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226  Retired Creators / BodyShape Requests / UV Map Anomaly in 36DNat-36 Mesh on: August 15, 2006, 12:20:37 pm
Addendum: Taking a second look at the color pattern in the odd spot and the body grid I'm using, I'd say the pixels are actually coming from an area that goes all the way down to her waist.
227  Retired Creators / BodyShape Requests / UV Map Anomaly in 36DNat-36 Mesh on: August 15, 2006, 12:15:36 pm
I noticed an anomaly in the UV map for the 36DNat-36 mesh.


36DNat-36 Swimsuit, the Nipply Edition

See that odd spot on the right side of her neck?  From playing around with a swimsuit a bit, I think I've discovered that the pixels in that area are coming from a block that extends from the neck down to the bra line.

Let's see... in Photoshop, that's a rectangle with the upper-left corner at about x,y = (256, 32), roughly 32 wide by 175 pixels tall.

I haven't fiddled with other body shapes to see if it's consistent.  If I knew how to fix it, I would; but I don't, so I can't. Smiley
228  Retired Creators / BodyShape Requests / Polo with Smooth Midriff on: August 13, 2006, 08:27:34 pm
Quote from: VerDeTerre
Can you really move "across the country" when you're starting in the middle?....My sympathies, Warlokk - I hope it all goes well.

MoonSims, that shirt is gorgeous!  Would you consider uploading it?


Sure!  Figuring out which mesh went with what and writing all the associated notes was an evening's adventure but I finally got it on line and linked from a note in the Hullabaloo:
http://hullabaloo.simshost.com/forum/viewtopic.php?t=7197

And now Warlokk has officially invaded SimsHost, or at least the Hullabaloo and The Pearl! :lol:

I'd say yes, you can move "across the country" if you're starting in the middle.  Heck, I moved from Dallas to Houston and it felt like the move from Las Vegas to upstate New York! Smiley
229  Retired Creators / BodyShape Requests / Polo with Smooth Midriff on: August 08, 2006, 11:30:26 am
Quote from: Warlokk
Hmm, so pretty much it'd have to be an Alpha outfit with a collar of some sort, so it can be cut off?  I'd have to take a look at what Maxis has in-game already, and see if something can be converted to an alpha... wouldn't see why not.  No idea when I could get to it though, I am so buried with the rest of the sizes plus moving across the country, so it could be a while.


An alpha outfit would be even better!  That really opens the range of possibilities for skinners.

I was thinking of just grafting the upper part of the polo shirt onto the lower part of the upper nude torso (so that it gets the collar and sleeves from the polo).  I have no idea how involved such a project would be.

Omigoodness--I can sympathize with the travails of moving across the country, having done it many times myself while following the trade winds of the spacecraft industry.
230  Retired Creators / BodyShape Requests / Polo with Smooth Midriff on: August 07, 2006, 12:26:07 pm
Rats!  I can't find a decent (or even indecent) photo of the outfit I had in mind so I'll have to describe it.

What I'm thinking of is the polo shirt in size 34D with a smooth midriff.  

The standard polo shirt blouses a little at the waist, so that when I use the alpha to trim off the midriff the model looks like she's needs to work off a few chocolate eclairs.

This whole idea was inspired by the outfits that Elizabeth Berkley wore in the movie Showgirls.  In a couple scenes she's wearing a shirt with a collar that leaves her midriff exposed, y'see.  (That's the one I can't find an image of.)

For your amusement, here's my first shot at representing the togs she wore when she auditioned for the big show.  This one uses the T-shirt mesh.


Showgirl
Using Warlokk's meshes: 34C T-shirt top, 36 hip.


The top that Elizabeth Berkley was really wearing at the start of the audition scene didn't last long, but it's what inspired the one I made for that sim:

Wretched picture of Elizabeth Berkley


What really inspired the whole project was the Danskins she wore in the audition scene:

Elizabeth Berkley in Showgirls

When I first saw Warlokk's meshes I thought, "Wow!  Hips!  Maybe I can finally do a sim of Elizabeth Berkley!"


Addendum: *8/13/2006) In response to VanDerTerre's request, I put the sundry versions of that outfit on line.  You can get 'em from this topic at the SimsHost Hullabaloo:
http://hullabaloo.simshost.com/forum/viewtopic.php?t=7197

Read the notes in that topic to make sure you have the right meshes.  Also note that the "bottom-with-top" can be a fun and amusing adventure.
231  Retired Creators / BodyShape Requests / What mesh was that? on: August 07, 2006, 11:08:15 am
Thanks, Warlokk.  

I try to embed the size data in the filename, but Body Shop limits the number of characters you can use when you export a file so I sometimes confuse myself.  I always rename the files before I put them on line.

In this case, I think I got the right mesh noted, but I'm not 100% sure.  So I was wondering if there's a way to look at the .package file in SimPE and find out for sure which mesh I used.

I'm as compulsive about filenames are you are.  Once I get past Body Shop, they all have names like "psaftop_dancer_pink_36dd_01".  The "ps" part is for "Pearl Sims" because I usually blame these things on my evil alter ego, The Pearl.  (Then I just post 'em at the Hullabaloo, just to confuse the revenooers.)

This is the first time I've tried making stuff based on your meshes.  It invokes a whole set of requirements for tracking sizes and writing readmes with all the links and credits and data, so I have to work on developing some new habits.  It's all part of the fun! :lol:

(I do have a mesh request coming up soon, but first I want to see if I can find a photo of what I'm thinking.)
232  Retired Creators / BodyShape Requests / What mesh was that? on: August 04, 2006, 11:32:16 am
Absolutely outstanding work, Warlokk!

Now for the question: Once I've created a recolor of a bit of clothing, how do I find out what mesh it uses?

This wasn't a problem as long as I was fooling around in my own game, but then I thought I might post some stuff and want to tell folks what mesh to use.  I think I embedded the correct identification in the filename but I want to be sure, y'know.

Thanks!

Greg
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