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91  Simmers' Paradise / Content Creation & Recoloring Help / Index of Recolors with Picture and Filename on: January 07, 2007, 09:35:23 pm
Is there any tool that lists _all_ recolors, with picture and filename?

Whenever I want to hack a file using SimPe (for example, changing a recolor that is for adult only to adult or YA, or changing a recolor that is listed as an undie to a sleepwear), I have to _guess_ the filename based on the date I downloaded it, because there's no (AFAIK) way to link the image to the filename.

In case there isn't, which is the package that the game uses to keep this information?
92  Sims 2 Community Downloads / Misc. Mods and Careers / sims2_bodypainter.r on: October 23, 2006, 07:59:31 pm
It is a bodypaint, meaning that it covers exactly the body, like a tattoo. I think most underwear and swimwear clothes work like this.

I posted it in the adult mirror of Insimenator, with some (not so adult) examples. Maybe I can post one example here...

This is an almost standard bikini (the model is teen), generated with the commands:

  colorscheme <- list(col="green", border.col="darkgreen")
  bodypainter(panties = colorscheme, soutien.top = colorscheme)

This is just one of the zillion equivalent ways to generate it. Another way is, for example:

  x <- NULL
  x$col <- "green"
  x$border.col <- "darkgreen"
  bodypainter(panties = x, soutien.top = x)

The first key point is the call to bodypainter, passing as parameters the things you want to paint, with details of how these things are constructed.

The second key point is copying the alpha0.png and texture0.png to the alpha and texture bmp maps inside Bodyshop. See the texture0.png file below. The alpha0.png is just the same image, but totally white.
93  Sims 2 Community Downloads / Misc. Mods and Careers / sims2_bodypainter.r on: October 22, 2006, 12:25:39 pm
I wrote a tool that can be used to generate "body paints", or those clothes that don't use any special mesh, but are just an alpha and a texture, glued over the body.

I posted the tool in the adult site, because it's trivial to use it to create adult clothes. But maybe I could post it here - unless there's some objection.

Today (2006-10-22) the tool can generate two types of bottom (a bikini-like and a gym-shorts-like), three types of top (a sleeveless shirt, a soutien-like top and a "tomara-que-caia"-like top (this is the Portuguese name, meaning "I-hope-it-falls"; it's a cylindrical top like a belt), and paint stars all over the body.

I placed it in the adult site because there's no restriction in the tool to suppress parts of the clothing, to make it transparent, to make it "miss" some critical places of the underlying body - but anyone with experience with BodyShop can do it too.

The tool runs in the R-language, a programming language and environment fitted to statistical analysis and graphics. But it's free (meaning free beer and free speech) and available for most OSes, and it's quite simple to use:

  R Development Core Team (2006). R: A language and environment for
  statistical computing. R Foundation for Statistical Computing,
  Vienna, Austria. ISBN 3-900051-07-0, URL http://www.R-project.org.

Let me hear if I can post it here without the risk of being banned :-)

[2006-10-24] - Ok, the source code (written in R) is here:
94  Sims 2 Community Downloads / Sim Hunks / AIMARA - Amazonia Native. HUNK on: August 15, 2006, 06:55:38 pm
Quote from: atlantebcn
Hi Albmont,

I know someone will tell me that when I choose the name :error:  but then tell me what should I do, change his name or change Amazonia. I guess he looks quite Amazonian.

Thanks for the comment, but give me an answer, hehe

Marcelo

:hello2:


I wouldn't change anything, but the native Amazonian people don't look like this, they have lighter skin [they are, essentially, heavily tanned Japanese or Chinese, like the photo I am trying to attach]

Other pictures can be found here:


http://www.socioambiental.org/pib/epi/yanomami/yanomami.shtm

Of course. sometimes they _may_ look like they are black-skinned, when they are wearing body paint [this would be their "formal" clothes]:



Alberto
95  Sims 2 Community Downloads / Sim Hunks / AIMARA - Amazonia Native. HUNK on: August 14, 2006, 09:03:28 pm
Just a quick ethnic observation: the Aymara are not natives of the Amazon Rain Forest, they are natives of the Andes, and they were the 2nd group (after the Quechua) of the Inca Empire.
96  Simmers' Paradise / Content Creation & Recoloring Help / What are the parts of a skin? on: July 24, 2006, 11:27:42 am
I don't quite understand this "mesh" thing (I am an old computer user who don't trust a code that I can't read, hack and understand), so can someone please enlightnen me?

When I open something that was created using this mesh with BodyShop, I get six files:

body_alpha~stdMatBaseTextureName_alpha.bmp
body_alpha~stdMatBaseTextureName.bmp
body_alpha~stdMatNormalMapTextureName.bmp
body~stdMatBaseTextureName_alpha.bmp
body~stdMatBaseTextureName.bmp
body~stdMatNormalMapTextureName.bmp

I don't even dare to think about the MapTexture files, but I have played before with *alpha.bmp and *TextureName.bmp - and there are two sets of them.

What is their function? Does it mean that we can have two layers of clothes? If I make the outer layer totally invisible (by setting the body_alpha~stdMatBaseTextureName_alpha.bmp to black) will I have only the effect of the inner layer?
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