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1  Simmers' Paradise / Tutorials / Re: Car tutorial / not finished but alot info ;) on: March 23, 2010, 07:01:17 pm
Wow it's perfect! It looks great in the game. I've posted screenshots for the mesh creator Burner here.
http://forum.mm2c.com/viewtopic.php?p=310858#310858
I'll let you know when permission is given.
2  Simmers' Paradise / Tutorials / Re: Car tutorial / not finished but alot info ;) on: March 20, 2010, 01:13:20 pm
It looks pretty reflective to me in those last pics! It seems that the texturing is the main problem. Let me see if I can find some images. Perhaps if I can make new UV maps and re-texture it. I'm going to go back and take another look at the first model I did. The one I regrouped into maxis groups.
3  Simmers' Paradise / Tutorials / Re: Car tutorial / not finished but alot info ;) on: March 20, 2010, 10:07:59 am
It really looks great BlooM! Are you still using all the different groups or have you narrowed it down to the surface, the matte and the windows already?
4  Simmers' Paradise / Tutorials / Re: Car tutorial / not finished but alot info ;) on: March 20, 2010, 01:19:08 am
8 hours he says. Did I say 2 weeks! Late nights! getting bags under my eyes! You da man BlooM! Don't even play!
The back lights were colored by the 93br_body_ texture. The file is one of the 93fbr_bdy_[en02].
5  Simmers' Paradise / Tutorials / Re: Car tutorial / not finished but alot info ;) on: March 19, 2010, 10:59:55 pm
BlooM you is da man! I was just posting another bunch of questions about the CRES when you put this up! Wow! It looks so HOT! Love the rims! Dude when you finish it let me know. You did in a couple of hours what I haven't accomplished in a couple of weeks. I'm gonna try to contact the mesh creator.
6  Simmers' Paradise / Tutorials / Re: Car tutorial / not finished but alot info ;) on: March 19, 2010, 07:32:45 pm
I said I would start over and I did. Now I'm looking at the 5.0 and the maxis minima. The bones are all assigned but the skeleton is still under the Minima so I've opened up the package in SimPe. I hope I'll be able to figure this mess out. Talk soon.
7  Simmers' Paradise / Tutorials / Re: Car tutorial / not finished but alot info ;) on: March 17, 2010, 07:12:46 am
I had no idea! You are no joke! Making tractors too! I used to drive big 18 wheelers over the road. I don't miss it really but it'll be nice to have some trucks in my game. HOT!

Hey I looked at that Polonez 2.0X Coupe and I was wondering if it's possible to clone custom cars to get the skeletons and bones assignments. I'm remembering what you said about cloning a car that is similar. Well if not could you tell me which car you cloned to do this vehicle? It will probably work for the 5.0 since it is a 2-door with a back seat.
8  Retired Creators / Cars / Re: Truck as object on: March 17, 2010, 06:59:41 am
Crazy! I used to drive trucks for a living. This is great!  Rock Rock on!
9  Simmers' Paradise / Tutorials / Re: Car tutorial / not finished but alot info ;) on: March 16, 2010, 11:01:45 pm
Wow Bloom! You really have a thing for classics huh? That Mustang convertible is great! They're all great actually. Love the cab too.
Yeah I'm done. If you completed the 5.0 I'd love to see it. Don't tease me please!
10  Simmers' Paradise / Tutorials / Re: Car tutorial / not finished but alot info ;) on: March 16, 2010, 04:42:40 pm
I got the wheels acting right. I duplicated them by group and mirrored them left to right. I made sure the texture was right and I had to move them a bit to make them fit where they were supposed to be. I selected both sides, duplicated again and mirrored front to back then moved them back into the proper position. So the wheels are now in place but the windows still aren't acting right. Maybe it's a comment thing? 
11  Simmers' Paradise / Tutorials / Re: Car tutorial / not finished but alot info ;) on: March 15, 2010, 10:22:24 pm
OK. So I started over and got all the parts textured as you can see.



But I've got a couple of questions.

I'm wondering how to go about copying the wheel so I can have 4 wheels. I tried duplicating and mirroring but the textures got mixed up somehow.

The other question is about the windows. Now you see them...



Now you don't.



It seems that the texture that is on the windows shows up on the carpet inside. There is a matte under the windows that I thought was there to catch that vanishing texture but it doesn't seem to be working.



Any ideas? Thanks in advance.
12  Simmers' Paradise / Tutorials / Re: Car tutorial / not finished but alot info ;) on: March 11, 2010, 09:46:31 pm
Sorry I was feeling alittle frustrated but I'm not quite ready to give up yet. I can be such a wus sometimes. I managed to get the UV maps of the original model but they don't fit with the regroups I've got going so I'm starting over (ARRRGH!) from the beginning. Should be easier this time though since I understand the files better now. I'll still send the files but I'll delete the damages first and get the doors out of the middle of the model. Yeah I know you probably have no idea what I'm talking about so I'll send you the original too just for sh**s and grins.
13  Simmers' Paradise / Tutorials / Re: Car tutorial / not finished but alot info ;) on: March 11, 2010, 12:34:39 am
Well I'd be happy to pass it on to you if you want to work on it. I don't think it will ever get done if I keep fumbling around. Send me an email and I'll YOUSEND the model file back to you I've got the textures from the conversion too. WOuld you please make this Mustang for me?
14  Simmers' Paradise / Tutorials / Re: Car tutorial / not finished but alot info ;) on: March 10, 2010, 09:33:42 pm
Well I got the model looking pretty good. I managed to set the bones too. (I think) But UV mapping is proving to be better than I. I get the glass and the lights ok but when I get to the rest I'm lost. I've got the tires and the interior grouped together, the chrome is grouped together, the lights are grouped together and the surface makes up the last group. I see what you mean when you say that UV mapping is the hardest part of this whole process.
15  Simmers' Paradise / Tutorials / Re: Car tutorial / not finished but alot info ;) on: March 09, 2010, 03:34:52 am
Well what I was saying was the original surface had the doors included and then the mesh had fully built separate doors as well. I ended up cutting out the door on the surface layer and then fitting the separate doors in that space. I think I may have screwed up by regrouping them again. I'll probably have to do that over. Yawn! I've been burning the midnight oil on this. This is what I've got so far.




Getting there. UV mapping and textures next if I don't have to do the doors over that is.
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