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Author Topic: Water effect - Request  (Read 3190 times)
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XPTL297
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« on: March 23, 2009, 05:42:07 am »

Could someone please teach me how to include water effect (movements) on an object?
I know that there's something to do with the Material Definition (TXMT) but I still couldn't get it.
Does it have to be changed in the original mesh or can it be done on a simple recolor?
I'm using a combination of an object created by someone signed SNW (the object is named Deep Surfaces) and Inge Jones Beach Portal for non-beach lots. It works perfectly in Base Game/AL, but is a little bit "flat". I would like to have "real" water in it.

Thanks,
xptl


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caffeinated.joy
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« Reply #1 on: March 25, 2009, 11:41:46 am »

I moved this to mesh help section for you Smiley You'll probably get more people who can help you seeing it here. Good luck!
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XPTL297
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« Reply #2 on: March 26, 2009, 07:55:20 am »

Got it to work right now. It is still not exactly what I wanted but it seems to be a case of "try and fail".
If anyone else is interested - it works on a simple recolor and yes, it is just a modification in the Material Definition.
Thanks for the attention.
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BlooM
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« Reply #3 on: March 27, 2009, 08:58:20 pm »

Making moving water(like the hottub) is very difficult as the mesh uses 3 or 4 morphs to get the 3d waves.
But like you already discovered, in the txmt you can add some reflection to the txt files with the envcube and/or you can even make animated textures with it.(clone the pinball machine or the monitors from the operation table and you will see wat i mean.)
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XPTL297
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« Reply #4 on: March 28, 2009, 05:31:35 am »

Thanks Bloom! I'm messing around with everything and having lots of fun. I got a sort of creepy movement on the mesh object I used and so far I'm not quite disappointed. Of course I'm going to take a look in the pinball machine to learn a little more.
Today I'm troubled with another "water effect", but this time it deals on aquaria.
I'm going to open a new topic to see if I get some help.
see ya!
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