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16  Retired Creators / Others / Sussi Multialphadress on: December 23, 2009, 07:33:27 am
Another dress i made for Writerchick, a multi layered alphadress for Sussi's bodyshape.

Has 3 pair of footwear:
All's pumps(http://www.simskins.net/2_Shoes_004.html)
Sexyfeet
Cowboyboots

Credits,

The black dress is made by Writerchick, thank you Hun!!
The Jeansdress textures are made by Pupke1979
The Kimono textures are made by ceruleanpheonix

I have not see the mesh ingame yet, plz report faults/errors
Have fun with these
17  Retired Creators / SexyFeet Replacements / Forgotten toddler leafy replacement on: December 01, 2009, 06:47:01 pm
A mesh is forgot to give sexyfeet.
Its the plantsim toddler outfit afbodyleafy Cheesy
Haven't test this ingame tho, plz report bugs or faults!!
18  Retired Creators / Rengal / Rengall Robbie Bee lattice dress on: November 27, 2009, 11:45:19 am
Request done by Tigeress Kitten here: http://www.insimenator.org/index.php/topic,104881.0.html
Took Gothplaque's Rengals longloosedress, made it shorter and attached the barefoot(sexyfeet)
You can use my accesoire shoes to make this outfit compleet.(http://www.insimenator.org/index.php/board,411.0.html)
Mesh included, have fun

Note,
I have not seen this ingame, plz report errors or faults!! thnx

Credits,
Gothplaque, For her RengalDressLongLoose(http://www.gothplaguesgear.co.uk/forum/viewtopic.php?f=53&t=155)
19  Retired Creators / Others / **Sussi alphadress on: November 26, 2009, 08:09:48 pm
This is a alphadress for Sussi's bodyshape, something i should have done already.
Thnx to Writerchick for requesting it and reminding me.
I copied the 34cex34 alphadress and scaled it to Sussi's measurements Cheesy
Replaced the sexyfeet with Gothplaques Oxfords
Besides those there are All's sandals and my Good old boots.
Have fun with these  Grin

Credits,
All: For his Awesome Shoes(http://www.simskins.net)
Gothplaque, For her Oxfords(http://www.gothplaguesgear.co.uk/forum/viewforum.php?f=50)

20  Retired Creators / Others / SynapticSims's werewolf Showerproof skintone on: November 20, 2009, 11:55:09 am
A request done by Nemesis_Jay, if i could make showerproof meshes for the Werewolf.
But with a little time on my hands i decided to relink Syn's fullbody meshes to the werewolf skintone.

ALL credits goes to SynapticSim/Marvine and Beosboxboy!!!
I just linked the 2 together Wink in a smart way  Grin

Installation notes:
Download and install all fullbodymeshes from this Thread: http://s11.zetaboards.com/SynapticSims_Lair/topic/7152352/1/#new together with my file
Adult Male LBB
Adult Female
Teen Male LBB
Teen Female
Child Male
Child Female
There is just one mesh(Unisex) used for the child

Warning,
I do not know if you can clone this skintone and it is possible you must have installed atleast one Expansion Pack!!
Only tested the adults, report errors or faults plz Wink





21  Retired Creators / Bigger Pregnancy Belly / Teen bigger pregnancy belly boots and pants on: November 20, 2009, 06:32:45 am
A request done here: http://www.insimenator.org/index.php/topic,108310.0.html
Teen fullbody with alphapants and Season boots
If you want a skintight version, remove the pants.(its partly a alpha)
Have fun

Note,
I have not seen these ingame, plz report bugs or faults, thnx

22  Retired Creators / Meshes / Toddler shorts/new mesh on: October 30, 2009, 07:50:06 pm
11-02-2009, updated the uvmap so textures have a better fit on the hips.
Plz, redownload the mesh and overwrite the previous one installed!!

Request done here: http://www.insimenator.org/index.php/topic,107988.0.html
Shorts for the toddler, only for the guy's
have fun with them

Note, i made these in a hurry and have not seen them ingame, plz report bugs or faults.
I dont play sims 2 anymore....
23  Simmers' Paradise / Tutorials / Lower lip piercings on: September 24, 2009, 07:08:49 am
Here's a small tutorial on how to make 3d lower lip piercings.
You will need to know the basics from both Simpe and Milkshape!
And you must know how to build a new custom accesoire with a mesh attached!
In this tutorial i cloned the files from the vampire teeth but i am not sure if Nightlife Expansion Pack is needed to make the piercings animate with the mouth/chin.

1-*boot up bodyshop and clone/recolor the vampireteeth, you find them under glasses
you can if you like already change the bmp sizes, texture the bmp's etc but normally we do that when we are almost finished.

2-*Open your clone/recolor with Simpe and at this point decide for wat gender and age you want this accesoire to be available.
If you want this only for females(for example) then delete the not wanted genders and ages by deleting the correct mesh overlay.
BUG.......
For some reason one of the subsets is named wrong in the male mesh overlay, i have no idea why maxis did this.......but you will need to change it.
click the mesh overlay and click the amfacevampireteeth
In the bottom window all the way down you find the line ''override0subset(dtString) = Face
click that line
Change Face into ''amfacevampireteeth'' in the value box
click commit and save
Repeat this for the young adult and the elder.
small trick Smiley :
I always delete the elders and young adults for both genders but when i am done with the linking and meshing/texturing i change the age for both male and female to 58 wich makes the adult accesoire available again for young adult and elder.
You save yourself 4 times relinking the cres and shape files this way.
And the moment some one else decides to recolor your accessoire, bodyshop will simply regenerate the files for the other ages.

Clone your package again with bodyshop and all files from other genders and ages will be gone.
Also the face bmp's will be changed into amfacevampireteeth like all others (tmfacevamp../tffacevamp.. and affacevampireteeth)
Continue with this new package, delete the first one.

3-*Make a mesh package by starting
New/tools/pjse/body mesh tool/extracting stage and browse to your new recolor, open it.
Simpe will look up all necesarry files and put them in the new package.
Save your mesh file
Fix intigrity and save it again.
Now extract every cres and shape file, name it correct and use every pair to link your mesh package to the recolor file.
>*manual by extracting the shpe and cres file from the mesh package and import them into the correct ID file of the skintone file(Marvine's tutorial linking the skintone)
>*Use the linking stage from the PJSE body Mesh Tool that comes with Simpe.
>*Use the Color binning Tool(http://theos.chewbakkas.net/tutorials/tutorial-mesh-linking.html
I am not sure if the last 2 will work if there are multiple cres and shape files in the package so i used Marvine's tut, manual linking them.


Ok, at this point we have a working recolor file with a mesh package attached.
We can now change the mesh, the teeth in our case.
Extract the gmdc from the mesh package and name it properly(so you can easy reconize or find it back)



4-*Finally meshing

*Open your extracted female gmdc from your vampireteeth meshpackage
*you will see 2 sets of teeth, the affacevampireteeth and its morph
The morph and its name are important here becos it is a reference file for the face animation and it is located on a diffrent spot so the piercing and the morphpiercing can interact.
My english is not so good to explain it but when you import the 2 faces wich you need to position your morphpiercing you will understand.
Ok, so you have imported the teeth, in this case the affacevampireteeth.
Now in this thread i included a download with a face and a facemorph wich you need to position the piercing and its morph.
I included for them for teens and adults, both genders(the adult you can use for ya/a and elder)
*import your 2 faces(afface)

The rest is very simple
*Make and attache your piercings to the basicface and name it affacevampireteeth
A wonderfull tutorial made by Beosboxboy helped me to make piercings when i first started, you find it here:http://www.insimenator.org/showthread.php?t=60084
*Duplicate your piercing and attache that one to the morphface and call it ~00MORPHMOD.0
I kept the meshgroup names as the original from the vampireteeth but you must change the morphname in the commend box!!!!!!!!
The commends you MUST use for the morph are:

MorphNames: faceblends zb_mouth

When done assigne your piercing vertices to the head bone with unimesh bonetool and delete the 2 heads.
Extract with unimesh and import it with Simpe into your mesh package



24  Simmers' Paradise / Tutorials / Car tutorial / not finished but alot info ;) on: September 24, 2009, 06:47:30 am
I wrote this a long time ago because there is not a tutorial from the ground up.
The tut's i have seen are missing alot info.

However, i was far from finished....but decided to upload it anyway.


I decided to make this Tutorial in chapters because its time consuming.
I will try to explain how to get a custom car working in the sims2.

At first, this is wat you will need before we even are going to start:
*simpe:
http://sims.ambertation.de/en/download/realdownload/
Also make sure that you install the 2 proggy's Simpe needs!!
*Microsoft.net Framework:
http://www.microsoft.com/downloads/details.aspx?familyid=0856eacb-4362-4b0d-8edd-aab15c5e04f5&displaylang=en
*Direct x 9.0C:
Also install DDS Utilities from Nvidia and link Simpe to it in its preferences.
http://www.microsoft.com/downloads/details.aspx?familyid=2da43d38-db71-4c1b-bc6a-9b6652cd92a3&displaylang=en
*Milkshape:
http://chumbalum.swissquake.ch/
*Milkshape plugins by Wes H:
http://www.modthesims.info/showthread.php?t=122399
I have no experience with other 3d programs, i do have zmodeler/Blender and Poser but only use these to convert 3d models to other formats.
*Photoshop or a similar program to edit or make new textures


And another important thing.......The custom car 3d model.
When looking for a custom car model:

--make sure the model is in a format that you can import into Milkshape like a obj, 3ds or lightwave file(there are more but these are the ones i use)
So before you start check if you can import the desired 3d model into Milkshape.
When the model shows up:
-Look if the doors are seperated from the mesh and even more important if those doors are completly build with a inside/sides and bottom.
Do not use a model that doesn't have complete doors(for beginners that is!!)
-Use a model that doesn't have to many polygons, i personal dont use models that exceeds the 20.000 polygons as they give trouble on heavier lots/garages with 10 of those cars etc etc.
That doesn't mean a 30.000 polygon or higher will work, it definatly will on smaller lots and such.
-Also look if the model is build in a way that understand the parts, in other words:
Dont use a car with 40 to 60 carparts, keep it simple(for now) Look if the body is one part, the chrome one part, the doors seperated, windows seperated and that the details(interieur,seats/lights) are seperated.
-Important!!!!
There are hundreds of free meshes arround but unfortunatly arround 80% of those meshes are build very bad.
So if you finally found a decent mesh, check it first for errors
*alot 3d models i have seen had reversed faces(the triangles faced insideout) and altho this is fixable it will take you a huge ammount of time.
another fix for this is to texture both the inside and outside of the car but this can cause some lag ingame(we use this method only for the windows)



Chapter 1, clone a excisting car

The first thing we are going to do is to clone a excisting Maxis car that we can use for our own custom project:

*Open Simpe
*Start object workshop(this will take a while before all files are loaded)
*Open General/Cars
*Pick a car
This is important, you need to pick one of the five maxis cars that comes close to your mesh!!!!
-the lenght of the car isn't that important but the width is!!!
-choose the height that comes close to your 3d model
-Pick either a four or two seater, dont use a four seater on a sportscar unless it has backdoors Wink

*When you picked a car click next.(sometimes, (depending wat screenresulotion you using) the next button isn't visible, then pull up the object workshop window a little)
On the next tab you have some options, i always tick all the boxes except the''reference original mesh''
*choose clone(not recolor)
*click next
*On this tab you can change the description/prize etc etc, change this to your liking
*click finish(Simpe will now get all the files and make a new package, this will take a sec.)
*A popup will appear, change the name of the package to your name, part of the cars name or watver you like and click update
*Tick the university ready box when it is there(bottom popup window)
*click ok
* a second popup will allow you to save the package, save it somewhere in your downloadfolder!
Give it a proper name so you always know wat car it is/who made it etc etc.
* If you did it all correct your now viewing the complete carpackage with all its files in Simpe.
One important thing:
This package is build from all the game files wich means that it will overwrite the car i cloned it from, we have to give it a new Guide to make sure it works as a standalone custom object.
*Click Object Data in the left windwon(resource tree)
*Click it again in the right window(resource list)
*Click plugin view
Your now viewing the Object data editor were you can change the Guide for the car
*Click Get Guide
A popup appears, its smart you register with Simpe so you get your own personal ID wich is very easy to use on future Objects/projects.
*If you have registred click Register Object
*The guide will automaticly change in your personal one
*Tick the box ''update all MT's''
*click Update
*click commit
*Save your File

You now have made a standalone package with its own guide that you can use for your own custom car





Chapter 2, The Mesh/es and UVmapping


This is prolly the hardest part of it all, making the mesh ready to use for sims2
I am assuming you have a mesh that you can import into milkshape and that this mesh has its complete doors seperated!!
We first have to split/join all those groups in 8 new understandeble groups:
*The windows(front/rear/left/right)
*The chrome, all parts that you want chrome and reflective ingame(bumpers/handles/rims/moldings, you name it)
*The surface wich is the body and is reflective ingame.
*The matte, the chassis/some bodyparts/interieur/cockpit etc that have matte look ingame)
*The headlights, the glass of the headlights

The windows,(and your first uvmapping practice)
Speaks for itself, find them and give them a correct name so you can find them back easy and know wat it is Wink
Some 3d models have a inside mirror or door mirrors(Glass, not the frame) you can name those like the windows if you like.
all will look like this:
Wfront
Wrear
Wright
Wleft
Winsidemirror
Wdoormirror

Now the most difficult part(in my opinion) UVmappin your parts
You want every part to be textured ingame right? So you have to fold out the mesh parts on the uvmap so you be able to texture them.
If you do not uvmap your parts that part will get assigned to exactly one pixel wich is ok for solid colored parts like the body or windows and also the chrome will work that way.
But if you are also going to use the reflection i strongly recomment to uvmap all your parts as they will look much better ingame.

Uvmapping

*Select everything
*hide everything
*bring up the Wfront
*select it
You will see something like this:

*assigne a material to it
-click the material tab
-click new
-click none
-a popup will appear, surf to the file i incluced(templatecheckpattern1024x512) and open it
-click assigne
Now right click in your main 3d window and choose textured(make sure colored groups is unchecked.)
You will see something like this:

If it turns out black or as a dark solid color it means the part isn't uvmapped so you have to do it yourself:
Make sure the Wfornt is selected and assigned to a material(like we just did)

*Open your texture coordinate editor(windows tab)
*Look up the Wfront in the first box
*choose front in the second box
*click region
*Draw a big rectangular on the map
*choose remap
If you did it ok you will now see the front window folded out on the uvmap.
close the editor and look in your 3d window, your window should now have the pattern of the uvmap drawn on to it.


Try to map all the other windows yourself using the same method.
The only diffrence is the direction option you choose in the texture coordinate editor when mapping the other windows.
So if you have to map the left window you choose Wleft in the first box and left in the second box.
I am aware(before i get some comment on this) that if you want to uvmap the windows perfect you have to rotate the window itself first so that it stands up straight and then uvmap it.(and when done you rotate it back.)
But in this case its not that important(unless you want to see the sims reflection in the car windows, but maybe i write that down in a advanched tut lol.) Wink
The windows will work fine this way, even without uvmapping.

When you have done all the windows, you will see something like this:


















25  The Sims 3 / Sims 3 Web / Bloom's base Sims 3 Stuff on: September 18, 2009, 04:58:55 pm
Toddler Stuff



TransGender project

Sexyfeet Nailaccesoire

Diaper for kids

Adult Female Baggy Pants

Bald head all ages and genders

Sexyfeet replacements

Shoes


Check them out on : http://www.bloomsbase.net
You do need to register tho!! Cheesy
26  Retired Creators / Adults - Elders / Recolor male kilt on: September 10, 2009, 12:10:02 pm
small request done here: http://www.insimenator.org/index.php/topic,107335.0.html
Enjoy

27  Retired Creators / Miscellaneous Bits & Pieces / Industrial sliding door on: September 06, 2009, 08:33:22 am
A request done by Ghostwrytr here: http://www.insimenator.org/index.php/topic,107376.0.html
Modded the stable door i once did.
Have fun with it Smiley

28  Retired Creators / Meshes / Default Teen alphadress with shoes and pregnant morph on: August 07, 2009, 10:25:37 am
A request done by our lovely Jenna tongue
Comes with 2 meshes, a sexyfeet and maxisfeet version.
Install only one!!!!
Made 3 simple outfits with boots/shoes and barefoot.
The flipflops as accesoire you find here:
http://www.insimenator.org/index.php/topic,54005.0.html
Since i can only upload 4 files max the uvmaps you can download here:
http://www.2shared.com/file/7051491/3fdfcabf/UVMAPS.html

@ Jenna, i could add 2 more shoes if you like
let me know which ones Wink
29  Resident Creators / Mod Requests / Small mod on a chair? wheelchair... on: July 29, 2009, 07:07:39 pm
I was wondering if it is possible to clone a basegame chair were a sim gets kinda stuck when it sits on it?
The next thing is ofcourse to let the sim and chair move arround....like a wheelchair.
Would you be willing to give this a try?
30  Retired Creators / Neanderthal / NeanderThal PJ mesh modded on: July 26, 2009, 10:12:36 am
Request done by hopawaay109 here: http://www.insimenator.org/index.php/topic,106626.0.html
The mesh is changed a bit(parts on the UVmap) and i added the sneakers
This is a new mesh, it does not interfear with the PJ mesh.
Enabled for the Elder NT also.
Have fun with it!!

Oops, forgot to reupload the Rar after trying to fix the thumbs.....
Also included the UVmap, its called '' PJwith new shoe.rar ''
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