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Author Topic: Recolor CC objects?  (Read 4174 times)
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twinklelilstar
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« on: April 08, 2009, 07:43:26 pm »

How would one go about recoloring objects that were downloaded, or not included with the game?

I have simPE and GIMP...Is there a tutorial somewhere??

Help would be appreciated

Peace-Ally
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majalene
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« Reply #1 on: April 08, 2009, 08:20:49 pm »

Mod the sims have a lot of good tutorials.
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twinklelilstar
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« Reply #2 on: April 08, 2009, 08:42:30 pm »

I've looked there...I've also tried looking here, but there doesn't seem to be one (Unless I missed it...)

They have one using the wizard, but it doesn't work with CC objects. I've also tried using the Object workshop, but after I've saved it, and try to open it, the object doesn't appear in the resource list/tree.
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majalene
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« Reply #3 on: April 08, 2009, 08:47:05 pm »

Strange. I'm sorry about it. I don't know where to go instead of there.
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twinklelilstar
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« Reply #4 on: April 09, 2009, 11:16:14 am »

aww it's okay! Thanks for trying to help.

It's gotta be possible though, because there's so many recolors of custom stuff!
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BlooM
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« Reply #5 on: April 09, 2009, 12:33:15 pm »

yup, its possible not even that hard.
I did write it down somewhere, even posted.
Got to look

Edit,

Grrrr, cant find it.
This is how to recolor a cc object.
*Open Simpe
*start object workshop
*choose open(surf to the object that you want to recolor, prolly located somewhere in your download folder)
*at the task box select recolor(instead of clone)
*click next
Simpe will lookup all files and create a new package, then a popup window comes up, save this package in your downloadfolder.(name it like the original object with a recol addon.....)

You are now viewing your new recolor package in Simpe, it contains a MMat/txmt and a txtr file.
* click the txtr file in the right window(resource list).
You now should be able to view the actual textures in the bottom window.(in plugin view that is.)
*right click the texture file and choose export
*save it on your comp

This extracted file(a png) you can edit with photoshop or a similar proggy.
When edited save it as png(24bit) again and open Simpe again.

The next thing is to import your new texture file in your package again.
However, using importing results often in quality loss so best way to import your new textr file is to use nvidia DDS tools.

Go here to read this tutorial by Beos that explains it all.
The tutorial uses skintone files as example but its the same for every txtr file.
http://www.insimenator.org/index.php/topic,11026.0.html
« Last Edit: April 09, 2009, 09:11:50 pm by BlooM » Logged

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twinklelilstar
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« Reply #6 on: April 09, 2009, 05:26:26 pm »

eeek! OMG Thanks so incredibly much! You have just made my day! (More like my week)

Thanks!!

-Peace Ally

Question:

 I extract the file, but it only saves it as an extracted file. (Lotsa different things) But whenever I try to open it in GIMP it won't open.
« Last Edit: April 09, 2009, 05:49:15 pm by twinklelilstar » Logged

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BlooM
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« Reply #7 on: April 09, 2009, 09:09:10 pm »

oops, my fault

You have to click the Txtr file in the right window, then it will show the actual textures in the bottom window(when in plugin view)
That texture you right click and export.

I edited my earlier post Wink
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twinklelilstar
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« Reply #8 on: April 09, 2009, 09:26:23 pm »

Thanks once again, also for the quick replies. I know sometimes people's questions don't get answered for a while.


-Peace Ally
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