in the start menu of Windows XP, then double click the folder named "EA Games", then double-click the folder named "The Sims 2", then double-click the folder named "Downloads".

If you find you do not have a Downloads folder, then right-click in a blank area of the open window of the "The Sims 2" folder and select "New", then select "Folder" from the menu that pops up.  Name the new folder Downloads, making sure to capitalise the first letter of the name.

You will now have a Downloads folder and this is where almost every downloaded package file will go.

The way you get to the downloads folder will differ depending on which version of Windows you have, and differ if you are using a Macintosh computer.  

The usual location of the Downloads folder is:

Windows Vista
C:\Users\*your-windows-username*\Documents\EA Games\The Sims 2\Downloads

Windows XP
C:\Documents and Settings\*your-windows-username*\My Documents\EA Games\The Sims 2\Downloads

Windows 98, 98 SE, & Millennium Edition
C:\My Documents\EA Games\The Sims 2\Downloads

MacOS X
~/Users/user name/Documents/EA Games/ The Sims 2/Downloads
~Home/EA Games/The Sims 2/Downloads

If you need additional information, please see these two informative posts:

Dr. Know-It-All's Diatribe No.1. - The Downloads Folder.

Dr. Know-It-All's Diatribe No.2. - Installing Downloads.
6  The Sims 3 / Sims 3 Buzz / The Sims 3 buzz/gossip/rumours on: February 14, 2008, 12:19:13 am
DISCLAIMER: I am providing this info because I get PMs all the time and usually can't answer any questions about The Sims 3 simply because I don't know anything, I hear a lot from the guys I used to work with, but it's all rumour and we accept that it's probably wrong.  I ask you to accept that I am giving this info only to curtail the number of PMs I have been getting from people about The Sims 3, it isn't given here as fact, merely rumours I have heard and been able to get some degree of confidence it isn't complete BS.  I didn't include the stuff that was obvious BS and I didn't include anything that I couldn't find at least two independent confirmations. SO, keep in mind this is pure gossip!!

I spent some time trying to track down things on the Internet to prove or disprove the insider information I have been given in the past year. I haven't been able to find much in the way of Internet-based information on The Sims 3, mostly you see a lot of "announced in 3rd quarter 2006 report" and not much else.

Here is the personal web site of Cemre Ozkurt, he is one of the EA-employed concept artists working on character development for TS3: http://www.fistik.com/cemre_website/main.htm

The firms Gamma Ray Studios (defunct, seems to have merged into Feng Zhu Design) and Feng Zhu Design were contracted to do pre-development artwork back in 2006, I don't know that they did much we will ever see.

Gamma Ray Studios was run by James Cline (he seems to have not gotten on with Ms. Chu) and Mi Hwa Chu (now head of Feng Zhu Design), you can see James Cline's personal web site to get an idea of his style: http://www.jamesclyne.com/.

I was told that Feng Zhu Design approached Romano Molenaar to be the lead concept artist for TS3, but if he accepted the position, I don't know. He was already involved in another project, so it's doubtful he'd be able to do it due to standard conflict of interest clauses in whatever contracts he may have signed.

As far as the hard code of The Sims 3, EA made the October 11, 2007 acquisition of BioWare and Pandemic Studios chiefly to secure BioWare Aurora Engine, Infinity Engine, and Electron Engine (an improved version of the Aurora Engine) technologies, so it's very likely we will see some variation of the Electron Engine used in TS3.

It's being put about in the insider rumour mill that the same (or a very similar) sort of video engine we will see in Saboteur is what we'll see in TS3. You can see the trailer for Saboteur on GameZone: http://downloads.gamezone.com/demos/d19668.htm (2007_08_20_Saboteur_Teaser.mov, 710.4 MB, 08/21/2007 - requires Apple Quicktime) -- my personal thinking on this is that EA wanted some elements of the Electron Engine technology but plans to make a new fast render engine that takes better advantage of the DirectX 10 API, a missing aspect of the Electron Engine that thwarted the development of several games for the XBox 360.

That's more than you'll find in the totality of the Sims Community, but it still doesn't amount to much. Rumours and hints, and not much more. I know from insider information that The Sims 3 is scheduled to be "final" by no later than 31 October 2008 and on store shelves no later than 31 April 2009. That means that we should start seeing EA start the campaign of lies, false promises, and misrepresentations about April of this year (2008). I wouldn't even be surprised to see a teaser on the Free Time installation media.

Sorry I don't have more I can share and more sorry I wasn't able to milk more out of my contacts.
7  Retired Creators / The Post-Modernist Collection / Additional Additions for Shoukeir's "Dixie" Kitchen on: February 07, 2008, 04:38:37 pm
Additional Additions for Shoukeir's "Dixie" Kitchen
A tribute to the very talented and generous Shoukeir of Sims2Play



While I am waiting for my Internet at home to get repaired (and waiting on repairs to the system I usually do my Simming work on) - I turned my ambition and will to filling in the missing bits from my last set of additions: dishwasher and trash-compactor.

These items are Maxis base-game items re-mapped and beaten into submission, they should work with all versions of The Sims 2.

ATTENTION! This items use the repository method for texturing! You MUST download and install the "Dixie" counter by Shoukeir at Sims 2 Play for them to appear as designed!

Credits: Shoukeir (naturally) for the original items and permission to post these additions; MsBarrows for explaining the repository method to me; psychosim0 for confirming that EP-requirements do not extend to dishwashers and trash-compactors.

Policy - as per Shoukeir - Sims2Play: http://sims-2.gameslife.ru/info.htm

Personal note: the reason the refrigerator, dishwasher, and trash-compactor are not being posted at Sims 2 Play is simple, these items may require support and I do not wish to burden Shoukeir with the responsibility of answering questions and providing support for my work.
8  Retired Creators / Square Pegs: Le tiroir du bas / The "Back-stab" Collection on: February 02, 2008, 07:17:53 am
Well, it's a by-product of being a member of any community, on-line or off-line. It's something too long over-looked by more tasteful and up-beat artists, but never one to hold back from a truly tasteless and in-your-face meshing project, I give you the BACK-STAB SET



Dedicated to ...

.... you fill in the names, we all have someone different we want to place here. If you need a suggestion, how about you start with anyone who ever stole from a free site? Or how about anyone who ever ignored an artist's policy? Or how about the guys who post Marvine & my work on the Exchange? I am not naming any names, but you know who I mean...

Ages: Adult, Young Adult, and Elder
Sex: Male, Female

Don't get bent out of shape over this post guys, don't go naming names!! This isn't for anyone in particular, but for the COMMUNITY!
9  Retired Creators / The Post-Modernist Collection / Shoukeir's "Dixie" Kitchen Additions on: February 02, 2008, 04:56:00 am
A tribute to the very talented and generous Shoukeir of Sims2Play

These are matching items for my favourite kitchen set ever, the "Dixie" kitchen by Shoukeir at Sims2Play.
















Additional preview images below

With Shoukeir's kind permission I am posting these at the same time as she is posting them on Sims2Play.

Attention! These items use the repository method for textures and REQUIRE the counters of Shoukeir's "Dixie" kitchen to work! Download the "Dixie" kitchen and other great free objects by Shoukeir at Sims2Play

ATTENTION! The refrigerator requires NL, OFB, AND SEASONS EPS! This is the only item with an EP requirement.

Base-Game Compatible objects:
  • 1-tile Poster (frame: Dixie counterfinish, image: new item)
  • 2-tile Painting (frame: Dixie counterfinish, image: Maxis SimCity at Night recolours)
  • 3-tile Painting Group (frame: Dixie counterfinish, image: new item)
  • Cabinet 3 (perfect size for over refrigerators)
  • Cabinet 4 (perfect size for over refrigerators)
  • Desk
  • Smoke Alarm

Remember, the refrigerator was made specifically for use with NL, OFB, and Seasons EP!! it will crash games without these EPs!!!!

Credits: Shoukeir (naturally) for the original items and permission to post these additions; MsBarrows for explaining the repository method to me.

Policy - as per Shoukeir - Sims2Play: http://sims-2.gameslife.ru/info.htm
10  Sims 2 Community Downloads / Custom Objects & Recolors / "Apollon" by Sgoobysnacks29 on an Art Deco Base by BeOS Box Boy on: January 26, 2008, 09:57:27 am
Sgoobysnacks29's Apollo Maximus on an Art Deco Base by BeOS Box Boy



This is Sgoobysnacks29's Apollo model with a base I made for the Art Deco things I have been making lately.  I am posting it in Sgooby's section because:

  • it's his statue model
  • it's his statue model
  • it's his statue model


Credits: Sgoobysnacks29 for the statue model ("Apollo Maximus" here)

Thanks: Sgoobysnacks29 for his generous permission to play with his meshes

Policy: Do NOT re-post, this item is for PERSONAL USE ONLY!

Details:
Catalogue location: Locate under statues

Cost: 5000 §

Polycount:
   24298 faces
17080 vertices

Thank Sgooby, not me, all I did was tinker with his mesh!
11  Retired Creators / The Post-Modernist Collection / Half-Walls and Fences for Tops of Buildings on: December 25, 2007, 01:43:53 pm
Half-Walls and Fences for Tops of Buildings

Some old, some new, but regrouped for ease of credits by lot-builders

This set consists of:
*new* Half-wall topped with a smooth white board


*new* Half-wall topped with London Brick


Half-wall topped with Yellow Brick


Half-wall topped with White Brick


Short brick fencing in London Brick


Ceramic Tile & Brick Fencing


Corbel Fencing in Limestone to match the Maxis "Blunt Opinion" stone wall


Edwardian Egg & Dart Fencing


Image Credits:
The yellow brick wall pattern is part of Set Aloa by Mango Sims - click Meubles -> click Chambres -> page 3
The windows shown with the Corbel and Edwardian fencing are by Marina (Marina's Sims 2) - Click Objects -> click Build -> page 6

Poly-count Data:
Brick-topped half-walls:
--Rail: 124 + Wall Segment
--Post: 34
--Diagonal: 221 + Wall Segment
Smooth board topped half-walls:
--Rail: 150
--Post: N/A
--Diagonal: 150
Short brick fencing in London Brick
--Rail: 124
--Post: 34
--Diagonal: 221
Ceramic Tile & Brick Fencing
--Rail: 364
--Post: 234
--Diagonal: 364
Corbel Fencing in Limestone
--Rail: 112
--Post: 528
--Diagonal: 112
Edwardian Egg & Dart Fencing
--Rail: 174
--Post: 80
--Diagonal: 250

Policy:
Use and post on ANY site EXCEPT THE EXCHANGE!
12  Retired Creators / The Post-Modernist Collection / Drop Dead Imaginary Friend Prize Set on: December 21, 2007, 06:18:02 am
As requested by Miss Doh, I am releasing the prize set for her Drop Dead Imaginary Friend contest (that Tenshii-Akari won with RaShawn Reese and Shao by the way, Brava!)


The set consists of:
an open grave (base game compatible)
empty liquor bottles with a shovel (base game compatible)
tombstone (blank and 7 texts : stupid boyfriend, stupid boss, stupid teacher, annoying coworker, bossy moderator, future exhusband, crazy bitch next door) (base game compatible)
a male corpse (with 5 normal hair colours & 4 normal skin tones as in-grave and surface objects) (base game compatible)
shovel laying on the ground (base game compatible)
ground mist/fog (base game compatible)
a male mannequin as a Seasons coat rack (this is the only item that requires an EP)


The usual policy applies here: recolour and share at will, do not post to the Exchange

Credits:
Especial thanks MissDoh for asking me to make something as a prize, Marvine for helping with the BHAVs so a below-ground object could be made without using a freakin' hottub as a base, to Echo for her kind permission to use her rug base as a cloning template, to Inge Jones for help with resolving the ground shadow issue for below-ground objects, to Wes_h for his crucial Unimesh plug-ins, to Quaxi for his endless toil updating and improving SimPE, to Numenor for endless toil keeping CEP updated, and to Kathy and Marvine for beta testing.... then, of course, there is EA/Maxis from whom I ruthlessly pirated meshes >_<

Enjoy! Please dedicate your thanks to Miss Doh and Tenshii-Akari for their generosity in sharing this set.

Polygon Counts:
Body Meshes: 3373 (all versions)
Mannequin Coat-Rack: 1446
Grave Marker: 98
Empty grave: 502
London Fog: 768
Vertical Shovel, Liquor Bottles on Earthen Mound: 2684
Shovel: 1874

Additional Notes:
Will I make a female corpse? Only if Miss Doh runs another contest and make it as a prize.

Will I make a custom corpse based on someone you know? No.

Will I make more stuff like this? Probably, but when and where I post it is anyone's guess.

Will I make more corpses with different clothing? Most certainly not, posing these things was a nightmare I wouldn't wish on anyone.

Will I make more recolours of this set? No, that's for you guys and gals to do.
13  Simmers' Paradise / General Sims 2 Discussion / The Art of Household Cleaning and Management for The Sims 2 on: December 18, 2007, 03:27:27 pm
The Art of Household Cleaning and Management for The Sims 2
How to keep your lots sparkling clean with three easy principles.

Principle one: There is no other cleaning agent more powerful or forgiving of lacklustre hygiene than our friend: Fire. A new house is a clean house.

Principle Two: When fire is not readily available, there are several easy ways to make your Sims' homes more inviting for fire thanks to the creative thinkers at Electronic Arts:
  • The fireplace
  • Broken televisions and computers left unrepaired
  • Dirty kitchen appliances
  • Dirty counters
  • Dirty sinks, showers, and commodes (in addition to the nasty menace of clogging and death by flies)
  • Weeds on the lawn
  • Untrimmed hedges
  • Trees in sore need of pruning
  • Dead fruit trees
  • Dead leaves whether in piles or scattered about the lawn.
  • Piles of trash and plates of rotten food (in addition to the nasty menace of death by flies)
  • Indoor cooking with an outdoor grill is a fool-proof means!

So, as can be readily deduced, you should do nothing whatsoever to alter the degree of hygiene on a lot until our friendly helper fire comes along! If you take my advice, then never patch or add any mods to your game that defeat the joyful arrival of cleansing fire!

Principle Three: The source of all uncleanliness in The Sims 2 is the Sims themselves, regardless of their gender, age, or species. In all instances, it is best to allow none of them on your lots. Here, a judicious use of the moveObjects cheat works wonders. If you find you cannot play the game without Sims, then it is important that you preserve and augment the game's already high mortality rate (See Principle One).

I hope this helps you each and all to achieve the harmonious happiness of tidiness we all seek and crave.

Kindest regards and best wishes for good cleaning,

Miss Yashenka Pipipantz
Pyrological Hygienist
Arkham, Mass.
14  Simmers' Paradise / Sims 2 FAQ's / FAQ: How do I use a downloaded sim? on: December 01, 2007, 01:39:50 pm
This tutorial applies to whole sims that have been downloaded and installed from Sims2Packs, or those whole sims created in Body Shop's Create A Sim on your own system.

Once you are in the game and have gotten to the Create-a-family, Create-a-student, or Create-a-Sim screen:

1. Click the Sim Bin button on the console:

Figure 1.


2. Now look through the models until you find the one you want:

Figure 2.


3. Click and select it, you will see the Sim in the CAS area change.  Click the check mark.

Figure 3.


4. All done!

Figure 4.


now add the rest of the clothing, the personality, etc!
15  Retired Creators / Custom Body Meshes / The Blacklist - Thieves, Liars, and Assorted Personae Non Gratae on: December 01, 2007, 01:16:05 pm
In the past few weeks, I have been dealing with a large number of PMs from people who have taken it upon themselves to abuse the liberal policy Marvine and I have elected to use for our work. I have posted a clarification in our policy and a warning of the new way we will be dealing with offenders.

This thread is for the listing of ass-monkeys who have made use (in part or in whole) of the meshes or textures of Marvine & Beosboxboy without permission.  If your name appears here, then you have done something that has righteously pissed us off.

We are not mean-spirited people, we don't want to make it a habit of being hard asses about this. If you ask for permission and we think it is a good enough idea, we will gladly grant you permission. In the end, we reserve to ourselves the sole right to say "yes" or say "no". Yet, no matter what else, these meshes represent 3 years of OUR lives, OUR work, and OUR ideas.  Making changes to them for general distribution without our permission is equal in every regard to spitting in our faces.
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